Legends:Bthardamz Secret Passage
The UESPWiki – Your source for The Elder Scrolls since 1995
< Legends: Story / Isle of Madness
Attack the Reachmen.
|
The Betrayal: Bthardamz Secret Passage[edit]
Bthardamz Secret Passage takes place in the Dwemer ruin of the same name, located in Skyrim
Dialogue[edit]
Before the start of the match:
- Porcia: "Our alchemists have managed to refine the flowers into a gas that, if our intelligence is accurate, should negate the poison. But we don't have much of it. We have to contain the situation."
- Talym: "There's a secret passageway that will allow us to attack the ruin. I think it's the only way to move our troops in, but I'd bet they know about it."
- Porcia: "Then it's settled. You and I will guide the troops into the passage. My guess is that they'll wait until we've committed the bulk of our forces to release the poison. and that's when we'll deploy the antidote."
- Talym: "And if the antidote doesn't work?"
- Porcia: "My intelligence was sound. It will work. It has to."
- Talym: "Let's go then."
During the Match, after you fill your lane and the poison is released:
- Porcia Loran: "They've released the poison. Quickly, use the antidote!"
- Porcia Loran: "They're reacting but... Something's wrong. No! Get down!"
Game Settings[edit]
Normal[edit]
Ai starts with a Dwarven Sphere in each lane.
Player starts with a Flood the Pass, a Blademaster Porcia on board.
Master[edit]
Ai starts with a Dwarven Sphere in each lane.
Player starts with a Flood the Pass on board.
Opponent Decklist[edit]
Quantity | Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|---|
1 | Execute | Action | 1 | – | – | Common | Destroy a creature with 2 power or less. | |
2 | Firebolt | Action | 1 | – | – | Common | Deal 2 damage to a creature. | |
3 | Gearwork Spider | Creature (Dwemer) | 1 | 1 | 1 | Common | Prophecy, Guard Summon: Summon all Gearwork Spiders in your discard pile. |
|
2 | Reachman Shaman | Creature (Reachman) | 2 | 2 | 2 | Common | At the start of your turn, give another random friendly creature +1/+1. | |
2 | Reflective Automaton | Creature (Factotum) | 2 | 2 | 3 | Common | Reflective Automaton has all creature types. | |
2 | Shrieking Harpy | Creature (Harpy) | 2 | 2 | 1 | Rare | Prophecy Summon: Shackle an enemy creature. |
|
1 | Crushing Blow | Action | 3 | – | – | Common | Deal 3 damage. | |
2 | Doomfang Ally | Creature (Reachman) | 3 | 3 | 3 | Rare | Summon: If the top card of your deck is... : +2/+0 : Ward : Drain : Lethal : +0/+2 |
|
2 | Dwarven Sphere | Creature (Dwemer) | 3 | 2 | 3 | Common | Summon: Shackle an enemy creature. | |
2 | Frenzied Witchman | Creature (Reachman) | 3 | 2 | 1 | Common | Summon: Give a creature +2/+1. | |
2 | Mage's Trick | Action | 3 | – | – | Rare | Deal 1 damage, gain 1 health, and draw a card. | |
2 | Ageless Automaton | Creature (Dwemer) | 4 | 2 | 5 | Rare | When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn. | |
1 | Fire Storm | Action | 4 | – | – | Rare | Prophecy Deal 2 damage to all creatures in a lane. |
|
1 | Piercing Javelin | Action | 5 | – | – | Common | Prophecy Destroy a creature. |
|
1 | Brass Arquebus | Creature (Dwemer) | 6 | 3 | 3 | Epic | Last Gasp: Draw three different random 1-cost creatures from your deck. | |
1 | Dwarven Ballista | Creature (Dwemer) | 6 | 5 | 5 | Common | Breakthrough | |
1 | Dwarven Centurion | Creature (Dwemer) | 7 | 6 | 8 | Epic | Breakthrough When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand. |
|
1 | Spirit Knife | Action | 7 | – | – | Common | Deal 7 damage to a creature. Draw a card. |
Prev: Grove of Mara | Up: Isle of Madness | Next: The Betrayal |
Note: This article is a stub. You can help by expanding it.