Legends:Practice/Summerset Archmage

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Summerset Archmage
The Victorious
Class IntelligenceWillpower Mage
Difficulty Expert
Theme Actions
Statistics
Prophecies Prophecy 2x Healing Potion, 3x Lightning Bolt, 2x Piercing Javelin
Attributes Intelligence 26Willpower 20Neutral 3Dual Attribute 4
Rarity Common 27Rare 10Epic 12Legendary 1

Statistics

Attributes Rarity Magicka Curve
32px Graphs are currently disabled due to a security issue.
32px Graphs are currently disabled due to a security issue.
32px Graphs are currently disabled due to a security issue.


Deck List
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Intelligence Lesser Ward Action 0 1Common Common Give a creature a Ward.
3 Willpower Aldmeri Patriot Creature (High Elf) 1 1 2 2Rare Rare Summon: +1/+1 if you have an action in your hand.
3 Willpower Execute Action 1 1Common Common Destroy a creature with 2 power or less.
3 Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
2 Intelligence Abecean Navigator Creature (High Elf) 2 3 1 1Common Common Summon: If the top card of your deck is an action, draw it. Otherwise, put it on the bottom.
3 Intelligence Crystal Tower Crafter Creature (High Elf) 2 1 1 1Common Common After you play an action, Crystal Tower Crafter gains +1/+1.
2 Willpower Detain Action 2 2Rare Rare Shackle a creature.
2 Willpower Healing Potion Prophecy Action 2 1Common Common Prophecy
Gain 5 health.
2 Intelligence Ice Spike Action 2 1Common Common Deal 2 damage to your opponent.
Draw a card.
2 Intelligence Shimmerene Peddler Creature (High Elf) 2 2 2 3Epic Epic At the end of each turn, if you played two actions, draw a card.
3 Willpower Artaeum Savant Creature (High Elf) 3 1 4 3Epic Epic After you play an action, give a random friendly creature +1/+1.
2 Willpower Auridon Paladin Creature (High Elf) 4 4 4 1Common Common When you play an action, Auridon Paladin gains Drain this turn.
3 Willpower Hive Defender Creature (Kwama) 4 3 6 2Rare Rare Guard
3 Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
2 Intelligence Royal Sage Creature (High Elf) 4 4 4 2Rare Rare Summon: If you have more health than your opponent, give each friendly creature a random Keyword.
1 IntelligenceWillpower Ayrenn Creature (High Elf) 5 5 5 4Legendary Legendary Summon: Draw a random action from your discard pile.
Your actions cost 1 less.
2 Intelligence Lillandril Hexmage Creature (High Elf) 5 5 4 1Common Common After you play an action, deal 1 damage to your opponent.
2 Willpower Piercing Javelin Prophecy Action 5 1Common Common Prophecy
Destroy a creature.
2 Intelligence Winter's Grasp Action 5 3Epic Epic Shackle all enemy creatures.
3 IntelligenceWillpower Skywatch Vindicator Creature (High Elf) 6 4 4 3Epic Epic Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2.
2 Intelligence Mages Guild Retreat Support 7 3Epic Epic Ongoing
At the end of each turn, if you played two actions, summon a random Atronach.