UESPWiki:Archive/CP Marking Official Mods
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Marking Official Mods
There's been a thought bouncing around for a while that it would be a good idea to mark official mod information more clearly. This would only be for the mods that don't get their own namespace, so Knights of The Nine and Mehrunes Razor would be affected but Shivering Isles wouldn't.
I've created a couple of templates to show you what I mean. Check out this and this (I'm using the faction pages because they're fairly low traffic, rather than diving in and using the Places or People pages).
What's the opinion on this? Are those icons enough? Too intrusive? Not prominent enough? Is the whole idea unnecessary? My opinion is that we need to integrate some of the mod info into the rest of the site much more thoroughly than has been done so far, but it also needs to be marked as not being part of the standard game. I think this is a reasonable way of doing that. 04:44, 7 October 2007 (EDT)
- I totally agree with you. We certainly need to integrate them more. And I really like what you have created there. They seem perfect. --Mankar Camoran 09:42, 7 October 2007 (EDT)
- This project seems to have gone into its shell. Has any decision been taken on it? --Mankar Camoran 09:36, 18 October 2007 (EDT)
- Well I've now created a
{{Mod Battlehorn}}
template too and used it in a couple of places with no complaint. Does anybody have any problems with this or shall we start going ahead? --Rpeh•T•C•E• 09:42, 18 October 2007 (EDT)- I think if anybody had problems they would have objected by now. Seeing that no one has objected may be there are no problems. --Mankar Camoran 09:59, 18 October 2007 (EDT)
- Well I've now created a
- This project seems to have gone into its shell. Has any decision been taken on it? --Mankar Camoran 09:36, 18 October 2007 (EDT)