Daggerfall:Language Skills
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Language skills are used to pacify creatures. Whenever you go close to a creature, the game will check the corresponding language skill. If successful, the creature will be non-hostile (will not attack unless provoked). All language skills are governed by Intelligence.
List of Language Skills[edit]
Skill | Description of skill |
---|---|
Centaurian | "Centaurian is a language skill checked whenever one tries to talk with a Centaur." The skill check occurs when coming within range of a Centaur. If successful, the creature will be non-hostile (will not attack unless provoked). |
Daedric | "Daedric is a language skill checked whenever one attempts to speak with a daedra, such as a Fire Daedra or a Daedra Lord." The skill check occurs when coming within range of a Frost Daedra, Fire Daedra, Daedroth, Daedra Seducer, or Daedra Lord. If successful, the creature will be non-hostile (will not attack unless provoked). |
Dragonish | "Dragon is a language skill checked whenever one attempts to speak with a dragon." The skill check occurs when coming within range of a Dragonling. If successful, the creature will be non-hostile (will not attack unless provoked). |
Giantish | "Giantish is a language skill checked whenever one attempts to speak with a Giant." The skill check occurs when coming within range of a Giant or Gargoyle. If successful, the creature will be non-hostile (will not attack unless provoked). |
Harpy | "Harpy is a language skill checked whenever one attempts to speak with a Harpy." The skill check occurs when coming within range of a Harpy. If successful, the creature will be non-hostile (will not attack unless provoked). |
Impish | "Impish is a language skill checked whenever one attempts to speak with an Imp." The skill check occurs when coming within range of an Imp or Dreugh. If successful, the creature will be non-hostile (will not attack unless provoked). |
Nymph | "Nymph is a language skill checked whenever one attempts to speak with a Nymph." The skill check occurs when coming within range of a Nymph or Lamia. If successful, the creature will be non-hostile (will not attack unless provoked). |
Orcish | "Orcish is a language skill checked whenever one attempts to speak with an Orc." The skill check occurs when coming within range of an Orc, Orc Sergeant, Orc Shaman, or Orc Warlord. If successful, the creature will be non-hostile (will not attack unless provoked). |
Spriggan | "Spriggan is a language skill checked whenever one attempts to speak with a Spriggan." The skill check occurs when coming within range of a Spriggan. If successful, the creature will be non-hostile (will not attack unless provoked). |
Notes[edit]
- The game will not inform that you have pacified a creature. Resting and fast travelling near pacified creatures is also not possible.
- Daggerfall Unity changes the behavior so that a message informs the player when a creature has been pacified through language skills. Resting and fast traveling are enabled when pacified creatures are nearby.
- Language skills are hard to increase making them impractical for real use.
- Daggerfall Unity changes the behavior so that successful checks will increase language skills three times faster than Daggerfall.
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