Daggerfall:Alteration

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The school of Alteration is one of the six avenues of magical study. This school concerns itself with magicka's ability to change, often radically, the structure and composition of any object. Unlike the school of Illusion, Alteration deals with actual change, not the appearance of it. Slowfalling and Shield are two classic spells of the school of Alteration. Buying, creating, and casting spells of alteration are less expensive for mages skilled in this path.

This skill is increased at 2x rate.

Alteration's governing attribute is Willpower. The skill is checked whenever you cast a spell from the Alteration school of magic.

Description[edit]

"Alteration refers to the School of Alteration, one of the six avenues of magical study. This school is concerned with magic's ability to change the very structure and composition of objects. Dimunition and Shield are two classic Alteration spells."

Classes[edit]

The following classes have Alteration as a skill:

Factions[edit]

The following factions have Alteration as a required skill:

Training[edit]

Alteration training is offered by the following factions:

Alteration Spells[edit]

Spell Element Range Magnitude Chance of success (%) Duration (in-game minutes) Spell Effect(s)
Force Bolt Magic Target at Range (1-30) + (1-10)/per level 10 + 5/per level (for Paralyze) 1 + 1/per level Damage: Health; Paralyze
Jumping Magic Caster only - - 3 + 1/per level Jumping
(at twice natural capacity)
[this spell is broken in v213, but fixed by a third-party patch]
Medusa's Gaze Magic Target at Range - 1 + 8/per level 1 + 1/per level Paralyze
Paralysis Magic On Touch - 25 + 2/per level 3 + 1/per level Paralyze
Resist Cold Magic Caster only - 30 + 5/per level 2 + 1/per level Elemental Resistance: Frost
(or half the damage if unsuccessful)
Resist Fire Magic Caster only - 30 + 5/per level 2 + 1/per level Elemental Resistance: Fire
(or half the damage if unsuccessful)
Resist Poison Magic Caster only - 30 + 5/per level 2 + 1/per level Elemental Resistance: Poison
(or half the damage if unsuccessful)
Resist Shock Magic Caster only - 30 + 5/per level 2 + 1/per level Elemental Resistance: Shock
(or half the damage if unsuccessful)
Shield Magic Caster only (1-12) + 1/per level - 5 + 2/per level Shield
(absorbs melee damage up to the spell's limit)
Slowfalling × Magic Caster only - - 3 + 1/per level Slowfall
Spider Touch Magic On Touch - 5 + 15/per level 1 + 1/per level Paralyze
Water Breathing Magic Caster only - - 5 + 2/per level Water Breathing
Wizard Rend ± Magic On Touch (1-14) + 1/per level 10 + 5/per level (for Paralyze) 1 + 1/per level Damage: Spell Points; Paralyze
×You are unable to jump while Slowfalling is active.
±Enemies can cast Wizard Rend at range.