UESPWiki talk:ESO Map Design
This page is for discussing topics related to the UESP:Elder Scrolls Online Map.
Note: The ESO map is currently undergoing heavy development and testing. Not all features are currently enabled or working correctly. Please report any issues below.
Contents
- 1 HOW TO USE THIS PAGE
- 2 PREVIOUSLY COMPLETED ITEMS
- 2.1 Completed: Unknown locations
- 2.2 Completed: Dungeon Icons
- 2.3 Completed: Upper Craglorn
- 2.4 Completed: Broken Links
- 2.5 Completed: Map Edit Problem
- 2.6 Completed: Alchemist survey Deshaan
- 2.7 Completed: Alchemist survey Reaper's March
- 2.8 Completed: Bonesnap Ruins
- 2.9 Completed: Misspell
- 2.10 Completed: Craglorn Disabled
- 2.11 Completed: Wrong and missing positions
- 2.12 Completed: Unable to Edit Map
- 2.13 Completed: Add the Clockwork Treasure Map I Location
- 2.14 Complete: Wayrest Sewers: A Short History
- 2.15 Completed: Gottshaw Inn & Tamriel
- 2.16 Completed: Nilata Ruins
- 2.17 Completed: Murkmire tresure map II
- 2.18 Completed: Wrong title for lorebook in Banished Cells
- 2.19 Completed: CE-tresure map: northern elsweyr II
- 2.20 Completed: Western Skyrim Alchemist Survey
- 2.21 Completed: Missing lorebook descriptors
- 2.22 Completed: Wilding Run Wayshrine in Malabal Tor mislabeled
- 2.23 Completed: Missing purchasable housing in Stormhaven
- 2.24 Completed: Western Skyrim - Woodworker Survey
- 2.25 Completed: Blackwood Surveys
- 2.26 Completed: The W(h)ithering of Delodiil
- 2.27 Completed: Missing Sul-Xan Totem
- 2.28 Completed: Missing Lorebooks
- 2.29 Completed: Displaying items on the zone map vs the city map
- 3 Map editing with Google Chrome
- 4 Spoilers?
- 5 Map List by Group
- 6 Changes to display level standards
- 7 Map Filter by Key
- 8 Minor issue
- 9 Current Tamriel Map in Aurbis
- 10 Echoes of a Fallen House
- 11 Lorebook names missing?
- 12 Worm's Retreat
- 13 Lorebooks
- 14 Dark Fissures
- 15 No maps since days
- 16 New Elsweyr Locations
- 17 Embed in a website
- 18 Displaying stuff from the wrong world
- 19 Graphical map underlay [tiles] display glitching
- 20 Black Map Screen
- 21 Imperial City Patrolling Horrors
- 22 Rename "Blackreach" to "Blackreach: Greymoor Caverns"
- 23 Missing Lore Books & Others - Ebonheart Pact Zones
- 24 Bangkorai: Missing World Achievment Location
- 25 Deadlands and Fargrave map links broken
- 26 Map Link Issues
- 27 Title Search
- 28 Proposed new display level 11 for dungeons
- 29 Missing map?
- 30 Long Path Lines Mask Underlying Lines/Areas
- 31 Incorrect location
HOW TO USE THIS PAGE[edit]
At the top of the page, you'll see the "edit" tab. Once you click that tab, this page will change to edit mode. Scroll all the way down to the bottom of the current list, punch the carriage return ("enter" button) a couple times, and start a new line with two "equals" signs (=), a brief title, and two more equals signs. Enter down one more line and start typing the concern you wish to point out or discuss. After typing your entry, enter a single space, then four "tilde" signs (~), without spaces between them. This will sign and date your entry.
- Indent replies (like this one) to the post by entering down a couple lines and starting a new line with the "colon" symbol (:). Don't forget the four tilde symbols at the end of each reply.
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- Starting a line with two colons will further indent the line, and so forth.
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- You can also check out the issues other people have identified that are still open, since others may be talking about the same issue you're concerned about. You might be able to simply chime in with a reply to another person's post, rather than creating a new one.
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PREVIOUSLY COMPLETED ITEMS[edit]
Completed: Unknown locations[edit]
I can confirm at least two - Crow's Wood and Fungal Grotto are both in the Ebonheart Pact group. (Crow's Wood is an alternate plane though - don't think it's Oblivion, but either way it's accessed from the Ebonheart Pact region.) Also, most of the ones listed in "Main" seem to be most likely test-maps. Not sure any are accessible in-game. (And since unlike previous games you can't cheat and teleport into these cells via console commands, it's debatable whether it's worth including them at all.) — TheRealLurlock (talk) 03:46, 28 February 2014 (GMT)
- Nod...I just exported all the map images I could find. There are a few maps that have incorrect tiles that weren't included as well. You can edit a world and set it as disabled but this won't completely remove it from the list yet (the group list is hard coded at the moment). -- Daveh (talk) 13:03, 28 February 2014 (GMT)
I don't know how to edit maps but the map of Western Skyrim is missing a wayshrine, "Giant's Coast Wayshrine" if someone could add it. It's at the midpoint of the little arc of road between Dragonhome delve and Lendoran Ruin point of interest. /loc numbers I got are X:111534, Y:33736, Z:177785, Western Skyrim: 0.1823x0.3915 (skyrim/westernskryim_base) yes the output was misspelled like that. Thanks! Gretchgamer (talk) 02:31, 6 September 2020 (UTC)
- This has been completed. Just closing this line item out. Solomon1972 (talk) 01:53, 31 May 2023 (UTC)
Completed: Dungeon Icons[edit]
The map icons for Public Dungeons and Group Dungeons are currently mixed up. —Legoless (talk) 19:43, 26 July 2014 (GMT)
- This was fixed. Closing this line item. Solomon1972 (talk) 02:04, 31 May 2023 (UTC)
Completed: Upper Craglorn[edit]
It has been pointed out to me by a member of the UESP Guild that Upper Craglorn is missing from our map. Please can we add it? I don't really know how adding stuff to the map works, but I run UESPlog and one of my characters has discovered most or all of the locations. The file containing this (and a lot more) is apparently to be found at: /home/uesp/www/esolog/log/upload/uespLog3S2OpL baratron (talk) 19:22, 19 October 2014 (GMT)
- Dave, who can add those sorts of things to the map, is currently engaged in another project and so hasn't had quite as much time for things such as this. It is possible that a few others, (maybe RH?) could add it, but I'm not entirely sure if any of the people who have the privileges also play ESO and would know what to add and where. Jeancey (talk) 19:26, 19 October 2014 (GMT)
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- This was fixed. Closing this line item. Solomon1972 (talk) 02:04, 31 May 2023 (UTC)
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Completed: Broken Links[edit]
Hey guys, I can't edit the map, but the link on the Rivenspire map for M'aiq the Liar isn't working, it redirects to http://www.uesp.net/wiki/Online:Http://www.uesp.net/w/index.php which definitely is not M'aiq's page. I haven't found any other broken links aside from this one thus far but I don't use the map that often unless I'm looking for anchors. If someone could fix it, because I can't seem to (might be a privilege issue with my account, also might be Firefox beta not playing nice with the code here) that would be great.
FAlphaXII (talk) 07:19, 29 January 2015 (GMT)
Completed: Map Edit Problem[edit]
Wansalen, Auridon's skyshard was in the wrong location. I deleted the one that was placed wrong, but when I added the correct location it just disappeared when I clicked save. I have added items on other maps without any problem. (Win 10, Firefox.)JimBobMcKrakken (talk) 05:17, 17 April 2016 (UTC)
- Unable to edit, but, the Woodworker's Survey in Eastmarch appears to be in the incorrect location. I found it more to the East-NorthEast. SharkChap (talk) 16:04, 30 July 2016 (UTC)
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- @JimBob, and for anyone else, saving without editing the zoom level auto-sets it to level 11, below the standard view level. They can be viewed when zoomed in and then set to level 10. I've set Wansalen to level 10 now. @Shark, now you have an account you should be able to edit the map, I won't touch it without seeing it myself but if you are certain go ahead. Silence is GoldenBreak the Silence 16:18, 30 July 2016 (UTC)
Completed: Alchemist survey Deshaan[edit]
place off alchemist survey in deshaan is not correct — Unsigned comment by Beauke1 (talk • contribs) at 23:31 on 24 March 2017 (UTC)
- You are aware you can edit the map marker yourself? —MortenOSlash (talk) 10:18, 25 March 2017 (UTC)
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- I made an account just to fix this. I use the map for like all my surveys and usually end up forgetting Deshaan is wrong and waste like 10 minutes looking before I remembered it was on the island and not where it said on the map. It should be good now. I don't know how to sign my name like everyone else here has. - Zention — Unsigned comment by Zention (talk • contribs) at 03:06 on 21 May 2017 (UTC)
Completed: Alchemist survey Reaper's March[edit]
There is no link for the Alchemist Survey in Reaper's March. Need to update it to be somewhere near coordinates 307007, 645623. — Unsigned comment by 138.207.163.145 (talk) at 21:23 on 23 July 2017 (UTC)
- I am not sure, but I believe it was there before, so I guess somebody have at some point deleted it by mistake. I guess someone who knows how to read older logs than the recent edits found in the map might be able to restore it again. I know about adding map markers from clicking the position, but not from coordinates, so I will not try adding it myself, but if you were a registered user, you would have been able to add it yourself, without waiting for someone else to fix it. —MortenOSlash (talk) 05:02, 25 July 2017 (UTC)
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- Actually, this has been missing for some time, because prior to One Tamriel, the alchemy surveys for Reaper's March, Bangkorai, and The Rift never actually dropped. Now they do, but the odds of finding them are pretty slim since you can now get surveys for any zone with equal probability regardless of where you turn in your writs. Since then, the Bangkorai and Rift locations have been added (one of them by yours truly), but so far, nobody that edits the map has been lucky enough to land a Reaper's survey, or if they did they didn't think to add it to the map. — TheRealLurlock (talk) 20:07, 5 August 2017 (UTC)
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- This has been fixed. Closing this line item. Solomon1972 (talk) 02:32, 31 May 2023 (UTC)
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Completed: Bonesnap Ruins[edit]
Just wanted to let you know that the esomap for Bonesnap Ruins is not correct. (Up the top of the map there is a cave, where the group instance can be found. Timeoin (talk) 20:43, 7 December 2017 (UTC)
- This was fixed. Closing this line item. Solomon1972 (talk) 02:37, 31 May 2023 (UTC)
Completed: Misspell[edit]
Falinesti Winter Wayshrine in Grahtwood is misspelt as Falinesti Winter Waysrhine. — Unsigned comment by Pici Zdrapaules (talk • contribs) at 17:55 on 25 March 2018 (UTC)
- I have corrected it, but you might not be aware you could do the edits yourself, so you could have done it yourself, just as easily. —MortenOSlash (talk) 20:34, 27 March 2018 (UTC)
Completed: Craglorn Disabled[edit]
Sorry for causing problems my first time posting on here instead of helping to fix other ones, however I broke the Craglorn link and sub-area portion's of the map such that its no longer available to the end-user.
First I unchecked the enabled part of the craglorn sub-area while i was already on that map which caused the Craglorn link on the main page to lead nowhere, then on the main map page (tamriel) i disabled Craglorn so that it's no longer labeled as such nor even defined on the map itself. I thought the reset link would fix this, i was just trying to get a feel for the editor, and then realized that I may have actually disabled them in a more permanent manner. Hopefully this is just a matter of setting the enabled flag again, and not a dissociation of the parent/child relationships however I havent tried to look into the JS being called yet to get a feel for what's going on. Sorry again for the problem, let me know if theres anything else I can do to help get this resolved - Ronokay
Edit: I was able to re-enable the sub-area by going to http://esomap.uesp.net/?centeron=Belkarth&world=Craglorn manually in my browser and re-checking the enable box. Still working on finding out how to fix the tamriel map to show the link to Craglorn however — Unsigned comment by Ronokay (talk • contribs) at 01:37 on 26 November 2016
- I couldn't figure out how to fix it so I redrew the area. Silence is GoldenBreak the Silence 02:59, 26 November 2016 (UTC)
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- This was fixed. Closing this line item. Solomon1972 (talk) 02:53, 31 May 2023 (UTC)
Completed: Wrong and missing positions[edit]
I can confirm that some safebox positions (for example Reapers March) are wrong (not inside the quest area) and at least one at the Bandaari Traderpost is missing. Where or to whom can I report them? Or how can I get edit rights? — Unsigned comment by X x5x0c3 X (talk • contribs) at 16:06 on 2 June 2017 (UTC)
- You should already have the rights, if you are logged into the wiki. See here for basic instructions on how to edit. If you just need to change the position of an already-existing pin, click on it and Edit -> Set Pos. Then click where it should be on the map (you should be zoomed in all the way for best results). If you create a new pin and type "Safebox" for the name, it will fill in the proper icon and such for you. —likelolwhat talk lulzy to me 16:31, 2 June 2017 (UTC)
Completed: Unable to Edit Map[edit]
I really hate to post another complaint about not being able to edit the ESO maps, but I felt it was in-line with the long-standing goal of trying to improve said maps, especially since I've tried everything I can think of on my end to attempt to edit the maps (if it helps, I'm running Firefox on Windows 10 64-bit). I can definitely help with the map by pinpointing some more quest NPC locations and by updating many of the fishing holes to their correct type (I know that last part seems extremely minor, but I know it would help me, and I'm sure there must be others who would appreciate it, too). I thank the community for all their help in this matter. I'm an Autistic Fanatic! | Are you a Fanatic, too? | What have I done?! 21:52, 28 April 2018 (UTC)
- New permissions were added to the ESO map so that only those with the cartographer role can edit it. This is how the other maps work for Morrowind, Oblivion, and Skyrim. The map software is very limited when it comes to viewing changes and reverting bad changes, in particular deletions. The main reason for the new permissions is to avoid large-scale deletions that would seriously damage the map and require many map link edits on the wiki to correct.
- I'm not sure how the cartographer role is being handled now, but it's probably going to be reserved for trusted members like patrollers. The best way to get a change made without the role is to join the UESP Discord and post an image of the location of something on the in-game map. —Dillonn241 (talk) 22:44, 28 April 2018 (UTC)
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- Yes, I was wondering if only cartographers were allowed to change the maps. Thanks for the information! I might just try that. I'm an Autistic Fanatic! | Are you a Fanatic, too? | What have I done?! 22:49, 28 April 2018 (UTC)
Completed: Add the Clockwork Treasure Map I Location[edit]
Since I can't edit, I am asking someone to add the Clockwork Treasure Map I location. It is located to the far west, above the Ventral Terminus location. Specifically, it is right next to the Construct's Integral of Inspection (a smidgen to the north of it). This can be easily confirmed by Youtube videos although I've personally confirmed this with my own Treasure map. — Unsigned comment by Jonnyelder (talk • contribs) at 22:12 on 13 May 2018 (UTC)
- I added it based on a video. The location is probably exact enough to not need checking. —Dillonn241 (talk) 10:46, 24 June 2018 (UTC)
Complete: Wayrest Sewers: A Short History[edit]
Can someone please add a location for this? It's located slightly north of the cooking fire in the top right hand corner. Thanks. Timeoin (talk) 02:47, 21 June 2018 (UTC)
- I added it based on your description, so someone should probably double check its coordinates. You can also request to have the Cartographer role, Timeoin. —Dillonn241 (talk) 10:46, 24 June 2018 (UTC)
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- It seems you already got the permissions, but for future reference to anyone else, the best place would be to post on the Administrator Noticeboard. Although there isn't any written guidelines that I can tell, the general idea is that you need to be a trusted editor since there's very little that can be done to revert changes. —Dillonn241 (talk) 03:36, 10 August 2018 (UTC)
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- This was fixed. Closing this line item. Solomon1972 (talk) 03:04, 31 May 2023 (UTC)
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Completed: Gottshaw Inn & Tamriel[edit]
Could the house in the Gold Coast, where the "Guide to Tame Dire Wolves" be marked as Gottshaw Inn, not only is it where it would be in Oblivion, but it also ties to lore from The Wolf and the Pirate Queen, hence why it's wrecked. It may be unnamed in-game but it still could be named at least. Also, since non-accessible regions are labeled, could the Isle of Balfiera also be labeled, and Istirus Outpost, like with Mor Khazgur. --Vincentius1 (talk) 01:32, 31 July 2018 (UTC)
- Outstanding observation. Confirmed position in Oblivion and reference in The Wolf and the Pirate Queen. Added label to ESO map as requested! Solomon1972 (talk) 03:42, 31 May 2023 (UTC)
Completed: Nilata Ruins[edit]
The map for Nilata Ruins has a door marked Anexiel's Lair. This should take you to the "Nilata Ruins Boss" map. Thanks.--Rhynchelma (talk) 14:42, 11 September 2018 (UTC)
- Great catch! Fixed. Solomon1972 (talk) 03:53, 31 May 2023 (UTC)
Completed: Murkmire tresure map II[edit]
I like to share the location of Murkmire treasure map II.It is to be found a little north of the "Saxhleel Tablet" that itself is found at Location: 287598, 734863 but I struggle to add a screenshot (.png) in this edit field, using the buttons given - any instructions for dummies? AlexanderPDuhr (talk) 23:24, 8 June 2019 (UTC)
- This was fixed. Closing this line item. Solomon1972 (talk) 04:08, 31 May 2023 (UTC)
Completed: Wrong title for lorebook in Banished Cells[edit]
The map shows the wrong title for the lore book that is in the first room of the Banished Cells. The book is actually "The Binding Stone", not "Crimes of the Daggerfall Covenant". — Unsigned comment by 73.97.158.26 (talk) at 11:23 on 5 July 2019 (UTC)
Completed: CE-tresure map: northern elsweyr II[edit]
Here is where I found the CE tresure map in Northern elsweyr number II (2):
[[File:Desktop\CE treasure map Northern elsweyr II]]
cheers, Alexander
- This has been marked on the map. Closing this line item. Solomon1972 (talk) 04:10, 31 May 2023 (UTC)
Completed: Western Skyrim Alchemist Survey[edit]
"Alchemist Survey: Western Skyrim" needs to be added to the map. Location is approximately [563980, 489630].
- This was added. Closing this line item. Solomon1972 (talk) 04:11, 31 May 2023 (UTC)
Completed: Missing lorebook descriptors[edit]
I've noticed that many maps have lorebook nodes simply labeled as 'Lorebook', without mentioning which lorebook it is - is there anywhere for people without map-edit permissions to provide information about these? e.g. the book at 409424, 577637 in Reaper's March - internal ID 5904 - is Dwemer Inquiries Volume III. Zaerosz (talk) 09:31, 22 June 2020 (UTC)
- Here is probably as good a place as any. I've changed that one. (map) --Enodoc (talk) 17:05, 22 June 2020 (UTC)
Completed: Wilding Run Wayshrine in Malabal Tor mislabeled[edit]
The Wayshrine labeled "Wilding Vale Wayshrine" on the Malabal Tor map is named "Wilding Run Wayshrine" in-game. I'd alter it myself but I can never seem to get the edit function on the map to pop up anymore. --Xyzzy Talk 16:15, 26 August 2020 (UTC)
Completed: Missing purchasable housing in Stormhaven[edit]
Hi both properties arm missing from the map of Stormhaven. 88.110.231.25 13:51, 17 October 2020 (UTC)
- These were added. Closing this line item. Solomon1972 (talk) 04:14, 31 May 2023 (UTC)
Completed: Western Skyrim - Woodworker Survey[edit]
Currently missing, to the left of Hailstone Valley Ritual site, just below the circular site — Unsigned comment by 95.149.205.234 (talk) at 00:17 on 14 December 2020 (UTC)
- I'd update the map myself but since I have no editing privileges, I am unable to do anything. It is south of Kjenstag Ruins. Location approximately [759277, 422974]. Lyx10679 (talk) 08:13, 5 January 2021 (UTC)
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- This was added. Closing this line item. Solomon1972 (talk) 04:15, 31 May 2023 (UTC)
Completed: Blackwood Surveys[edit]
Blackwood Surveys are not showing on the map. Woodworking is at 36.78, 18.97. Not sure about the others. — Unsigned comment by Zortiiz (talk • contribs) at 20:11 on 8 August 2021 (UTC)
Just trying to contribute: Clothing Survey is at 46.53, 45.11. 103.76.164.8 20:34, 19 September 2021 (UTC)
Blackwood Blacksmith Survey is at 0.519, 0.652, 2522 Roosta (talk) 15:33, 6 March 2022 (UTC)
Blackwood Jewelry Survey is at 0.733, .0558, 2522 Roosta (talk) 15:41, 6 March 2022 (UTC)
- These were added. Closing this line item. Solomon1972 (talk) 04:17, 31 May 2023 (UTC)
Completed: The W(h)ithering of Delodiil[edit]
I don't have map edit permissions so I'll put this here for someone who does - on the Coldharbour Map by the Moonless Walk, the Lorebook 'The Whithering of Delodiil' is misspelled as 'The Withering of Delodiil' with the end result that the link takes you to a 'this page does not exist' page rather than the existing Lorebook page. Also by Tu'whacca's Throne in the Alik'r the icons for "Tu'whacca's Prayer" are both just titled 'Lorebook'. WhiteCoatSyndrome (talk) 00:18, 18 September 2021 (UTC)
- Fixed! Whithering: Found and fixed all 4 on the map (confirmed 2 of 4 locations in-game), and updated the locations on the book's web page. Tu-whacca: Both are fixed, and added two more that were missing, and updated the book's web page. Solomon1972 (talk) 01:49, 31 May 2023 (UTC)
Completed: Missing Sul-Xan Totem[edit]
The Sul-Xan Totem in Xi-Tsei is not indicated on the map. Can someone with edit permissions add it? It's next to the rightmost wall of the interior map. Walsqwal (talk) 15:57, 1 January 2022 (UTC)
- This was added. Closing this line item. Solomon1972 (talk) 04:19, 31 May 2023 (UTC)
Completed: Missing Lorebooks[edit]
"Manual of Spellcraft" lorebook in Summerset, located next to [this chest] is not on the map. Walsqwal (talk) 16:52, 3 January 2022 (UTC)
"Varieties of Faith: The High Elves", [around here] is missing as well. Walsqwal (talk) 17:04, 3 January 2022 (UTC)
- These were added. Closing this line item. Solomon1972 (talk) 04:22, 31 May 2023 (UTC)
Completed: Displaying items on the zone map vs the city map[edit]
Zone vs city map display. Let's discuss: If I look at Bangkorai zone, and scroll around until I find the city of Evermore, I can see two wayshrines (which makes sense to see on the zone map), and an icon for the city (again, makes sense). But I also see 5 lorebooks, a skyshard, a guild traders icon, and an alchemist survey icon. Evermore is clickable on the map to zoom in to the city level. Shouldn't the lorebooks (and skyshard, etc., etc.) be invisible on the zone map, and only visible when I click on the city to open the city map? This isn't specified on the map editing page. (It tells us how to display items inside a clickable city map, but it doesn't specify which "inside the city" stuff should still be visible on the zone map. Solomon1972 16:22 EST, Dec 18, 2022.
- These changes were updated on the map display level standards. Solomon1972 (talk) 04:31, 31 May 2023 (UTC)
Map editing with Google Chrome[edit]
Hi! Map editing doesn't seem to work in Google Chrome for me. The bar with the edit buttons underneath the "UESP:Elder Scrolls Online Map" title is simply missing. I tried logging in with Internet Explorer, and it works fine there. ThebigMuh (talk) 22:31, 6 July 2014 (GMT)
- Odd. It actually is the opposite for me. Google Chrome editing works fine, but Internet Explorer doesn't show the edit options. Do you normally use Internet Explorer or Google Chrome to log in/edit the wiki? ~ Ad intellige (talk) 22:40, 6 July 2014 (GMT)
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- Are you logged in to the Wiki in another tab in Chrome? If so try reloading the map page in another tab (or doing a full reload by Ctrl+Reload or whatever the command is). If that doesn't work try deleting all cookies for esomap.uesp.net and try again. This assumes you have map editing privileges (I believe all wiki users have it by default). -- Daveh (talk) 19:53, 24 March 2016 (UTC)
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Hi I have been trying to find out how to add locations of hidden treasure chests to UESP ESO map but I am unsure how to do it can someone help me please
Spoilers?[edit]
Would it be possible to make the default load of the map "spoiler-free", with big obvious buttons for people to click if they want to see those things? I enjoy searching for Skyshards, Lorebooks and treasure chests myself, and only want to look up their locations if I am completely stuck. However, the standard version of the map shows everything including spoilers. For this reason, I don't use it even though UESP is my preferred site for Elder Scrolls information. baratron (talk) 09:22, 25 August 2014 (GMT)
- As it says on the front page, "This site's purpose is to provide information; therefore, most of the content contains spoilers." What kind of spoilers are you even seeing? The map is very minimalistic compared to actual wiki articles. —Legoless (talk) 15:19, 25 August 2014 (GMT)
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- I already stated what the spoilers are: Skyshard locations, Lorebook locations, and treasure chest locations. I enjoy solving the clues for Skyshard locations, I enjoy trying to figure out Treasure Map locations, and I enjoy running into Lorebooks as I explore. The UESP Map shows you the exact location of these things.
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- I personally have a good enough memory that accidentally seeing a Skyshard on the map means that I will still remember where it is a week later when I happen to be in the right area in the game to pick it up. This spoils my enjoyment of solving the clues. It's not really the same as being told the storyline of a quest because a person consciously chooses to click on the page describing that quest. Whereas these spoilers are out in the open and unavoidable - except by avoiding the UESP Map. Which I'm sure you'd agree is a bad thing - we want traffic to come to this wiki in preference to others.
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- If it's too difficult technically, that's fine. But I suspect each of the types of location on the map is in a separate 'layer' (for want of a better word), and it would be possible to have buttons or check boxes at the top for users to choose what information they want to see. baratron (talk) 19:17, 19 October 2014 (GMT)
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- Collectible locations wouldn't traditionally really be called "spoilers", although I'm sure toggleable map marker types would be easy enough to implement. However, those unmarked collectible locations are the primary reason people would even be looking at the online map, so it isn't a very high priority in my mind. Why else would you be looking at the map? —Legoless (talk) 20:24, 19 October 2014 (GMT)
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- Generally situations such as "I'm pretty sure I've filled in the whole map but I've only found 5 out of 6 delves - where's the other one?". Or "Hmm, there's a massive space in the centre of the map - is it just a big mountain, or is there a location hiding in the middle?". Situations when you don't want to waste time traipsing all over the zone looking for something.
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- I am constantly looking for this function and would LOOOOVE to see it implemented. Users want to see layers with ONLY sky shards, or ONLY Lore Books etc. without a million other distractions across the map. We want to be able to customize the experience. TYVM. — Unsigned comment by 99.44.141.222 (talk) at 01:03 on 23 August 2021 (UTC)
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Map List by Group[edit]
Psst, it seems the Group feature of the maps list has made Khenarthi's Roost childless. The Mistral, Cat's Eye Quay and Temple of the Mourning Springs maps are supposed to be listed under it; they're listed under Malabal Tor's heading instead. —likelolwhat talk lulzy to me 05:51, 18 June 2015 (UTC)
Changes to display level standards[edit]
Some of the standards for display levels are not consistent with the current map or should be changed to make it more useful. The most notable one is marking resource nodes at level 11. From my experience with the map, there are no resources shown. Adding these markers is a futile task and would only serve to clutter things. If anyone needed to see where resources were, they would likely use an add-on such as HarvestMap.
Another inconsistency and clutter issue is with lorebooks. The standard says place them at level 10, but the auto-fill default is 11. I've been changing them to level 10, but noticed that it detracts from other points of interest that display at that level like skyshards. Eidetic memory is similar and already at level 11, except for the 36 Lessons of Vivec, which are more like quest objectives.
As a side note, it isn't made clear how the description for lorebooks should be formatted. I saw several styles like "Lorebook: [Collection]" and "Lorebook, [Collection]" and think the first option is best. Most of the existing lorebooks don't even have names yet, so this will be an ongoing effort.
Therefore, I propose the following changes:
- Remove standard for resource nodes and possibly mention that they should not be marked.
- Move lorebooks to level 11 and specify the format "Lorebook: [Collection]" as the standard description.
- Add 36 Lessons of Vivec to level 10 list.
If there are no objections, I'll edit the map design page in a few days with these changes and start updating the map to reflect them. —Dillonn241 (talk) 01:30, 12 June 2017 (UTC)
- Add-ons are no good for consoles, and I have yet to see any other online resource which marks the locations of nodes. We do have some on the map already, but not many (map).
- The Lorebook standard says 10 because that was the original unopposed proposal by Jeancey, but if it does end up being too cluttered at 10, then maybe 11 could be better. Lorebooks are arguably as important as Skyshards though, as both are relevant for skill progression. Specifying the format sounds good.
- Sure, we can add 36 Lessons to the list for Level 10.
- Enodoc (talk) 08:21, 12 June 2017 (UTC)
-
- I also want to chime in and say lorebooks are perfect at level 10. Skyshards and lorebooks are the two things I go out of my way to collect when I'm roaming around, and it's important (for my purposes at least) that they're visible at a higher level on the map so I can see where they are over a wide area and plot my route accordingly. I would prefer that they stay at their current level.
- No objections either way when it comes to displaying resource nodes. I don't use this map to locate them since they're frequent and relatively easy to spot in-game, but if other people would find a map that displays the nodes useful, I wouldn't want to deprive them of such a resource. Croaker (talk) 19:13, 12 June 2017 (UTC)
-
-
- All right, it sounds like lorebooks should stay at level 10. For consistency, we should change the auto-fill default to that as well (currently 11). I still think resource nodes are largely a waste of time, but if they are eventually added, I'd recommend waiting until everything else is finished. The ones Enodoc linked need updating anyway to reflect how the material type changes with character level and skill.
-
-
-
- Here is a new list of changes for starters:
- Change auto-fill default for lorebooks to 10.
- Specify the format "Lorebook: [Collection]" as the standard description.
- Add 36 Lessons of Vivec to level 10 list.
- Here is a new list of changes for starters:
-
-
-
- —Dillonn241 (talk) 22:05, 12 June 2017 (UTC)
-
Map Filter by Key[edit]
I've written some javascript to allow users to filter for a specific key on the map.
The filter also persists through different maps. If the item doesn't exist on a given map, all icons will be shown along with a message stating "Item not found".
It uses jQuery and jQuery Cookie (this protects the filter against dragging/map changes). The code can be viewed here: here.
It would be great to hear what you think, and if everyone's happy with the idea, it would be great to have this feature go live.
Nocenti (talk) 21:27, 5 July 2017 (UTC)
- I know this was listed in July, but nevertheless, I think its important that you be thanked for this. I've used it to search for Thieves Troves, to add map links to those pages - its been a MASSIVE benefit to time saving. Timeoin (talk) 01:07, 5 October 2017 (UTC)
Minor issue[edit]
Very minor. But annoying after a while.
When adding a new location, the map browser has a tendency towards putting the pop-up partly above the page, meaning part of the location (which includes the important areas such as name/wikilink, etc. Are unable to be added. Its can be fixed by reloading back out of the map and back, but this can be time consuming. Anyways - just thought I'd let you know in case there was an easy fix for this. Timeoin (talk) 01:06, 5 October 2017 (UTC)
Current Tamriel Map in Aurbis[edit]
I know that it is the current map in ESO right now, but it isn't up-to-date nor accurate. I think it was the original map back in the game's original release. But is there a way to fix Tamriel to resemble the proper one (the one before the Clockwork DLC) and not affect the Coldharbour or Clockwork City maps. --Vincentius1 (talk) 21:56, 24 November 2017 (UTC)
Echoes of a Fallen House[edit]
Online:Trilam Rindo is not marked on the Vivec City map as a start of Online:Echoes_of_a_Fallen_House. 72.15.85.137 18:29, 7 July 2018 (UTC)
Lorebook names missing?[edit]
In several areas, especially those in DC, most of the lorebook names are missing.
Search for example lorebooks in Alik'r, they are all called 'Lorebook' except one.
If necessary I'm happy to supply the missing information, or update it myself if someone can give me perms. — Unsigned comment by Mixitwithgin (talk • contribs) at 14:27 on 13 July 2018
- Not sure if this is correct place to include this but not only are they missing, incorrectly named or linked as such but now I am finding that someone is incorrectly locating them in the map as to what it actually is in the game and how to find them. This was found in Blackreach map...you would figure you wouldn't keep allowing this to happen. Some of your Skyrim map don't even have books listed or names to go with them.
Example: For Glory Location: 308838, 284424 Internal ID: 29466 Shalidor's Library: Handbills, Posters, and Decrees
This is saying on your map this; when however it is actually located in the Eidetic Memory and NOT under Shalidor's Library in the Lore Library in the game under your menu. This type of editing seems to happen a lot in your maps and before you tell me to change it myself...I have done so on a few occasions on trying to fix things or change things in the past and had a "warning" about changing anything as you all have "certain standards" on how you want things put on your site so from then on I don't even bother. I am just not pleased with how the editing is being allowed if you are setting to such high standards as it seems...EVERYTHING is suppose to be checked by the boss before it passes inspection isn't it? This really needs to be fixed as to when you look in the game, you look under Eidetic Memory or Shalidor's Library in the Lore Library. It being posted correctly would help a great deal. I will let someone else do the fixing, I just wanted to bring it to someones attention.
77.111.247.59 01:49, 13 July 2020 (UTC)
Worm's Retreat[edit]
Entrances should be marked in Auridon/Vulkhel Guard Lighthouse and Stonefalls/Davon's Watch house as well as the current Daggerfall one. --Rhynchelma (talk) 12:00, 11 September 2018 (UTC)
Lorebooks[edit]
Below listed are some of the map markers marked as "lorebook". Term is too ambiguous when searching for a specific book, and should be updated on the map to show title (and library) instead... PS, I'd be happy to make these edits myself, if someone would like to share permissions. ;-)
Library | Title | Zone | Location | ID |
---|---|---|---|---|
Poetry and Song | The Cantatas of Vivec | Alik'r Desert | 315918, 635742 | 8694 |
Dwemer | Ancient Scrolls of the Dwemer I-B | Alik'r Desert | 168213, 474365 | 8695 |
Dwemer | Ancient Scrolls of the Dwemer I-B | Alik'r Desert | 135254, 485352 | 9185 |
Alik'r Desert Lore | Redguards, History and Heroes, V. 1 | Alik'r Desert | 60059, 533936 | 8697 |
Legends of Nirn | The Exclusionary Mandates | Alik'r Desert | 223389, 426270 | 14266 |
Legends of Nirn | The Exclusionary Mandates | Alik'r Desert | 278320, 378906 | 9194 |
Alik'r Desert Lore | The Salas En Expedition | Alik'r Desert | 211914, 312012 | 9241 |
Legends of Nirn | The Cleansing of the Fane | Alik'r Desert | 364990, 273682 | 14271 |
Legends of Nirn | Tamrielic Artifacts Part Three | Alik'r Desert | 529053, 446533 | 9232 |
Alik'r Desert Lore | Redguards, History and Heroes, V. 2 | Alik'r Desert | 586282, 505704 | 16219 |
Legends of Nirn | The Last King of the Ayleids | Alik'r Desert | 680908, 404785 | 14301 |
Legends of Nirn | An Accounting of the Elder Scrolls | Alik'r Desert | 736816, 463379 | 14302 |
Legends of Nirn | Tamrielic Artifacts Part Two | Alik'r Desert | 929688, 423584 | 14311 |
Legends of Nirn | The Adabal-a | Alik'r Desert | 463379, 564941 | 9195 |
Poetry and Song | The Five Far Stars | Alik'r Desert | 631592, 577148 | 14280 |
Poetry and Song | The Book of Dawn and Dusk | Alik'r Desert | 622314, 641113 | 14277 |
Poetry and Song | Flesh to Cut from Bone | Alik'r Desert | 567871, 788086 | 9188 |
Legends of Nirn | The Amulet of Kings | Kozanset | 256104, 697998 | 9231 |
Alik'r Desert Lore | Varieties of Faith, Crown Redguards | Bergama | 354004, 78494 | 16218 |
And more to come... --Heroman84 (talk) 07:48, 22 September 2018 (UTC)
- Assuming all of these already existed on the map, I fixed all of them. —Dillonn241 (talk) 08:11, 22 September 2018 (UTC)
Dark Fissures[edit]
Since Dark Fissures also drop plunder skulls during the Witches Festival, I thought it would be good to help fill out the map where I can. I found a new location that is not currently marked on the map here:
— Unsigned comment by Kirei (talk • contribs) at 16:45 on 26 October 2018 (UTC)
- Attempted to trigger Dark Fissure at the location indicated (I assume it was at the place where the mouse pointer was pointing) to confirm, but no luck. Solomon1972 (talk) 04:06, 31 May 2023 (UTC)
No maps since days[edit]
Why I cannot open any map in ESO? Since a week about, I cannot open any map in ESO. Before it was no problem to me. Access via Internet Explorer ( Microsoft ). I have tested it with Skyrim and other games: There I have had no problems to open the maps. — Unsigned comment by 188.174.187.232 (talk) at 17:16 on 25 January 2019
- It works fine for me, but I am logged in and using Firefox. You may want to try using Google Chrome/Firefox and if that doesn't work, making an account on the wiki. The ESO map and Skyrim map use different sets of scripts so it could also be a bug on the server's end. I'll let Daveh know. —Dillonn241 (talk) 06:33, 26 January 2019 (UTC)
-
- Looks like IE doesn't like JavaScript default parameters in a recent edit. I fixed that and if you reload the page it should work. I would, however, strongly suggest using a more modern browser (Edge/Chrome/Firefox) as the map's performance on IE is very slow. -- Daveh (talk) 14:20, 26 January 2019 (UTC)
New Elsweyr Locations[edit]
I would like to add some new locations for a the quest The Song of Kingdoms. Please let me know how I can do it. — Unsigned comment by Lyx10679 (talk • contribs) at 21:23 on 22 May 2019 (UTC)
Embed in a website[edit]
Does anyone know how to embed this map in a website? If there is a code or something? — Unsigned comment by 188.114.147.64 (talk) at 10:17 on 30 May 2019 (UTC)
Displaying stuff from the wrong world[edit]
A link like https://esomap.uesp.net/?centeron=Friendship+Gate&world=Wrothgar will try to link to "Friendship Gate" from the Stormhaven map, despite the map having an own "Friendship Gate". --Alfwyn (talk) 19:34, 3 February 2020 (GMT)
- Best workaround for now seems to use the internal mapmarker id with
centeron
in those cases, works as mapname for templates. --Alfwyn (talk) 14:06, 6 February 2020 (GMT)
Graphical map underlay [tiles] display glitching[edit]
The entire graphical underlay which displays the layout of the land in a true-to-original fashion with regards to the in-game map disappears either partially or entirely. In this case, it has entirely and permanently disappeared and only displays the icons which overlay the map design itself. This problem is not remedied by zooming in or out. It is persistent and it occurs regardless of browser used. This problem does not seem to occur on a mobile smart phone device as far as I have tested. — Unsigned comment by 174.125.55.94 (talk) at 19:36 on 17 May 2020
Black Map Screen[edit]
No matter what you try to view on the map, all you get is a black map screen. You still see the options at the top but the map is not displaying. Multiple people have tried this on multiple PCs with multiple settings and are getting the same issue. — Unsigned comment by 24.168.210.5 (talk) at 20:25 on 28 September 2020 (UTC)
Imperial City Patrolling Horrors[edit]
Position of Patrolling Horrors on the map and their actual location from Patrolling Horrors are not matching. Just now went looking for monster mask in Temple District Trophy Vault and... got the one from Arena District because map is wrong :/ It is just an example, check all 12 because list shown 2 in each district while map has 3, 2, 2, 2, 2, 1 (in random order). Thanks. - 106.168.141.115 06:01, 8 September 2021 (UTC)
Rename "Blackreach" to "Blackreach: Greymoor Caverns"[edit]
All the maplinks on the wiki that are currently attempting to link to Blackreach: Greymoor Caverns are turning up black pages, because the map is just called Blackreach while the place summaries have the sub-title. I considered manually going through and adding mapworld=Blackreach to all the places that currently link to the wrong map, but honestly I think it would be better to either rename that map if possible, or have a bot edit the pages if that's not possible. —likelolwhat talk lulzy to me 04:18, 7 February 2022 (UTC)
Missing Lore Books & Others - Ebonheart Pact Zones[edit]
First time edit here, forgive the (relatively) poor formatting. I'm making a list of lore books I've found that aren't on the map in the Ebonheart Pact zones. Unfortunately, I don't have permission to edit the interactive map, so I hope that someone who stumbles across this could update these for me. It would be greatly appreciated.
Feel free to add any (or all) of these to the map– but please sign beneath each of the items you added to the map. If needed, the completed ones can be removed from this list. Thanks in advance~!
List of Lore books:
- A Werewolf's Confession — Deshaan
- Found north of Deepcrag Den in a broken-down wagon sitting on the roadside. Approximately half-way between Deepcrag Den and Mournhold.
- Link to location on Map (A Werewolf's Confession): https://esomap.uesp.net/esomap.html?world=287&x=453857&y=376099&zoom=12
- StaticDragon (talk) 05:00, 31 March 2022 (UTC)
- The House of Troubles — Deshaan
- Found in the north-easternmost tower of Mzithumz (map), found near the top of the broken stairs next to the pile of open books on the floor.
- Link to location on Map (The House of Troubles): https://esomap.uesp.net/esomap.html?world=287&x=462280&y=625854&zoom=12
- StaticDragon (talk) 03:52, 2 April 2022 (UTC)
- Ancient Scrolls of the Dwemer X — Deshaan
- Found inside Selfora Temple on the first table to your left after entering the central chamber. The table has three candles and two seats.
- Link to location on Map (Ancient Scrolls of the Dwemer X): https://esomap.uesp.net/esomap.html?world=287&x=648560&y=526367&zoom=12
- StaticDragon (talk) 08:25, 2 April 2022 (UTC)
- Ebony Blade History — Deshaan
- Found inside near the entrance to Taleon's Crag, sitting atop a cluster of barrels inside of a twisted tree.
- Link to location on Map (Ebony Blade History): https://esomap.uesp.net/esomap.html?world=287&x=628174&y=394165&zoom=12
- StaticDragon (talk) 21:37, 2 April 2022 (UTC)
- The Old Ways — Deshaan
- Found at the base of a large tree near the top of a small hill on the side farthest away from the main road of The Coiled Path (the road that travels south-east from the Vale of the Ghost Snake). For reference, it is behind the first large tree to your right after crossing four of the wooden 'bridges' on the main road leading to the Fang Spires.
- Link to location on Map (The Old Ways): https://esomap.uesp.net/esomap.html?world=287&x=673340&y=418213&zoom=12
- Clip of Location: https://www.xbox.com/play/media/LSENQDTE
- StaticDragon (talk) 22:00, 2 April 2022 (UTC)
- Monomyth: The Myth of Aurbis — Deshaan
- Located in Silent Mire, found inside Chanaius's hut on the table to your right (immediately after entering.)
- Link to location on Map (Monomyth: The Myth of Aurbis): https://esomap.uesp.net/esomap.html?world=287&x=847046&y=461426&zoom=12
- StaticDragon (talk) 22:31, 2 April 2022 (UTC)
- Ancient Scrolls of the Dwemer V — Deshaan
- Located in Tal'Deic Fortress. Follow the road to the northern refugee camps. The scroll can be found next to some candles on a barrel next to the northern-most tent.
- Link to location on Map (Ancient Scrolls of the Dwemer V): https://esomap.uesp.net/esomap.html?world=287&x=776611&y=561401&zoom=12
- Clip of Location: https://www.xbox.com/en-US/play/media/8D5QFZCF
- StaticDragon (talk) 23:50, 2 April 2022 (UTC)
- Before the Ages of Man: Dawn Era — Deshaan
- Located in South East of Eidolon's Hollow. Starting at Redoran Pier, travel to the eastern road that heads north, then walk through the first archway. The book should be sitting next to a broken wagon on your right.
- Link to location on Map (Before the Ages of Man: Dawn Era): https://esomap.uesp.net/esomap.html?world=287&x=901123&y=587402&zoom=12
- Clip of Location: https://www.xbox.com/play/media/AGYVYT4U
- StaticDragon (talk) 01:42, 7 April 2022 (UTC)
- Ancient Scrolls of the Dwemer VI — Deshaan
- Located at the small camp east of Eidolon's Hollow Wayshrine. Head east from the wayshrine past the wagon with the safebox and onto the dirt road towards the riverside camp. The scroll should be sitting on the top-left corner of the table.
- Link to location on Map (Ancient Scrolls of the Dwemer VI): https://esomap.uesp.net/esomap.html?world=287&x=865479&y=593506&zoom=12
- Clip of Location: https://www.xbox.com/play/media/66R93SQJ
- StaticDragon (talk) 02:07, 7 April 2022 (UTC)
- Before the Ages of Man: Merethic Era — Deshaan
- Located in the Shrine of Saint Veloth. From the south-eastern entrance, head up the stairs and turn left. It should be located at the bottom of the stairs on your right.
- Link to location on Map (Before the Ages of Man: Merethic Era): https://esomap.uesp.net/esomap.html?world=287&x=766479&y=609619&zoom=12
- Clip of Location: https://www.xbox.com/play/media/GNFTM6AX
- StaticDragon (talk) 02:26, 7 April 2022 (UTC)
- Magic from the Sky — Deshaan
- Located south of Avayan's Farm. Follow the road from the farmhouse south towards the riverside pier. The book should be sitting atop a barrel next to some unlit candles.
- Link to location on Map (Magic from the Sky): https://esomap.uesp.net/esomap.html?world=287&x=675781&y=576782&zoom=12
- Clip of Location: https://www.xbox.com/play/media/26YPEMFK
- StaticDragon (talk) 03:23, 7 April 2022 (UTC)
- Myths of Sheogorath, Volume 1 — The Rift, Broken Helm Hollow (Delve)
- Located in the southern tunnel leading from the room with the Troll guarding the Diamond for the quest "A Diamond in the Root". The book can be found lying next to a skeleton nestled between three rocks on the ground.
- Link to location on Map (Myths of Sheogorath, Volume 1): https://esomap.uesp.net/esomap.html?world=944&x=222412&y=565918&zoom=12
- StaticDragon (talk) 22:41, 29 April 2022 (UTC)
List of Other (loot-able) things:
- Chest — Taleon's Crag (Delve) — Deshaan
- Found sitting against the central pillar on the southern side.
- StaticDragon (talk) 21:01, 2 April 2022 (UTC)
- Chest — Silent Mire — Deshaan
- Found nestled in the rocks behind Seeks-the-Night's Hut.
- StaticDragon (talk) 23:29, 2 April 2022 (UTC)
- Chest — Knife Ear Grotto (Delve) — Deshaan
- Found next to the bookshelf to your left immediately after entering Drulshasa's room from the north.
- StaticDragon (talk) 01:42, 7 April 2022 (UTC)
Bangkorai: Missing World Achievment Location[edit]
The Bangkorai map is missing it's 5th World Achievement location which is within the Evermore city detail map, but outside the walls. The location is to the right of the Guild Trader named Kaale (when looking at the UESP map for Evermore), on the outside side of the city wall, between the wall and the road, tucked in the corner made by the guard tower. This location is also not listed on the UESP Online: World Event Achievements page. I do not know how to narrow down the coordinates, and I've been known to break technology by looking at, so I am loathe to attempt any of these edits personally =( I hope this has been of some help as I sincerely appreciate all you do. (UESP Discord User: Yxia) 99.231.24.52 23:28, 23 April 2022 (UTC)
- Attempted to find it, but I'm not sure what might trigger the achievement. Do you know what the name of the achievement is, or what item/action was at that location? Solomon1972 (talk) 04:28, 31 May 2023 (UTC)
Deadlands and Fargrave map links broken[edit]
This has been raised a few times so I'm posting it here for tracking purposes.
Map links for Deadlands locations are currently broken as the map is named "Deadlands" rather than "The Deadlands". Compare the link on Online:The Brandfire Reformatory to https://esomap.uesp.net/?centeron=The+Brandfire+Reformatory&world=Deadlands.
Similarly, Fargrave is also broken and is a mess of various maps. Compare the links on Online:Fargrave to https://esomap.uesp.net/?centeron=Fargrave+Outskirts+Wayshrine.
—Legoless (talk) 09:00, 17 May 2022 (UTC)
- This has been fixed for Deadlands links today but Fargrave map links remain broken. —Legoless (talk) 15:58, 14 November 2022 (UTC)
Map Link Issues[edit]
Some map links are not going to their intended location. For example this one drops you in the middle of High Isle, when it should drop you on its southeast coast. Another one is Coral Cliffs, which goes into the middle of the ocean when it should go to the northern coast of Amenos. Both of the map markers were place correctly, but the automatic links on Coral Cliffs and Spire of the Crimson Coin articles take you to the wrong place.
Edit: more examples includes Amenos Station and Stonelore Grove. --AKB Talk Cont Mail 23:40, 2 July 2022 (UTC)
- Couldn't tell you why, but what it's doing is taking you to the location of a marker with the same name on a different map, superimposed onto the specific world that was requested in the URL, rather than finding the marker with the requested name within the requested world. --Enodoc (talk) 19:25, 14 July 2022 (UTC)
Title Search[edit]
When I enter the word "treasure map" it used to list every single map that we could pick from, as of late when the word is entered, only searches or displayed to Deshaan. Or I have to reset and click an area and check the box "search only this zone" is this due to an update? — Unsigned comment by 98.97.10.254 (talk) at 12:33 on 10 September 2022
Proposed new display level 11 for dungeons[edit]
If you'll take a look at the dungeon maps for Forgotten Wastes, Labyrinthian, Razak's Wheel, and Tomb of the Serpents, and zoom in to display level 11, you can see I added battle icons, unlabeled, but if you hover over them you see they are the Elite Enemies (like Bone Colossus, or Minotaur Shaman, or Dwarven Centurions, who have expanded health status bars) who are not named NPCs. I didn't want to clutter up the display level 10 (where everything other than map doors, skyshards, and named NPCs go), but a new player might want to know what to expect, if they were to scan the map before delving the dungeon. Thoughts? Solomon1972 (talk) 19:00, 1 February 2023 (UTC)
Missing map?[edit]
Is there "stonegarden03b" map somewhere? I tried looking for it in orphaned maps and other places, couldn't find so far (i mighta been blind, of course; sidenote - is it possible to have search by "name" field, too, to look for known ids with uncertain "display name"?). -- DaExile (talk) 12:44, 1 March 2023 (UTC)
Long Path Lines Mask Underlying Lines/Areas[edit]
Had to move the border lines from level 8 to level 11, because the "area" of the clickable border lines covers over everything and makes it too difficult to select nearby/covered items, including area maps. This is also true of paths for traveling merchants, Litanty of Blood targets, etc. I've had some success by splitting up traveling merchant and Litany of Blood paths, which breaks up the "area" of the path lines.
- I've found that tracing the path over in backwards direction with a set of duplicate nodes solves this problem (see merchant route in Galen). --DaExile (talk) 14:54, 2 May 2023 (UTC)
-
- Cool! Is that a single path, doubled back on itself? Or did you complete and save the first set and then make a separate, second path over top of the original? Solomon1972 (talk) 14:59, 2 May 2023 (UTC)
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- Worked beautifully! Solomon1972 (talk) 01:18, 6 June 2023 (UTC)
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Incorrect location[edit]
The marker for Vasha the Wicked in Blackwood is incorrect; she is located on the island immediately to the west of the bend in the road from Gideon to the unmarked castle, NOT where the current marker is on an island to the east. --101.53.218.89 05:03, 11 June 2023 (UTC)
- I just went out there with a new character to check, and she is correctly placed on the map. Took a screenshot. She's next to the big tree. Solomon1972 (talk) 14:21, 11 June 2023 (UTC)