Skyrim Mod:Mod File Format/STAT
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STAT records contain information on static objects.
- 0x00000040 - Has Tree LOD
- 0x00000200 - not On Local Map
- 0x00008000 - Has Distant LOD
- 0x00020000 - Uses High-Detail LOD Texture
- 0x00080000 - Has Currents
- 0x00800000 - Is Marker
- 0x02000000 - Obstacle
- 0x10000000 - Show in world map
NavMesh Import Options (mutually exclusive, defaults to Collision Geometry)
- 0x04000000 - Filter
- 0x08000000 - Bounding Box
- 0x40000000 - Ground
C | SubRecord | Name | Type/Size | Info |
---|---|---|---|---|
+ | EDID | editorId | zstring | Editor id |
+ | OBND | object bounds | OBND | Object Bounds |
- | MODL | model | MODL | Includes Fields MODT, MODS |
+ | DNAM | data | struct | 8 byte structure
|
- | MNAM | LOD Data | struct | 1040 byte structur present if the "HasDistanceLOD" flag is set. There is a lot of "junk" data after nul terminated strings (this seems to be confirmed by manually setting all data between strings to 0x00). The first empty string represents the lowest level detail model (i.e., if LODModel2 is empty then 3/4 should be as well).
|