Online:Skeletal Slayer
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Skeletal Slayer | |||
---|---|---|---|
Location | Soulfire Plateau | ||
Race | Skeleton | Gender | No Gender |
Health | 31,364 | ||
Reaction | Hostile | Class | Assassin |
Other Information | |||
Condition | Undead |
Skeletal Slayers are skeleton assassins found at Soulfire Plateau.
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Skeletal Slayer | |||
---|---|---|---|
Location | Riverhold | ||
Race | Skeleton | Gender | No Gender |
Health | 31,364 | ||
Reaction | Hostile | Class | Berserker |
Other Information | |||
Condition | Undead |
Berserker Skeletal Slayers are encountered during Zumog Phoom's attack on Riverhold.
Skeletal Slayer | |||
---|---|---|---|
Location | Labyrinthian | ||
Race | Skeleton | Gender | No Gender |
Health | 31,364 | ||
Reaction | Hostile | Class | Assassin |
Other Information | |||
Condition | Undead |
Frozen Skeletal Slayers can also be found in the exterior section of Labyrinthian. They are also summoned by Garneld the Hollow in the temple.
Skills and Abilities[edit]
Assassins[edit]
- Quick Strike
- A basic melee attack that does minor physical damage.
- Whirlwind
- The enemy spins around, doing moderate physical damage to all players as indicated by a red circle. Blocking will reduce the damage taken.
- Assassinate
- The enemy strikes at the player's back for moderate physical damage. This attack can only be performed if the enemy is behind the player, and Assassins will often leap to get behind the player. Ensure your character is facing the enemy at all times to prevent this.
- Roll Dodge
- The enemy can perform a roll dodge to avoid incoming damage.
Berserkers[edit]
- Quick Strike
- A basic melee attack that does minor physical damage.
- Blood Craze
- The enemy slashes at you twice, doing moderate physical damage over time to the player. This attack also heals the enemy over time.
- Agony
- The enemy stuns the player for a short time. Taking damage from any source will break the stun, but the player may choose to break free from it instead. After the stun ends, this spell also does moderate magical damage over time to the player. This spell can be interrupted to set the enemy off balance. Blocking will prevent the stun.
- Roll Dodge
- The enemy can perform a roll dodge to avoid incoming damage.