Legends:Practice/Hand of Tyr
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Hand of Tyr
The Victorious |
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Class | Crusader |
Difficulty | Adept |
Theme | Aggro |
Statistics | |
Prophecies | 2x Lurking Crocodile, 1x Tyr |
Attributes | 17 21 9 3 |
Rarity | 24 14 9 3 |
Statistics |
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Attributes | Rarity | Magicka Curve | ||||||
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Quantity | Name | Type (Subtype) | Ability | |||||
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3 | Nord Firebrand | Creature (Nord) | 0 | 1 | 1 | Common | Charge | |
3 | Morthal Watchman | Creature (Nord) | 1 | 2 | 1 | Common | ||
3 | Scouting Patrol | Action | 1 | – | – | Common | Summon a 1/1 Imperial Grunt in each lane. | |
2 | Lurking Crocodile | Creature (Reptile) | 2 | 3 | 2 | Common | Prophecy | |
3 | Orc Clan Captain | Creature (Orc) | 2 | 2 | 2 | Rare | Other friendly creatures in this lane have +1/+0. | |
2 | Reachman Shaman | Creature (Reachman) | 2 | 2 | 2 | Common | At the start of your turn, give another random friendly creature +1/+1. | |
2 | Rift Thane | Creature (Nord) | 2 | 2 | 2 | Epic | Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. | |
2 | Frenzied Witchman | Creature (Reachman) | 3 | 2 | 1 | Common | Summon: Give a creature +2/+1. | |
3 | Pack Wolf | Creature (Wolf) | 3 | 2 | 2 | Common | Summon: Summon a 1/1 Young Wolf in the other lane. | |
1 | Pit Lion | Creature (Beast) | 3 | 5 | 5 | Epic | Pit Lion can't be played unless there's a friendly creature in each lane. | |
3 | Raiding Party | Action | 3 | – | – | Rare | Put two 1/1 Nord Firebrands with Charge into your hand. | |
2 | Resolute Ally | Creature (High Elf) | 3 | 3 | 3 | Common | Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is . | |
2 | Imperial Reinforcements | Action | 4 | – | – | Rare | Fill a lane with 1/1 Imperial Grunts. | |
1 | Mundus Stone | Support | 4 | – | – | Legendary | Ongoing
When you summon a creature, give it a random Keyword. |
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1 | Slaughterfish Spawning | Action | 4 | – | – | Rare | Summon a Slaughterfish in each lane. | |
1 | Tyr | Creature (Nord) | 4 | 5 | 4 | Legendary | Prophecy, Breakthrough, Guard | |
1 | Vicious Dreugh | Creature (Dreugh) | 4 | 3 | 4 | Rare | Summon: Destroy an enemy support. | |
2 | Divine Fervor | Support | 5 | – | – | Epic | Ongoing
Friendly creatures have +1/+1. |
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2 | Imperial Might | Support | 5 | – | – | Epic | Ongoing
At the end of your turn, summon a 1/1 Imperial Grunt. |
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2 | Imperial Siege Engine | Creature (Imperial) | 5 | 3 | 3 | Rare | Summon: +1/+1 for each other friendly creature. | |
1 | Markarth Bannerman | Creature (Nord) | 5 | 4 | 4 | Epic | When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand. | |
2 | Tusked Bristleback | Creature (Beast) | 5 | 5 | 5 | Common | ||
2 | Triumphant Jarl | Creature (Nord) | 6 | 4 | 4 | Rare | Summon: If you have more health than your opponent, draw two cards. | |
1 | Legion Praefect | Creature (Imperial) | 7 | 4 | 4 | Common | Summon: Give other friendly creatures +1/+1. | |
1 | Rising Legate | Creature (Imperial) | 7 | 5 | 5 | Legendary | Breakthrough Summon: Summon a 1/1 Imperial Grunt. |
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1 | Savage Ogre | Creature (Ogre) | 7 | 5 | 5 | Common | Summon: Give a creature +5/+0 this turn. | |
1 | Wrothgar Forge | Support | 7 | – | – | Epic | Ongoing
The first time you summon a creature each turn, equip it with a random item. |