Skyrim Mod:Mod File Format/WRLD
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WRLD records contain the data for a 'world', which can be all of Tamriel or a handful of cells.
In the WRLD GRUP, following each WRLD record is a nested GRUP which contains a single CELL record (presumably the starting location for the world) and a number of Exterior Cell Block groups (see the group table). Each Exterior Cell Block group contains Exterior Cell Sub-Block groups, each of which contain CELL records.
- 0x80000 - Can't Wait
C | Field | Name | Type/Size | Info |
---|---|---|---|---|
+ | EDID | EditorID | zstring | The name of this worldspace used in the construction kit |
* | RNAM | unknown | struct | (int16's look like coordinates, formids are REFRs)
|
- | MHDT | unknown | ubyte[??] | unknown |
- | FULL | Name | lstring | The name of this worldspace used in the game |
- | WCTR | center cell | int16[2] | X, Y |
- | LTMP | unknown | formID | Interior Lighting LGTM |
- | XEZN | unknown | formID | Encounter Zone ECZN |
- | XLCN | exit location | formID | Location LCTN |
- | CNAM | Climate | formID | CLMT reference. |
- | NAM2 | unknown | formID | Water WATR |
- | NAM3 | LOD Water Type | formID | LOD water-type, always a WATR form ID |
- | NAM4 | LOD Water Height | float | LOD oceanwater-level (-14000.0 for Tamriel) |
- | DNAM | Land Data | float[2] | Default land- and oceanwater-levels (-27000 & -14000.0 for Tamriel) |
- | MODL | cloud model | MODL | Cloud Model - Includes optional field MODT |
- | MNAM | Map size | struct | 16 or 28 byte structure |
width | uint32 | The usable width of the map | ||
height | uint32 | The usable height of the map | ||
NW cell X | int16 | |||
NW cell Y | int16 | |||
SE cell X | int16 | |||
SE cell Y | int16 | |||
Min Height | float | Camera Data (default 50000), new as of Skyrim 1.8, purpose is not yet known. | ||
Max Height | float | Camera Data (default 80000) | ||
Initial Pitch | float | Camera Data (default 50) | ||
+ | NAMA | unknown | float | Distant LOD Multiplier |
- | DATA | flags | uint8 | Flags
|
- | NAM0 | unknown | int32[2] | Coordinates for the bottom left corner of the worldspace (assumed from Oblivion) |
- | NAM9 | unknown | int32[2] | Coordinates for the top right corner of the worldspace (assumed from Oblivion) |
- | WNAM | Parent worldspace | formID | Form ID of the parent worldspace. |
- | PNAM | unknown | uint16 | Use flags - Set if parts are inherited from parent worldspace WNAM
|
- | ONAM | unknown | float[4] | This field specifies where map markers will appear in relation to the parent
|
- | TNAM | HD LOD Diffuse | zstring | The name of a texture file. |
- | UNAM | HD LOD Normal | zstring | The name of the normals file matching the TNAM. |
+ | ZNAM | music | formID | always a MUSC form ID |
- | XWEM | zstring | Water Environment Map | |
- | OFST | unknown | unknown | unknown large struct (tamriel = 45600) offset? apparently, contains absolute file offsets to cells, for debugging purposes. |
It isn't entirely clear what effect the map size field has on the game. Many map sizes simply contain zero in these fields. The landscape can be larger than this size, although the outer areas of the landscape appear to be less well defined.