Legends:Solo Arena/Master of Sorcery

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Master of Sorcery
The Cunning
LG-arena-Master of Sorcery.png
Feature Match
Class IntelligenceWillpower Mage
Elo 1250
Theme Actions
Statistics
Prophecies Prophecy 2x Healing Potion, 2x Lightning Bolt, 2x Piercing Javelin
Attributes Intelligence 13Willpower 14Neutral 2Dual Attribute 1
Rarity Common 20Rare 4Epic 5Legendary 1

Statistics

Attributes Rarity Magicka Curve
32px Graphs are currently disabled due to a security issue.
32px Graphs are currently disabled due to a security issue.
32px Graphs are currently disabled due to a security issue.

As one of the featured matches, Master of Sorcery begins the match with a unique scenario, intro, and announcement:

Scenario Starts with Hex Ring in play.
Intro "Your opponent's actions bring pain."
Announcer
"Citizens! I give you the deadliest wizard in Tamriel... that was willing to show up today."


Deck List
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Intelligence Lesser Ward Action 0 1Common Common Give a creature a Ward.
1 Willpower Aldmeri Patriot Creature (High Elf) 1 1 2 2Rare Rare Summon: +1/+1 if you have an action in your hand.
2 Willpower Execute Action 1 1Common Common Destroy a creature with 2 power or less.
2 Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
2 Willpower Scouting Patrol Action 1 1Common Common Summon a 1/1 Imperial Grunt in each lane.
1 Intelligence Crystal Tower Crafter Creature (High Elf) 2 1 1 1Common Common After you play an action, Crystal Tower Crafter gains +1/+1.
3 Willpower Detain Action 2 2Rare Rare Shackle a creature.
2 Willpower Healing Potion Prophecy Action 2 1Common Common Prophecy
Gain 5 health.
2 Intelligence Ice Spike Action 2 1Common Common Deal 2 damage to your opponent.
Draw a card.
1 Intelligence Shimmerene Peddler Creature (High Elf) 2 2 2 3Epic Epic At the end of each turn, if you played two actions, draw a card.
1 Willpower Artaeum Savant Creature (High Elf) 3 1 4 3Epic Epic After you play an action, give a random friendly creature +1/+1.
2 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
1 Willpower Auridon Paladin Creature (High Elf) 4 4 4 1Common Common When you play an action, Auridon Paladin gains Drain this turn.
2 Intelligence Ice Wraith Creature (Wraith) 4 2 2 3Epic Epic At the start of your turn, put an Ice Spike into your hand.
2 Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
1 IntelligenceWillpower Ayrenn Creature (High Elf) 5 5 5 4Legendary Legendary Summon: Draw a random action from your discard pile.
Your actions cost 1 less.
2 Willpower Piercing Javelin Prophecy Action 5 1Common Common Prophecy
Destroy a creature.
1 Intelligence Winter's Grasp Action 5 3Epic Epic Shackle all enemy creatures.