Oblivion:Brindle Home
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Console Location Code(s) | |||
BrindleHomeExterior, BrindleHomeExterior01, BrindleHomeExterior02 | |||
Region | |||
Great Forest | |||
Location | |||
North of Skingrad, south of Chorrol |
Brindle Home is a village north of Skingrad (quest-related).
One of the residents of the village has attracted the ire of a Daedric Prince. You will be tasked with appeasing the fiend during the related quest.
The settlement consists of three houses (Astante's Home, Melus Petilius' House, and Torbal the Sufficient's House), a stable (with an owned bedroll), and a horse pen (with two black horses and two paint horses).
Although the interiors of the houses feature no items of note other than an Acrobatics skill book, a Nirnroot plant, and a shepherd's pie in Torbal's house, the residents carry a few valuable things with them (see notes).
Brindle Home People[edit]
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Related Quests[edit]
- Molag Bal: Goad the local do-gooder into killing you.
Notes[edit]
- The settlement's residents, though not involved in any quests, are rich and make excellent targets for thieves and Dark Brotherhood hopefuls alike. If you attempt to pickpocket any of the residents and fail, they will not attack (although they will say something to you), and you will not be assessed a fine. You will also not incur a bounty for murdering them.
Bugs[edit]
- There are two black horses and two paint horses in the town. Surprisingly, none of the villagers own them; instead, they are all owned by Cheydinhal people. Specifically, the two black horses are owned by the Cheydinhal Stables faction and Voranil, while the paint horses are owned by Oghash gra-Magul and Bazur gro-Gharz. It appears the developers just copied and pasted the Cheydinhal Stables cell into Brindle Home without changing any of the ownership settings.
- The Unofficial Oblivion Patch, version 3.4.0, fixes this bug.
- The bedroll in the stable is owned by Cheydinhal's Mivryna Arano, likely a carryover of the same problem as mentioned above.
- The Unofficial Oblivion Patch, version 3.5.8, fixes this bug.