Daggerfall:Illusion

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The school of Illusion is one of the six avenues of magical study. This school works with magicka in its capacity to camouflage, illuminate, or obscure without changing an object's structure. Invisibility and Light are two of the school's most basic spells. Buying, creating, and casting spells of illusion are less expensive for mages skilled in this path.

This skill is increased at 2x rate.

Illusion's governing attribute is Willpower. The skill is checked whenever you cast a spell from the Illusion school of magic.

Description[edit]

"Illusion refers to the School of Illusion, one of the six avenues of magical study. Illusion spells are capable of camouflaging, illuminating, or obscuring objects, as the spells Invisibility and Light demonstrate."

Classes[edit]

The following classes have Illusion as a skill:

Factions[edit]

The following factions have Illusion as a required skill:

Training[edit]

Illusion training is offered by the following factions:

Illusion Spells[edit]

Spell Element Range Magnitude Chance of success (%) Duration (in-game minutes) Spell Effect(s)
Chameleon Magic Caster only - - 3 + 1/per level§ Chameleon: Normal
(dispelled when attacking)
Invisibility Magic Caster only - - 3 + 2/per level Invisibility: Normal
(dispelled when attacking)
Light Magic Caster only - - 1 + 4/per level Light
(in front of caster for duration of spell)
Shadow Form Magic Caster only - - 1 + 1/per level Shadow: Normal
(dispelled when attacking)
Chameleon and Shadow Form are cheap versions of Invisibility. Chameleon only works when you are not moving, and Shadow Form only works indoors.
Invisibility is only dispelled when you attack an enemy physically, with weapons or hand-to-hand. If you instead attack an enemy with magic, the invisibility effect will not be dispelled; the enemy you just attacked with magic will now find and attack you, but additional enemies in the vicinity will not attack, as they will still be unable to detect you.
§One hour game time is 5 minutes real time, which corresponds to 5 seconds real time for each unit (in-game minute) of duration. E.g., a level 2 character's Light spell would last (1 + 2x4) x 5 = 45 seconds real time.