User:Legoless/Creation Club Reviews
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Creation | Rating | |
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Lord's Mail | 9/10 | |
I'm actually a bit fanatical about this Creation because it is exactly what one should expect from an artifact fetch quest. This Creation adds the Lord's Mail, a powerful set of armour which also doubles as Legion uniform, but it also adds an engaging multi-step quest which provides some backstory as well as some unique Redguard clothing items. The price is reasonable and the quality is high. If you're going to buy any artifact Creation, make it this one. | ||
Pets of Skyrim | 9/10 | |
This Creation is fantastic. It adds a long quest which brings you all over Skyrim, encountering new NPCs with fully fleshed-out journals (but obviously no new dialogue). Your reward for all this is a collection of pets, each with their own unique abilities. This Creation utilises the Creation Club's excellent pet framework, allowing you to take these creatures as a non-combat follower or to display them permanently in a location of your choice. It also comes with craftable collars and packs, allowing you to emulate the famous Pack Rat from Tribunal if you so choose. The one drawback and the reason I cannot give this Creation a perfect score is due to the fact that two of the journals are marked as quest-related and become permanently stuck in your inventory. | ||
Dwarven Armored Mudcrab | 8/10 | |
This Creation is an easy recommendation since it has been offered for free since its release. Even if this promotion ever does end, the listed price is negligible. It utilises the Creation Club's excellent pet framework, allowing you to take this little guy as a non-combat follower or to display him permanently in a location of your choice. He's not as useful as some of the other Creation Club pets and he is a bit of a meme addition to the game, but it's a well-integrated addition and certainly worth picking up. | ||
Nix-Hound | 8/10 | |
This Creation adds new (slightly derpy) enemy creatures to Solstheim as well as a non-combat pet. It utilises the Creation Club's excellent pet framework, allowing you to take your nix-hound as a non-combat follower or to display him permanently in a location of your choice. It isn't immediately made clear that the pet won't fight for you, particularly if you've encountered wild nix-hounds which are perfectly willing to attack, but it still has its uses. You can also find and cook nix-hound meat, if that's a thing you want to do. Overall this Creation is well-integrated and adds some variety to Solstheim for a reasonable price. | ||
Staff of Sheogorath | 8/10 | |
Although the lore is a bit iffy, this Creation adds a great little quest which will require you to use the Fork of Horripilation to kill two netches and reassemble the Staff of Sheogorath. Why the Prince of Madness has decided to gift you his symbol of office is left unsaid, but it functions as a powerful paralysis staff. You will likely need to complete tasks for Neloth to gain access to his staff enchanter to complete this quest, unless you have access to another one (such as the one added by Myrwatch). | ||
Tundra Homestead | 8/10 | |
I like this player home a lot. It's pretty generic with no real backstory attached, but it does require some gold investment in order to obtain. The interior is gorgeous, with lots of unique static objects scattered around as decoration. The basement is home to a huge display room, with unique item displays for certain collectibles. It's definitely worth purchasing if you like the sound of a cozy Hearthfire-compatible cottage. | ||
Adventurer's Backpack | 7/10 | |
This is a pretty simple Creation with a pretty steep price, particularly considering this is something that's been done by mods before. It is intended to be used in conjunction with Survival Mode, where the extra 75-point carry weight is direly needed to lug around all those heavy arrows and food items. Without Survival Mode, it's a flat 75-point bump to your inventory space and it comes with some nice cosmetic options. Personally I go for the Hunter Backpack for the extra bow damage. The items are well-integrated into the game world, so I'd say it's a buy even if you don't intend to play Survival. | ||
Arcane Archer Pack | 7/10 | |
This is a good Creation offered at a very reasonable price. It adds two quests to unlock the ability to craft two of the new arrow types, both of which take you to quest-locked areas. This makes for a pretty well-balanced and well-integrated experience. The only downside is the fact that the other four arrow types are directly added to your inventory upon installation and immediately available to craft. The crafting recipes themselves are rather reasonable, and certainly put soul gem fragments to good use. | ||
Myrwatch | 7/10 | |
This Creation adds an impressive player home with a tonne of lore behind it and full Hearthfire functionality. The books added are excellent and the new location looks spectacular. It has all the crafting stations you could ever need, including a forge that can be used to craft Skyforge and Dawnguard items. In terms of story, this Creation has all you could ask for from a player home. Unfortunately, it suffers from a few fairly serious bugs, such as a respawning enemy at the front door and the fact that all the carefully-arranged items within have a tendency to fly off the shelves and permanently ruin the pre-placed displays. I'm also not a huge fan of the unique item displays within, such as the shield display which mandates that you obtain the Aetherial Shield (even though the Crown is clearly the correct choice). If you like lore or new locations, this is one to pick up, but I don't think I'll be using the place very often. | ||
Shadowrend | 7/10 | |
This Creation adds an interesting quest wherein you will have to fight a shadow version of the player character. Similar to the fight in Oblivion that this quest is based on, the shadow will have all of your abilities and items, which makes for an interesting battle. Your reward at the end will be a nice greatsword or battleaxe; you can only take one with you, but you may return at any time and switch to the other weapon. | ||
Nordic Jewelry | 6/10 | |
Nothing wrong with this Creation, it adds a new jewellery type which you can craft after completing the related quest. The quest is well-made and the items look great. That said, there really isn't much more to this Creation: you're buying new jewellery items. It's priced a little high for such a minor addition, but if it looks like something you're interested in then it's definitely worth getting. | ||
Rare Curios | 6/10 | |
This Creation adds a huge number of new items from Morrowind and Oblivion for a very low price. This includes a bunch of awesome ingredients from the Shivering Isles expansion for Oblivion, with all-new models. If alchemy is your thing, the new ingredients offer some unique effects. It's therefore unfortunate that these items are not particularly integrated into the game's leveled lists. With a few minor exceptions, the new items are all exclusive to Khajiit trading caravans. This admittedly does give those merchants a little more purpose than simply being travelling fences, and it is true to name: these items really are rare to obtain. It just seems like a wasted opportunity. | ||
Camping | 5/10 | |
It's camping. Nothing particularly exciting here, just a new gameplay feature. It is intended to be used in conjunction with Survival Mode, and I imagine roleplayers will also get some value out of it. It can also be used as a custom map marker for fast travel purposes if Survival Mode is turned off. It works well and it's a nice addition, but you have to wonder why it isn't just included as part of the Survival Mode purchase. For me, I placed a camp down outside Riverwood and never came back. | ||
Chrysamere | 4/10 | |
This Creation is rather hit-or-miss. It places a hostile ghost at the very end of the Forelhost dungeon, at the very spot where you're intended to witness Captain Valmir's treachery. The quest lacks any substance and will also inexplicably spam you with journal updates as you progress through the dungeon. The weapon itself is fairly powerful and has a nice model and unique enchantment, but that's all you're really buying here (and for a hefty enough price). | ||
Ruin's Edge | 4/10 | |
This Creation adds a bow artifact with a cool animated model and a unique enchantment. Sadly, the bow itself isn't that good, and the pointer quest lacks all depth. You will be sent to a bandit cave to get the bow, and will then presumably dump it in storage. Worth getting if you really like Dark Seducers or something. | ||
Plague of the Dead | 4/10 | |
New creature variation is always appreciated, but the zombies added by this Creation only appear as large hordes at world interaction points. This can lead to some less-than-desirable zombie attacks at inopportune locations, and isn't the best integration of a new enemy type in my opinion. You must complete a short quest to activate these zombie attacks, and you can also obtain spells to summon them. The price is just a little too steep for what you're getting. | ||
Survival Mode | 4/10 | |
This Creation adds an entirely new gameplay mode, so the price is certainly justifiable. That said, Survival Mode is a total pain in the neck. Traversing cold areas of the map becomes a nightmare, inventory space becomes a near-unmanageable problem, and the new hunger requirements are far too demanding to be any fun. The new disease and affliction systems introduced are pretty neat, but I know for a fact that I will never be turning Survival Mode on. The Camping and Adventurer's Backpack Creations make things a little easier if you wanna splash out, but this is one area where unofficial mods just do it better. You might want to pick it up if you need a new gameplay challenge or if you're a console player with no other choice. | ||
Arcane Accessories | 3/10 | |
This Creation is unbalanced. I definitely appreciate the use of spell names from Oblivion's Spell Tomes, but the magicka costs are insanely low compared to the spells available in the base game. This mightn't be as much of a problem if the Creation didn't also provide you with a quest to go locate a chest filled with every single new spell tome. The Creation also directly adds two sets of powerful leveled robes to your inventory upon installation. The items in this pack are very poorly integrated into the game world, and its only saving grace is the low price. | ||
Saturalia Holiday Pack | 3/10 | |
I appreciate holiday-themed content, and in this regard this Creation makes a commendable effort. The new models are excellent. That said, this Creation has zero depth, very little new lore, and almost no content to speak of. The price point is far too high for what this pack contains, so unless you have a strong desire to ride around Skyrim on a reindeer I would say this Creation is not worth the purchase. | ||
Stendarr's Hammer | 3/10 | |
I don't really understand this Creation. Stendarr's Hammer is an unusable weapon by design, and this is just as true in Creation Club as it was in Tribunal. You receive a simple pointer quest to obtain the hammer, and in all likelihood you won't have the stamina or inventory space to use it. The new model is nice but I really don't understand why they charge money for this novelty weapon. | ||
Divine Crusader | 2/10 | |
I do not recommend purchasing this Creation. It adds a lot of items, but they aren't particularly powerful (no Woodland Grace!) and you're paying a huge premium for the privilege. This Creation adds the holy relics of Pelinal Whitestrake and gives them to a random bandit. The lore implications of this aren't so much profound as they are nonsensical. It also adds a light set of "reforged" Crusader's Relics, with zero explanation of where they came from or how such a thing is even possible. The quest lacks any substance and simply points you towards the bandits. This is a very poor implementation of an iconic set of equipment and it comes at a pretty unreasonable price in comparison to other Creations of a higher quality. Strangely, it also adds a "shield" which attaches to your back and actually utilises the otherwise-unused shoulder slots. While this is a nice buff to your armour value, it doesn't make very much sense in the context of vanilla gameplay (and it clips with everything). |