Legends:Invade
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Invade Card Effect |
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First Appearance | Jaws of Oblivion |
Card Appearance | Creatures, Actions |
Description | Upgrade your highest level Oblivion Gate. If you don't have one, summon one in the right lane. |
Statistics | ![]() ![]() ![]() ![]() ![]() This count includes created, unobtainable and cards that change during play. |
Invade is a card effect that can be found on Creatures and Actions in The Elder Scrolls: Legends that first appeared in the Jaws of Oblivion. When cards with Invade abilities are played or activated, an Oblivion Gate is opened in the right lane. If a gate is already opened, the highest level gate is upgraded and receives two additional health.
Cards with Invade[edit]
Name | Type (Subtype) | Attribute/Class | ![]() |
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Text | |
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Blast from Oblivion | Action | ![]() |
3 | – | – | ![]() |
Prophecy Invade, then deal damage equal to your Oblivion Gate's level to a creature. |
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Daedric Incursion | Action | ![]() |
3 | – | – | ![]() |
Draw a random Daedra from your deck. Invade. |
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Dremora Adept | Creature (Daedra) | ![]() |
3 | 4 | 3 | ![]() |
When Dremora Adept gains a Keyword, Invade. |
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Forces of Destruction | Action | ![]() |
10 | – | – | ![]() |
Invade, then summon random Daedra with total cost 10. |
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Great Sigil Stone | Support | ![]() |
4 | – | – | ![]() |
Uses: 3
Activate: Invade. Last Gasp: Draw a random Daedra from your deck and give it +2/+2. |
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Invasion Marauder | Creature (Daedra) | ![]() |
3 | 3 | 3 | ![]() |
Summon: Invade. |
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Invasion Party | Action | ![]() |
4 | – | – | ![]() |
Choose three times: Invade or summon a 1/1 Scamp. |
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Invasion Scout | Creature (Daedra) | ![]() |
1 | 1 | 1 | ![]() |
Summon: Invade. |
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Invasion Vanguard | Creature (Daedra) | ![]() |
2 | 1 | 4 | ![]() |
Summon: Invade. |
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Mankar Camoran | Creature (High Elf, Wood Elf) | ![]() ![]() |
4 | 4 | 4 | ![]() |
After you play an action, Invade. Friendly Oblivion Gates have +4/+0. |
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Oblivion Invasion | Action | ![]() |
0 | – | – | ![]() |
Invade. |
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Occult Ritemaster | Creature (Orc) | ![]() |
4 | 4 | 3 | ![]() |
Summon: Put a Steel Dagger into your hand. When Occult Ritemaster equips an item, Invade. |
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Sigil Keeper | Creature (Daedra) | ![]() |
4 | 3 | 4 | ![]() |
Summon: Invade, then give Ward to all friendly Oblivion Gates. |
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The Crisis Begins | Action | ![]() |
6 | – | – | ![]() |
Destroy a creature. Invade. |
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Unexpected Arrival | Action | ![]() |
3 | – | – | ![]() |
Invade, then summon a random Daedra with cost equal to your Oblivion Gate's level. |
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Valkynaz Mage | Creature (Daedra) | ![]() |
1 | 1 | 1 | ![]() |
Ward When Valkynaz Mage's Ward is broken, Invade. |
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Widow Daedra | Creature (Daedra) | ![]() |
4 | 5 | 3 | ![]() |
When an enemy rune is destroyed, Invade. |
Cards associated with Invade[edit]
Name | Type (Subtype) | Attribute/Class | ![]() |
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Text | |
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Agent of Mehrunes Dagon | Creature (Imperial) | ![]() |
2 | 3 | 2 | ![]() |
At the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1. |
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Keeper of the Gates | Creature (Nord) | ![]() |
6 | 6 | 6 | ![]() |
When you Invade, Invade again. |
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Mythic Dawn Acolyte | Creature (Breton) | ![]() |
5 | 5 | 4 | ![]() |
At the end of each turn, if you Invaded, deal 2 damage. |
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Mythic Dawn Zealot | Creature (Khajiit) | ![]() |
2 | 2 | 2 | ![]() |
At the end of each turn, if you Invaded, put a 1/1 Scamp into your hand. |
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