Online:Shadow Knight (Dragonstar Arena)
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This article is about The boss in Dragonstar Arena. For the enemy found at the Gold Coast, see Shadow Knight (Gold Coast).
Shadow Knight | |||
---|---|---|---|
Location | Dragonstar Arena, Round 7: The Circle of Rituals | ||
Race | Dremora | Gender | Male |
Health | 1,007,2344,930,549 | Difficulty | |
Reaction | Hostile | ||
Other Information | |||
Faction(s) | Bloodwraith |
The Shadow Knight is the leader of the Bloodwraiths, alongside the Dark Mage. He is fought at the end of Round 7: The Circle of Rituals in the Dragonstar Arena.
Skills and Abilities[edit]
Shadow Knight uses all of the tank class abilities, as well as Templar class and additional unique abilities:
- Quick Strike
- A basic melee attack that does minor physical damage.
- Power Bash
- A heavy shield bash that does moderate damage and stuns if it hits the player. This attack can be blocked to knock the enemy off balance.
- Block
- Shadow Knight may also briefly block with its shield, reducing damage taken greatly. Players who attempt heavy attacks on the enemy while it is blocking will be set off balance.
- Vampire Bane
- Shadow Knight launches a yellow orb at a player, dealing instant damage then damage over time while snaring.
- Dark Flare
- Shadow Knight casts a Dark Flare-like ability to a player, dealing magic damage, reducing your healing and increasing your damage taken for a duration.
- Searing Light
- Shadow Knight casts Searing Light on itself, making nearby players have 50% chance to miss their attacks, which are dealt damage and put Off Balance if they miss.
- Purifying Light
- Shadow Knight casts a Purifying Light-like ability to a player, making you store damage taken that reapply after a few seconds. You can Break Free to purge yourself from this effect.
- Unstable Core
- Shadow Knight envelops a player in a lightless sphere for 4 seconds, that harms them anytime they use a Direct Damage attack. The effects can activate once every 1 second.
- Solar Disturbance
- Shadow Knight channels the spell for a short duration before casting a Solar Disturbance-like skill from the sky at your location, dealing very high magical damage, followed by high continuous magical damage and reducing targets' damage done. This can be interrupted.