Legends:Practice/Small-Time Swindler
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Small-Time Swindler
The Victorious |
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Class | Archer |
Difficulty | Adept |
Theme | 0-cost |
Statistics | |
Prophecies | 3x Daring Cutpurse, 2x Dune Stalker, 3x Brotherhood Slayer |
Attributes | 13 32 5 |
Rarity | 20 19 9 2 |
Statistics |
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Attributes | Rarity | Magicka Curve | ||||||
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Quantity | Name | Type (Subtype) | Ability | |||||
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3 | Curse | Action | 0 | – | – | Rare | Give a creature -1/-1. | |
3 | Dwarven Spider | Creature (Dwemer) | 0 | 0 | 3 | Common | Guard | |
3 | Improvised Weapon | Item | 0 | – | – | Rare | Breakthrough +1/+1 |
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2 | Maple Shield | Item | 0 | – | – | Common | +0/+3 | |
3 | Murkwater Goblin | Creature (Goblin) | 0 | 0 | 1 | Common | Murkwater Goblin has +2/+0 on your turn. | |
3 | Nord Firebrand | Creature (Nord) | 0 | 1 | 1 | Common | Charge | |
2 | Relentless Raider | Creature (Nord) | 1 | 2 | 1 | Legendary | When an enemy rune is destroyed, deal 1 damage to your opponent. | |
3 | Shadow Shift | Action | 1 | – | – | Common | Move a friendly creature. Draw a card. |
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3 | Daring Cutpurse | Creature (Khajiit) | 2 | 2 | 2 | Common | Prophecy Pilfer: +1/+1 |
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2 | Dune Stalker | Creature (Khajiit) | 2 | 3 | 1 | Rare | Prophecy Summon: Move another friendly creature in this lane. |
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3 | Goblin Skulk | Creature (Goblin) | 3 | 2 | 3 | Rare | Pilfer: Draw a random 0-cost card from your deck. | |
3 | Brotherhood Slayer | Creature (Wood Elf) | 3 | 3 | 3 | Common | Prophecy Slay: Put a Completed Contract into your hand. |
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2 | Dune Smuggler | Creature (Khajiit) | 3 | 3 | 1 | Rare | Summon: Move another friendly creature in this lane. When a friendly creature moves, give it +1/+1. |
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3 | Raiding Party | Action | 3 | – | – | Rare | Put two 1/1 Nord Firebrands with Charge into your hand. | |
3 | Swindler's Market | Support | 3 | – | – | Rare | Ongoing
When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health. |
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2 | Hidden Trail | Support | 4 | – | – | Epic | Ongoing
Summon: All Field Lanes become Shadow Lanes. Friendly creatures have +1/+0. |
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3 | Murkwater Shaman | Creature (Goblin) | 4 | 3 | 3 | Epic | At the start of your turn, put a Curse into your hand. | |
2 | Markarth Bannerman | Creature (Nord) | 5 | 4 | 4 | Epic | When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand. | |
2 | Smuggler's Haul | Action | 6 | – | – | Epic | Put four random 0-cost cards into your hand. |