Gold Road

Online:West Weald

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Zone:
West Weald
(view on map) (lore page)
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Gold Road Chapter
Zone Story Quests 8
Wayshrines 13
Delves 6
Points of Interest 10
Striking Locales 6
Set Stations 3
Public Dungeons 2
World Bosses 6
World Events 4
Skyshards 18
Player Hub
Skingrad
Notable Treasure
West Weald Antiquities
Regions
Colovian Highlands, Dawnwood, The Gold Road, Wildburn
Location
Western Cyrodiil
Loading Screen
Loading screen
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus
AntiquitiesFish
West Weald

West Weald is a region in western Cyrodiil. It spans a broad swathe of Colovia, and is bracketed to the east by the heartlands of central Cyrodiil and to the west by the Gold Coast, meeting with the mountains of Craglorn to the north.

An Ayleid ruin

The West Weald encompasses three sub-regions. In the southeast is the Gold Road, the seat of the Colovian city of Skingrad. In the north is the Colovian Highlands, home to the Imperial settlements of Sutch and Ontus, and a wealth of Ayleid ruins. In the southwest is the emergent jungle known as the Dawnwood and the Wood Elf settlement of Vashabar. The temperate Gold Road and Colovian Highlands are separated from the encroaching Dawnwood by a boundary area called the Wildburn, where the wildlife and vegetation have been magically twisted.

Places[edit]

Delves[edit]

Points of Interest[edit]

The following Points of Interest do not count towards Zone Completion:

Striking Locales[edit]

Set Stations[edit]

Public Dungeons[edit]

Group Dungeons[edit]

Trials[edit]

World Bosses[edit]

World Events[edit]

Player Houses[edit]

Wayshrines[edit]

Unmarked Locations[edit]

Isolated Buildings[edit]

Event Hubs[edit]

Connected Worlds[edit]

Quests[edit]

Story Quests[edit]

Secrets of Apocrypha Epilogue[edit]

Side Quests[edit]

Trial Quests[edit]

Daily Quests[edit]

Delve quests given by Commandant Salerius.

Group boss quests given by Lieutenant Agrance.

Mirrormoor Incursion quests given by Legionary Jaida.

Sets[edit]

Overland[edit]

Set Name Bonuses Armor Weight
Ayleid Refuge

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 28-1206 Maximum Health
4 items: Adds 28-1206 Maximum Health
5 items: Blocking an attack reduces your damage taken by 11% for 3 seconds.

Heavy Armor
Macabre Vintage

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 3-150 Weapon and Spell Damage
5 items: When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

Medium Armor
Symmetry of the Weald

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.

Light Armor

Craftable[edit]

Set Name Bonuses Armor Weight
Highland Sentinel

2 items: Adds 15-657 Critical Chance
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: While in combat, each second you stand still grants you a stack of Sentinel's Eye, increasing your Critical Chance by 8-357 per stack, stacking up to 10 times. Each second you move, half of your stacks of Sentinel's Eye are removed, rounded up. Using charge and teleport abilities do not remove stacks, and exiting combat will remove all stacks of Sentinel's Eye.

All Weights
Tharriker's Strike

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Dealing damage with a fully-charged Heavy Attack grants you Major Berserk for 4 seconds, increasing your damage done by 10%. This effect can occur once every 1 second.

All Weights
Threads of War

2 items: Adds 34-1487 Offensive Penetration
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Your Light and fully-charged Heavy Attacks gain 100% Status Effect Chance. The Status Effect is based on the damage type of your weapon.

All Weights

Maps[edit]

  • Each image is relevant to its location, and each number corresponds to the key on the right.
A map of West Weald
A map of West Weald

Notes[edit]

External Links[edit]

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