Oblivion Mod:Stirk/Polle Gold Mine
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# of Zones | 6 | |
Occupants | ||
Miners, Zombies | ||
Important Treasure | ||
Gold Veins | ||
Console Location Code(s) | ||
Tr07e001c05, Tr07i002Mine01, Tr07i002Mine06, Tr07i002Mine02, Tr07i002Mine03, Tr07i002Mine04 and Tr07i002Mine05 | ||
Region | ||
Stirk | ||
Location | ||
Southwestern coast of Stirk |
Polle Gold Mine is a large mine inhabited by Miners and Zombies (quest-related). It contains six zones, Main Shaft, Second Shaft, Third Shaft, Upper Shaft, Lower Shaft and Abandoned Shaft.
Related Quests[edit]
- The Abandoned Miner: Recover the bones of a dead miner so his soul may rest in peace.
- Strange Noises: What is lurking in the lower shaft of the Polle Gold Mine and makes strange noises?
- Father in Trouble: Father Ambrogio should be relieved from his troubles... One way or another...
- A Third Party: Find the two historians on the island of Stirk to fully explore the newfound ruin.
Notes[edit]
- Before the related quests are active, only certain zones of the mine are accessible. The Upper Shaft requires a key which you receive during the Father in Trouble quest, you will also need a key to enter the Lower Shaft during the Strange Noises quest and the Abandoned Shaft requires yet another a key; obtained in The Abandoned Miner quest.
- Once The Secret of Vassa quest is complete, the mine will be locked up and all of the miners will depart from the island altogether; leaving the mine empty and impossible to enter.
- This mine contains 5 Cairn Bolete plants and 8 Wisp Stalk plants
Exterior[edit]
- The exterior is located at coordinates: Tamriel -67, -6
- The following plants can be found near the entrance: 4 Arrowroot plants
Zone 1: Main Shaft[edit]
Like most of the zones in the mine, this one is also relatively straightforward. It mainly consists of a large room, divided into two levels. Like the third zone, non-hostile miners will be working here, at certain times during the day. Brodey will be found close to the entrance, M'Hiiko is in the lower level of the shaft and Byrd is next to the corridor leading to the third shaft. Marks and Rogkuroth gro-Budok may also be found here, wandering around the lower area.
There are ten gold veins (green dots) in this shaft which might land you with some golden nuggets. Three are those being mined and the other seven are scattered throughout the main room. In particular, two can be found on the ceiling: one to the left when arriving into the room and one near the door D. An Acrobatics of 75 or higher is recommended to reach it.
From this zone you can enter both the second and the third shaft. For the former, simply follow the tunnel which departs from the lower area until you arrive at door C. To access the latter, reach the far right side of the room and follow the corridor to door D.
Occupants
- Brodey, Byrd and M'Hiiko (orange dots)
- Marks and Rogkuroth gro-Budok (orange half-dots) only found here at certain times
Treasure
- 10 Gold veins (green dots)
- 7 standard veins (all non-respawning) (owned by Miners)
- 3 Stirk veins (owned by Miners)
Traps
None
Doors and Gates:
- There are three doors in/out of this zone
- 1 door (at Out) leads outside
- 1 door ( at C) leads to the Second Shaft
- 1 door (at D) leads to the Third Shaft
Zone 2: Second Shaft[edit]
This shaft mainly serves as a connection between the main and third ones. You will enter from door C from the first zone and access the third via door E. No miners are working here, and this shaft's gold veins are therefore pristine. Five gold veins can be found scattered between the three major rooms, including one set in the ceiling. The only other notable feature is the pile of ingredients found at A.
Occupants
None
Treasure
- 5 Gold Veins (non-respawning) (owned by Miners)
- The following ingredients will always be found clustered at A: 1 portion of Beef, 2 portions of Boar Meat, 1 Cheese Wheel, 1 portion of Flour and 7 portions of Mutton
Traps
None
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at C) leads to the Main Shaft
- 1 door (at E) leads to the Third Shaft
Zone 3: Third Shaft[edit]
This is the mine's central shaft and serves as a hub to reach most of the other levels. You can access this zone from the second shaft via door E or from the main shaft through door D. The latter door takes you to a higher level of this zone, where Winston can be found working on a gold vein.
The other two miners working here, Samalt and Sernas, plus eight more gold veins are found on the lower level. A cave-in trap (T) is found in the central passage. Once the related quests are active you will be able to access the abandoned shaft and the lower and upper shafts through doors C, G and F respectively.
Occupants:
Treasure:
- 9 gold veins (green dots)
- 6 standard veins (all non-respawning) (owned by Miners)
- 3 Stirk Gold Veins (owned by Miners)
- 2 Repair Hammers will always be found, scattered in the shaft
Traps:
- A Cave In Trap at T
Doors and Gates:
- There are five doors in/out of this zone
- 1 door (at C) leads to the Abandoned Shaft (locked, opened by Mine Key)
- 1 door (at D) leads to the Main Shaft
- 1 door (at E) leads to the Second Shaft
- 1 door (at F) leads to the Upper Shaft (locked, opened by Father Ambrogio's Key)
- 1 door (at G) leads to the Lower Shaft (locked, opened by Polle Gold Mine, Lower Shaft Key)
Zone 4: Upper Shaft[edit]
This zone can only be accessed from the third shaft during the Father in Trouble quest. It simply serves as a connection between the mine (door F) and Father Ambrogio's quarters in Stirk Chapel (door E). A gold vein can be found on the wall left when entering. When Stirk Chapel catches fire, the flames will spread to the shaft as well, effectively blocking the way.
Occupants
None
Treasure
- 1 standard gold vein (non-respawning) (owned by Miners)
- The following plants will always be found: 1 Cairn Bolete plant and 1 Wisp Stalk plant
Traps
None
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at E) leads to Father Ambrogio's lodgings in Stirk Chapel (locked, opened by Father Ambrogio's Key)
- 1 door (at F) leads to the Third Shaft
Zone 5: Lower Shaft[edit]
When you initially access this zone during the Strange Noises quest, it will be quite small; further cave-ins will reveal two doors: E to the Ancient Ruin and F to Vassa Tarnabye. The latter will be blocked until you solve the gate puzzle in the Another Door quest.
Although the only occupant is a Zombie, the fight is quite challenging, given the close quarters and the darkness of the shaft. A gold vein is found on the right when entering and one more will appear after the second cave-in.
Occupants
- 1 Zombie
Treasure
- 2 standard gold veins (all non-respawning) (owned by Miners)
- The following plants will always be found: 1 Cairn Bolete plant
Traps
None
Doors and Gates:
- There are three doors in/out of this zone
- 1 door (at E) leads to Ancient Ruin
- 1 door (at F) leads to Vassa Tarnabye
- 1 door (at G) leads to the Third Shaft
Zone 6: Abandoned Shaft[edit]
You will only be able to access this zone from the main shaft once The Abandoned Miner quest is active. In the first room you will find Zeek (Q), strolling dangerously close to a large cave-in trap (T). His bones (B) are scattered all across the zone, see the related quest page for more information. The only other occupants are three rats, found the in eastern part of the shaft.
Occupants
Treasure
- Zeek's Bones at B
- The following plants will always be found: 4 Cairn Bolete plants and 7 Wisp Stalk plants
- The following ingredients will always be found: 1 Cheese Wedge
Traps
- A Cave In Trap at T
Doors and Gates:
- There is only one door (at C) in/out of this zone, leading to the Third Shaft