Online:Clothier Writ

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Fulfill a contract to deliver clothing goods.
Quest Giver: Equipment Crafting Writs Board
Prerequisite Quest: Clothier Certification
Reward: Leveled Clothier's Satchel
irationInspirationClothier Inspiration
High Leveled Gold
XP Gain: High Experience XP
ID: Varies
Required Level: 6
RepeatableRepeatable: Daily
Lush plant nodes, a possible reward
I've taken a contract from one of the Writ boards, an agreement to deliver Clothier goods to an interested organization.


Quick Walkthrough[edit]

  1. Complete the contract.
  2. Deliver the goods.
  3. Sign the manifest.

Detailed Walkthrough[edit]

Clothier Writs are available to anyone who completes the Clothier Certification quest. The quest can be up off from the Equipment Crafting Writs boards once per day.

Below is a list of Crafting Writ boards and quartermaster locations. Master Writs can only be dropped off in the capital city of an alliance. Some cities offer better placement of pick-up/drop-off points, stations and the bank (if needed) - resulting in faster completion of numerous writs. Notable locations are highlighted:

City Zone Pick up
(equipment)
Pick up
(consumables)
Drop off Notes
Abah's Landing Hew's Bane (map) (map) N/A The boards and crafting stations are all close, but there is no drop-off point in this zone. Bank is some distance away.
Alinor Summerset (map) (map) (map) Both writ boards and the drop-off point close to all crafting stations. All outdoors. Bank a short distance away.
Belkarth Craglorn (map) (map) (map) Alchemy, enchanting, and jewelry stations are all in one building, Cooking fire is across town at the inn. Clothing and smithing are centrally located, but woodworking is further away. Bank is not close either.
Daggerfall Glenumbra (map) (map) (map) Bank near writ boards. Drop-off on opposite side of the town at docks, one of the longer paths between pick-up and drop-off.
Davon's Watch Stonefalls (map) (map) (map) Jewelry and enchanting stations are indoors, the rest are outside, but the nearest Cooking fire is separate from the rest, though near the drop-off. Bank is across town.
Elden Root Grahtwood (map) (map) (map) Master Writ drop-off. Most crafting stations are together, but indoors.
Evermore Bangkorai (map) (map) (map) Smithing, clothing, and woodworking are all close together. The others are in two buildings some distance away, but near the bank. Drop-off is across town.
Gonfalon Bay High Isle (map) (map) (map) Writ boards and crafting hall are east of Gonfalon Square wayshrine. Take stariway down to Arms and Armor market, go southeast through pedestrian tunnel. Boards and entrance are on the left. Dropoff boxes are on other side of crafting hall. Take back exit from hall, go left toward wayshrine, take stairs down and go left. Boxes are on the right.)
The Hollow City Coldharbour (map) (map) (map) Does not have alchemy, enchanting and jewelry stations until they are unlocked by quests. Good choice for people who have bounties on Tamriel, as there is no Justice system in Coldharbour. Enchanting and Jewelry are inside one house, with Cooking fire. Alchemy is inside another house, also with Cooking fire. There is another Cooking fire at the Shining Star if you haven't unlocked these buildings. Blacksmithing, Clothing and Woodworking are outdoors.
Marbruk Greenshade (map) (map) (map) Stations, bank, and drop-off somewhat spread out across town.
Mournhold Deshaan (map) (map) (map) Master Writ drop-off. Both writ boards and the drop-off point close to every crafting station. Bank is some distance away.
Necrom Telvanni Peninsula (map) (map) (map) All stations are reasonably close together, as is the drop-off. The bank is a bit far, but not too bad.
Orsinium Wrothgar (map) (map) (map) All stations are indoors in 3 different buildings, and the drop-off is not close, nor is the bank. City layout can be a bit confusing.
Rawl'kha Reaper's March (map) (map) (map) Boards, Crafting Stations, Bank, Drop-off, and even Stables, are some the closest ones together in the game. All near the Wayshrine.
Riften The Rift (map) (map) (map) Blacksmithing, Clothing, Cooking and Woodworking are in one outdoor place. Enchanting and Jewelry are nearby in a separate outdoor place. Alchemy is indoors (downstairs at the pier from Enchanting and Jewelry). The bank is between the two outdoors crafting places.
Rimmen Northern Elsweyr (map) (map) (map) Boards and all crafting stations are close together and outdoors, drop-off is a bit further away.
Sentinel Alik'r Desert (map) (map) (map) Alchemy, Enchanting, Jewelry, and Cooking stations are all inside in 3 separate buildings, drop-off is a bit far from all crafting areas.
Shornhelm Rivenspire (map) (map) (map) Blacksmithing, Clothing, and Woodworking stations all very close to the Wayshrine. All outdoors. Writ drop off point very close to Woodworking station. Bank right next to the forge. Outlaws Refuge on the other side of the forge. Stables between Woodworking station and Writ drop off point, so you can pick up your Riding Lessons daily while you're doing your daily crafting writs. Consumable writ board and stations on the other side of the (small) town. Cooking Fire inside the Enchanter/Jewelcrafting building.
Skingrad West Weald (map) (map) (map) Stations are all very close together, near writ boards and drop-off. Bank is slightly separate but not too far.
Solitude Western Skyrim (map) (map) (map) Must go through doors to reach Alchemy, Enchanting, Clothing stations, as well as the bank. But everything is close.
Stormhold Shadowfen (map) (map) (map) Both writ boards and the bank close to every crafting station. Drop-off point a short distance away, with stables on the way. Others are outdoors, except cooking fire is indoors.
Velyn Harbor Malabal Tor (map) (map) (map) Occupied by hostile Drublog invaders until you complete some quests. Bank and Cooking fire together in one building, Alchemy, Enchanting, and Jewelry at the Mages Guild. Drop-off is across the way at the Fighters Guild.
Vivec City Vvardenfell (map) (map) (map) Both writ boards and the bank very close to every crafting station. Drop-off point nearby. All outdoors.
Vulkhel Guard Auridon (map) (map) (map) Route between crafting stations, bank and writ drop-off convoluted due to town walls. Can see/hear activation of Iluvamir Dolmen from outdoor crafting stations.
Wayrest Stormhaven (map) (map) (map) Master Writ drop-off located outside northeast exit of city. Consumable Crafting Writs board located outside Chironasium (south Wayrest)
Windhelm Eastmarch (map) (map) (map) Woodworking is a bit far and indoors. Cooking fire, Alchemy, Enchanting, and Jewelry stations all together in one building. Bank and drop-offs are a bit distant.

After the goods are made, you will need to deliver them to any writ turn-in station in Tamriel. Before the Homestead Update, you had to go to a specific city to drop your goods off.

The items needed will always be either light or medium armor, in any of three different combinations:

  • 1 robe, 1 breeches, 1 epaulets
  • 1 hat, 1 shoes, 1 sash
  • 1 helmet, 1 arm cops, 1 bracers

The material required to use in crafting is dependent on the characters' rank in the appropriate skill and also defines the level of the reward received.

Tailoring Amount Material 0000000Inspiration Reward
1 15-18 Jute / Rawhide 1000 Clothier's Satchel I
2 18-21 Flax / Hide 2000 Clothier's Satchel II
3 21-24 Cotton / Leather 4000 Clothier's Satchel III
4 24-27 Spidersilk / Thick Leather 6000 Clothier's Satchel IV
5 27-30 Ebonthread / Fell Hide 8000 Clothier's Satchel V
6 30-33 Kresh Fiber / Topgrain Hide 10000 Clothier's Satchel VI
7 33-36 Ironthread / Iron Hide 13000 Clothier's Satchel VII
8 36-39 Silverweave / Superb Hide 16000 Clothier's Satchel VIII
9 39-42 Void Cloth / Shadowhide 20000 Clothier's Satchel IX
10 39-42 Ancestor Silk / Rubedo Leather 20000 Clothier's Satchel X
Old Requirements
ON-Icon-Transparent Logo.png This page contains deprecated information about Elder Scrolls Online content.
The content described here was removed from the game after one of the updates.

Prior to Update 18, all writs prior to Ancestor Silk/Rubedo Leather required additional items:

The items needed were always either light or medium armor, in any of four different combinations:

  • 2 robes, 2 breeches and 1 epaulets
  • 2 shoes, 2 hats and 2 sashes
  • 2 shoes, 2 hats and 1 sash
  • 2 helmets, 2 arm cops and 2 bracers

Once you have completed the writ, you can head to the nearest item depot to deliver the goods:

<The crate contains ample space for deliveries, and a sheaf of manifest papers.>
<Place the goods within the crate.>

The response from the crate is selected from one of three responses based on your tailoring level.

Messages

Level 1:

<The Consortium set aside a satchel of Clothier supplies as a reward, along with a note of thanks.>
"Another example of your amazing artistry and workmanship. We appreciate being allowed to represent your wares in distant markets."
<The Consortium set aside a satchel of Clothier supplies as a reward, along with a note of thanks.>
"We once again marvel at your intricate designs and attention to detail. You have our admiration and our thanks."
<The Consortium set aside a satchel of Clothier supplies as a reward, along with a note of thanks.>
"Good work, master clothier! Your skill with a needle and thread does you proud. We look forward to dealing with you again."

Level 2:

<The military provided a satchel of Clothier supplies as payment, along with a note of thanks.>
"We once again stand in awe of your intricate designs and attention to detail. You have our admiration and our thanks."
<The military provided a satchel of Clothier supplies as payment, along with a note of thanks.>
"Your work in support of the war effort does you proud. And we imagine that more than one soldier enjoys both the style and comfort of your designs."
<The military provided a satchel of Clothier supplies as payment, along with a note of thanks.>
"Never doubt that you do as much with a needle and thread as our soldiers do with weapons and armor. Thank you."

Level 3:

<The Guild provided a satchel of tailoring supplies as a reward, as well as a note of thanks.>
"Who knew you could fight Daedra while wearing practical yet stylish clothing? We appreciate your efforts!"
<The Guild provided a satchel of tailoring supplies as a reward, as well as a note of thanks.>
"The Daedra refuse to go down without a fight. Thanks to you and your crafting skills, we look stylish while giving them one!"
<The Guild provided a satchel of tailoring supplies as a reward, as well as a note of thanks.>
"We had more than a few Daedra ask where we got our clothing—before we killed them! Thanks."

Level 4:

:<A beat-up satchel of supplies awaits you, a scrap of paper tacked to its side.>
"We appreciate fine workmanship. We also appreciate those who can keep their mouths shut. Keep that in mind."
<A beat-up satchel of supplies awaits you, a scrap of paper tacked to its side.>
"You were never here. We were never here. Let's never mention this again. Ever."
<A beat-up satchel of supplies awaits you, a scrap of paper tacked to its side.>
"It may look like this stuff fell off the back of a trader's cart, but that's probably because it did. But you lived up to your end of the bargain, so here you go."

Level 5:

<The organization gathered enough supplies to offer you a satchel as a reward. They also included a note of thanks.>
"Even the wretched and the displaced deserve to be able to cloth themselves. Thanks to you, now a few of them can."
<The organization gathered enough supplies to offer you a satchel as a reward. They also included a note of thanks.>
"The war has displaced so many refugees. Thanks to crafters such as yourself, at least some of them can sleep a bit easier tonight."
<The organization gathered enough supplies to offer you a satchel as a reward. They've also included a note of thanks.>
"You have our thanks, crafter. This clothing guarantees that the least among us receive a few basic necessities."

Level 6:

<A decrepit satchel of supplies sits inside the box, a note attached to the flap.>
"The Daedra we acquired this from have no further need for it. We're sure it will be better off in your hands."
<A decrepit satchel of supplies sits inside the box, a note attached to the flap.>
"Found these in the ruins of a Daedric camp and figured you could put them to better use than the locals."
<A decrepit satchel of supplies sits inside the box, a note attached to the flap.>
"It's amazing what you find just lying around in Coldharbour—after you beat some of the locals senseless."

Level 7:

<The Dragonstar Trading Company provided a satchel of supplies as payment, along with a note of thanks.>
"No one wants to pay for quality and experience anymore. Craglorn going to the damn Orcs! Accept these supplies in lieu of other compensation."
<The Dragonstar Trading Company provided a satchel of supplies as payment, along with a note of thanks.>
"Damned adventurers would be better off hiring us than trying to do everything themselves! At least they'll look good, thanks to your efforts."
<The Dragonstar Trading Company provided a satchel of Clothier supplies as payment, along with a note of thanks.>
"What provides better protection than a Dragonstar Trading Company guard? Nothing! But your light armor comes damn close!"

Level 8:

<A satchel bearing the tag "Crossroads Profiteers" waits inside the box, a note attached to one side.>
"Veteran explorers deserve the very best, and your exquisite crafting matches their dedication and level of skill."
<A satchel bearing the tag "Crossroads Profiteers" waits inside the box, a note attached to one side.>
"New gear is so much better than the slightly used materials we collect from the battlefield. Accept this as compensation."
<A satchel bearing the tag "Crossroads Profiteers" waits inside the box, a note attached to one side.>
"You have a flair for needlework, and we appreciate your craftsmanship. Take this with our thanks."

Level 9:

<A satchel from the Belkarth Quartermaster awaits within, stocked with supplies. A note is attached.>
"It was gratifying to hear that a pair of your shoes saved an explorer who stepped on an Iron Orc spike. Thanks!"
<A satchel from the Belkarth Quartermaster awaits within, stocked with supplies. A note is attached.>
"Thanks for dressing the new arrivals in so stylish a manner. Good luck to you."
<A satchel from the Belkarth Quartermaster awaits within, stocked with supplies. A note is attached.>
"Craglorn can be a lonely place, especially for the newest arrivals. Thanks for brightening their day with such stylish accouterments."

Level 10:

<The client provided a crate of Clothier supplies as payment, along with a note.>
"The Orsinium Civic Renewal and Vengeance Committee appreciates your work. These supplies now go toward renewing the city of Orsinium. Malacath curse your enemies!"

Quest Stages[edit]

Clothier Writ
Finishes Quest Journal Entry
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating several (Homespun/Rawhide) (Shoes, Hats, and Sashes/Robes, Breeches and Epaulets/Helmets, Arm Cops, and Bracers) to complete my contract.

This writ is from the military, seeking to keep the troops in Cyrodiil outfitted. I've been tasked with creating several (Linen/Hide) (Shoes, Hats, and Sashes/Robes, Breeches and Epaulets/Helmets, Arm Cops, and Bracers) to complete my contract.

This writ is from the Fighters Guild, seeking help in their fight against the Daedra. I've been tasked with creating several (Spidersilk/Full-Leather) (Shoes, Hats, and Sashes/Robes, Breeches and Epaulets/Helmets, Arm Cops, and Bracers) to complete my contract.

This writ is from a group of "independent merchants", trading coin for supplies. I've been tasked with creating several (Ebonthread/Fell) (Shoes, Hats, and Sashes/Robes, Breeches and Epaulets/Helmets, Arm Cops, and Bracers) to complete my contract.

This writ is from a group trying to defend people displaced by fighting across Nirn. I've been tasked with creating several (Cotton/Leather) (Shoes, Hats, and Sashes/Robes, Breeches and Epaulets/Helmets, Arm Cops, and Bracers) to complete my contract.

This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I've been tasked with creating several (Kresh/Brigandine) (Shoes, Hats, and Sashes/Robes, Breeches and Epaulets/Helmets, Arm Cops, and Bracers) to complete my contract.

This writ is from one of the Belkarth supply masters. This one seeks (Ironthread/Ironhide) armor for newly arrived explorers. I've been tasked with creating several (Shoes, Hats, and Sashes/Robes, Breeches and Epaulets/Helmets, Arm Cops, and Bracers) to complete my contract.

This writ is from one of the Belkarth supply masters. This one seeks (Silverweave/Superb) armor for veteran adventurers. I've been tasked with creating several (Shoes, Hats, and Sashes/Robes, Breeches and Epaulets/Helmets, Arm Cops, and Bracers) to complete my contract.

This writ is from one of the Belkarth supply masters. This one seeks (Shadowspun/Shadowhide) armor for vanguard adventurers. I've been tasked with creating several (Shoes, Hats, and Sashes/Robes, Breeches and Epaulets/Helmets, Arm Cops, and Bracers) to complete my contract.

This writ is from the Orsinium Civic Renewal and Vengeance Committee, needing more supplies but wishing to not shame their tailors. They need several (Shoes, Hats, and Sashes/Robes, Breeches and Epaulets) to outfit their warriors.

This writ is from the Orsinium Civic Renewal and Vengeance Committee, needing more supplies but wishing to not shame their leatherworkers. They need several Helmets, Arm Cops, and Bracers to outfit their warriors.

Objective: Craft the Goods
Objective: Deliver Goods to the Nearest Writ Quartermaster
Finishes quest☑ I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
Objective: Sign Delivery Manifest
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.