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Statistics
|
Attributes |
Rarity |
Magicka Curve |
32px |
Graphs are currently disabled due to a security issue. |
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32px |
Graphs are currently disabled due to a security issue. |
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32px |
Graphs are currently disabled due to a security issue. |
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Deck List
Quantity |
|
Name |
Type (Subtype) |
|
|
|
|
Ability |
3 |
|
Nord Firebrand |
Creature (Nord) |
0 |
1 |
1 |
1 Common |
Charge |
2 |
|
Fiery Imp |
Creature (Imp) |
1 |
1 |
1 |
2 Rare |
When Fiery Imp attacks, deal 2 damage to your opponent. |
2 |
|
Relentless Raider |
Creature (Nord) |
1 |
2 |
1 |
4 Legendary |
When an enemy rune is destroyed, deal 1 damage to your opponent. |
2 |
|
Graystone Ravager |
Creature (Orc) |
2 |
4 |
1 |
1 Common |
Prophecy |
2 |
|
Helgen Squad Leader |
Creature (Nord) |
2 |
0 |
3 |
3 Epic |
When another friendly creature attacks, Helgen Squad Leader gains +1/+0. |
3 |
|
Rift Thane |
Creature (Nord) |
2 |
2 |
2 |
3 Epic |
Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. |
3 |
|
Snow Wolf |
Creature (Wolf) |
2 |
1 |
3 |
2 Rare |
+2/+0 while you have the most creatures in this lane. |
2 |
|
Eastmarch Crusader |
Creature (Nord) |
3 |
4 |
2 |
2 Rare |
Summon: Draw a card if an enemy rune has been destroyed this game. |
3 |
|
Fearless Northlander |
Creature (Nord) |
3 |
2 |
5 |
3 Epic |
Breakthrough
When Fearless Northlander takes damage, he gains +2/+0. |
2 |
|
Frenzied Witchman |
Creature (Reachman) |
3 |
2 |
1 |
1 Common |
Summon: Give a creature +2/+1. |
1 |
|
Mighty Ally |
Creature (Nord) |
3 |
3 |
3 |
1 Common |
Summon: +3/+0 and Breakthrough if the top card of your deck is . |
2 |
|
Morthal Executioner |
Creature (Nord) |
3 |
2 |
4 |
2 Rare |
When an enemy rune is destroyed, Morthal Executioner gains +2/+0. |
2 |
|
Northwind Outpost |
Support |
3 |
– |
– |
2 Rare |
Ongoing
Friendly creatures have +1/+0. |
3 |
|
Raiding Party |
Action |
3 |
– |
– |
2 Rare |
Put two 1/1 Nord Firebrands with Charge into your hand. |
3 |
|
Riften Pillager |
Creature (Nord) |
3 |
2 |
3 |
1 Common |
Summon: +1/+1 for each destroyed enemy rune. |
2 |
|
Stone Throw |
Action |
3 |
– |
– |
1 Common |
Destroy an enemy creature if you have a creature with higher power. |
1 |
|
Tyr |
Creature (Nord) |
4 |
5 |
4 |
4 Legendary |
Prophecy, Breakthrough, Guard |
2 |
|
Whiterun Trooper |
Creature (Nord) |
4 |
6 |
2 |
1 Common |
|
1 |
|
Haafingar Marauder |
Creature (Nord) |
5 |
5 |
3 |
4 Legendary |
When a friendly creature destroys an enemy rune, equip it with a random item. |
3 |
|
Loyal Housecarl |
Creature (Nord) |
5 |
2 |
2 |
3 Epic |
Prophecy
Summon: Give a creature +2/+2 and Guard. |
2 |
|
Markarth Bannerman |
Creature (Nord) |
5 |
4 |
4 |
3 Epic |
When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand. |
2 |
|
Dread Clannfear |
Creature (Daedra) |
6 |
6 |
3 |
3 Epic |
Summon: All enemy creatures lose Guard. |
1 |
|
Senche-Tiger |
Creature (Beast) |
6 |
4 |
7 |
1 Common |
Guard |
1 |
|
Triumphant Jarl |
Creature (Nord) |
6 |
4 |
4 |
2 Rare |
Summon: If you have more health than your opponent, draw two cards. |