Legends:The Siege of the Imperial City
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Chapter 19: The Siege of the Imperial City[edit]
The Siege of the Imperial City is the fifth battle of Act III. You lead the charge on the Imperial City, disguised as the Emperor.
The opponent starts with a City Gates card in play, and it must be defeated before cards can be played in the right lane: even cards that summon a creature in both lanes will not summon one to the right lane while City Gates still stands.
Dialogue[edit]
Pre-match:
- Kellen: "Free from prying eyes, the Imperial forces launched a surprise attack from the West, followed by a similar attack from Cheydinhal. The hero would then lead the charge to the city gates."
- Laaneth: "Well, in that armor you certainly look like the emperor."
- Cassia: "Form up on the emperor! Charge!"
Game Hint:
- "You options are limited until you storm the City Gates."
During the match:
- Cassia: "Alright, troops. Our job is to take that gate, and fast!"
Post-match:
- Cassia: "We're through! Come on, we've got to find Naarifin before it's too late."
Opponent's Deck[edit]
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
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Ability |
---|---|---|---|---|---|---|---|---|
1 | ![]() |
Lesser Ward | Action | 0 | – | – | ![]() |
Give a creature a Ward. |
2 | ![]() |
Firebolt | Action | 1 | – | – | ![]() |
Deal 2 damage to a creature. |
3 | ![]() |
Aldmeri Patriot | Creature (High Elf) | 1 | 1 | 2 | ![]() |
Summon: +1/+1 if you have an action in your hand. |
2 | ![]() |
Sunhold Medic | Creature (High Elf) | 1 | 1 | 1 | ![]() |
Summon: Give a creature +0/+2. |
1 | ![]() |
Detain | Action | 2 | – | – | ![]() |
Shackle a creature. |
1 | ![]() |
Wisdom of Ancients ![]() |
Action | 2 | – | – | ![]() |
Prophecy Give each friendly creature a random Keyword. |
2 | ![]() |
Crystal Tower Crafter | Creature (High Elf) | 2 | 1 | 1 | ![]() |
After you play an action, Crystal Tower Crafter gains +1/+1. |
2 | ![]() |
Daedra Worshiper | Creature (High Elf) | 2 | 2 | 2 | ![]() |
|
2 | ![]() |
Summerset Shieldmage | Creature (High Elf) | 2 | 2 | 2 | ![]() |
Other friendly creatures in this lane have +0/+1. |
2 | ![]() |
Crushing Blow | Action | 3 | – | – | ![]() |
Deal 3 damage. |
2 | ![]() |
Resolute Ally | Creature (High Elf) | 3 | 3 | 3 | ![]() |
Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is ![]() |
2 | ![]() |
Fire Storm ![]() |
Action | 4 | – | – | ![]() |
Prophecy Deal 2 damage to all creatures in a lane. |
1 | ![]() |
Lightning Bolt ![]() |
Action | 4 | – | – | ![]() |
Prophecy Deal 4 damage. |
1 | ![]() |
War Cry | Action | 4 | – | – | ![]() |
Give friendly creatures in a lane +2/+0 this turn. |
2 | ![]() |
Auridon Paladin | Creature (High Elf) | 4 | 4 | 4 | ![]() |
When you play an action, Auridon Paladin gains Drain this turn. |
1 | ![]() |
Piercing Javelin ![]() |
Action | 5 | – | – | ![]() |
Prophecy Destroy a creature. |
1 | ![]() |
Lillandril Hexmage | Creature (High Elf) | 5 | 5 | 4 | ![]() |
After you play an action, deal 1 damage to your opponent. |
1 | ![]() |
Ice Storm | Action | 6 | – | – | ![]() |
Deal 3 damage to all creatures. |
1 | ![]() ![]() |
Skywatch Vindicator | Creature (High Elf) | 6 | 4 | 4 | ![]() |
Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2. |
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