Legends:Solo Arena/Falmer Nightcrawler
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Falmer Nightcrawler
The Untouchable |
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Class | Archer |
Elo | 1000 |
Theme | Cover |
Statistics | |
Prophecies | 2x Gloomlurker, 1x Graystone Ravager, 1x Ransack |
Attributes | 9 20 1 |
Rarity | 14 11 5 |
Statistics |
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Attributes | Rarity | Magicka Curve | ||||||
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Quantity | Name | Type (Subtype) | Ability | |||||
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2 | Murkwater Goblin | Creature (Goblin) | 0 | 0 | 1 | Common | Murkwater Goblin has +2/+0 on your turn. | |
1 | Fiery Imp | Creature (Imp) | 1 | 1 | 1 | Rare | When Fiery Imp attacks, deal 2 damage to your opponent. | |
1 | Intimidate | Action | 1 | – | – | Rare | Enemy creatures lose Guard. | |
1 | Palace Prowler | Creature (Khajiit) | 1 | 1 | 1 | Common | Drain Pilfer: Gain 1 magicka this turn. |
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2 | Elixir of Light Feet | Support | 2 | – | – | Rare | Uses: 3
Activate: Give a creature Cover. |
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2 | Gloomlurker | Creature (Falmer) | 2 | 3 | 1 | Common | Prophecy Summon: Give a creature Cover. |
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1 | Graystone Ravager | Creature (Orc) | 2 | 4 | 1 | Common | Prophecy | |
1 | Lockpick | Action | 2 | – | – | Rare | Either put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly. | |
1 | Reachman Shaman | Creature (Reachman) | 2 | 2 | 2 | Common | At the start of your turn, give another random friendly creature +1/+1. | |
1 | Assassin's Bow | Item | 3 | – | – | Rare | +3/+0 Summon: Give the wielder Cover at the end of turn. |
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1 | Baandari Bruiser | Creature (Khajiit) | 3 | 3 | 2 | Common | Pilfer: +3/+0 | |
2 | Shadowmaster | Creature (Falmer) | 3 | 3 | 3 | Epic | Summon: Give a friendly creature Cover. Your opponent can't target it with actions until your next turn. | |
1 | Thievery | Action | 3 | – | – | Common | Deal 3 damage to your opponent and gain 3 health. | |
2 | Bog Lurcher | Creature (Lurcher) | 4 | 9 | 1 | Rare | ||
1 | Chaurus | Creature (Chaurus) | 4 | 4 | 4 | Common | ||
2 | Sightless Skulk | Creature (Falmer) | 4 | 4 | 3 | Common | Summon: Draw a card if you have two other creatures. | |
2 | Whiterun Trooper | Creature (Nord) | 4 | 6 | 2 | Common | ||
2 | Elder Centaur | Creature (Centaur) | 5 | 5 | 4 | Epic | After Elder Centaur attacks, give him Cover. | |
1 | Dread Clannfear | Creature (Daedra) | 6 | 6 | 3 | Epic | Summon: All enemy creatures lose Guard. | |
2 | Nightprowler | Creature (Falmer) | 6 | 5 | 3 | Rare | When Nightprowler gains Cover, draw a card. | |
1 | Ransack | Action | 6 | – | – | Rare | Prophecy Deal 3 damage and gain 3 health. |