Online:Physical Damage
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This article is about The effect in combat. For Scribing script, see Physical Damage (script).
Physical Damage is the most common type of Martial damage. Most enemies in the game will deal Physical Damage, particularly if they fight with melee attacks. It is mainly sourced from weapons skill lines, but most classes have a few physical damage skills. Can cause the Status Effect Sundered.
Sources[edit]
Weapons[edit]
- Light and Heavy Attacks with Two Handed, Dual Wield, Bow, and One Hand and Shield.
- All weapons enchanted with a Glyph of Absorb Stamina (Deni)
- Bashing With any weapon (Including Staves)
Skills[edit]
The following active skills deal Physical Damage:
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Herald of the Tome | |||||||||
Abyssal Impact | 20 | 0.3 seconds | Area | – | 15 meters | – | 2984 Stamina | ||
Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing 5303 Physical Damage. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for [17 / 18 / 19 / 20] seconds. You deal 5% increased damage to enemies drenched in Abyssal Ink. | |||||||||
Cephaliarch's Flail | Generates Crux. Heals you if an enemy is damaged. Infuse your arm with abyssal magic to form tentacles that lash out at your foes dealing 5303 Physical Damage and generating Crux. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds. If an enemy is hit, you for heal for [2650 / 2679 / 2710 / 2737] Health, once per cast. You deal 5% increased damage to enemies drenched in Abyssal Ink. |
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Tentacular Dread | Converts into a Magicka ability and deals Frost Damage. Consume Crux to increase the base damage and Abyssal Ink strength. Cost: 3510 Magicka. Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing [5303 / 5363 / 5420 / 5479] Frost Damage. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds. You deal 5% increased damage to enemies drenched in Abyssal Ink. Consume all Crux and increase Tentacular Dread damage by 33% and damage to foes drenched in Abyssal Ink by 2% per Crux spent. |
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Soldier of Apocrypha | |||||||||
Runic Jolt | 1 | Instant | Enemy | 22 meters | – | 15 seconds | 1620 Magicka | ||
Craft a defensive Apocryphal rune that deals [3074 / 3106 / 3140 / 3174] Magic Damage and applies Minor Maim for 15 seconds, reducing their damage done by 5%. The rune also taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux. | |||||||||
Runic Sunder | Converts into a Stamina ability and deals Physical Damage. Reduce your target's Armor and gain Armor. Cost: 1377 Stamina. Craft a defensive Apocryphal rune that deals 3176 Physical Damage. The rune steals [1900 / 2000 / 2100 / 2200] Armor and applies Minor Maim for 15 seconds, reducing their damage done by 5%. The rune also taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux. |
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Runic Embrace | Heal yourself and apply Minor Lifesteal. Craft a rune that deals 3176 Magic Damage and heals you for [1652 / 1670 / 1688 / 1706] Health, scaling off your Max Health. You apply Minor Maim and Minor Lifesteal for 15 seconds, reducing enemy damage done by 5%, and healing you and your allies for 600 Health every 1 second when damaging them. The rune taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux. |
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Draconic Power | |||||||||
Dragon Leap | 12 | Instant | Enemy | 22 meters | 8 meters | – | 125 Ultimate | ||
Launch yourself at an enemy, dealing [11223 / 11346 / 11469 / 11593] Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds. | |||||||||
Take Flight | Reduces the cost and increases the damage and range. Cost: 110 Ultimate, Range: 28 meters. Launch yourself at an enemy, dealing [13334 / 13480 / 13626 / 13774] Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds. |
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Ferocious Leap | Deals Flame Damage. After leaping you gain a damage shield. Launch yourself at an enemy, dealing 11592 Flame Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds. After leaping you gain a damage shield that absorbs [16000 / 16176 / 16351 / 16528] damage for 6 seconds. This portion of the ability scales with your Max Health. |
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Stonefist | 1 | 0.6 seconds | Area | 28 meters | 6 meters | 10 seconds | 2295 Stamina | ||
Crush the earth beneath you, dealing [6149 / 6215 / 6283 / 6352] Physical Damage to all enemies within 6 meters of you. Debris ripped from the ground is held around you for 10 seconds. Activating the ability again allows you to launch part of the debris at an enemy, dealing [6149 / 6215 / 6283 / 6352] Physical Damage, up to 3 times. The final cast stuns enemies hit for 2.5 seconds. | |||||||||
Obsidian Shard | Converts to a Magicka ability that now heals you or two allies after dealing damage. Deals significantly less damage but no longer requires charges to cast. Casting Time: Instant, Cost: 4050 Magicka, Area: 28 meters, Target: Enemy. Slam an enemy with molten rock, dealing 1228 Flame Damage and causing the rock to explode, splashing magma around. You then pull back on the magma to heal yourself or up to 2 allies near the enemy for [8574 / 8668 / 8761 / 8855] Health. |
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Stone Giant | Enemies hit are affected with Stagger, causing them to take bonus damage from all attacks. Crush the earth beneath you, dealing 6352 Physical Damage to all enemies within 6 meters of you. Debris ripped from the ground is held around you for 10 seconds. Activating the ability again allows you to launch part of the debris at an enemy, dealing 6352 Physical Damage, up to 3 times. The final cast stuns for 2.5 seconds. Each hit applies Stagger, increasing damage taken by [50 / 55 / 60 / 65] per stack for 5 seconds. |
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Bone Tyrant | |||||||||
Bone Goliath Transformation | 12 | Instant | Self | – | – | 20 seconds | 250 Ultimate | ||
Duration: [17 / 18 / 19 / 20] seconds. CRIMINAL ACT Become a horrific Bone Goliath, increasing your Max Health by 30000 for [17 / 18 / 19 / 20] seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 319 Health and your fully-charged Heavy Attacks restore 800 Health. This ability scales off your Max Health. |
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Pummeling Goliath | While transformed your Bash attack now scales off your offensive stats and deals damage in a cone in front of you. CRIMINAL ACT Become a destructive Pummeling Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 319 Health and your fully-charged Heavy Attacks restore 800 Health. This ability scales off your Max Health. Your Bash attacks can hit multiple targets in front of you and deal [4766 / 4818 / 4870 / 4923] Physical Damage. |
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Ravenous Goliath | Adds damage in an area around you that damages enemies and heals you while transformed. CRIMINAL ACT Become a horrific Ravenous Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 319 Health and your fully-charged Heavy Attacks restore 800 Health. You deal [800 / 808 / 817 / 826] Magic Damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health. |
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Grave Lord | |||||||||
Skeletal Mage | 30 | Instant | Self | – | – | 20 seconds | 2970 Magicka | ||
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The mage attacks the closest enemy every 2 seconds, dealing [1228 / 1241 / 1254 / 1268] Shock Damage. Creates a corpse on death if you are in combat. | |||||||||
Skeletal Archer | Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack. Cost: 2525 Stamina. CRIMINAL ACT Unearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 1268 Physical Damage. Each time the archer deals damage, it deals [12 / 13 / 14 / 15]% more damage than the previous attack. Creates a corpse on death if you are in combat. |
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Skeletal Arcanist | The mage deals damage to all enemies around the initial target. Area: 5 meters, Target: Area. CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The mage attacks the closest enemy every 2 seconds, dealing [1268 / 1281 / 1296 / 1310] Shock Damage to them and all other enemies nearby. Creates a corpse on death if you are in combat. |
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Assassination | |||||||||
Veiled Strike | 1 | Instant | Enemy | 7 meters | – | – | 2295 Magicka | ||
Slash an enemy, dealing [6149 / 6215 / 6283 / 6352] Magic Damage. If you strike an enemy from their flank you set them Off Balance. | |||||||||
Surprise Attack | Converts to a Stamina ability and deals Physical Damage. Always applies the Sundered status effect and deals guaranteed critical damage when flanking an enemy. Cost: 2295 Stamina. Slash an enemy, dealing [6352 / 6421 / 6491 / 6561] Physical Damage and applying the Sundered status effect. If you strike an enemy from their flank you set them Off Balance. This attack will also be guaranteed to be a Critical Strike, up to once every 3 seconds. |
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Concealed Weapon | Deals increased damage, which furthers when leaving Sneak or invisibility. While slotted you gain Minor Expedition. Slash an enemy, dealing 6988 Magic Damage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak or invisibility while in combat, increase your damage done with this ability by 10% for [12 / 13 / 14 / 15] seconds. While slotted on either bar, you gain Minor Expedition, increasing your Movement Speed by 15%. |
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Teleport Strike | 4 | 0.4 seconds | Enemy | 22 meters | – | – | 3780 Magicka | ||
Flash through the shadows and ambush an enemy, dealing [4242 / 4289 / 4335 / 4380] Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. | |||||||||
Lotus Fan | Now deals damage in an area around you, and deals additional damage over time to enemies hit. Area: 6 meters. Flash through the shadows and ambush an enemy while unleashing a fan of knives, dealing 4383 Magic Damage to them and enemies around you. Enemies hit take an additional [5438 / 5495 / 5555 / 5616] Magic Damage over 5 seconds. All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. |
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Ambush | Converts to a Stamina ability and deals Physical Damage. Also grants you Empower and Minor Berserk. Cost: 3213 Stamina. Flash through the shadows and ambush an enemy, dealing [4383 / 4431 / 4479 / 4528] Physical Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. Also grants you Empower and Minor Berserk for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 70% and your damage done by 5%. |
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Daedric Summoning | |||||||||
Summon Unstable Familiar | 1 | 1.5 seconds | Self | – | – | – | 3510 Magicka | ||
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal [923 / 932 / 942 / 952] Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing [1118 / 1130 / 1143 / 1156] Shock Damage every 2 seconds for 20 seconds to enemies near them. The familiar remains until killed or unsummoned. | |||||||||
Summon Unstable Clannfear | Summons a clannfear instead of a familiar. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear based on your Max Health. The clannfear's basic attacks deal Physical Damage. Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals [953 / 963 / 974 / 985] Physical Damage, while its tail spike hits nearby enemies for [953 / 963 / 974 / 985] Physical Damage after 1 second. Once summoned, you can activate the clannfear's special ability for 4320 Magicka, healing you for [4958 / 5012 / 5067 / 5121] and the clannfear for [2479 / 2506 / 2533 / 2560]. The clannfear remains until killed or unsummoned. |
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Summon Volatile Familiar | You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies. Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal [953 / 963 / 974 / 985] Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing [1154 / 1165 / 1178 / 1192] Shock Damage every 2 seconds for 20 seconds to enemies near them. The second hit stuns enemies hit for 3 seconds. The familiar remains until killed or unsummoned. |
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Bound Armor | 42 | Instant | Self | – | – | 3 seconds | 4050 Magicka | ||
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by [33 / 34 / 35 / 36]% for 3 seconds. While slotted on either ability bar, your Max Magicka is increased by [5 / 6 / 7 / 8]% and you gain Minor Protection, reducing your damage taken by 5%. | |||||||||
Bound Armaments | Converts into a Stamina ability. Light and Heavy attacks summon Bound weapons that can be used to attack your current target. No longer grants block mitigation. Cost: 1377 Stamina, Range: 28 meters, Target: Enemy. While slotted on either ability bar, your Light and Heavy Attacks summon a Bound weapon for 10 seconds, up to 4 times. Fully-charged Heavy Attacks grant two stacks. When you have one or more Bound Weapon active, you can activate the ability to arm the weapons, causing them to strike your target for [2287 / 2312 / 2337 / 2362] Physical Damage every 0.3 seconds. While slotted, your Max Stamina is increased by 8%. |
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Bound Aegis | Passively grants Minor Resolve while slotted. Increases the potency and duration of the block mitigation. Duration: 5 seconds. Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by [37 / 38 / 39 / 40]% for 5 seconds. While slotted on either ability bar, your Max Magicka is increased by 8% and you gain Minor Resolve and Minor Protection, increasing your Physical and Spell Resistance by 2974 and reducing your damage taken by 5%. |
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Dark Magic | |||||||||
Crystal Shard | 1 | 0.8 seconds | Enemy | 28 meters | – | – | 2700 Magicka | ||
Conjure dark crystals to bombard an enemy, dealing [6365 / 6434 / 6503 / 6575] Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less. | |||||||||
Crystal Weapon | Converts the ability into an instant cast Stamina ability, which causes your next two Light or Heavy Attacks to deal bonus Physical Damage and reduce the enemy's Armor. Casting Time: Instant, Cost: 2295 Stamina, Duration: 6 seconds, Target: Self. Encase your weapon in dark crystals for 6 seconds, causing your next two Light or Heavy Attacks to deal additional damage and reduce the target's Armor by [700 / 800 / 900 / 1000] for 5 seconds. The first hit deals 5716 Physical Damage and the second deals 2287 Physical Damage. After casting, your next non-Ultimate ability used within 3 seconds costs 10% less. |
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Crystal Fragments | Casting abilities has a chance to make your next Crystal Fragments instant, deal more damage, and cost less. Conjure dark crystals to bombard an enemy, dealing [6574 / 6646 / 6718 / 6791] Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less. While slotted casting a non-Ultimate ability has a 33% chance of causing your next Crystal Fragments to be instant, deal 66% more damage, and cost half as much. |
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Storm Calling | |||||||||
Lightning Form | 4 | Instant | Area | – | 5 meters | 20 seconds | 2700 Magicka | ||
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing [1228 / 1241 / 1254 / 1268] Shock Damage every 2 seconds for 20 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948. | |||||||||
Hurricane | Converts into a Stamina ability and deals Physical Damage. Increases in size and damage the longer it is active. Grants Minor Expedition while active, increasing your Movement Speed. Cost: 2295 Stamina. Manifest yourself as pure air, buffeting nearby enemies with wind dealing [1268 / 1281 / 1296 / 1310] Physical Damage every 2 seconds for 20 seconds. The winds grow in damage and size, increasing up to 120% more damage and up to 9 meters in size. While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by 5948 and your Movement Speed by 15%. |
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Boundless Storm | Increases the duration, and you gain Major Expedition for brief period after activation, increasing your Movement Speed. Duration: [27 / 28 / 29 / 30] seconds. Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 1268 Shock Damage every 2 seconds for [27 / 28 / 29 / 30] seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948. Activating this grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds. |
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Aedric Spear | |||||||||
Radial Sweep | 12 | 0.4 seconds | Area | – | 8 meters | 6 seconds | 75 Ultimate | ||
Swing your Aedric spear around with holy vengeance, dealing [6149 / 6215 / 6283 / 6352] Magic Damage to all nearby enemies and an additional [3074 / 3106 / 3140 / 3174] Magic Damage every 2 seconds for 6 seconds. | |||||||||
Everlasting Sweep | Deals Physical Damage and increases the duration, which further increases for each enemy hit. Duration: 10 seconds. Swing your Aedric spear around with holy vengeance, dealing [6352 / 6421 / 6491 / 6561] Physical Damage to all nearby enemies and an additional 3176 Physical Damage every 2 seconds for 10 seconds. The duration is extended by 2 seconds for each enemy hit. |
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Crescent Sweep | Deals additional damage to enemies in front of you. Swing your Aedric spear around with holy vengeance, dealing [6352 / 6421 / 6491 / 6561] Magic Damage to all nearby enemies and an additional 3176 Magic Damage every 2 seconds for 6 seconds. Enemies in your path will be hit for 60% more damage. |
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Puncturing Strikes | 1 | Area | – | 8 meters | – | 2295 Magicka | |||
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals [2358 / 2383 / 2409 / 2434] Magic Damage to the closest enemy and [1228 / 1241 / 1254 / 1268] Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. | |||||||||
Biting Jabs | Converts into a Stamina ability and deals Physical Damage. Grants you Major Brutality and Sorcery after casting and increases the damage done of the area of effect. Cost: 2295 Stamina. Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals [2435 / 2461 / 2489 / 2514] Physical Damage to the closest enemy and [1588 / 1606 / 1624 / 1640] Physical Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. Activating this ability grants you Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20% for 10 seconds. |
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Puncturing Sweep | You heal for a percentage of the damage done. Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals [2435 / 2461 / 2489 / 2514] Magic Damage to the closest enemy and [1268 / 1281 / 1296 / 1310] Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. You heal for 33% of the damage done with this ability. |
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Piercing Javelin | 4 | Instant | Enemy | 22 meters | – | – | 3780 Magicka | ||
Hurl your spear at an enemy with godlike strength, dealing [3689 / 3729 / 3771 / 3810] Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked. | |||||||||
Aurora Javelin | Deals additional damage based on the distance the spear travels. Hurl your spear at an enemy with godlike strength, dealing [3811 / 3853 / 3896 / 3936] Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked. The spear deals an additional 2% damage for every 1 meter you are away from the target, up to a maximum of 40%. |
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Binding Javelin | Converts into a Stamina ability and deals Physical Damage. Stuns the enemy for longer instead of knocking back. Cost: 3213 Stamina. Hurl your spear at an enemy with godlike strength, dealing 3811 Physical Damage and stunning them for [2.5 / 3 / 3.5 / 4] seconds. This ability ignores the enemy's Resistances and cannot be blocked. |
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Dawn's Wrath | |||||||||
Backlash | 20 | Instant | Enemy | 28 meters | – | 6 seconds | 2160 Magicka | ||
Summon an expanding beam of pure sunlight to doom an enemy, dealing [3074 / 3106 / 3140 / 3174] Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing [3402 / 3438 / 3476 / 3514] Magic Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Backlash active at a time. | |||||||||
Purifying Light | When the effect ends, a pool of sunlight remains attached to the enemy, healing you and allies. Summon an expanding beam of pure sunlight to doom an enemy, dealing 3176 Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 3515 Magic Damage, which increases based on the amount of damage you dealt to them over the duration, up to 200%. Also heals you and nearby allies in the area for [1588 / 1606 / 1624 / 1640] Health every 2 seconds, over 10 seconds. You can have only one Purifying Light at a time. |
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Power of the Light | Converts into a Stamina ability, deals Physical Damage, and always applies the Sundered status effect. Cost: 1337 Stamina. Summon an expanding beam of pure sunlight to doom an enemy, dealing 3176 Physical Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 3515 Physical Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Power of the Light active at a time, and each hit of the ability applies the Sundered status effect. |
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Two Handed | |||||||||
Berserker Strike | 50 | 0.4 seconds | Enemy | 7 meters | 5 meters | – | 150 Ultimate | ||
Strike at an enemy with a vicious blow, dealing [9224 / 9325 / 9427 / 9528] Physical Damage to them and all nearby enemies. This attack ignores the target's Physical Resistance, and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for 8 seconds. | |||||||||
Onslaught | Now grants Penetration for your direct damage attacks rather than Resistances, but for a shorter duration. Strike at an enemy with a vicious blow, dealing 9529 Physical Damage to them and all nearby enemies. This attack ignores the target's Resistance and grants you Physical and Spell Penetration for your direct damage attacks equal to [85 / 90 / 95 / 100]% of the amount ignored from the initial target for 5 seconds. |
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Berserker Rage | You are immune to all disabling, snare, and immobilization effects for the duration. Strike at an enemy with a vicious blow, dealing [9529 / 9634 / 9739 / 9844] Physical Damage to them and all nearby enemies. This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for 8 seconds. You are immune to all disabling, snare, and immobilization effects for the duration. |
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Uppercut | 2 | 0.8 seconds | Enemy | 7 meters | – | – | 2700 Stamina | ||
Slam an enemy with an upward swing, dealing [7072 / 7149 / 7226 / 7306] Physical Damage. | |||||||||
Dizzying Swing | Also sets the enemy Off Balance. Hitting Off Balance enemies stuns them. Enemies that are immune to Off Balance are snared. Slam an enemy with an upward swing, dealing [7304 / 7384 / 7465 / 7544] Physical Damage and setting them Off Balance for 7 seconds. Hitting an enemy that is already Off Balance stuns them for 2 seconds. Targets that are immune to Off Balance are snared by 40% for 2 seconds. |
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Wrecking Blow | Grants you Empower and Major Berserk after casting. Slam an enemy with an upward swing, dealing [7304 / 7384 / 7465 / 7544] Physical Damage. Grants you Empower and Major Berserk for 3 seconds, increasing the damage of your Heavy Attacks against monsters by 70% and your damage done by 10%. |
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Critical Charge | 4 | Instant | Enemy | 22 meters | – | – | 3780 Stamina | ||
Launch across the earth and smash an enemy, dealing [3689 / 3729 / 3771 / 3810] Physical Damage. This attack is always a Critical Strike. | |||||||||
Stampede | Increases the cost and the charge now deals damage in an area around the target, and leaves residual damage at the impact area. Cost: 4590 Stamina, Duration: 15 seconds, Area: 5 meters. Launch across the earth and smash an enemy, dealing 3811 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing [845 / 854 / 863 / 873] Physical Damage to all enemies in the area every 1 second for 15 seconds. |
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Critical Rush | Deals more damage based on the distance traveled. Reduces the cost. Cost: [3510 / 3420 / 3330 / 3240] Stamina. Launch across the earth and smash an enemy, dealing 3811 Physical Damage. Deals up to 50% more damage based on the distance traveled. This attack is always a Critical Strike. |
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Cleave | 14 | Instant | Cone | – | 7 meters | – | 3510 Stamina | ||
Focus your strength into a mighty swing, dealing [4610 / 4660 / 4711 / 4761] Physical Damage to enemies in front of you. You also gain a damage shield that absorbs [4610 / 4660 / 4711 / 4761] damage for 6 seconds. | |||||||||
Carve | Converts into Bleed Damage and applies a bleed over time to enemies hit. Focus your strength into a mighty swing, dealing 4766 Bleed Damage to enemies in front of you, and causing them to bleed for an additional [7608 / 7685 / 7775 / 7862] Bleed Damage over 12 seconds. Hitting a target that is already bleeding from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 4766 damage for 6 seconds. |
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Brawler | Damage shield now increases in strength for each enemy hit. Focus your strength into a mighty swing, dealing 4766 Physical Damage to enemies in front of you. You also gain a damage shield that absorbs [4766 / 4818 / 4870 / 4922] damage for 6 seconds. Each enemy hit increases the damage shield's strength by 50%, up to 300%. |
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Reverse Slash | 20 | Instant | Enemy | 7 meters | – | – | 2430 Stamina | ||
Spin around and strike an enemy down, dealing [3074 / 3106 / 3140 / 3174] Physical Damage. Deals up to 300% more damage to enemies with less than 50% Health. | |||||||||
Reverse Slice | Now deals its damage in an area around the initial target as well. Area: 5 meters. Spin around and strike an enemy down, dealing [3176 / 3212 / 3246 / 3281] Physical Damage to them and all nearby enemies. Deals up to 300% more damage to enemies with less than 50% Health. |
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Executioner | Converts to Bleed Damage and reduces the cost. Increases the amount of bonus damage dealt to low health targets. Cost: 2160 Stamina. Spin around and strike an enemy down, dealing 3176 Bleed Damage. Deals up to [385 / 390 / 395 / 400]% more damage to enemies with less than 50% Health. |
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One Hand And Shield | |||||||||
Puncture | 2 | Instant | Enemy | 7 meters | – | – | 1350 Stamina | ||
Thrust your weapon with disciplined precision at an enemy, dealing [3074 / 3106 / 3140 / 3174] Physical Damage and taunting them to attack you for 15 seconds. Also inflicts Major Breach on the enemy, reducing their Physical and Spell Resistance by 5948 for 15 seconds. | |||||||||
Ransack | You also gain Minor Protection, reducing your damage taken. Thrust your weapon with disciplined precision at an enemy, dealing [3176 / 3212 / 3246 / 3281] Physical Damage and taunting them to attack you for 15 seconds. Also inflicts Major Breach on the enemy, reducing their Physical and Spell Resistance by 5948 for 15 seconds. You also gain Minor Protection, reducing your damage taken by 5% for 15 seconds. |
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Pierce Armor | Also inflicts Minor Breach, further reducing the enemy's Resistances. Thrust your weapon with disciplined precision at an enemy, dealing [3176 / 3212 / 3246 / 3281] Physical Damage and taunting them to attack you for 15 seconds. Also inflicts Minor Breach and Major Breach on the enemy, reducing their Physical Resistance and Spell Resistance by 2974 and 5948 for 15 seconds. |
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Low Slash | 4 | Instant | Enemy | 7 meters | – | – | 2970 Stamina | ||
Surprise an enemy with a deep lunge, dealing [3689 / 3729 / 3771 / 3810] Physical Damage and afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds. | |||||||||
Deep Slash | Increases the damage dealt. Now hits all targets near the initial enemy hit, and snares them. Area: 6 meters. Surprise an enemy with a sweeping lunge, dealing [4766 / 4818 / 4870 / 4923] Physical Damage to them and other nearby enemies, afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds. Enemies hit also have their Movement Speed reduced by 30% for 4 seconds. |
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Heroic Slash | You gain Minor Heroism, increasing your Ultimate generation. Surprise an enemy with a deep lunge, dealing [3811 / 3853 / 3896 / 3936] Physical Damage and afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds. You gain Minor Heroism, granting you 1 Ultimate every 1.5 seconds for 15 seconds. |
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Shield Charge | 20 | Instant | Enemy | 22 meters | – | – | 3780 Stamina | ||
Rush an enemy and ram them, dealing [3688 / 3728 / 3769 / 3809] Physical Damage and stunning them for 3 seconds. | |||||||||
Shielded Assault | Gain a damage shield after the attack. Rush an enemy and ram them, dealing 3811 Physical Damage and stunning them for 3 seconds. You gain a damage shield after the attack, absorbing [4958 / 5012 / 5067 / 5121] damage for 6 seconds. This portion of the ability scales off your Max Health. |
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Invasion | Stuns longer based on the distance traveled. Reduces the cost. Cost: 3510 Stamina. Rush an enemy and ram them, dealing 3811 Physical Damage and stunning them for [3 / 3.3 / 3.7 / 4] seconds. Stuns up to 50% longer based on the distance traveled. |
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Power Bash | 38 | Instant | Enemy | 7 meters | – | – | 2700 Stamina | ||
Strike an enemy full-force with your shield, dealing [6149 / 6215 / 6283 / 6352] Physical Damage. This ability's damage is considered Bash damage and interrupts the enemy if they are casting. | |||||||||
Reverberating Bash | Initial damage is halved, but stuns the target. After the stun ends, the enemy takes the damage again. Strike an enemy full-force with your shield, dealing 3176 Physical Damage and stunning them for [2 / 2.3 / 2.7 / 3] seconds. After the stun ends, the enemy takes an additional 3176 Physical Damage. This ability's damage is considered Bash damage and interrupts the enemy if they are casting. |
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Power Slam | Blocking any attack reduces the cost of your next Power Slam. Strike an enemy full-force with your shield, dealing [6352 / 6421 / 6491 / 6561] Physical Damage. While slotted, blocking any attack grants you Resentment, which reduces the cost of your next Power Slam cast within 10 seconds by [47 / 48 / 49 / 50]%. This ability's damage is considered Bash damage and interrupts the enemy if they are casting. |
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Dual Wield | |||||||||
Flurry | 2 | Enemy | 7 meters | – | – | 2700 Stamina | |||
Flood an enemy with steel, battering them with four consecutive attacks that each deal [1767 / 1786 / 1804 / 1826] Physical Damage. | |||||||||
Rapid Strikes | Reduces the cost and each hit increases the damage of the subsequent hit. Cost: 2430 Stamina. Flood an enemy with steel, battering them with four consecutive attacks that each deal [1825 / 1844 / 1865 / 1884] Physical Damage. Each hit increases the damage of the subsequent hit by 5%. |
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Bloodthirst | Converts into Bleed Damage and heals you for a percentage of the damage caused. Flood an enemy with steel, battering them with four consecutive attacks that each deal [1825 / 1844 / 1865 / 1884] Bleed Damage and heal you for 33% of the damage caused. |
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Whirlwind | 14 | Instant | Area | – | 6 meters | – | 3510 Stamina | ||
Launch yourself into a lethal spin, dealing [4610 / 4660 / 4711 / 4761] Physical Damage to nearby enemies. | |||||||||
Whirling Blades | Ability deals more damage the less Health enemies have. Launch yourself into a lethal spin, dealing [4766 / 4818 / 4870 / 4922] Physical Damage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health. |
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Steel Tornado | Increases the radius. Reduces cost as ability ranks up. Cost: [3510 / 3420 / 3330 / 3240] Stamina, Radius: 9 meters. Launch yourself into a lethal spin, releasing a flurry of blades around you that deals 4766 Physical Damage to nearby enemies. |
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Blade Cloak | 20 | Instant | Area | – | 5 meters | 20 seconds | 3780 Stamina | ||
Envelop yourself in a protective cloak of razors, gaining Major Evasion for 20 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing [1118 / 1130 / 1143 / 1156] Physical Damage to all enemies within 5 meters. | |||||||||
Quick Cloak | Increases duration and grants Major Expedition for a short duration after casting. Duration: [24 / 26 / 28 / 30] seconds. Envelop yourself in a protective cloak of razors, gaining Major Evasion for [24 / 26 / 28 / 30] seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 1153 Physical Damage to all enemies within 5 meters. You also gain Major Expedition for 4 seconds, increasing your Movement Speed by 30%. |
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Deadly Cloak | Increases the damage done. Envelop yourself in a protective cloak of razors, gaining Major Evasion for 20 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing [1501 / 1517 / 1534 / 1550] Physical Damage to all enemies within 5 meters. |
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Hidden Blade | 38 | Instant | Enemy | 22 meters | – | – | 3780 Stamina | ||
Fire a secret dagger from your sleeve at an enemy, dealing [3689 / 3729 / 3771 / 3810] Physical Damage and granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds. If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds. | |||||||||
Shrouded Daggers | Increases the damage, and the dagger now bounces up to a total of three times. Area: 8 meters. Fire a secret dagger from your sleeve that bounces up to 3 times to nearby enemies, dealing [4766 / 4818 / 4870 / 4923] Physical Damage per hit. If enemies hit are casting they are interrupted, set Off Balance, and stunned for 3 seconds. You also gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds. |
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Flying Blade | Casting the ability again against the same target causes you to jump to them. Extends the duration of Major Brutality and Sorcery. Fire a secret dagger from your sleeve at an enemy, dealing [3811 / 3853 / 3896 / 3936] Physical Damage and marking them for 5 seconds. If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds. Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing [5716 / 5779 / 5842 / 5904] Physical Damage. Casting grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 40 seconds. |
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Bow | |||||||||
Rapid Fire | 50 | Enemy | 28 meters | – | – | 175 Ultimate | |||
Unleash a barrage of arrows at an enemy, dealing [46129 / 46628 / 47134 / 47647] Physical Damage over 4 seconds. You can move at full speed and are immune to all disabling effects while channeling this attack. | |||||||||
Toxic Barrage | Deals Poison Damage. Dealing damage with the attack injects them with poison, dealing additional damage over time. Unleash a barrage of arrows at an enemy, dealing 47650 Poison Damage over 4 seconds. After dealing damage you poison the enemy, dealing an additional [26472 / 26762 / 27049 / 27343] Poison Damage over 8 seconds after a 1 second delay. You can move at full speed and are immune to all disabling effects while channeling this attack. |
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Ballista | Summon a turret to channel the attack for you, but for less damage. Casting Time: Instant, Channel Time: Instant, Duration: 5 seconds, Range: 25 meters. Summon a turret to unleash a barrage of arrows at an enemy, dealing [41291 / 41751 / 42194 / 42647] Physical Damage over 5 seconds. |
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Snipe | 2 | 0.8 seconds | Enemy | 35 meters | – | – | 2700 Stamina | ||
Plant a masterfully aimed arrow in an enemy's vital spot, dealing [6365 / 6434 / 6503 / 6575] Physical Damage. | |||||||||
Lethal Arrow | Deals Poison Damage and always applies the Poisoned status effect. Also applies Minor Defile to the enemy. Plant a masterfully aimed arrow in an enemy's vital spot, dealing [6574 / 6646 / 6718 / 6791] Poison Damage and applying the Poisoned status effect. Also afflicts enemy with Minor Defile, which reduces their healing received and damage shield strength by 6% for 4 seconds. |
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Focused Aim | Increases the range, always applies the Sundered status effect, and reduces cost as the ability ranks up. Cost: [2700 / 2610 / 2520 / 2430] Stamina, Range: 40 meters. Plant a masterfully aimed arrow in an enemy's vital spot, dealing 6574 Physical Damage and applying the Sundered status effect. |
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Volley | 4 | Instant | Ground | 28 meters | 5 meters | 10 seconds | 2700 Stamina | ||
Launch a multitude of arrows into the sky to rain down, dealing [909 / 920 / 930 / 940] Physical Damage to enemies in the target area every 1 second for 8 seconds, after a 2 second delay. | |||||||||
Endless Hail | Increases the duration. Duration: [12 / 13 / 14 / 15] seconds. Launch a multitude of arrows into the sky to rain down, dealing 940 Physical Damage to enemies in the target area every 1 second for [10 / 11 / 12 / 13] seconds, after a 2 second delay. |
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Arrow Barrage | Increases the radius and damage done. Radius: 7 meters. Launch a multitude of arrows into the sky to rain down, dealing [1223 / 1237 / 1249 / 1262] Physical Damage to enemies in the target area every 1 second for 8 seconds, after a 2 second delay. |
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Scatter Shot | 14 | Instant | Enemy | 22 meters | – | – | 3780 Stamina | ||
Blast an enemy with an explosive arrow, dealing [3689 / 3729 / 3771 / 3810] Physical Damage, knocking them back 8 meters. | |||||||||
Magnum Shot | Deals increased damage and reduces the cost. Cost: 3510 Stamina. Blast an enemy with an explosive arrow, dealing [4573 / 4623 / 4673 / 4723] Physical Damage and knocking them back 8 meters. |
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Draining Shot | Heals you if enemy is successfully hit, but snares them instead of stunning. Blast an enemy with an enchanted arrow, dealing 3811 Physical Damage and reducing their Movement Speed by 60% for 3 seconds. If the enemy is hit, you heal for [6352 / 6421 / 6491 / 6561]. |
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Arrow Spray | 20 | Instant | Area | – | 20 meters | – | 3510 Stamina | ||
Fire a burst of arrows in one shot, dealing [4610 / 4660 / 4711 / 4761] Physical Damage to enemies in front of you. | |||||||||
Bombard | Immobilizes enemies hit and reduces the cost as the ability ranks up. Cost: [3510 / 3420 / 3330 / 3240] Stamina, Duration: 4 seconds. Fire a burst of arrows in one shot, dealing 4766 Physical Damage to enemies in front of you. Enemies hit are immobilized for 4 seconds. |
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Acid Spray | Deals Poison Damage and adds additional damage over time. Duration: 4 seconds. Fire a burst of arrows in one shot, dealing 4766 Poison Damage to enemies in front of you, and dealing an additional [4340 / 4390 / 4438 / 4485] Poison Damage over 5 seconds. |
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Werewolf | |||||||||
Piercing Howl | 6 | Instant | Enemy | 10 meters | – | – | 2869 Stamina | ||
CRIMINAL ACT Crush an enemy with a deafening howl, dealing [7687 / 7771 / 7856 / 7941] Physical Damage. Deals 10% more damage to enemies that are Terrified. | |||||||||
Howl of Despair | Grants a synergy to you or allies that grants them Empower and Minor Force. CRIMINAL ACT Crush an enemy with a deafening howl, dealing [7940 / 8028 / 8115 / 8202] Physical Damage. Enemies who are Terrified take 10% more damage from this attack. You or an ally targeting the enemy can activate the Feeding Frenzy synergy, which grants them Empower and Minor Force for 20 seconds, increasing their damage done with Heavy Attacks against monsters by 70% and their Critical Damage by 10%. |
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Howl of Agony | Reduces cost as the ability ranks up and deals additional damage against Off Balance enemies. Cost: [2869 / 2779 / 2689 / 2599] Stamina. CRIMINAL ACT Crush an enemy with a deafening howl, dealing 7940 Physical Damage. Deals 10% more damage to enemies that are Terrified and 10% more to enemies that are Off Balance. |
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Fighters Guild | |||||||||
Dawnbreaker | 10 | 0.4 seconds | Cone | – | 10 meters | 6 seconds | 125 Ultimate | ||
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing [7687 / 7771 / 7856 / 7941] Physical Damage to enemies in front of you and an additional [9221 / 9318 / 9419 / 9523] Physical Damage over 6 seconds. | |||||||||
Flawless Dawnbreaker | After activating, your Weapon and Spell Damage is increased. Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 7940 Physical Damage to enemies in front of you and an additional 9529 Physical Damage over 6 seconds. After activating, your Weapon and Spell Damage is increased by 300 for [14 / 16 / 18 / 20] seconds. |
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Dawnbreaker of Smiting | Increases the damage and stuns enemies hit. Arm yourself with Meridia's sacred sword and dispense her retribution, dealing [9529 / 9634 / 9739 / 9844] Physical Damage to enemies in front of you, an additional [11433 / 11560 / 11687 / 11809] Physical Damage over 6 seconds, and stunning them for 2 seconds. |
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Silver Bolts | 2 | Instant | Enemy | 28 meters | – | – | 2700 Stamina | ||
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing [5533 / 5593 / 5654 / 5715] Physical Damage. | |||||||||
Silver Shards | Fires additional bolts at other enemies near the initial target for less damage. Area: 5 meters. Fire an augmented Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 5716 Physical Damage. Fires additional bolts at other enemies near the initial target for [25 / 24 / 23 / 22]% less damage. |
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Silver Leash | Decrease the range and damage, increases the cost, but pulls the enemy to you, attempts to taunt them, and snares them. Cost: 3780 Stamina, Range: 22 meters. Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing [3811 / 3853 / 3896 / 3936] Physical Damage, taunting them for 15 seconds if they are not already taunted, and reducing their Movement Speed by 30% for 4 seconds. |
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Psijic Order | |||||||||
Imbue Weapon | 3 | Instant | Self | – | – | 2 seconds | 2700 Stamina | ||
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional [5533 / 5593 / 5654 / 5715] Physical Damage. If the power is not consumed in time, you restore 1620 Stamina. | |||||||||
Elemental Weapon | Converts into a Magicka ability and deals Magic Damage. Applies a random status effect. Cost: 2700 Magicka. Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional [5716 / 5779 / 5842 / 5904] Magic Damage and apply the Burning, Concussion, or Chill elemental status effect. If the power is not consumed in time, you restore 1620 Magicka. |
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Crushing Weapon | Applies Major Breach to the enemy, reducing their Physical and Spell Resistance. Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional [5716 / 5779 / 5842 / 5904] Physical Damage and applying Major Breach to the target, reducing their Physical and Spell Resistance by 5948 for 5 seconds. If the power is not consumed in time, you restore 1620 Stamina. |
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Undaunted | |||||||||
Trapping Webs | 2 | Instant | Ground | 28 meters | 4 meters | 10 seconds | 2984 Stamina | ||
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50% and dealing [4610 / 4660 / 4711 / 4761] Physical Damage. After 10 seconds the webs explode, dealing [6149 / 6215 / 6283 / 6351] Poison Damage to enemies within. A ranged ally can activate the Spawn Broodling synergy on an affected enemy, dealing 6149 Poison Damage to them and summoning a spider to attack for 10 seconds. The spider bites enemies for 1844 Physical Damage. | |||||||||
Shadow Silk | The synergy summons a more powerful spider, which deals additional damage over time. Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50% and dealing [4765 / 4817 / 4870 / 4921] Physical Damage. After 10 seconds the webs explode, dealing [6351 / 6421 / 6491 / 6561] Poison Damage to enemies within. A ranged ally can activate the Black Widow synergy on an affected enemy, dealing 6149 Poison Damage to them and summoning a spider to attack for 10 seconds. The spider bites enemies for 1844 Physical Damage and can poison them for 12294 Poison Damage over 10 seconds. |
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Tangling Webs | The synergy also fears the enemy. Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50% and dealing 4765 Physical Damage. After 10 seconds the webs explode, dealing 6351 Poison Damage to enemies within. A ranged ally can activate the Arachnophobia synergy on an affected enemy, dealing 6149 Poison Damage to them, fearing them for [3 / 3.3 / 3.7 / 4] seconds, and summoning a spider to attack for 10 seconds. The spider bites enemies for 1844 Physical Damage. |
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Assault | |||||||||
Caltrops | 6 | Instant | Ground | 28 meters | 8 meters | 10 seconds | 2295 Stamina | ||
Hurl a ball of caltrops that scatter over the target area, dealing [744 / 752 / 760 / 768] Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%. | |||||||||
Anti-Cavalry Caltrops | Increases the duration and drains the Mount Stamina of any enemy in the area. Duration: [12 / 13 / 14 / 15] seconds. Hurl a ball of caltrops that scatter over the target area, dealing 768 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%. The caltrops also drain the Mount Stamina of any enemy in the area. |
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Razor Caltrops | Applies Major Breach to damaged enemies, reducing their Resistances. Hurl a ball of caltrops that scatter over the target area, dealing 768 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%. Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by 5948 for [1.1 / 2.1 / 3.1 / 4.1] seconds. |
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Sets[edit]
The following sets either cause or synergize with Physical Damage:
Set | Weight | complete set bonus |
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Deadlands Demolisher | Any | Your Bash attacks deal 935 more damage. When you Bash, you also deal 0 Physical damage in a cone in front of you, interrupting any enemies hit. This effect can occur once every 2 seconds and counts as Bash damage. |
Morkuldin | Any | When you deal damage with a Light or Heavy Attack, you summon an animated weapon to attack your enemies for 15 seconds. The animated weapon's basic attacks deal 422 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon and Spell Damage. |
Curse of Doylemish | Heavy | When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 1811 Physical damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon and Spell Damage. |
Rush of Agony | Medium | When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 1705 Physical damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon and Spell Damage. The pull will not apply Crowd Control Immunity to a target. |
Tarnished Nightmare | Medium | When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 1129 Physical damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon and Spell Damage. |
Reflected Fury | Heavy | When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 920 Physical damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health. |
Thunderbug's Carapace | Heavy | When you take Physical Damage, you deal 714 Shock damage in a 5 meter radius around you. This effect can occur once every 3 seconds and scales off the higher of your Weapon and Spell Damage. |
Hide of Morihaus | Heavy | When you Roll Dodge through an enemy, you deal 0 Physical Damage and knock them down for 3 seconds. This effect scales off the higher of your Physical or Spell Resistance. |
Unfathomable Darkness | Medium | When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 871 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon and Spell Damage. |
Deadlands Assassin | Medium | Dealing damage to an enemy within 10 meters of you with a Heavy Attack causes you to throw a cone of knives, dealing 816 Physical damage to enemies hit. If an enemy hit has 50% Health or less, they also take an additional 1631 Bleed damage over 14 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon and Spell Damage. |
Thews of the Harbinger | Heavy | When you Block, you deal 717 Physical Damage to the attacker. This effect scales off your Max Health. |
Roar of Alkosh | Medium | When you activate a synergy, you send a shockwave from your position that deals 318 Physical Damage and an additional 1590 Physical Damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by the amount of your Weapon Damage for the duration, up to a maximum of 6000. The damage scales off the higher of your Weapon and Spell Damage. |
Arms of Relequen | Medium | Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 52 Physical damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon and Spell Damage. |
Slivers of the Null Arca | Medium | Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 1799 Physical damage. This effect scales off the higher of your Weapon and Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched. |
Aerie's Cry | Any | Dealing damage with a Light Attack applies Eagle's Mark to your target for 12 seconds. Eagle's Mark causes an eagle to attack your target every 3 seconds after a 3 second delay, dealing 856 Physical damage per attack. Applying Eagle's Mark grants you Aerie's Call for 12 seconds, increasing your damage done with Animal Companion abilities by 10% against enemies with Eagle's Mark. This effect can occur every 3 seconds but cannot be applied to enemies who have Eagle's Mark. You can have one Eagle's Mark active at a time. |
Anthelmir's Construct | Any | Attacking an enemy with a fully-charged Heavy Attack throws an axe at your enemy, dealing 1572 Physical damage and reducing their Armor by 400 for 5 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage. The axe drops to the ground after traveling to your target for 5 seconds. Touching the axe reduces the cooldown of this set by 5 seconds. |
Domihaus | Any | When you deal damage, you create a 10 meter ring of molten earth around you for 10 seconds, which deals 90 Flame damage and 90 Physical damage every 1 second. Standing within the ring grants you 6-300 Weapon and Spell Damage. This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon and Spell Damage. |
Kargaeda | Any | On dealing damage with a Heavy Attack, create a 6 meter whirlwind that slowly moves forward for 8 seconds, growing by 3 meters every 3 seconds. Enemies within the whirlwind take 150 Shock damage and 150 Physical damage every second, while group members reduce their Magicka and Stamina costs by 10%. This effect can occur once every 20 seconds and the damage scales off the higher of your Weapon and Spell Damage. |
Kra'gh | Any | When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 249 Physical damage every 0.6 seconds for 2.4 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon and Spell Damage. |
Prior Thierric | Any | Dealing direct damage with an area of effect ability creates a 6 meter shadowy whirlwind below your enemy for 7 seconds. Enemies within the whirlwind take 283 Physical damage each second and increase their damage taken from your area of effect abilities by 5%. This effect can occur once every 15 seconds and scales off the higher of your Weapon and Spell Damage. |
Selene | Any | When you deal Martial melee damage, you call upon a primal spirit that mauls the closest enemy in front of you after 1.3 seconds for 1702 Physical damage. This effect can occur once every 6 seconds and scales off the higher of your Weapon and Spell Damage. |
Sellistrix | Any | When you deal damage you create an earthquake under the enemy that erupts after 1.5 seconds, dealing 975 Physical damage to all enemies within 4 meters and stunning them for 3 seconds. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon and Spell Damage. |
Stone Husk | Any | Your Heavy Attacks tether you to enemies for 5 seconds, as long as you remain within 10 meters of them. Enemies touching the tether take 212 Physical damage every 1 second and you gain a stack of Husk Drain, up to 15 stacks. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage. When the tether ends, you consume the stacks and gain 0-30 Weapon and Spell Damage per stack for 5 seconds. |
Stormfist | Any | When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 277 Shock damage every 1 second for 3 seconds to all enemies within 4 meters and a final 1110 Physical damage when the fist closes. This effect can occur once every 8 seconds and scales off the higher of your Weapon and Spell Damage. |
Tremorscale | Any | When you activate a taunt ability on an enemy, you cause a duneripper to burst from the ground beneath them after 1 second, dealing 0 Physical damage to all enemies within 4 meters and reducing their Armor by 0 for 15 seconds. This effect can occur once every 10 seconds and scales off the higher of your Physical or Spell Resistance. |
Frenzied Momentum | Two Handed | While Momentum is active, casting Stamina abilities while in combat generates a stack of Frenzied Momentum for 20 seconds, increasing your Weapon and Spell Damage by 0-30 up to 10 times. After 5 or more stacks, your next Heavy Attack consumes all stacks and releases a violent explosion of energy around you, dealing 1084 Physical Damage to all enemies within 8 meters, scaling off the higher of your Weapon and Spell Damage. |
Belharza's Band | Ring | Increase the damage of your Light Attacks by 900. When you deal damage with consecutive melee Light Attacks, gain a stack of Belharza's Temper for 10 seconds, up to 5 stacks max. At 5 stacks, consume Belharza's Temper and after 1 second, deal 1471 Physical Damage to enemies in a line and stun them for 3 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage. |
Dov-rha Sabatons | Sabatons | While Sprinting gain a stack of Draconic Scales every 0.5 seconds, granting you 660 Armor, up to 20 stacks max. Upon stopping you deal 0 Physical damage per stack in an 8 meter shockwave, gain a damage shield equal to damage dealt, and retain Draconic Scales for 10 seconds but cannot gain new stacks. At 20 stacks, this damage will also stun for 3 seconds. The damage scales off the higher of your Physical or Spell Resistance. |
Champion Points[edit]
- Mighty in the Extended Might subconstellation of Warfare grants additional Physical Damage.
Defense[edit]
There are several ways of protecting yourself against Physical Damage.
- A Glyph of Decrease Physical Harm Taderi, can be applied to jewelry.
- Hardy in the Staving Death subconstellation of Warfare reduces Physical Damage taken.
|