Skyrim Mod:Mod File Format/LCTN
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LCTN records are locations.
Locations are not primarily physical location data (those would be WRLD/CELL), they are a record tying together references of all types (Actor, Items, Places) and are usually assigned to a cell/dungeon/world area. A location can be as big as an entire hold, or it can be a single campfire in the wilderness.
Since Dawnguard the name of several fields are changed from previously L* to their A* counterpart. The content of those fields seems to be unchanged.
C | V | Field | Name | Type/Size | Info |
---|---|---|---|---|---|
+ | EDID | editorID | zstring | ||
- | ACPR/LCPR | population refs | struct[] | arbitrary total count of 12 byte struct | |
- | RCPR | population refs | formID[] | Actors - there is only one instance of this in the game data, in the Dawnguard version of MilitaryCampRiftImperialLocation | |
- | ACUN/LCUN | unique refs | struct[] | arbitrary total count of 12 byte struct | |
- | ACSR/LCSR | static refs | struct[] | Location Ref Types - arbitrary total count of 16 byte struct | |
* | ACEC/LCEC | encounter? | struct |
followed by an arbritrary number of int16 pairs |
|
- | ACEP/LCEP | enable points? | struct[] | arbitrary total count of 12 byte struct | |
- | ACID/LCID | unknown | formID[] | unknown | |
- | FULL | full name | lstring | Full (in-game) name | |
- | KSIZ | keyword count | KSIZ | Keyword count | |
- | KWDA | keywords | KWDA | Keywords array | |
- | PNAM | parent location | formID | Parent LCTN formID. | |
- | NAM1 | music | formID | MUSC formID. | |
- | FNAM | unknown | formID | Unreported Crime Faction | |
- | MNAM | marker | formID | World Location Marker Ref - reference REFR formID to a STAT | |
- | RNAM | unknown | float | World Location Radius | |
- | NAM0 | unknown | formID | Horse Marker Ref | |
- | CNAM | unknown | rgb | Color |