Legends:Practice/Guildsworn Expert
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Guildsworn Expert
The Skirmisher |
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Class | The Guildsworn |
Difficulty | Novice |
Theme | Expertise |
Statistics | |
Prophecies | 3x Guildsworn Apprentice, 3x Insightful Scholar |
Attributes | 21 27 21 6 |
Rarity | 52 21 9 3 |
Statistics |
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Attributes | Rarity | Magicka Curve | ||||||
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Quantity | Name | Type (Subtype) | Ability | |||||
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3 | Cauterize | Action | 0 | – | – | Common | Deal 2 damage to a Wounded creature. | |
3 | Daggers in the Dark | Action | 0 | – | – | Common | Equip a Steel Dagger to a random friendly creature in each lane. | |
3 | Forked Bolt | Action | 0 | – | – | Common | Deal 1 damage to a creature and your opponent. | |
3 | Improvised Weapon | Item | 0 | – | – | Rare | Breakthrough +1/+1 |
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3 | Studious Greybeard | Creature (Nord) | 1 | 0 | 4 | Rare | At the start of your turn, look at the top card of your deck. You may discard it. | |
3 | Cathay-raht Veteran | Creature (Khajiit) | 2 | 1 | 5 | Common | ||
3 | Fighters Guild Hall | Support | 2 | – | – | Rare | Ongoing
When a friendly creature takes damage on your turn, give it +2/+0. |
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3 | Guildsworn Apprentice | Creature (Argonian) | 2 | 1 | 2 | Rare | Prophecy, Guard Summon: Draw a card. |
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3 | Guildsworn Revitalizer | Creature (Imperial) | 2 | 1 | 5 | Common | Expertise: You gain 2 health. | |
3 | Mages Guild Recruit | Creature (Argonian) | 2 | 1 | 2 | Common | Summon: Reduce the cost of an action in your hand by 2. | |
3 | Steel Sword | Item | 2 | – | – | Common | +3/+0 | |
3 | Camlorn Adventurer | Creature (Breton) | 3 | 2 | 4 | Common | Guard | |
3 | Renowned Instructor | Creature (Nord) | 3 | 3 | 4 | Common | Expertise: Summon a 1/1 Recruit. | |
1 | Shield Breaker | Item | 3 | – | – | Common | +2/+2 Summon: An enemy creature loses Guard. |
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3 | Strategist's Map | Support | 3 | – | – | Rare | Uses: 3
Activate: Summon a 0/1 Target with Guard for you or your opponent. |
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3 | Valenwood Trapper | Creature (Wood Elf) | 3 | 3 | 1 | Common | ||
3 | Divine Conviction | Support | 4 | – | – | Epic | Ongoing
Friendly creatures have +0/+1. |
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3 | Master of Incunabula | Creature (High Elf) | 4 | 3 | 6 | Epic | Master of Incunabula has the Expertise abilities of all your creatures. | |
1 | Grappling Hook | Item | 4 | – | – | Common | +3/+2 Summon: Move an enemy creature into this lane. It loses Cover. |
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1 | Heavy Battleaxe | Item | 4 | – | – | Common | +4/+1 | |
3 | Guildsworn Incendiary | Creature (Nord) | 4 | 2 | 6 | Rare | Expertise: Deal 1 damage to all creatures in this lane. | |
3 | Whiterun Recruit | Creature (Nord) | 4 | 4 | 2 | Common | ||
3 | Guildsworn Oathman | Creature (Nord) | 5 | 4 | 6 | Common | Summon: If you have a... card in play, put an Improvised Weapon into your hand. card in play, put a Forked Bolt into your hand. |
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3 | Insightful Scholar | Creature (High Elf) | 5 | 2 | 3 | Rare | Prophecy Summon: Draw a card for each card your opponent drew this turn. |
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3 | Conjuration Scholar | Creature (Redguard) | 6 | 1 | 2 | Common | Summon: Summon a 5/5 Frost Atronach with Guard. | |
3 | Studium Headmaster | Creature (High Elf) | 6 | 6 | 3 | Epic | Summon: Each player draws two cards. | |
3 | Guildsworn Honeytongue | Creature (Imperial) | 7 | 0 | 5 | Legendary | Expertise: You may trade Guildsworn Honeytongue for an enemy creature. |