Oblivion Mod:Stirk/Vassa
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# of Zones | 4 | |
# of Welkynd Stones | 6 | |
# of Varla Stones | 0 | |
Occupants | ||
Zombies Maugrue the Steward |
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Important Treasure | ||
None | ||
Console Location Code(s) | ||
Tr07i012Yvassa03, Tr07i012Yvassa01, Tr07i012Yvassa04 and Tr07i012Yvassa02 | ||
Region | ||
Stirk | ||
Location | ||
Underneath Polle Gold Mine |
Vassa is a large ruin beneath Polle Gold Mine inhabited by Undead (quest-related) It contains four zones, Ancient Ruin, Vassa Tarnabye, Vassa and Vassa Morisel
Related Quests[edit]
- Strange Noises: What is lurking in the lower shaft of the Polle Gold Mine and makes strange noises?
- A Third Party: Find the two historians on the island of Stirk to fully explore the newfound ruin.
- Another Door: The miners have discovered another door, but it is blocked. Find out how to unlock it.
- A Little Help from my Friends: If you want to pass all the traps of this Ayleid ruin, you are going to need a lot of assistance...
- The Secret of Vassa: Finally you reach the last room of the Ayleid Ruin, but it appears that you have been beaten by someone...
Notes[edit]
- Before the related quests are active, this ruin will be inaccessible. During the Strange Noises quest, the door to Ancient Ruin will become viable and at the beginning of the Another Door quest you will be able to use the door leading to Vassa Tarnabye.
- This ruin doesn't have an exterior, since it can only be accessed from Polle Gold Mine's Lower Shaft.
Zone 1: Ancient Ruin[edit]
You will first enter this zone from door C alongside Marks or Rogkuroth gro-Budok during the Strange Noises quest and face the four zombies in the first room. Until the Eulius brothers discover a secret door during A Little Help from my Friends, you won't be able to proceed further. For the rest of the quest-related walkthrough, refer to the above quest page.
Occupants:
- 4 Zombies
Treasure:
- 1 Ayleid Reliquary (scripted) at B
- 4 Welkynd Stones: all four in the largest room; three on their pedestals and one on the floor at the base of its pedestal
Traps:
- 6 Ceiling Spikes traps at E
- 4 Swinging Blade traps at F
Doors and Gates:
- There are two doors in/out of this zone
- 1 door ( at C) leads to Polle Gold Mine's Lower Shaft
- 1 door (at D) leads to Vassa Tarnabye
- 3 Gates at G, H and I. All three gates have key-requiring locks and will be opened by Amarius Eulius
- 1 Secret Wall at (J), only opened after Errands for the Eulius Brothers is completed
Other:
- 5 Ayleid tablets (cyan dots)
Zone 2: Vassa Tarnabye[edit]
You will initially enter this zone from door D, which is located on an upper level than the two other doors. You will find yourself walking on see-through metal grates and will therefore be able to observe the gate puzzle underneath you. The switches needed to activate it (cyan dots on map) are found on the wall directly in front of you. Refer to the related quest page for more information on how to solve the elaborate puzzle.
Once you've cleared a path, re-enter this zone from Polle Gold Mine, Lower Shaft through door F and then proceed to door E to enter the next zone.
Occupants:
None
Treasure:
None
Traps:
None
Doors and Gates:
- There are three doors in/out of this zone
- 1 door (at D) leads to Ancient Ruin
- 1 door (at E) leads to Vassa
- 1 door (at F) leads to Polle Gold Mine's Lower Shaft
- 7 sets of synchronized gates at G, H, I, J, K, L and M
Zone 3: Vassa[edit]
You will enter this zone along with the Eulius brothers and either Marks or Rogkuroth gro-Budok. Therander Polle (Q) is already inside and will proceed to greet you. For more information, see the related quest page.
The zone itself is one large room on two levels; you will enter on the higher one and then descend to the lower tier to sit on the four stone thrones (purple dots) there. Door F to Vassa Morisel is accessed from this level.
Occupants:
- Therander Polle at Q
Treasure:
- 2 Welkynd Stones: both high-up on pedestals on either side of the lower level; they can be reached by jumping down from the higher tier
Traps:
- 4 Trapped Ayleid Thrones (purple dots)
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at E) leads to Vassa Tarnabye
- 1 door (at F) leads to Vassa Morisel
Zone 4: Vassa Morisel[edit]
Since the door is key-requiring, this zone cannot be entered normally. The only way to gain access is using the COC
or unlock
on the console. Maugrue the Steward (A) is initially spawned here, and just in front of the door is Polle's body. There is nothing else of note except a few bones scattered around.
Occupants:
- Maugrue the Steward at A
Treasure:
None
Traps:
None
Doors and Gates:
- There is one door (at F) in/out of this zone, leading to Vassa