Oblivion:Cities

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The Imperial City

This page lists all the cities in Cyrodiil. There are eight smaller cities and the Imperial City, which is at least three times the size of the others.

Each smaller city, ruled by a count or countess, is the capital of the county bearing its name. The county covers all surrounding towns and countryside. Architectural style and geographical region are unique per city. Each city favors one of the Nine Divines as its patron at the local chapel.

Cities serve as the largest quest hubs in the game, where most quests start and finish. Each smaller city has a castle as well as local Fighters Guild and Mages Guild chapters, although only certain Fighters Guild chapters offer quests. Guards have a unique appearance based on their city's sigil and will provide directions to the local guilds, landmarks, services, and inns. Note that bounties are not tracked by county, but are shared across Cyrodiil.

All cities are unlocked for fast travel at the beginning of the game, with separate map markers for the various city wall gates. No travel network exists, but every city has a stable where you can buy a horse. The stables appear as standalone map markers.

OB-mapicon-City.png The Imperial City — The central capital of the Empire on City Isle in Lake Rumare, in the Heartlands region. It is divided into the following districts:
  • OB-mapicon-City.png Arboretum — The city park in the southeast sector of the city, full of statues and trees.
  • OB-mapicon-City.png Arcane University — A fortified district southeast of the main city walls serving as the Mages Guild's headquarters.
  • OB-mapicon-City.png Arena District — The site of the Arena in the east sector of the city, where warriors fight to the death.
  • OB-mapicon-City.png Elven Gardens District — A residential district in the northwest sector of the city.
  • OB-mapicon-City.png Green Emperor Way — The cemetery and gardens in the heart of the city, with the Imperial Palace at the center.
  • OB-mapicon-City.png Imperial City Prison — A fortified district northeast of the main city walls serving as the Imperial Legion's headquarters and city prison.
  • OB-mapicon-City.png Market District — A commercial district in the northeast sector of the city, featuring most of the city's shops and services.
  • OB-mapicon-City.png Talos Plaza District — A wealthy residential district in the west sector of the city, with a dragon statue at its center.
  • OB-mapicon-City.png Temple District — A residential district in the southwest sector of the city, with the Temple of the One as its centerpiece.
  • OB-mapicon-City.png Waterfront District — The city's docks, on the southwest shore of City Isle.
OB-mapicon-City.png Anvil — City of Dibella, in the Gold Coast region to the far southwest, with a significant Redguard and Wood Elf population.
OB-mapicon-City.png Bravil — City of Mara, in the Nibenay Valley region to the south.
OB-mapicon-City.png Bruma — City of Talos, in the Jerall Mountains region to the north, with a significant Nord population.
OB-mapicon-City.png Cheydinhal — City of Arkay, in the Nibenay Basin region to the northeast, with a significant Dark Elf and Orc population.
OB-mapicon-City.png Chorrol — City of Stendarr, in the Great Forest region to the northwest.
OB-mapicon-City.png Kvatch — City of Akatosh, in the Gold Coast region to the southwest, overrun by the Daedra from the first portal to Oblivion.
OB-mapicon-City.png Leyawiin — City of Zenithar, in the Blackwood region to the far south, with a significant Argonian and Khajiit population.
OB-mapicon-City.png Skingrad — City of Julianos, in the West Weald region to the southwest.

Notes[edit]

  • Kvatch is destroyed at the beginning of the game, rendering it little more than a small settlement in practice. Its only quest content revolves around the main quest.
  • Kynareth is the only Divine who is not the patron of a city. The Imperial City has no chapel but rather a temple dedicated to "the One", which is equivalent to Akatosh.

See Also[edit]