Isle of Madness

Legends:The Final Battle Pt. 3

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Obtain your third memory.
Episode: Memories
Opponent Name: Sheogorath
Opponent Class: StrengthIntelligenceWillpower The Guildsworn
Story Characters: Sheogorath
Previous Quest: Worm Cult Initiation
Next Quest: The Tragedy
   

Memories: The Final Battle Pt. 3[edit]

The Final Battle pt. 3 is the third part that deals with Talym confronting Sheogorath.

Dialogue[edit]

Pregame mission description: What was and what has been. A haze, a dream... only a memory.

After he banishes all creatures on the board::

Sheogorath: "I've one more memory for you -- and it's a doozy!."

Game Settings[edit]

Ai starts with 4 Max Magicka.
Player starts with 3 Runes.
Player starts with 4 Max Magicka.
Ai starts with a Memory Wand on board.


Opponent Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Strength Corprus Disease Action 1 2Rare Rare Silence a creature, then give it +2/+0.
1 Neutral Enraged Mudcrab Creature (Mudcrab) 1 2 1 1Common Common
1 Strength Fiery Imp Creature (Imp) 1 1 1 2Rare Rare When Fiery Imp attacks, deal 2 damage to your opponent.
1 Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
1 Strength Scuttler Creature (Reptile) 1 1 2 1Common Common
1 Willpower Elixir of the Defender Support 2 2Rare Rare Uses: 3
Activate: Give a friendly creature Guard.
1 Intelligence Shrieking Harpy Prophecy Creature (Harpy) 2 2 1 2Rare Rare Prophecy
Summon: Shackle an enemy creature.
2 Strength Tiny Dragon Creature (Dragon) 2 1 1 1Common Common Summon: Deal 1 damage to all enemy creatures in this lane.
1 Strength Bedeviling Scamp Creature (Daedra) 3 3 3 1Common Common All cards cost a minimum of 3.
1 Neutral Dismantle Action 3 2Rare Rare Destroy an enemy support or Neutral creature.
1 IntelligenceWillpower Mage's Trick Action 3 2Rare Rare Deal 1 damage, gain 1 health, and draw a card.
2 Strength Drive Mad Action 4 1Common Common A creature Battles itself.
1 Neutral Ferocious Dreugh Creature (Dreugh) 4 3 5 1Common Common
1 Willpower Hive Defender Creature (Kwama) 4 3 6 2Rare Rare Guard
2 Intelligence Icy Shambles Creature (Skeleton) 4 2 3 1Common Common Shackle creatures damaged by Icy Shambles.
Summon: Deal 2 damage to a creature.
1 Neutral Mundus Stone Support 4 4Legendary Legendary Ongoing
When you summon a creature, give it a random Keyword.
2 Strength Nervous Giant Creature (Giant) 4 6 5 2Rare Rare If Nervous Giant takes exactly 1 damage, destroy him.
1 Willpower Divine Fervor Support 5 3Epic Epic Ongoing
Friendly creatures have +1/+1.
2 Intelligence Doppelganger Creature (Daedra) 5 1 1 2Rare Rare Summon: Transform Doppelganger into a copy of another friendly creature.
1 Neutral Prized Chicken Creature (Beast) 5 0 1 3Epic Epic Last Gasp: Fill this lane with 1/1 Angry Villagers.
1 Neutral Wabbajack Support 5 4Legendary Legendary Uses: 3
Activate: Transform a creature into a random creature.
1 Intelligence Lame Corprus Creature (Ash Creature) 6 5 6 1Common Common
2 Neutral Manic Grummite/Demented Grummite Creature (Grummite) 6 5 5 1Common Common Manic Grummite and Demented Grummite
1 Neutral Blueclaw Matron Creature (Dreugh) 7 3 8 1Common Common
1 Intelligence Spirit Knife Action 7 1Common Common Deal 7 damage to a creature. Draw a card.
1 Intelligence Shocking Wamasu Creature (Wamasu) 8 4 4 1Common Common Summon: Deal 4 damage to a creature.
1 Willpower Shrine Guardian Creature (Daedra) 8 8 8 3Epic Epic Guard
When your opponent summons a creature, reduce its power to 0 until the start of your turn.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
1 Willpower Ravenous Hunger Creature (Daedra) 2 4 1 3Epic Epic Summon: Gains Drain if there is an enemy creature in this lane.
2 Intelligence Daggerfall Mage Creature (Breton) 3 2 2 4Legendary Legendary Ward
When Daggerfall Mage's Ward is broken, put a Tome of Alteration into your hand.
2 Strength Drive Mad Action 4 1Common Common A creature Battles itself.
1 Strength Gladiator Arena Support 4 3Epic Epic Ongoing
At the start of each player's turn, deal 2 damage to that player.
1 Neutral Haskill Creature (Breton) 4 3 5 4Legendary Legendary At the end of your turn, Haskill chooses a cost.

When you play a card with the chosen cost, draw a card. Then Haskill chooses a new cost.
2 Willpower Hive Defender Creature (Kwama) 4 3 6 2Rare Rare Guard
2 Intelligence Icy Shambles Creature (Skeleton) 4 2 3 1Common Common Shackle creatures damaged by Icy Shambles.
Summon: Deal 2 damage to a creature.
1 Strength Nervous Giant Creature (Giant) 4 6 5 2Rare Rare If Nervous Giant takes exactly 1 damage, destroy him.
1 Willpower Cast Into Time Action 5 2Rare Rare Banish a creature.
1 Willpower Divine Fervor Support 5 3Epic Epic Ongoing
Friendly creatures have +1/+1.
1 Intelligence Doppelganger Creature (Daedra) 5 1 1 2Rare Rare Summon: Transform Doppelganger into a copy of another friendly creature.
2 Willpower Piercing Javelin Prophecy Action 5 1Common Common Prophecy
Destroy a creature.
1 Neutral Wabbajack Support 5 4Legendary Legendary Uses: 3
Activate: Transform a creature into a random creature.
2 Willpower Golden Saint Creature (Daedra) 6 4 4 2Rare Rare Guard
Summon: If you have more health than your opponent, summon a Golden Saint in the other lane.
2 Neutral Manic Grummite/Demented Grummite Creature (Grummite) 6 5 5 1Common Common Manic Grummite and Demented Grummite
2 Intelligence Tel Vos Magister Creature (Dark Elf) 6 5 4 3Epic Epic Ward
At the end of your turn, if Tel Vos Magister has a Ward, you gain a Ward.
1 Willpower Thadon, Duke of Mania Creature (Wood Elf) 6 6 7 4Legendary Legendary Summon: This lane becomes Mania.
1 Intelligence Genius Pathmage Creature (Breton) 7 4 4 4Legendary Legendary Summon: Summon a random creature from your deck with cost equal to your current magicka.
1 Willpower Brellach Commander Creature (Daedra) 8 7 8 3Epic Epic Summon and Pilfer: Summon a random Willpower creature with cost 3 or less.
1 Willpower Shrine Guardian Creature (Daedra) 8 8 8 3Epic Epic Guard
When your opponent summons a creature, reduce its power to 0 until the start of your turn.


Prev: Worm Cult Initiation Up: Isle of Madness Next: The Tragedy
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