Legends:Grove of Mara
The UESPWiki – Your source for The Elder Scrolls since 1995
< Legends: Story / Isle of Madness
This article could benefit from an image. See Help:Images for information on how to upload images. Please remove this template from the page when finished. |
Take the flowers by force.
|
The Betrayal: Grove of Mara[edit]
Grove of Mara takes place in the area of the same name. Porcia seeks to get the flowers from the area to make potions for the Reachman toxin
Dialogue[edit]
Before the start of the match:
- Priestess of Mara: "Absolutely not. Our order has guarded this grove for generations. We will not allow its sacred flowers to be used for war."
- Porcia: "The Doomfang clan is coming here to kill you and burn the grove!"
- Priestess of Mara: "Then we will die. Better that than to surrender the flowers."
- Talym: "We'll have to find another way then."
- Porcia: "No, these people are dead either way -- and those flowers mean life for our troops."
- Talym: "Porcia, you don't want this on your conscience."
- Porcia: "For the Empire, I will bear the guilt. We attack. And may the gods forgive us."
After the Match:
- Porcia: "Divine mother, forgive me."
- Talym: You did what you have to do. Let's collect the flowers and go."
Game Settings[edit]
Normal[edit]
Lane: Monastery/Shadow
Player starts with a Blademaster Porcia on board.
Master[edit]
Lane: Monastery/Shadow
Ai starts with an Elixir of Vitality on board.
Ai starts with a Makeshift Defenses in left lane.
Player starts with a Blademaster Porcia on board.
Opponent Decklist[edit]
Quantity | Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|---|
2 | Healing Hands | Action | 0 | – | – | Common | Heal a creature, then give it +1/+1. | |
1 | Sunhold Medic | Creature (High Elf) | 1 | 1 | 1 | Common | Summon: Give a creature +0/+2. | |
2 | Cleric of Kyne | Creature (Nord) | 2 | 2 | 1 | Common | Prophecy Summon: Give a creature +0/+2. |
|
2 | Healing Potion | Action | 2 | – | – | Common | Prophecy Gain 5 health. |
|
2 | Priest of the Eight | Creature (Imperial) | 2 | 2 | 1 | Common | Summon: Draw a card if you have two other creatures. | |
2 | Priest of the Moons | Creature (Khajiit) | 2 | 2 | 2 | Common | Prophecy Summon: You gain 2 health. |
|
1 | Stand Watch | Action | 2 | – | – | Common | Prophecy Give a creature Guard. Draw a card. |
|
1 | Vivec City Pilgrim | Creature (Nord) | 2 | 2 | 2 | Common | Drain Exalt 3: +2/+2 |
|
1 | Dawnstar Healer | Creature (Nord) | 3 | 3 | 3 | Epic | After an enemy rune is destroyed, you gain 3 health. | |
2 | Plea to Kynareth | Action | 3 | – | – | Rare | Heal all friendly creatures in a lane, then give them all +1/+1. | |
1 | Two-Moons Contemplation | Support | 3 | – | – | Rare | Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane. |
|
1 | Auridon Paladin | Creature (High Elf) | 4 | 4 | 4 | Common | When you play an action, Auridon Paladin gains Drain this turn. | |
1 | Blessing of the Grove | Action | 4 | – | – | Common | Gain 2 health for each friendly creature. | |
1 | Riften Lawkeeper | Creature (Nord) | 4 | 4 | 4 | Common | Breakthrough Summon: you gain 4 health. |
|
1 | Cauldron Keeper | Creature (Imperial) | 5 | 3 | 5 | Epic | Guard Summon: Give your Activated supports an extra use. You may Activate your supports an extra time each turn. |
|
1 | Ebonheart Oracle | Creature (Imperial) | 5 | 3 | 5 | Legendary | Drain Double the amount of health you gain. |
|
1 | Knight of the Hour | Creature (Imperial) | 5 | 3 | 3 | Common | Prophecy, Guard Summon: You gain 3 health. |
|
2 | Piercing Javelin | Action | 5 | – | – | Common | Prophecy Destroy a creature. |
|
1 | Snowhawk Detachment | Creature (Imperial) | 5 | 3 | 5 | Common | Guard Summon: +1/+1 if you have another creature with Guard. |
|
1 | Watch Commander | Creature (Imperial) | 5 | 4 | 4 | Rare | Summon: Give all friendly Guards +1/+2. | |
1 | Immolating Blast | Action | 6 | – | – | Epic | Destroy all creatures except for one random creature on both sides of each lane. | |
1 | Dawn's Wrath | Action | 8 | – | – | Legendary | Destroy all creatures in a lane. |
Prev: Bthardamz | Up: Isle of Madness | Next: Bthardamz Secret Passage |
Note: This article is a stub. You can help by expanding it.