Semi Protection

Skyrim talk:Thieves Guild (faction)/Archive 2

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
This is an archive of past Skyrim talk:Thieves Guild (faction) discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Karliah

Does she ever go back to Twilight Sepulcher like she says? I've gone back many times and I never see her.HisK 00:30, 17 November 2011 (UTC)

Once you've completed the additional quests and restored the guild she'll show up in the Theive's Guild. As far as I know she doesn't go back to Twilight Sepulecher. --Vertigo 20:42, 21 November 2011 (UTC)
In my case, she went and got stuck in Snow Veil Sanctum, didn't return to the Guild, didn't return to Nightingale Hall. The latter is a real disappointment since she wouldn't shut up about making it her new home. --Lauriy 11:21, 23 November 2011
Just ran to the Hall and Twilight Sepulcher, she's at neither and the key is gone/ebonmere is closed @_@ Do we actually get calls to go defend it or was that merely flavor text? — Unsigned comment by 75.71.114.55 (talk) at 02:42 on 3 December 2011
I have completed all of the Thieves Guild quests and at one point all of them restarted. I have found Karliah back in the basement of "The Frozen Hearth" in Winterhold. She resends me on quests that I have already completed for Mercer Fray and the Nightengales (spelling) — Unsigned comment by 75.179.184.84 (talk) at 16:37 on 12 March 2012
Ran into her at Snow Veil Sanctum as well. Her dialogue seems to imply that she thinks she's in Nightingale Hall. — Unsigned comment by Yopparai (talkcontribs) at 02:48 on 21 March 2012

Vault Door in cistern bugged

in my 1st walkthrough the door was opened long before it was supposed to be. (ofc i didn't open it with console). any1 can confrim this? Sanguin 11:03, 30 November 2011 (UTC)

I encountered this too (and wondered why it was full of empty chests), though when it got to the point where they look in it was closed again, and now after restoring the guild it's permanently locked. -- Guest — Unsigned comment by 86.13.211.200 (talk) at 16:55 on 1 December 2011
I've restored the guild, and the room is still open. Looks like a bug, since the other player on my PC is ok, and did not experience it. 09/01/2011 — Unsigned comment by 216.221.62.92 (talk) at 06:34 on 9 January 2012
I also completed all the quests for the thieves guild and the door remains locked. 2-6-2012 18:04 MrOlaf

Paying off bounty

How does one pay off their bounty through the Thieves Guild? I was told by Astrid in the Dark Brotherhood that this was possible, yet I have yet to find out how, was she lying or what? ~ Dwarfmp 22:39, 3 December 2011 (UTC)

If you are an active member of the Thieves Guild, when a guard tries to arrest you, you have a Dialog option "I'm a member of the guild, perhaps we can forget about this?" with a small fee, which removes your bounty with that guard.Llwynn 19:33, 5 December 2011 (UTC)
The cost is half of your resulting bounty (Including stolen items on you at the time) and, unlike bribing or persuading, eliminates your bounty across the hold. I need to test if you must have done a special mission for the area beforehand though (It works in holds w/o special quests but at this point I am Guildmaster and have done them all, thus I don't know if that affects it) Ikthyace 19:16, 5 December 2011
Ah that's what they were talking about. Of course... I thought it was simply a way to bribe them into leaving you alone at the time, not that it would remove the bounty. Thanks for clearing that up ~ Dwarfmp 17:56, 6 December 2011 (UTC)
I think there's a bug in regards to paying your bounty. Because I remember that I had to pay a fine of 1 gold (it happened when that Weylin in Markarth was about to attack Margaret). However, when I mentioned I was with the guild, the cost was enormous. For a one gold fine, I offered to bribe the guard for 417 gold. Does anyone know why this happens? — Unsigned comment by 130.157.32.235 (talk) at 05:37 on 2 March 2012
As already mentioned by Ikthyace in an earlier post the cost of all stolen items is added up in your inventory as part of paying off your bounty. I think that for now until someone looks into this further a basic formula for calculating the price for bribing is:
Bribe Cost = (Current Bounty + total value of PC's stolen items) / 2
I think that's roughly correct. If anyone has a better more applicable formula, please add it to the talk page.--HardAdriano1 17:31, 16 April 2012 (UTC)

Is it possible to remove quest for this faction?

I've read through all the discussion here, but my question is how to remove the quest from my journal. I do not want to join the guild, and am annoyed with the quest constantly being in my journal. Anyway this is possible with using the setstage commands? 98.222.100.81 00:25, 4 December 2011 (UTC)

I don't know, but if it grates on your nerves that much, you probably have some anger issues. The interface is pretty sleek and I can easily ignore some quests I have no intention of doing.-Zydrate[][] 19:13, 5 December 2011 (UTC)
the only way to remove it is by completing it. There is no reason not to join the guild... Pandora 02:31, 6 December 2011 (UTC)
There's plenty of reason not to join, depending on the character concept.-Zydrate[][] 00:27, 8 December 2011 (UTC)
If you're playing a good-aligned character, there's reason to not join. The Thieves Guild in Skyrim are total jerks.— Unsigned comment by 114.77.6.119 (talk) at 00:06 on 14 December 2011
Yes, and it is especially annoying because if you do the main quest you must talk to Brynjolf (at least that's what Delphine says) and then you will be stucked with this quest even though you'd never meet them.— Unsigned comment by 88.132.45.92 (talk) at 13:08 on 16 December 2011

() It is possible to complete the quest without doing anything. Tell him you failed. I don't know if you can end this quest without automatically picking up the followup quest. Try Aborting the conversation when he starts his "I should have expected this with our luck" spiel. NFR 19:43, 16 December 2011 (UTC)

I am not doing the thieves guild quests. I would quit this game first because I would not enjoy doing them. The thieves guild are a bunch of stupid, gangsta thugs and not entertaining at all and it is massively annoying that the game practically obligates you to become a stupid thug too. I might break the game but not going to do them.— Unsigned comment by 67.142.168.23 (talk) at 19:15 on 22 January 2012
the main questline from the thieves guild does not have you stealing you are doing other missions, they are really good and being thugs and all this is BS you KILL PEOPLE. — Unsigned comment by 64.126.90.132 (talk) at 15:33 on 8 February 2012

Wiping out the Thieves Guild

Unless I'm mistaken, you can't wipe out the Thieves Guild. You also can't avoid having their quests show up in your log, since you have to talk with Bryn during the course of the main quest. I think this is wrong. You get the choice to join or wipe out the Brotherhood. I see no reason why we shouldn't be able to wipe out the Thieves Guild as well. I tried to kill everyone in the tavern, but they're all essential. It also appears as if there is no 'FAILED' option in the quest stages. Any ideas? 24.211.186.125 17:00, 20 December 2011 (UTC)

You answered your own question. They're all essential. For one, the main quests takes you to the Ragged Flagon. Second, Delvin is involved in a couple of Dark Brotherhood quests. That's about it.-Zydrate[][] 18:07, 1 January 2012 (UTC)
You can avoid having their quests during main quest, Skyrim_talk:A_Cornered_Rat#Not_a_Thief.3F. Also, if you're on PC, you can use console command to make them non-essential, thus allowing you to kill them.--AtrumVentus 10:12, 29 January 2012 (UTC)
The thing is it depends on how many objects you have stolen — Unsigned comment by 108.90.114.195 (talk) at 04:16 on 4 March 2012

Bounty removal not working

I went to Riften to join the Thieves Guild so that I could remove my Windhelm bounty. I've joined, and I'm able to pay off the guards in Riften for half of my bounty because I'm a member of the Thieves guild, but it won't let me do the same in Windhelm. Why am I only receiving this benefit in certain places but not others? — Unsigned comment by 74.138.157.17 (talk) at 21:57 on 22 December 2011

You have to complete 5 jobs from Vex/Devlin in Windhelm. Then Devlin will give you a special mission there. When you've completed that mission, the bounty option will be available in Windhelm. — Unsigned comment by 71.229.111.150 (talk) at 17:34 on 23 December 2011
I have killed the thieves in the cistern except brynolf. — Unsigned comment by 184.32.54.116 (talk) at 01:41 on 3 February 2012

Quest counter bug

It seems that if you cancel a job given by Vex or Delvin, the number of quests completed actually goes down. They weren't giving me any jobs for my last city after dozens of useless jobs in the other 3 cities, so I started canceling the jobs, took a good while before both of them gave me the jobs I needed, and when I checked my quests completed, it was in the negatives! (PC) Doesn't seem to have any other effects.— Unsigned comment by 76.100.233.236 (talk) at 08:30 on 17 January 2012

Does the same thing on the xbox 360 as well, as I did the same thing you did in my game. — Unsigned comment by 209.193.52.79 (talk) at 01:46 on 14 February 2012

fences won't sell to or buy from me

I'm currently guild master and finished everything but the only fence that'll sell to me is the one in the ragged flagon she has 4000 gold all the other fences either don't have the dialouge or don't even respond is this a glitch or did I mess up somewhere in the main quest :s — Unsigned comment by 68.171.231.81 (talk) at 23:44 on 23 January 2012

Once you finish ALL the Thieves Guild quests and become Guild Master, Tonilia should have 5000 gold (sometimes just a little over, she usually has about 5011 or 5009 for me), and at that point, the Guild fences should all be carrying roughly 4000-5000 give or take. Tonilia orignally starts out with around 1000 gold, so when all 4 vendors move in at the Ragged Flagon, she ends up with 5000 gold (1000 per each vendor). Hope this helps. Try retracing your steps. Not sure if some of the specials from Delvin get discounted if you do jail time before you turn in his quests, or maybe having completed the Crown of Barenziah might have an impact; not sure. Also make sure you have done the quest from Tonilia to talk to Ri'saad; she will give you Moon Sugar to bribe him with, and then after that he and all the other Kahjit vendors become fences. — Unsigned comment by 69.108.13.101 (talk) at 04:37 on 8 February 2012
You don't have to complete all of the Thieves Guild quests. All Fences have ~4,000 gold after completing all the capital city quests to improve the Thieves Guild, including Tonila (her gold does not increase to 5,000). Ri'saad and the other Khajiit Traders do not become Fences for the Thieves Guild after completing the Thieves Guild Caravan Fence Quest. A different Khajiit in each of the three caravans will become the Fence for that caravan (Ma'jhad, Zaynabi and Atahbah).--DagmarH 20:42, 10 April 2012 (UTC)

Thieves Guild

How do you know if you have gained a city from completed jobs for Vex or Delvin — Unsigned comment by CheeseBurger (talkcontribs) at 18:44 on 25 January 2012

Delvin is the one to give out the special jobs to gain a city. It is completely randomized, as I have sometimes spent several days doing small jobs for him and not advancing to a special, and on other characters gotten 2 specials right in a row. It is initiated 1 of 2 ways, either he will tell you about it when you approach him, or the dialog option opens when you turn in a smaller job. — Unsigned comment by 69.108.13.101 (talk) at 04:42 on 8 February 2012
MINOR SPOILER: if you've been asked to do a special job you should keep track of the city you do it in. you gain a vender for each city you gain. simply look and see which of the 4 venders you have or don't have to determine the city you need. — Unsigned comment by 64.126.90.132 (talk) at 15:03 on 8 February 2012

Main Quest Help...

Ok, now from what everyone is saying you have to do the story quest before you can become Guild Master. BUT HOW!!!! Iv done the first ones up to Dampended Spirits and even got all 4 city quest done, but i cant go any further then that... when i try to talk with Mercer or the guild master they just say they are busy. i have also talked to Maven to get the quest but nothing happens...so now i dont know what to do. im guessing its some kind of bug, but whatever it is i want to fix it, and if its impossible to fix i still want to know so im not killing myself trying to find a way to fix it... — Unsigned comment by 108.9.22.223 (talk) at 05:05 on 26 January 2012

You have to do the main quest and 5 side quests per MAIN city (except Riften). Whiterun, Windhelm, Solitude, and Markarth. Once you do five of the side quests for a certain city, a "special" quest will be triggered. Once you complete the quest, you will receive a fence for that city. — Unsigned comment by 97.113.103.195 (talk) at 00:48 on 17 February 2012
You only get Fences for Markarth and Windhelm after completing the Reputation Quests. You get the Fences for Whiterun and Solitude by completing the quests Dampened Spirits and Scoundrel's Folly respectively from the main quest line for the Thieves Guild.--DagmarH 20:49, 10 April 2012 (UTC)

Cache

Is it worth adding the Thieves Cache locations to this page? Or are they somewhere else — Unsigned comment by 99.198.64.214 (talk) at 18:26 on 30 January 2012

I think an entirely new page for Shadowmarks in Skyrim would be nice, especially if every location for them is marked. However, with the Shadowmarks chart as it is, I don't think it would hurt to add cache locations. --Velyanthe 20:52, 30 January 2012 (UTC)
I don't think the caches are static. I've tripped over a few (in Markarth, near Vlindrel hall; a total of three) that I could swear weren't there before (and can't find the ones I previously ran into along that upper walkway). Noting possible locations might be useful, but an exhaustive list is going to be a nightmare to make with only in-game experience, and it won't be as helpful as might be expected. --Shurhaian 23:09, 10 March 2012 (UTC)

The caches are static. Even the cache beside Honeyside is there before you purchase it. Also, the cache in Irkngthand on the page has (no items?) on it. There IS an item. It is a health potion. Sometimes it falls or is knocked off in the fight below it. Many people miss it because it isn't in a chest like the other caches. Kaisar Dragon 15:46, 22 April 2012 (UTC)

The locaionts of the caches are static, but they won't appear until after you've done certain Thieves Guild quests. Right now, we've only got minimal detail on them on the related quest pages (Loud and Clear, Silver Lining, The Dainty Sload, Imitation Amnesty, Summerset Shadows). I think it might be worth doing a better write-up of their exact locations. After all, we can't have "the other wiki" outdoing us now, can we? ;) Robin Hoodtalk 19:48, 22 April 2012 (UTC)

Quest Counter

Since 1.4.21 hit, my quest counter under the "statistics" tabs reads "-2" under "thief guild". It should be "2", given I just completed "Loud and Clear". Anybody else experiencing this? — Unsigned comment by 94.36.84.210 (talk) at 19:33 on 4 February 2012

P.s. I'm quite sure this is not due to canceling Vex's or Delvin's jobs, because I didn't cancel any of them. — Unsigned comment by 94.36.84.210 (talk) at 20:43 on 4 February 2012
My thieves guild quest counter reads "-24". I canceled several of Vex's quests, so it wouldn't surprise me if that's the reason for the ridiculous number.(PS3 user)71.224.13.163 03:25, 17 February 2012 (UTC)Marcus

I am stuck at 23. When I take a new job from either Vex or Delvin the counter goes to 22. When I complete the mission it goes back to 23. I did a truck load of missions before I realized I was getting nowhere. I was doing 2 missions at a time from both Vex and Delvin. I tried switching to just one mission at a time. Same results. I finished the main mission 200 hrs before now if it matters. Also on PS3 with latest patch. Just for fun I took a mission and then quit that mission and repeated this over and over utill I was at negative 3. Then I completed a mission and when I started a new one it went backwards again...

My quest counter reads "10" for the Thieves Guild, however, I still see the golden objects behind the guildmaster's desk (first two) and have been offered one of the special quests unique to the capital cities. So the players quest counter MAY not be an accurate dipiction of how many quests you have completed. (PS3)

"Talk to Brynjolf about joining the Thieves Guild"

The Miscellaneous Objective "Talk to Brynjolf about joining the Thieves Guild" will not go away and is impossible to complete for my character! It appears to be one of the tasks from the "A Chance Arrangement" quest, but remains as a Misc Objective long after I have completed that quest. I have already successfully joined the Thieves Guild; I received my Thieves Guld Armor, I was able to progress in the storyline and go on to complete several other quests for the Thieves Guild, I have sidejobs from Vex and Delvin, etc. and I have every indication that the game has recognized that I have already joined the Thieves Guild (the Xbox achievement "Taking Care of Business" is unlocked, the quest A Chance Arrangement shows as completed, and so far it appears I am able to progress in the questline), however there appears to be nothing I can do to satisfy this Misc Objective.

I activated this objective to see if the questmarker would lead me somewhere to, at last, tie up this loose end, but to no avail. The quest marker leads me to the secret entrance to the Ragged Flagon Cistern, and occasionally a quest marker will actually appear over Brynjolf's head, which gives me false hope that there will be a dialogue option that completes the objective, but every time I talk to him, there are no new dialogue options and he will only reiterate his comments regarding the current quest.

I have seen this problem reported on other obscure websites by players using the PC version, and respective suggestions for fixes using Console Command, but I am playing on Xbox 360 and cannot use console command.

This persistent problem is quite annoying, but if there is nothing that can be done I will concede to defeat, deactivate the misc obj, and try my best to ignore it. I have already done so much after the quest "A Chance Arrangement," that I am not interested in going back and starting over from that point. I was worried that this possible bug might affect my ability to complete other quests in the future (so far, so good?),and hoping that someone had experienced the same problem and/or had a suggestion for how to get rid of the objective. Thank you to all who read this! 166.250.33.224 07:11, 27 February 2012 (UTC)

Sadly, that kind of glitch is quite common. I have the exact same thing as you, except with "Investigate the Bards College". There seems to be no fix. Sorry. At least it's only minor :) ?• JATalk 07:22, 27 February 2012 (UTC)
Confirmed Fix (Worked for me)
hit tilde (~) to bring up the console window and enter the line below:
SetStage TG00MaulHandler 200
this will cause the miscellaneous bugged quest which states "Talk to brynjolf about joining the thieves guild" to complete itself, and removes it from your quest log / journal.
Source(s):
Worked for me, seen elsewhere on the web as well — Unsigned comment by 178.203.14.220 (talk) at 22:16 on 5 March 2012

Shadowmarks

If anybody's feeling ambitious and has the Construction Kit, I suspect we can generate nearly a complete list of shadowmarks. (And if nobody's feeling ambitious, then this note will serve as a reminder several months from now when I find time once again.) If you open the CK, expand Miscellaneous, then TextureSet, then filter for ShadowMark. This lists all the shadowmarks that are texture-based, and you can right-click on them to bring up the list of locations where they're used. That should give us nearly a complete list of shadowmarks, though there will still be some where it'll have to be user-reported. The graveyard in Riften is a good example here, where the shadowmarks are built into the mausoleum's architecture rather than being textures in their own right. Robin Hoodtalk 01:36, 12 March 2012 (UTC)

I was wondering if it was possible to find them in the CK. I'll get to work on what I can. --Velyanthe 02:02, 12 March 2012 (UTC)
I'll track down all the Thieves' Cache barrels. Their shadowmarks are part of their texture, so they won't show using the above method. -Tremayne 20:18, 18 March 2012 (UTC)
Clever, though I thought some of the barrels had it placed on them...
For anyone else reading this, I have gotten all the shadowmarks from Robin Hood's technique. --Velyanthe 20:34, 18 March 2012 (UTC)
Yeah, I suspected there'd be a few that were missed as a result of being part of another texture instead of a single texture in their own right. Unless they've named them consistently in the CK with something like "BarrelWithShadowmark", we'll have to rely on user reports to track them all down. As Tremayne says, though, once we've got one instance of a specific shadowmark being used, it's easy enough to track that down and see if there are others using the same container/item/whatever. Robin Hoodtalk 21:31, 18 March 2012 (UTC)
I might revert my edits regarding the caches. I went in-game on my Guildmaster thief to double-check the locations and found that only the caches in Riften and Markarth were enabled. Is this a bug on my end, or is it the same for everyone? (scripting bug from Beth.) - I also removed the cache location from Ysolda's house which I shouldn't have. (the mark is there, although there is no cache outside or inside her house). -Tremayne 22:08, 18 March 2012 (UTC)

() It's worth noting where the marks are, even if there is no loot there. I don't know about those extra cache locations you're looking at, though. --Velyanthe 22:17, 18 March 2012 (UTC)

I think it would also be worth noting when a mark is apparently erroneous. Minor EditsThreatsEvidence 22:24, 18 March 2012 (UTC)

Armor upgrades

So during the main quest, I had Tonilia offer to upgrade one piece of my Guild armor. How do I convince her to upgrade the other 3 pieces? --67.248.246.4 20:06, 13 March 2012 (UTC)

You only get one such upgrade. Once you're Guild Master, you get a full set of armor that's even better than the upgraded piece, though. --Darth l33t 04:34, 22 March 2012 (UTC)

yeah, and once you've got that master armor you will just want to abandon the original set in the wilderness, like me. oh and for a sneek peek of the armor just type in on google search or chrome or what ever you use, just type in nightinggall armor in skyrim. and ckick at the thing at the top of the search resultes.

Side Quests

Larceny quest never started. I have all the objects but can't sell them do Delvin. I've finished the guild's main quest and neither Delvin or Vex will give me a job (exept "No Stone Unturned").

Also Tonilia has never offered to upgrade my Thieves guild Armor — Unsigned comment by 46.193.131.17 (talk) at 19:13 on 19 March 2012

Getting all items has stopped it working. Once the seventh item is picked up the quest marks itself complete. The Silencer has spokenTalk 02:59, 22 April 2012 (UTC)

Improving the guild before finishing the questline

Is there a final word on when you can improve the guild, relative to the questline? Some sources say you can't even get the special jobs from Delvin until you finish Darkness Returns. Others say you can get them immediately once you've completed the required small jobs, but they're not clear on whether this improves the guild HQ or gives fences more gold if you haven't completed the quests yet. And if Darkness Returns is a prerequisite, do the small jobs you've done before then count? --Darth l33t 04:39, 22 March 2012 (UTC)

I answered my own question through testing. I'll add notes to the article. --Darth l33t 21:38, 26 March 2012 (UTC)

No dialogue option to avoid conflict with thieves encountered on the roads

I am guildmaster and finished all quests for thieves guild but I have no dialogue option to avoid conflict with thieves encountered on the roads, later upgraded to such thieves paying you tributes. — Unsigned comment by 176.14.48.27 (talk) at 08:36 on 26 March 2012

If your speech skill isn't high enough to persaude them to leave you alone then they will turn hostile with all the remaining options. The Silencer has spokenTalk 03:01, 22 April 2012 (UTC)


TGREnablerHandler

Quest ID of the quest that adds the jeweled items and the safe to the guild hall. new item is added at stage 10, 20, 30, 40, 50, 60, 70, and finally the safe at 80. After you setstage 80, the quest automatically jumps forward to 200. Useful for people who don't want to run around and do a hundred otherwise pointless quests to decorate their guild. — Unsigned comment by 65.128.39.122 (talk) on 13 April 2012

Will quiting a job hurt me overall?

I was told to trigger the special quest you need to pull a job 5 times in each city. So if I get one for Riften or one for a city I all ready have a fencer in I quit it. Dose that hurt you over all? — Unsigned comment by 74.109.45.191 (talk) at 01:48 on 14 April 2012

Quitting a job only has two negative outcomes. You do not get paid and the giver, Devlin or Vex, makes a disparaging remark about you. There are no other negative consequences. The Silencer has spoken 01:57, 14 April 2012 (UTC)
I also end up quitting those jobs for the same reason, and I never really thought much of the consequences. Recently, though, I was looking through my quest statistics, and for the number of Thieves Guild quests completed, it said "-15". So it seems that quitting one of those quests actually subtracts from the number of quests completed. I'm guessing this is just a bug or an oversight on the part of Bethesda. So, to answer your question, "does that hurt you overall?", it really just depends on your definition of hurt. As far as gameplay is concerned, the things mentioned by The Silencer seem to be the only negative consequences, as well as the fact that the quest shows up on your quest screen as failed. But if you like tracking your statistics, then it can be kind of annoying.--Kolensk 18:27, 28 May 2012 (UTC)

REJUVINATING THE THEIVES GUILD

CAN YOU FIX UP THE THEIVES GUILD LIKE YOU CAN WITH THE DAWNSTAR SANCUARY AND YOUR HOUSES??? IF YOU CAN PLEASE TELL ME HOW, WHERE, AND WHEN. — Unsigned comment by 72.182.42.124 (talk) on 24 April 2012

You can, yes. this section will help a bit, and this quest page should be helpful too. eshetalk 17:53, 25 April 2012 (UTC)
You cannot buy new furnishings like you can with Houses and the Dawnstar Sanctuary, the only thing that changes is a statue of Nocturnal appears at the end of the quest line. There is also a collection special items you have stolen on the shelves behind the desk. — Kimi the Elf (talk | contribs) 18:17, 25 April 2012 (UTC)
New shops open up in The Ragged Flagon too, but Kimi's right--there's no upgrades to purchase like you would have for a house. eshetalk 18:25, 25 April 2012 (UTC)

Proper console comands to finish a job

I have some mod related to guild jobs and here is something I found that may be useful. There are quests for each job but there is another hidden quest called TGRShell that controls them and the dialogues with Vex and Delvin. So, if for some reason you get your job stuck because of a mod bug, mod incompatibility, vanilla issue, etc. here is what you can try to finish it and ensure proper cleanup and everything is done:
"setstage TGRShell ###" where ### is from the following table based on quest and if it should succed or fail:
Quest Success Fail
Break & Enter (Burglary) 90 95
Frame Up (Shill) 100 105
Forgery (Numbers) 110 115
Fishing 120 125
Houseclean (Sweep) 130 135
Night in Town (Bedlam) 140 145
Shoplifting (Heist) 150 155
Whiterun 165
Solitude 175
Windhelm 185
Markarth 195
DO NOT try to abuse this in order to complete a quest that you failed or anything like that (or do it on your own risk, not because I say this might work). Things are complicated enough by having the quests for the jobs controled by another hidden quest. And always remember to save game before using console! LukeH 07:15, 23 May 2012 (UTC)


Prev: Archive 1 Up: Skyrim talk:Thieves Guild (faction) Next: None