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Oblivion talk:Horses/Archive 2

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This is an archive of past Oblivion talk:Horses discussions. Do not edit the contents of this page, except for maintenance such as updating links.

"Useful" spell?

From the article...

Some other useful spells to consider for your horse are:
  • Invisibility allows you to ride your horse undetected. You need to first cast an invisibility spell on your horse, and then cast one on yourself, and quickly mount the horse. Mounting an invisible horse does not make it visible again.
  • NOTE: Mounting your horse will cancel out your own invisibility spell(your horse's will remain active). There is a glitch however, that causes you to become invisible along with your horse, although creatures/NPCs will still detect you. If you are not on your horse when its invisibility expires, you will be stuck in this state.

This is hardly a useful spell. Your horse may be invisible but if NPCs/creatures will still detect and chase you because you are not invisible while riding it, it negates any sense of purpose for casting invisibility on the horse in the first place. My first thought was to just remove it from the article (which I've done), but because the glitch does appear to be the case (even in a fully patched game) I've reworded the "Note" and put that in the Bugs section. I'm not sure if I've done a wonderful job of the rewrite, however, so would appreciate someone giving a second opinion on it. --Dalimyr(TC) 06:38, 21 March 2009 (EDT)

I agree, I don't see how it could have been useful. I've reworded the Bug a little but it was fine in general. My only perplexity is: when you saw "that state" at the end of the sentence do you mean the state that makes your character look invisible while you aren't? --SerCenKing 06:44, 21 March 2009 (EDT)
Correct --Dalimyr(TC) 07:28, 21 March 2009 (EDT)

Wild Horses

I went and found the wild horses mentioned here. They seem to be very weak and will either drown or be killed by mud crabs. Unless you following them stresses them out so bad they have a heart attack and die?!?! Anyways, if you want to follow/see them, you have to sneak. If you have low sneak, you need to walk. At best you will see only two at a time. One actually ran up to my character, so maybe they get used to you after a while like the deer?24.250.167.29 22:38, 22 April 2009 (EDT)

Is there any specific place Wild horses spawn? Gorilladin 20:12, 18 October 2010 (UTC)
Most of the wild horses will respawn at the various cities' stables, and occasionally some non-city stables like Brindle Home and Brina Cross Inn. Robin Hoodtalk 04:34, 19 October 2010 (UTC)

My Horse Problem

In my first ever Oblivion game I stole many horses, I usually only ended up using them once and so dumped them in plain sight in front of many city gates. when I discovered the chameleon suit I would regularly leave cities and use the horse again. now, 4 different characters down the line. in all games since i quit my first random horses pop up in exactly the same place as before in my previous game. the most recent time I escaped the dungeons and walked up to the imperial city. Prior Maborals paint horse was standing in front of the main gates. I now have nearly 15 horses gathering around various gates (Leyawin, Skingrad - most major cities) and one on top of dive rock. this would be no problem but as they count as stolen I cannot easily aquire horses anymore. has this happened to anyone else? have any other people experienced the horses which jump through the Time/SaveGame continuum? P.S the only mods I am running are Shivering Isles and Knights of the nine. I play with GOTY version of oblivion on Windows Vista PC. Regards Lewbot1 06:01, 14 May 2009 (EDT)

A Horse With Drained Speed :(

I had been riding Shadowmere for a long time when I noticed that she was moving a lot slower than she should. Using the console revealed that for some reason her speed attribute was at 29 instead of the correct 33. My only conclusion is that she got into a fight with some dumb bugger who sapped her speed. Does anyone have suggestions on how to easily correct this problem and check if any of her other attributes are damaged too? Has anyone else had problems with their horse's speed being drained? — Unsigned comment by 69.73.94.114 (talk) at 02:13 on 24 July 2009 (UTC)

Try using a Restore Speed spell/scroll on her. --Elliot(T-C) 02:13, 24 July 2009 (UTC)

Graphical Glitch

(moved from the article)

If you are on Shadowmere when it is knocked unconscious, you will be temporarily paralyzed, in which case the graphical image of your body will freeze in that position and you wont have a body when in 3rd person view, however the body disappears in first person view and you have a hand.

I don't understand this at all... –rpehTCE 06:26, 7 August 2009 (UTC)

You are right to have moved it. I do not think it is a hoax though. I think the last part is the normal 'stream-of-consciousness' writing from people who are not making the effort to make their choice of words unequivocal. I think they are describing what normally happens when you switch to 1st person: because you are seeing through the character's eyes, you see only the character's hands, and not their body. Hence "the body disappears in (when you switch to) first person view (as normal) and you have (can see only) a hand". I cannot vouch for the truth of the rest of it though. Anarchangel 19:10, 27 December 2009 (UTC)

I can confirm this, what he means is that after falling off of shadowmere, going into 3rd person will cause your character to disappear completely no matter what action is being performed (say riding horse, jumping,swimming, etc.) Torches will not appear in 3rd person either. Only in first person do things work normally. It is definitely a bug, and is pisses me off. It needs to be added back into the article as a legitimate glitch. --71.91.73.168 01:05, 16 May 2011 (UTC)

Paint Horse

I just found a paint horse inbetween Bravil and Leyawiin, south of fort nomore. I was wondering who's horse this could be, or why its there? I know its not mine since riding it is considered stealing. — Unsigned comment by 68.163.34.10 (talk) on 10 August 2009

That would likely be Hlidara Mothril's horse. She must have dismounted to fight a creature, and not cared to mount again. Or worse, she was killed. --Timenn-<talk> 14:21, 10 August 2009 (UTC)

Moved note

It is possible to get a horse inside a city to do this you need to get Jauffre or Martin on their horses (when they are following you) and fast travel into a city,(so far it has only worked with the Market District). You may need to try this many times and it is not possible to get that horse out of the market district.

I moved this from the page because it seems a little bit sketchy. Can anyone confirm this? –Elliot talk 06:24, 24 August 2009 (UTC)

Tried it and it didn't work; Martin's horse ended up stabled outside. But I didn't try it without patches. Minor Edits 10:55, 28 May 2011 (UTC)
This actually happened to me before. Martin's horse got stuck inside Skingrad. Fully patched game, including the unofficial ones. Legoless 11:03, 28 May 2011 (UTC)

Question

I took the Weynon Priory horse way at the beginning of my game and many, many quests later it's still there against my wishes. How do I get rid of it without killing it? — Unsigned comment by 90.221.235.209 (talk) on October 18, 2009

You'll have to get a different horse. Try buying a horse from a stable if you like (consider it an upgrade!), or even just stealing one should get rid of your problem. See this note from the article:
"If you own two or more horses, the one you rode last is "active", meaning it will be the one that appears by your side when you fast travel. Your other horse(s) can still be found in the place you bought or acquired them.
Stealing a horse replaces your previous horse as your "current" horse."
Hope that helps! –Eshetalk 15:49, 18 October 2009 (UTC)

It does, thanks.

Do Stables Ever Restock Horses?

I have bought up all the Black Horses and unfortunately I take terrible care of them. Needless to say, all of my Black Horses are dead and Shadowmere is off in Limbo. Does anyone know if the stables restock their horses or am I just out of luck for a Black Horse now? Vashmanseven 17:27, 19 October 2009 (UTC)

The article says that the stable will sell you a new horse when your old one dies. I've never tried it myself, but I'm guessing it should work. Are you sure your most recent horse is dead? –Eshetalk 22:44, 19 October 2009 (UTC)

Go Ghost Yourself

Discussion moved from Oblivion:Glitches/Proposed

When going to do the Dark Brotherhood quest Affairs of a Wizard on the xbox360, I was being attacked by goblins near an ayleid well. Shadowmere was attacking the goblins and i jumped on the well and was shooting arrows at them, I activated the well and started shooting fireballs then jumped off the well and activated Shadowmere while still in the air. I clicked 3rd person and I wasn't on the horse but I was riding it. I went to Leafrot Cave and my body was outside the door floating like he was on a horse when i got off the horse he acted like he was getting off a horse. I then shot a fireball at him and he shot one at the door instead of me shooting him. I equiped different things and it would show them on my character. I reloaded my last save, repeated, and it did it again, and I still don't understand why it does that. Can somebody tell me why it does that? — Unsigned comment by 99.188.102.220 (talk) at 18:29 on 22 October 2009

This happened to me as well. I had just closed and oblivion gate and SHADOWMERE was fight ing with me. I decided to take off and as soon as I hopped on I was Shot into a " out of body experience. I have not found a cure to the glitch but as a vampire I cant feed making the game very difficult. — Unsigned comment by 64.148.251.79 (talk) at 00:01 on 17 January 2010
I've moved this from the Glitches/Proposed page, since it's probably more appropriate here. I'm unable to reproduce this glitch, but it does seem plausible given the swimming and sitting bugs mentioned on the article. Robin HoodTalk 23:28, 17 April 2010 (UTC)

Horses Can't Call The Guards.

When I read that bit about "if a horse can see you commiting a crime, you get a bounty" I laughed. First of all, horses have a Responsibility of 0, like all animals, which means they don't care if you commit a crime in front of them. Secondly, horses are creatures, not NPCs. They can be soul-trapped with ordinary gems. Therefore, horses cannot report crimes or give you a bounty. Thirdly, I have owned many horses myself, as I am fond of them, and I have gone through various crimesprees with my horse. Even if he could see me, nothing happened. Sorry, but that bit of the article is so obviously not true that it's funny. For the person who included it, I think what happened was there was a person nearby that you didn't see, and he reported the crime, not the horses. 121.221.82.105 01:35, 24 October 2009 (UTC)

Actually, as far as I can tell, all horses except the Unicorn have a Responsibility of 50. I'm not sure how the scripting is set up to handle animal Responsibility, but from what I'm seeing it's possible that the bit in the article is actually true. After all, it's been there for over three years--you'd think someone would have taken it down by now if it had been proven false! –Eshetalk 02:06, 24 October 2009 (UTC)

Not necessarily. If information is left up long enough, people believe it is true. Like the Loch Ness Monster, and UFOs. Also, I have Construction Set and it says all horses have 0 Responsibility. However, I have not downloaded any patches. 121.221.82.105 09:29, 24 October 2009 (UTC)

I'm looking at the CS right now and all of the horses (again, except the Unicorn) have 50 Responsibility. I suppose it could be the patch that makes the difference, but it sure does seem like an odd thing to patch. Also we've done some testing, and while no one could get the horses to report horse theft or horse assault, committing a crime in front of a horse (specifically murder on the PS3 version, I believe) does result in a bounty. So obviously the statements on the page are at least partially correct, though we'll need to do more testing to figure out what exactly is going on. –Eshetalk 15:34, 24 October 2009 (UTC)

Downloaded the patch. He now has Responsibility of 50. Sorry for the trouble. 121.221.82.105 08:28, 6 November 2009 (UTC)

Kangaroo Black Horse

I was at Lord Rughdump's Estate when my Black Horse went retarded. His head disconnected itself from his neck, his bridle vanished, his tail is horizontial, he has six legs (his front legs are now ridiculously short, and two other legs are growing out of his back legs), and moves around like a kangaroo. Seriously, he moves by jumping on his back legs. He runs just as fast as a normal Black Horse, he can die like a normal horse, and he can fight, so I guess there's nothing really wrong, but it's kind of disturbing to see him like that. I tried fast-travelling to a city, I tried waiting, I tried fast-travelling on him, nothing can fix him. 121.221.82.105 08:26, 6 November 2009 (UTC)

Shadowmere Speed

I saved near the necromancer's moon altar place, and now when i load my game, i appear inside of shadowmere, but riding it, and when i get off, i have the same speed as if i was riding it. Not really a problem, but can anyone tell me why?

Fast Travel and City Gates. But first, Stealing and Horses

McRoughrider the Crime Fighting Horse:
What do horses do just before they are about to report you for a crime?
They shake their heads at you and say, "Naaay!"
On a more serious and hopefully useful note, can someone come up with a more accurate description of where your horse ends up when you enter a city? Fast travel to the Arcane University from the Chestnut Handy Stables leaves the horse at the Stables. According to the description, subsequent fast travel -from- the University, -to- the University should bring the horse to the University, as the nearest city gate. But it does not. It stays. Either University and Docklands exits do not count as city gates, and/or there is another criteria. Whichever it is, the article would benefit from the clarification. Elaboration on the subject, or this distinction, if editors find it inappropriate here, might be added to the Oblivion:Getting Around article, with a link from here. Anarchangel 18:58, 27 December 2009 (UTC)

Entering a city places your horse at the city's stables. Horses cannot enter a city, and the Arcane University counts as part of the Imperial City, so fast-traveling from one part of the city to another (the Market to the Waterfront, the University to itself, or anything to anything) still leaves the horse at the stables. — Unsigned comment by 66.7.133.193 (talk) at 15:49 on February 23, 2011

Praise

"If an NPC is killed right under a horse's nose, it will lean down to sniff the dead body and then look up at you quizzically. Man, talk about design details!" - 76.169.141.50
Transcluded to talk by inclusionist Anarchangel 13:52, 4 January 2010 (UTC)

Horses have the "Can Corpse Check" box enabled in the CS, which causes them to do that. This causes stuttering problems with the game whenever you ride past a corpse. The Unofficial Oblivion Patch actually disables corpse-checking for horses for this reason. Phaid 12:33, 20 January 2011 (UTC)

Can NPCs steal YOUR horse?

Some guy took off on my Shadowmere and was too fast for me to catch obviously. Later it respawned at the Fort as usual. Since the article doesn't specify, I wondered if this was just something really weird that happened or if the AI was normally able to steal horses.122.102.238.156 10:54, 29 January 2010 (UTC)

Yeah, it's normal NPC behavior when fleeing danger. I haven't seen it very often, but often enough to consider it "normal". --GKtalk2me 05:09, 30 January 2010 (UTC)

Changing Horses' Default Location?

Can anyone tell me if there's a console command to change where your horse will default/return to when you mount a new horse? Currently, if you mount a horse you own, the last horse you had mounted will return to the stables where it was originally bought. I'd like to change it so that whenever I mount a new horse, all of my other horses will default to the same place (in my case, Battlehorn Castle). I can't find a console command for changing an actor's "home," and I can't even find where somebody else has asked this question before. -Andostre 03:42, 14 February 2010 (UTC)

As far as I'm aware, there isn't a Console command to do the purpose you wish. The only solution is that you simply don't mount another horse and then it won't stop following you. After all, what's the point in paying the money and then never using it? :) Jaden 10:01, 19 February 2010 (UTC)
That's more complex than a console command would be able to do. You'd have to write a mod to do that. Robin HoodTalk 23:56, 7 March 2010 (UTC)

Armoring a white horse removed ownership?

I put armor on my White Horse a while ago. After a little while it stopped fast travelling with me, so I just assumed it died. Now I came back to the Chestnut Handy Stables and found it standing outside the gate. I tried using setownership but it still won't show up in my "Horses Owned" statistic or fast travel with me (unless I mount it). How shall I fix this? --142.161.35.60 20:56, 26 February 2010 (UTC)

You could try allowing the horse to be killed, if you want another white horse. --GKtalk2me 19:21, 22 March 2010 (UTC)

unlisted horses?

There's a paint horse in waterfront district near tunnel(sometimes it appears near stables),if i stole this horse it returns to Cheydinhal.I'm just curious who is the owner?and so are many horses in different cities that don't appear here.one time i stole horse in front of bravil gate and was expelled from mages guild.is there a complete list of all ingame horses and owners?Eqves 13:40, 15 March 2010 (UTC)

Technically that horse is listed, but not obviously. It's one of the two horses listed under Cheydinhal's Black Waterside Stables, because that's where it starts. The horse is owned by Oghash gra-Magul and there's more information about it there. Adding details of the owners and a little more information where necessary is a good idea. I'll add a note to the page for now. rpeh •TCE 13:48, 15 March 2010 (UTC)
How do you get rid of this horse? It's annoying and it respawns. I have killed it and it just comes back and stands around in the waterfront.

Finding Inactive Armored Horses

Does anyone know how to find an armored horse after you have switched to a different one? I put armor on the black horse and have since used a different one just for fun, but the black horse has never returned to the Cheydinhal stables, even after weeks of in game time has passed. Does anyone know a workaround or some way to find where my dang horse went? Mathiusdragoon 02:02, 28 March 2010 (UTC)

Did you check to see if a black horse is available for purchase? It's possible that the horse died, in which case you'd need to armor another horse. --GKtalk2me 14:20, 28 March 2010 (UTC)
Yep, I can't buy another one, so my first must still be alive somewhere, just not at the stable like its supposed to be. Mathiusdragoon 01:54, 29 March 2010 (UTC)
I don't think armoured horses ever return to their home base, I always find them where I leave them, even way out in the wilderness, no matter how long after leaving them there. Anyone else confirm?

minor bug: stablehands will NOT "have your horse ready for you outside"

I was just looking over my old edits/comments, and came across this one: http://www.uesp.net/w/index.php?title=Oblivion:Horses&diff=372225&oldid=372219

It's still true - the horse does not teleport out of the corral and to the stablehand like it's supposed to, but now I understand packages enough to know why not.  :)

When you buy the horse (technically, a new horse is created and the one for sale is destroyed, but whatever), it DOES teleport to the right place. But the script (correctly) fails to set it as your current horse, since you haven't mounted yet, and incorrectly prioritises the "go home" package over the "wait by the stablehand" package. Since you're in a different area, when you transition back outside everything in the new area "jumps" to the state that it should all be in, which for the horse is "at home, in the corral".

You can prove this by simply pulling the dealer outside with moveto player and having the conversation there. When you buy the horse and exit the convo, you'll see it correctly appear by the stablehand - and it will immediately start walking back into the corral.

Ali

Getting rid of your horse

I mounted the horse at the Weynon Priory, but decided I didn't like it. It keeps quick-traveling with me. I don't want to kill it (actually, the reason why I want to get rid of it is that I don't like the idea of it potentially getting killed when I quick-travel to a non-safe place). Can I sell it or is there any other way to get rid of it? (I don't want another horse to take its place, I just don't want a horse.) --IronMaiden 14:24, 22 April 2010 (UTC)

I was wondering - would it make any difference if I stole a horse? Would the stolen horse replace my current one and then walk away, as described in the article, leaving me with no horse when quick-traveling? --IronMaiden 15:04, 22 April 2010 (UTC)
You'd have to do it alone or else get a bounty of 500. My suggestion: Get the Unicorn, get on it, then kill it. It's horn is needed for a daedric quest anyway, so you'll be prepared when you do it. (see the link for more details)--Arch-Mage MattTalk 15:25, 22 April 2010 (UTC)
The Unicorn is an EXTREMELY strong opponent for a low-level character, which someone who's riding Prior Maborel's horse probably is; and it has 3 guardians; and mounting it can only be done if it's not hostile, which it will be if it sees ANYTHING with a weapon including its guardians, so you'd have to either sneak through Harcane Grove, which a low-level char is also unlikely to manage, or sprint to it and mount it before it goes nuts, which, again, low-level char generally means low-speed char, so... I'd say the original plan is better: it's MUCH easier to just steal a horse from a stable, especially at night (@IronMaiden: yes, what you describe will do what you want). There's also the Paint Horse that appears on the Waterfront side of the Temple gate, which has no guard posted, so that's an even easier theft; and Blossom in Hackdirt if Dar-Ma is missing.
Ok, I'll try that, then. I'm not really low level, I just find riding to be awkward, so I don't use a horse altogether. Besides, I don't want to kill a unicorn either... :) --IronMaiden 17:14, 22 April 2010 (UTC)
Worked like a charm, thank you! --IronMaiden 20:45, 22 April 2010 (UTC)

You sure about the Unicorn being hostile because the minotaurs have weapons? I've never seen that, in fact it always stays calm while I slaughter the minotaurs with magic, right infront of it. Just don't pull your own weapon out.

If you check on the stats for the Unicorn, or similarly the Minotaurs of the Grove, you will find that they belong to the same faction, the Unicorn Faction. This allows restrictions to be added that prevent the Unicorn from senselessly attacking them. If this system was not in place, the Unicorn would be killed after a player simply goes near the Grove.-Neural Tempest 19:49, 20 April 2011 (UTC)

Is it possible to see what horse you currently have activated via console?

Are there any console commands or mods that enable you to see what horse is currently your active horse? The only way that I know of doing this is travel to an outside(non-city) and look at which one is around.--Djdelirius 14:02, 19 May 2010 (UTC)

Anyway of combat (with mods or without) while mounted on a horse?

I've searched for any mods that do this but cannot find any, does anyone know of horse combat mods?--Djdelirius 14:05, 19 May 2010 (UTC)

Try the Mounted Combat mod. I've never played it myself though. rpeh •TCE 17:15, 19 May 2010 (UTC)

Mages Guild's Horse

I have mounted a Bay horse (it says "0003291a" when I click on it in the console) when nobody was around (so I wasn't even sneaking and I did not get a bounty for the theft) and I was expelled from the Mages guild for it, saying I have stolen Mages Guild property. To regain access however, the task was 20 Motherworts and 20 Dragon Tongues, like if I would have attacked someone from the MG.

I don't get expelled, when I mount the horse sneaking. So I think this horse is somehow linked to the Mages Guild. However, I cannot find anything like that about it ni the uesp. (I have the the GOTY version from Steam) --Zababa 15:56, 31 May 2010 (UTC)

That horse belongs to Carandial, who is indeed in the guild. Believe it or not, the horse can witness you stealing it itself, which is probably what got you expelled. rpeh •TCE 14:51, 1 June 2010 (UTC)

Disappearing Horses

Every time I fast traveled my black horse was not anywhere near me so I went and bought a white horse. now every time I fast travel my horse is not with me still. its not dead because theres only one horse in the stables. I think my black horse died because its not at Cheydinhal. -Gabe896 23:32, 31 August 2010 (UTC)


My horses always disappear but I've got terribly bugged Oblivion :/ Even Shadowmere disappeared when I left her outside the cave. L.

Horse Inside Market District *bug*

This bug seems to occur when using 'fast travel' to the Market District of Imperial City. There are some youtube videos demonstrating the phenomenon. Don't waste your life watching them...When using 'fast travel' to move to a different location you will get the message 'your horse has been stabled...' but actually your horse is still within the confines of the district, and no solution or work-around has been found on Google. I eventually found that if you mount the horse and use the console command "movetoqt" you will teleport to that location still mounted on your horse, and your horse is once again in the outside environment where he belongs. Hooray. aplivings — Unsigned comment by 78.86.38.234 (talk) at 09:30 on 25 September 2010

The one video I was able to find on YouTube had Shadowmere randomly wandering into the Market District, not getting there via Fast Travel. For myself, I've never seen this bug reported anywhere, nor have I experienced it myself when fast travelling to the Market District (which I do almost every time I play, as I use that as my primary loot-selling point). Are you sure this behaviour isn't caused by a mod or some other console command you tried? Robin Hoodtalk 19:32, 25 September 2010 (UTC)


Good Page

Hi I dont edit on this wiki but I've come here for information for years just wanted to say I realy like this page and the way its written so thank you and well done to the editors (both on this page and the wiki as a whole).--92.24.204.127 14:19, 18 October 2010 (UTC)

Does Horse Speeds The Fast Travel In Oblivion? Verified... Yes!

(moved from UESPWiki:Administrator Noticeboard)

I found out that Oblivion Horses actually speed up fast travel. How i did it?

A) I took my character, basic one with 67 athletics and 10 armor (both effect speed). B) I traveled from Chorrol South Gate to Bruma East Gate. It took me about 3 hours. C) I took my character and mounted a Chestnut Horse. D) I traveled from Chorrol South Gate to Bruma East Gate. It took me about 90 minutes (1+1/2 hours). E) I repeated the test with all my horses. Best resoult with Black Horse. 60 minutes. F) It is proven now that Horses DOES make you faster and DOES make your money go waste because

  on most quests timeline isent that importent and if you want to waste time (AKA imperial dragon armor
  Dont Buy a Horse!!!.

Thnx for your time. — Unsigned comment by 46.120.9.21 (talk) on 12 November 2010


What? I can't understand this section at all. Why is it a waste of money to buy a horse because quest timing doesn't matter? Speeding up quick travel is hardly a reason to buy a horse in the first place. More for speeding up regular cross country travel. Also what has wasting time got to do with horses and Imperial Dragon Armour, the two weeks are going to pass eventually whether you have a horse or not, and it's hardly worth not having a horse for the whole game just so you can get an item a little faster on completeing the last main quest anyway...

Help!!!

What is the button for the PC to get off a horse? I am stuck on one.

Presumably the same you did to get on? On the console i think any button gets off, so try them suggestions - Emoboy64 21:40, 30 December 2010 (UTC)
In default controls it would be spacebar, the button to activate objects. --DKong27 Talk Cont 00:07, 31 December 2010 (UTC)



Skyrim?

Has it been confirmed that they will be there? I think I saw one in the in-game Skyrim trailer? -Anon

Well, after about looking for 12 seconds, I can tell you, yes there will be horses. The designers have also stated a small possibility of horse combat, something they wanted to look into. Don't get your hopes up however. Mounts were very useful for Oblivion, I couldn't understand why they wouldn't have them this time. Western3589 03:32, 9 March 2011 (UTC)

Defeating a dead horse.

Ok, so after Martin and Jauffre take their "Weynon Priory Horse" and "Bay Horse", respectively, to the gates of Bruma, on the way to Cloud Ruler, they leave them at said gates, and they've been there ever since. I've tried getting rid of them numerous ways. I've tried stealing them and riding them out to the middle of nowhere, and inevitably paying the fines because the deed is always done in sight of a Bruma guard. I've tried killing them outright, and yet again paying the fines. I've even tried using the "kill" console command. Every single course of action led to the same result: those damned horse came right back to the same spots where Martin and Jauffre originally dismounted. Is there a console command for "remove actor from game"? Predcon 21:40, 19 March 2011 (UTC)

Yup. Click on the horse and type:
disable
You might want to write down the ref ID in case you ever want them back. It might have unforeseen consequences next time Martin is scripted to ride a horse. Legoless 21:44, 19 March 2011 (UTC)
Oh, yeah. He's got to ride into IC at the end, doesn't he? I guess I'll just leave them alone then. I wish he'd left the horse inside the corral at Wildeye Stables. Predcon 22:11, 19 March 2011 (UTC)

Images of each individual horse?

Can someone please add images of each breed of horse? Instead of just the group shot, I actually need them for a lore page but I think this page would look nicer with them as well. --AKB Talk Cont Mail 15:34, 11 April 2011 (UTC)

Shadowmere is missing!

I have shadowmere then decided to buy a bay then i bought a black horse and then a white horse now i cant find shadow mere any where have i lost him forever I play exbox 360 am hopeing i havent lost him for ever . appreciate anyone who can let me know for sure he isnt gone . — Unsigned comment by 173.18.106.233 (talk) at 19:47 on 30 April 2011 (UTC)

Check Fort Farragut for Shadowmere, please note it can take a while for her to wander back home so she might not appear there for quite a while. --AKB Talk Cont Mail 19:47, 30 April 2011 (UTC)


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