Legends:Practice/Hand of Tyr
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Hand of Tyr
The Victorious |
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Class | ![]() ![]() |
Difficulty | Adept |
Theme | Aggro |
Statistics | |
Prophecies ![]() |
2x Lurking Crocodile, 1x Tyr |
Attributes | ![]() ![]() ![]() ![]() |
Rarity | ![]() ![]() ![]() ![]() |
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
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Ability |
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3 | ![]() |
Nord Firebrand | Creature (Nord) | 0 | 1 | 1 | ![]() |
Charge |
3 | ![]() |
Morthal Watchman | Creature (Nord) | 1 | 2 | 1 | ![]() |
|
3 | ![]() |
Scouting Patrol | Action | 1 | – | – | ![]() |
Summon a 1/1 Imperial Grunt in each lane. |
2 | ![]() |
Lurking Crocodile ![]() |
Creature (Reptile) | 2 | 3 | 2 | ![]() |
Prophecy |
3 | ![]() |
Orc Clan Captain | Creature (Orc) | 2 | 2 | 2 | ![]() |
Other friendly creatures in this lane have +1/+0. |
2 | ![]() |
Reachman Shaman | Creature (Reachman) | 2 | 2 | 2 | ![]() |
At the start of your turn, give another random friendly creature +1/+1. |
2 | ![]() ![]() |
Rift Thane | Creature (Nord) | 2 | 2 | 2 | ![]() |
Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. |
2 | ![]() |
Frenzied Witchman | Creature (Reachman) | 3 | 2 | 1 | ![]() |
Summon: Give a creature +2/+1. |
3 | ![]() |
Pack Wolf | Creature (Wolf) | 3 | 2 | 2 | ![]() |
Summon: Summon a 1/1 Young Wolf in the other lane. |
1 | ![]() |
Pit Lion | Creature (Beast) | 3 | 5 | 5 | ![]() |
Pit Lion can't be played unless there's a friendly creature in each lane. |
3 | ![]() |
Raiding Party | Action | 3 | – | – | ![]() |
Put two 1/1 Nord Firebrands with Charge into your hand. |
2 | ![]() |
Resolute Ally | Creature (High Elf) | 3 | 3 | 3 | ![]() |
Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is ![]() |
2 | ![]() |
Imperial Reinforcements | Action | 4 | – | – | ![]() |
Fill a lane with 1/1 Imperial Grunts. |
1 | ![]() |
Mundus Stone | Support | 4 | – | – | ![]() |
Ongoing
When you summon a creature, give it a random Keyword. |
1 | ![]() |
Slaughterfish Spawning | Action | 4 | – | – | ![]() |
Summon a Slaughterfish in each lane. |
1 | ![]() ![]() |
Tyr ![]() |
Creature (Nord) | 4 | 5 | 4 | ![]() |
Prophecy, Breakthrough, Guard |
1 | ![]() |
Vicious Dreugh | Creature (Dreugh) | 4 | 3 | 4 | ![]() |
Summon: Destroy an enemy support. |
2 | ![]() |
Divine Fervor | Support | 5 | – | – | ![]() |
Ongoing
Friendly creatures have +1/+1. |
2 | ![]() |
Imperial Might | Support | 5 | – | – | ![]() |
Ongoing
At the end of your turn, summon a 1/1 Imperial Grunt. |
2 | ![]() |
Imperial Siege Engine | Creature (Imperial) | 5 | 3 | 3 | ![]() |
Summon: +1/+1 for each other friendly creature. |
1 | ![]() |
Markarth Bannerman | Creature (Nord) | 5 | 4 | 4 | ![]() |
When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand. |
2 | ![]() |
Tusked Bristleback | Creature (Beast) | 5 | 5 | 5 | ![]() |
|
2 | ![]() |
Triumphant Jarl | Creature (Nord) | 6 | 4 | 4 | ![]() |
Summon: If you have more health than your opponent, draw two cards. |
1 | ![]() |
Legion Praefect | Creature (Imperial) | 7 | 4 | 4 | ![]() |
Summon: Give other friendly creatures +1/+1. |
1 | ![]() |
Rising Legate | Creature (Imperial) | 7 | 5 | 5 | ![]() |
Breakthrough Summon: Summon a 1/1 Imperial Grunt. |
1 | ![]() |
Savage Ogre | Creature (Ogre) | 7 | 5 | 5 | ![]() |
Summon: Give a creature +5/+0 this turn. |
1 | ![]() |
Wrothgar Forge | Support | 7 | – | – | ![]() |
Ongoing
The first time you summon a creature each turn, equip it with a random item. |