Clockwork City

Legends:Hall of Conveyance

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
 
Avoid imminent incineration
Episode: Race Against Time
Opponent Name: Roving Freebooter
Opponent Class: IntelligenceAgility Assassin
Lanes: Conveyer/Incinerator
Starting Health: 30
Previous Quest: The Apprentice
Unlocks Quest: The Betrayal
Reward: Playsets of: Ruthless Freebooter, Firepot Spider
   

Race Against Time: Hall of Conveyance[edit]

The Hall of Conveyance is one of the initially-available locations in Race Against Time, along with The Apprentice. After entering a giant machine, you'll have to engage in battle with the automatons within. When you select the battle, you'll be informed that "The Conveyer will send you to the Incinerator, so be careful."

The match features a Conveyer lane, which states: "At the end of your turn, creatures here move." Complementing the conveyer lane, the other is an Incinerator: "Creatures can't be played here. At the end of your turn, creatures here are dealt 1 damage."

When you complete the match for the first time, you'll receive playsets of Ruthless Freebooter and Firepot Spider.

Dialogue[edit]

Pre-match:
Roving Freebooter: "Look, it's those meddlers. Let's see if we can slow them down."
Hall of Conveyance: "(Gears grinding)"
Swims-at-Night: "Do you feel that? The floor — it's moving!"
Post-match:
Laaneth: "This way — I think I see another memory star."

Game Settings[edit]

Normal[edit]

No special settings.

Master[edit]

Ai starts with a Gristlehide Dreugh in left lane.

Opponent Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Intelligence Brutal Ashlander Creature (Dark Elf) 1 1 1 1Common Common Last Gasp: Deal 3 damage to a random enemy.
3 Agility Shadow Shift Action 1 1Common Common Move a friendly creature.
Draw a card.
2 Agility South Road Brigand Creature (Wood Elf) 1 2 1 1Common Common
1 Agility Dune Stalker Prophecy Creature (Khajiit) 2 3 1 2Rare Rare Prophecy
Summon: Move another friendly creature in this lane.
2 Agility Fighters Guild Recruit Prophecy Creature (Argonian) 2 1 2 1Common Common Prophecy, Guard, Lethal
2 Agility Guild Recruit Creature (Argonian) 2 1 2 1Common Common Lethal
1 Intelligence Redoran Enforcer Creature (Dark Elf) 2 2 3 1Common Common
1 Intelligence Shrieking Harpy Prophecy Creature (Harpy) 2 2 1 2Rare Rare Prophecy
Summon: Shackle an enemy creature.
1 Agility Baandari Bruiser Creature (Khajiit) 3 3 2 1Common Common Pilfer: +3/+0
2 Agility Giant Bat Creature (Beast) 3 2 2 1Common Common Charge, Drain
2 Agility Greenheart Knight Creature (Wood Elf) 3 1 5 1Common Common Charge
2 Agility House Kinsman Creature (Dark Elf) 3 3 2 3Epic Epic Last Gasp: Deal 3 damage to your opponent and gain 3 health.
3 Agility Varanis Courier Creature (Dark Elf) 3 1 3 1Common Common Guard
Last Gasp: Draw a card.
1 Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
1 IntelligenceAgility Sadras Agent Creature (Dark Elf) 4 4 2 3Epic Epic Guard
Last Gasp: Summon a 2/1 Mournhold Guardian with Guard.
1 Agility Sightless Skulk Creature (Falmer) 4 4 3 1Common Common Summon: Draw a card if you have two other Agility creatures.
1 Agility Camoran Scout Leader Creature (Wood Elf) 5 2 2 3Epic Epic Summon: Summon a 2/2 Wood Elf Scout with Charge in each lane with a Wounded enemy creature.
1 Intelligence Glenumbra Sorceress Creature (Breton) 5 5 1 2Rare Rare Ward
2 Intelligence Insightful Scholar Prophecy Creature (High Elf) 5 2 3 2Rare Rare Prophecy
Summon: Draw a card for each card your opponent drew this turn.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Agility Shadow Shift Action 1 1Common Common Move a friendly creature.
Draw a card.
3 Agility Caravan Enforcer Creature (Khajiit) 2 2 2 1Common Common When Caravan Enforcer moves, he gains +1/+1.
2 Agility Fighters Guild Recruit Prophecy Creature (Argonian) 2 1 2 1Common Common Prophecy, Guard, Lethal
2 Agility Mournhold Traitor Creature (Dark Elf) 2 4 4 3Epic Epic Last Gasp: Your opponent summons a 2/1 Mournhold Guardian with Guard.
2 Agility Giant Bat Creature (Beast) 3 2 2 1Common Common Charge, Drain
3 Agility House Kinsman Creature (Dark Elf) 3 3 2 3Epic Epic Last Gasp: Deal 3 damage to your opponent and gain 3 health.
1 Agility Varanis Courier Creature (Dark Elf) 3 1 3 1Common Common Guard
Last Gasp: Draw a card.
2 Agility Deshaan Avenger Creature (Dark Elf) 4 3 3 2Rare Rare Last Gasp: Summon a 3/3 Deshaan Sneak.
3 Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
2 Agility Serpentine Stalker Creature (Dragon) 4 4 4 4Legendary Legendary Slay: +2/+0
May move to attack creatures in the other lane.
2 Agility Cliff Racer Creature (Reptile) 5 4 4 2Rare Rare Charge
1 Neutral Gristlehide Dreugh Creature (Dreugh) 5 3 5 1Common Common When Gristlehide Dreugh takes damage and survives, draw a card.
1 Intelligence Winter's Grasp Action 5 3Epic Epic Shackle all enemy creatures.
1 Intelligence Heirloom Greatsword Item 6 3Epic Epic +5/+0
Last Gasp: Returns to your hand.
1 Intelligence Icewing Dragon Creature (Dragon) 6 6 4 2Rare Rare Summon: Shackle an enemy creature.
1 Agility Tazkad the Packmaster Creature (Goblin) 9 6 6 4Legendary Legendary Breakthrough, Charge
Last Gasp: Summon a 4/4 Durzog.


Prev: Brass Fortress Market Square Up: Return to Clockwork City Next: The Betrayal