Skyrim talk:Standing Stone
Contents
- 1 13 Stones
- 2 13 plus stones?
- 3 Lovers stone
- 4 The Lord Stone
- 5 Directions Suck
- 6 14th Stone not list** The Guardian Stone**
- 7 Stone of the Atronach
- 8 The Lady Stone
- 9 The Steed Stone - Does it help sneaking? (armor weighs nothing)
- 10 Suggestion: Notes - a "See Notes" should be added to the respective stone.
- 11 Modify Table
- 12 Magical Immunity, or no?
- 13 apprentice load screen info
- 14 Standing stones
- 15 More stones
- 16 Directions could be much clearer.
- 17 warrior/mage/thief/lover stones useless?
- 18 standing stone achievement bug
- 19 Add Standing Stone abilities via Console?
- 20 Shouldn't all of the standing stones individual pages be redirected to their section here?
- 21 Aetherial Crown
- 22 Archery not a bug
- 23 Checking which stone you currently have active
13 Stones[edit]
I had assumed it meant 13 groups of stones. That would mean that each birthsign would be present three times and solve the how-does-13-divide-by-3 problem. Alternatively, I'd guess it's the Serpent that doesn't receive a stone, given that it's always a bit of an outsider. rpeh •T•C•E• 18:19, 2 October 2011 (UTC)
- Hmm, I hadn't thought about that interpretation. I just heard thirteen and assumed one stone per constellation. And I assumed that they put Mage, Thief, and Warrior together for the first set since they're so prominently placed, and didn't want any one to think they were favouring one skill group over another. Does anyone have an exact quote? --NepheleTalk 18:27, 2 October 2011 (UTC)
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- The first video from here at the 2 minute mark. It's when he's approaching a group of three stones, and as the message "THE GUARDIAN STONES DISCOVERED" appears on screen, Todd says "Up here we have standing stones. There are thirteen of these throughout Skyrim's landscape and they give you special abilities but you can only have one of these active at a time."
- My view was that as it was a group he'd discovered, he meant 13 groups. The one-per-birthsign idea makes a lot of sense though. rpeh •T•C•E• 18:51, 2 October 2011 (UTC)
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- Thanks for digging that up -- I turned off audio on my laptop and it doesn't seem to want to turn back on, so I have to switch computers to listen to videos :(
- As with everything Skyrim, we won't really know until we get the game. I think the current version of the article makes sense (although I'm admittedly biased), but as we get more facts we'll inevitably rewrite as necessary. --NepheleTalk 19:39, 2 October 2011 (UTC)
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- But then probably "Standing Stone" was the right name, since only the stones corresponding to one of the three guardians would be called "Guardian Stones". --Alfwyn 23:00, 2 October 2011 (UTC)
- It's definitely possible. But the one article that I've seen mention a different stone (namely the Shadow Stone) still calls it a Guardian Stone. Admittedly, it's the same article that says alchemy can be used to create a "resist potion spell". Nevertheless, in the absence of any other information I'm inclined to stick with Guardian Stone for now. --NepheleTalk 23:12, 2 October 2011 (UTC)
- When Todd Howard discovered them, it said "The Guardian stones Discovered", the name "standing stones" only came from Todd describing them. RIM 16:24, 3 October 2011 (UTC)
- It's definitely possible. But the one article that I've seen mention a different stone (namely the Shadow Stone) still calls it a Guardian Stone. Admittedly, it's the same article that says alchemy can be used to create a "resist potion spell". Nevertheless, in the absence of any other information I'm inclined to stick with Guardian Stone for now. --NepheleTalk 23:12, 2 October 2011 (UTC)
- But then probably "Standing Stone" was the right name, since only the stones corresponding to one of the three guardians would be called "Guardian Stones". --Alfwyn 23:00, 2 October 2011 (UTC)
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(←) The discovery message would refer to the name of that particular mapmarker. The "Standing Stones" achievement (Find 13 Standing Stones) found here provides some evidence for the name "Standing Stone". --Alfwyn 09:16, 4 October 2011 (UTC)
- unfortunatley we cant be sure if that list is accurate as it isn't official (I plead LazynessEddie The Head 09:24, 4 October 2011 (UTC))
- In any case, Guardian Stone is probably the name people are most familiar with. RIM 15:25, 4 October 2011 (UTC)
- I think the achievements indicate that it's most likely that Standing Stone is the general term, and Guardian Stone is just for those three, so this page probably should get moved, and the text updated accordingly. (We'll keep a redirect from Guardian Stone to Standing Stone, so that addresses the issue of readers being more familiar with the latter term). --NepheleTalk 16:32, 4 October 2011 (UTC)
- In any case, Guardian Stone is probably the name people are most familiar with. RIM 15:25, 4 October 2011 (UTC)
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- As Ive pointed out before, it really isnt very helpful to print something like 'East of Morthal, on the mountain' (How far East? Which mountain?)
- What would work better is to describe a location relative to at least two other locations. Such as "East of Morthal, South West of..." --77.249.235.60 16:42, 14 November 2011 (UTC)
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13 plus stones?[edit]
Looking at my stats for general gameplay, I have discovered 15 standing stones. Anyone else have more then 13? I just find it a bit odd since the article makes it seem like there is only 13 including the Guardian stones.--Dro'Bakha 10:49, 17 November 2011 (UTC)
- Did you have a crash or something? In my case, I have the Standing Stones achievement but haven't discovered them all in my current game because I had my one crash so far after finding the last stone, but didn't go there again after reloading. rpeh •T•C•E• 11:25, 17 November 2011 (UTC)
- Nope no crash. And yet on my map I can only count about 9 total markers for the stones. I'm lucky, worst glitch/issue I've had with Skyrim is a few rendering issues but other then that everything runs perfectly. I also have the achievement for the standing stones, after finding 13 by my stats but now my stats are sitting with 15 found.--Dro'Bakha 11:31, 17 November 2011 (UTC)
- I have 20 standing stones found in my stats, which I thought was really weird. What's even weirder is I remember getting the achievement when I ran by the first three stones you come to at the beginning of the game. Obviously I had already discovered them. My guess is that every time you go near a standing stone it ups your discovered stones count, even if you have already discovered it. El Duderino 22:14, 19 November 2011 (UTC)
- You appear to right. I had 11 standing stones in my stats when I knew that I had at least 5 more to find, not 2. I fast-traveled to the Guardian Stones to test your idea, and it worked. Got the achievement, and my stats now say I have discovered 14 standing stones.76.181.75.250 22:26, 19 November 2011 (UTC)
- I can confirm the observation of El Duderino. I've tested it. Every time you get near to a Standing Stone your statistics are increased by 1. --Killfetzer 11:06, 14 December 2011 (UTC)
- It looks like the achievement (and game) counts how many times you've found any Standing Stone, not specifically a new Standing Stone. Vyc Ðarkshådøw 18:28, 22 January 2012 (UTC)
- I can confirm the observation of El Duderino. I've tested it. Every time you get near to a Standing Stone your statistics are increased by 1. --Killfetzer 11:06, 14 December 2011 (UTC)
- You appear to right. I had 11 standing stones in my stats when I knew that I had at least 5 more to find, not 2. I fast-traveled to the Guardian Stones to test your idea, and it worked. Got the achievement, and my stats now say I have discovered 14 standing stones.76.181.75.250 22:26, 19 November 2011 (UTC)
- I have 20 standing stones found in my stats, which I thought was really weird. What's even weirder is I remember getting the achievement when I ran by the first three stones you come to at the beginning of the game. Obviously I had already discovered them. My guess is that every time you go near a standing stone it ups your discovered stones count, even if you have already discovered it. El Duderino 22:14, 19 November 2011 (UTC)
- Nope no crash. And yet on my map I can only count about 9 total markers for the stones. I'm lucky, worst glitch/issue I've had with Skyrim is a few rendering issues but other then that everything runs perfectly. I also have the achievement for the standing stones, after finding 13 by my stats but now my stats are sitting with 15 found.--Dro'Bakha 11:31, 17 November 2011 (UTC)
Lovers stone[edit]
Should it be added that there's a bug, could be on purpose though, with the Lovers stone that you no longer get any rested bonus once you select it? AlphaOmega 23:20, 21 November 2011 (UTC)
- That's 100% intended. It's supposed to be that you have a permanent "Lover's comfort" bonus. --71.51.146.49 03:41, 30 November 2011 (UTC)
- They had to do that, otherwise you would level 30% faster than normal, and that would render the Lovers Stone blatantly broken, so to speak. Vyc Ðarkshådøw 18:30, 22 January 2012 (UTC)
Store Lover stone in aetherial crown, unequip while sleeping in same bed as that of the spouse, you ill get sleeping bonus, equip aetherial and lover stone stacks with it and then if you have one of guardian stone active on character, you get whopping 50% fast skill increase for next 8 hours...
The lovers Stone is located exactly mid-way between Markarth and Karthwasten, and just above Kolskeggr Mine. If you draw a line from Markarth to Karthwasten, it's almost exactly at mid-point. Also used for the "Kissing - Immersive Lover's Comfort" mod.
The Lord Stone[edit]
Does anyone know if the stone's physical damage resistance will interfere with training armor skills? The skill is based on damage taken, so if the stone reduces the damage it will effectively nerf the skill gain. 178.183.247.238 12:25, 26 November 2011 (UTC)
- 50 armor is only 6% damage mitigation. I wouldn't worry about it. --SushiSquid 06:09, 8 December 2011 (UTC)
The cheese will explode when the pie inflates 18:42 7th July
Directions Suck[edit]
Really need better directions than this garbage. Can't somebody take a map screenshot with the location? This should be trivial.--76.98.59.192 03:56, 6 December 2011 (UTC)
- I don't know of any means to view the entire map at once to take this screen shot, but it will very likely happen eventually. Until then, these directions work pretty well, and your paper map has them marked with little X's. Chris3145 04:48, 6 December 2011 (UTC)
- Haven't had any problems finding any of the stones with the directions given. If anything, the directions seem to make them too easy to find. Vyc Ðarkshådøw 18:36, 22 January 2012 (UTC)
14th Stone not list** The Guardian Stone**[edit]
you start the game right by it. Its just a little South West of RiverWood. — Unsigned comment by SlowSparks (talk • contribs) at 05:28 on 7 December 2011
- Fail, Guardian Stones refers to the Thief, Warrior and Mage stones collectively. 75.93.14.165 02:08, 8 December 2011 (UTC)
Stone of the Atronach[edit]
How does this work? means "absorb" Damage mitigation, or only magicka gain when struck with a Spell? --CapitalismHo 17:11, 14 December 2011 (UTC)
- Magic Absorb works differently from Magic Resistance.
- Absorb is calculated separeately and before Resistance.
- Absorb doesn't reduce effects by a %, it either works or not, and if it does, it completely negates the effects. 50% Absorb means there's 50% chance that a spell hitting you will do nothing at all (except restore your Magicka).
- Absorb works with all effects Magic Resistance works with(spells, dragon breath, etc.) and more, including poisons and weapon enchantments. And, unfortunately, summons (see note in the article). — Unsigned comment by 178.183.234.174 (talk) at 18:13 on 14 December 2011
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- Is it possible to make an enchantment with the Atronach stones effect (I have googled for it)? --Giltintur 11:25, 22 December 2011 (UTC)
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- No, the Magic Absorb is available from only three sources in the game - The Atronach Stone, Atronach(Alteration perk) and Breton's Dragonskin racial power.
- Speaking of which, I recently had a chance to play with the Atronach Stone and holy crap - no wonder The Firmament(the book) says that it completely blocks Magicka regeneration; that's what it should do to make it even remotely balanced. The fact that you not only take no damage from half enemy spells but that you actually gain Magicka from them is just insane; I quickly found myself wishing for enemies to have a mage with them, since it basically meant infinite Magicka for me - and with infinite Magicka you're almost invulnerable since Healing with Regeneration is just so cost-effective that even though you're still taking damage from half enemy spells you can easily outheal that AND damage done by other enemies AND still gain Magicka in the process! Best stone in the game, hands down. 178.183.228.69 14:24, 27 December 2011 (UTC)
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- The magicka regen penalty appears to be additive. Casting muffle with +75% robes and +25% perk takes about 13 seconds to recover with 170 magicka. Doing the same after getting Atronach took about 13 seconds as well. This would make sense as the before (170 magicka; 200% regen => 10.2) gives a similar regeneration rate as the latter (220 magicka, 150% regen => 9.9). This means it is possible for the Atronach stone to INCREASE your overall regeneration rate if your pool is small and your percentage bonus is high. -13 Jan 2012 — Unsigned comment by 98.179.176.101 (talk) at 16:22 on 13 January 2012
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- I dont think you can have INCREASE your overall regeneration rate becouse
- 100 magicka is 100% base regeneration
- 150 magicka is 150% of base regeneration, so you get 50% mor faster regeneration and that is contered whit -50% drawback from :::::Atroncah stone so you are left whit same magicka reg but whit 50 mor magicka and nice 50% Spell Absorption bonus.
- So character who dont care to use magicka nothing mor then for healing can use Stone of the Atronach whit no consequence to they previous magicka regeneration. — Unsigned comment by NEVER BoRN (talk • contribs) at 02:38 on 22 March 2012
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The Lady Stone[edit]
I'm a vampire so 'm considering taking this stone, however I'm not sure if it increases the value of the regen, making it 5 points per second instead of 4 (+25%), or changing the speed, making it 125% normal speed, which is what I want so I get that 25% while in the sun. So which is right? Broxigar 09:41, 19 December 2011 (UTC)
- Erm, what? Being a vampire of any stage completely stops any regeneration so I don't understand your 4 points vs. 5 points question. As for whether you will gain regeneration from Lady as a Vampire, yes you will, but I'm unsure what the final value will be. 3(base) * 1.25(Lady) - 3(Vampire) maybe? 178.183.217.95 07:01, 20 December 2011 (UTC)
- What I'm trying to ask is, will it ADD to how many points regenarate, (which I don't want) e.g make the points regenarated per second lets say i dunno 1.25 from 1 which means it's still 100%, but a 100% with a bigger value. OR is it increasing the SPEED meaning that I get the same amount, but FASTER. I know it sounds stupid, but as a vampire, it is very important to me, and I heard a guy say that the first scenario is right, which makes me question if it's actually worth getting that stone. If there is anyone out there who can answer this, please do so. Or just simply tell me if I get the regen as a vamp or not. BTW, it IS possible to get more regen with enchanted equipment. EDIT: And I mean do I get the 25% regen while standing in the sun? Because as its been noted, the vampirism effect only drains 100%, but if I have 125% would I have 25 left, or does it drain EVERTYHING? Broxigar 08:24, 20 December 2011 (UTC)
- Being a vampire in the sun is a hard off effect on regens. Being in the sun doesn't take away 100% regen leaving you with 25%, it completely turns it off regardless of %. — Unsigned comment by 24.4.51.222 (talk) at 06:03 on 21 December 2011
- Thanks, thats all I needed to know. -Broxigar 219.88.64.227 09:20, 21 December 2011 (UTC)
- Being a vampire in the sun is a hard off effect on regens. Being in the sun doesn't take away 100% regen leaving you with 25%, it completely turns it off regardless of %. — Unsigned comment by 24.4.51.222 (talk) at 06:03 on 21 December 2011
- What I'm trying to ask is, will it ADD to how many points regenarate, (which I don't want) e.g make the points regenarated per second lets say i dunno 1.25 from 1 which means it's still 100%, but a 100% with a bigger value. OR is it increasing the SPEED meaning that I get the same amount, but FASTER. I know it sounds stupid, but as a vampire, it is very important to me, and I heard a guy say that the first scenario is right, which makes me question if it's actually worth getting that stone. If there is anyone out there who can answer this, please do so. Or just simply tell me if I get the regen as a vamp or not. BTW, it IS possible to get more regen with enchanted equipment. EDIT: And I mean do I get the 25% regen while standing in the sun? Because as its been noted, the vampirism effect only drains 100%, but if I have 125% would I have 25 left, or does it drain EVERTYHING? Broxigar 08:24, 20 December 2011 (UTC)
(←) The wiki's page on Vampirism says otherwise. Chris3145 14:27, 21 December 2011 (UTC)
- I just tested this. On the 360, being a Vampire and having the Lady stone results in your Stamina regenerating during daylight hours. I tested this by becoming a Vampire, then activating the Lady Stone. I then waited until 10:30 AM, drew my weapon, then performed several Power Attacks. My Stamina started to regenerate immediately. 97.117.238.93 22:55, 1 January 2012 (UTC)
The Steed Stone - Does it help sneaking? (armor weighs nothing)[edit]
Does the "equipped apparel weighs nothing" mean your sneaking will not be affected by armor noise? I know sometimes things are calculated in weird ways, so it might not help your sneak, even though the description would indicate it should. I wanted to know if someone could confirm this because I'd prefer the stone over the Armor perk or Sneak perk (armor weighs nothing, armor affects sneak 50% less, respectively). I searched through some pages about sneak and armor a couple days ago, but didn't find a definite answer. Thanks. --Amsuko 00:54, 30 December 2011 (UTC)
- It merely keeps you from becoming "weighed down" by whatever you're wearing. Has no effect on Sneak or armor noise. Vyc Ðarkshådøw 18:34, 22 January 2012 (UTC)
- I can audibly hear that I'm more silent when I have the steed stone, but apart from that I've noticed no real changes. --DaedalusMachina 01:40, 30 July 2012 (UTC)
While this is a tombstone response, others may visit with the same question and the above responses are of limited help. The actual answer to the OP's question can be found on the sneak skill page. In short, the equations imply that the Sound Factor which governs detection while sneaking has two parts: Movement noise and Action noise. Movement noise can be driven to zero by standing still, having armor that weighs nothing, or having your Muffle value set to zero by wearing Muffle enchanted apparel, having the Silence Perk, or using a Muffle spell. So the Steed Stone does help sneaking while in motion by making armor weightless if you don't already have one of the other options.Kalevala (talk) 19:37, 27 August 2022 (UTC)
Suggestion: Notes - a "See Notes" should be added to the respective stone.[edit]
Notes are often "tertiary" information, allowing additional details for those who want them, but keeping the main points minimal. However, I feel that the notes about the Lover's Stone and the Atronach Stone seem important. Perhaps an asterisk or a small "See Notes Below" comment in the description section of the chart for these two stones would be a good idea. --Amsuko 01:04, 30 December 2011 (UTC)
Modify Table[edit]
It would probably be a good idea to modify the effects of each of the stones to include links to the appropriate effects (such as has been done with the Dragon Priest Masks), to keep with the wiki's style. I just tried to do it, but the formatting is screwing up. Swk3000 23:19, 1 January 2012 (UTC)
- I added links, but couldn't find an appropriate page for "absorb spells." Seems straightforward, but I couldn't find a page on it. Perhaps they meant "Resist Magic" (makes a spell less damaging) or "Absorb Magicka" (takes magicka from the target's pool and adds it to yours). --Amsuko 01:34, 3 January 2012 (UTC)
- Thanks. As I said, I tried doing it myself, but stuff kept screwing up. As for the "absorb spells" effect, that would be Spell Absorption, but no page exists on it yet. It's not "Resist Magic" or "Absorb Magicka", though. Given that you can only get the effect from 4 sources (Breton Racial, Atronach Stone, Alteration Tree Perk, and Ward Absorb), I suppose it's not surprising. Swk3000 10:59, 3 January 2012 (UTC)
Magical Immunity, or no?[edit]
Breton's have their Magic Resistance ability in which they are resistant to Magic 25%, constantly. They also have their Dragonskin greater power, in which they absorb 50% of all hostile spells for 60 seconds. If a Breton-character is mixed with The Atronach Stone, which also grants a 50% spell absorption, does this stack up to 100%? Basically, let's assume that a spell attacks the player. The player is a Breton who has Dragonskin activated. They have a 50% chance to absorb the spell. When under the effects of The Atronach Stone, do they have a 50% chance of the 50% chance that was left, (75% chance in total), or is it now 50% + 50%, which means 100% of all spells are now absorbed? — Unsigned comment by 50.103.46.55 (talk) at 04:35 on 3 January 2012
- We may have to wait for the PC console to find out. However, the Resist Magic page says there is a limit to 85% resistance overall. There may be a spell absorbance limit as well. Currently, there seems to be no page about absorbing spells.--Amsuko 06:42, 3 January 2012 (UTC)
- I will confirm that 100% spell absorbtion is possible and will result in complete immunity to spell effects, including beneficial ones. It stacks, so The Atronach Stone and Dragonskin will result in complete immunity to spell-based attacks. With the Atronach perk, Atronach stone, and Miraak's robes as well as either his gloves or boots, you can achieve permanent 100% spell absorbtion. 24.111.171.239 18:45, 6 August 2013 (GMT)
- The spell absorption effect does not stack. Each effect that gives you spell absorption is treated separately and performs as chance to absorb spell on hit. In other words - if you have two 50% spell absorption from two different sources and you are hit with a spell the game performs 2 checks which have 50% chance each, not one with 100%. --83.20.65.98 09:25, 30 August 2013 (GMT)
- I will confirm that 100% spell absorbtion is possible and will result in complete immunity to spell effects, including beneficial ones. It stacks, so The Atronach Stone and Dragonskin will result in complete immunity to spell-based attacks. With the Atronach perk, Atronach stone, and Miraak's robes as well as either his gloves or boots, you can achieve permanent 100% spell absorbtion. 24.111.171.239 18:45, 6 August 2013 (GMT)
apprentice load screen info[edit]
the few times I've seen the apprentice stone described on the load screen, it says that the stone "doubles magicka and regeneration". that doesnt seem to be correct though. the "and" probably shouldnt be in there. or possibly I read it wrong all of the three times I saw it. can anyone confirm? — Unsigned comment by 71.166.57.105 (talk) at 15:44 on 13 January 2012
- Its a terrible stone regardless. Doubling your magicka regen might be worth it if it also took into account bonus' from other sources, hell it would be nice if it removed combat regeneration and made you regen at full speed all the time. A 100% weakness to magic is a massive penalty, one that the extra regen simply cannot make up for, even if you consider using it on wards which are not infallible. — Unsigned comment by 88.111.120.120 (talk) at 12:06 on 19 January 2012
Standing stones[edit]
Not sure if anyone cares, but if you are in a jam you can fire spells and arrows through the holes found in each standing stone. This observation was testing on the Guardian set of stones only. Using Flames, Frostbite, Ice Spike, and Lightning Bolt. Chronic 05:47, 24 January 2012 (UTC)
More stones[edit]
not 13 stones it says i have 14 found on my info and there are a few ive missed. i think the guardian stones must count as 3 individual stones. Just thought id point this out. KingK 09:09, 3 April 2012 (UTC)
- Every time you visit a standing stone it adds it to the count, even if you've been there before, the guardian stones do count as individual stones and are already counted into the total. (Eddie The Head 09:22, 3 April 2012 (UTC))
Directions could be much clearer.[edit]
Here's the directions the page gives to The Lord Stone:
"East of Morthal, near the Shrine of Mehrunes Dagon, about one and a half times as far as Stonehills, up on the mountain. Follow the path starting north of the Hall of the Vigilant to the Shrine and the Stone."
These directions are clunky and didn't help me find the stone at all. Maybe it's just me.174.0.116.189 21:14, 3 April 2012 (UTC)
- I've added map links to all of the location descriptions, that should help. --AKB Talk Cont Mail 21:27, 3 April 2012 (UTC)
warrior/mage/thief/lover stones useless?[edit]
Because of the the 'exp' needed to level up increases exponentially, if you are at level 50 without any +skill gain stones, you'd probably only be at 51 with one. — Unsigned comment by 50.99.131.84 (talk) at 16:54 on 8 April 2012
- What you're saying doesn't make sense, the stones make leveling 15 or 25 percent easier, whether your over level fifty or not. The amount of experience needed rising exponentially doesn't affect the stones as it's a percentage and not a set figure. The Silencer has spoken 17:00, 8 April 2012 (UTC)
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- It's quite simple. Let's say you killing a lot of people and earned 1 million 'exp' in one handed, and if you have warrior stone you'd have 1.25 million 'exp'. 1 million exp puts you at level 50, 1.25 million would only put you at level 51. It takes more 'exp' to level a skill at higher levels. 50.99.131.84
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- It is still 20% faster though. That is all you need to understand. Ice 18:47, 19 April 2012 (UTC)
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(←) Am I missing something? The exp equation isn't exponential, it's quadratic, and not quite even that, meaning that the difference between 50-51 and 99-100 is a bit less than four times as much, and 50-51 vs 51-52 is almost negligible. The standing stones make reaching level 100 in any skill take 17% less time, which I consider a sizable difference. Certainly better than spitting poison once per day. And in the future, please consider what you're saying when you use the word 'exponential'. 174.25.120.251 18:22, 13 February 2017 (UTC)
- Every skill level needs more xp than the previous level to increase. This formula can be seen on the Leveling page, and it certainly looks more like an exponential curve than a quadratic, being that the formula does not have a square, though I realise the formula still requires additional verification. However, you are right that the bonuses from these stones have more effect the higher the skill level (even considering that not all skills have the same xp requirements or that some level more quickly anyway), therefore making them more useful later in the game than simple bonuses like the Serpent or Tower stones. Silence is GoldenBreak the Silence 19:29, 13 February 2017 (UTC)
standing stone achievement bug[edit]
I think the bug works by keeping track of the stone you visited across all save files, rather than what the page suggested. On a new playthrough there's no way i visited standing stones 13 times but i got the achievement as soon as i found a stone i haven't previous found. 50.99.131.84 20:18, 9 April 2012 (UTC)
Add Standing Stone abilities via Console?[edit]
Just curious as to whether it's possible to add standing stone abilities via console commands. I wouldn't mind having the thief, mage and warrior stones all active at once for a re-run of the game just so I'm not wasting so much of my life gaining exp in skills... — Unsigned comment by 90.200.20.227 (talk) at 23:57 on 2 June 2012
- See this entry on the Console page. (The corresponding "powers" would be on the Powers page) This may be what you're looking for, though I'm not entirely sure since I don't play on PC. ABCface◥ 02:14, 3 June 2012 (UTC)
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- I've searched all over and I cannot find the codes for the stones. There are codes for the "powers" you get with certain stones, but I can't find a way to add a stone to my active effects if the stone grants a passive ability. For example, I currently have "The Thief Stone" listed under active effects, but I really want a way to add that effect via console without having to visit the standing stones. I would like to make a batch file of commands to add effects to save time traveling around the world. If I'm going to sell a bunch of stuff, I'd like to execute a bat file to add Blessing Of Zenithar, Gift of Charity, and The Thief Stone. I can do all of this easily in-game, but it requires going to the stones, picking Thief (for speechcraft), then going to Solitude for Gift of Charity and Blessing of Zenithar, then back to the NPC I want to sell to. When done, I have to go back to the stones and pick Warrior. If I want to enchant, I need to go back and pick Mage and then back to Warrior when finished enchanting. This all costs me time with loading screens and such. Would much prefer to just switch between Mage/Warrior/Thief via console and automatically add Gift of Charity and Blessing of Zenithar when I switch to Thief. If anyone has any information on how to switch between standing stones via console, that would greatly help. Thanks. Ignotus (talk) 06:03, 7 October 2012 (GMT)
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- The stone powers are scripted, translating to more than one command in some cases. In addition to removing the effects of any other stone, the equivalent console commands would be (prefixed by
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- The stone powers are scripted, translating to more than one command in some cases. In addition to removing the effects of any other stone, the equivalent console commands would be (prefixed by
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Stone commands Apprentice addspell 0010e439
addpsell 000e5f4e
Atronach addspell 000e5f51
Lady addspell 000e5f54
Lord addspell 000e5f58
Lover removespell 000cda1d
removespell 000fb981
removespell 000fb984
addspell 000e5f5a
Mage addspell 000e5f47
Ritual addspell 000e7329
addperk 00106092
Serpent addspell 000e5f61
Shadow addspell 000e732a
Steed addspell 000e5f5e
Thief addspell 000e5f45
Tower addspell 000e7328
Warrior addspell 000e5f4c
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Shouldn't all of the standing stones individual pages be redirected to their section here?[edit]
Just wondering, I believe we should take all of the standing stones individual pages, and redirect them to the appropriate section here, since their individual pages really don't include much more info anyway. --Poohunter 01:20, 26 June 2012 (UTC)
- I don't think that's the best idea. Some of these pages have various notes which should be noted somewhere on site, but wouldn't all fit on this page in an appropriate way. They're all individual places, so they should keep their individual place pages. ABCface◥ 20:59, 15 July 2012 (UTC)
Aetherial Crown[edit]
"Equipping the Aetherial Crown will allow the player to select a new Standing Stone's effects, while retaining the effects from the previous one. The effect is not lost upon removing the Crown, allowing a standing stone's power to be essentially "equipped." However, removing the Crown will cause the loss of the first Standing Stone's effects." -> I...don't get it. Upon removing the crown the second stone's effect isn't lost, but you lose the first one instead? Is that it?--201.10.32.238 07:46, 28 October 2012 (GMT)
- When you activate a Standing Stone with the Crown equipped, the Standing Stone's power that you already had is essentially transferred to the Crown, allowing the second Standing Stone's power to take effect. Removing the Crown removes the first power from your active effects list, but the power remains in the Crown, allowing you to regain that first Stone's power at will by re-equipping the Crown. Hope that clears it up for you. --Xyzzy Talk 14:35, 28 October 2012 (GMT)
Archery not a bug[edit]
Archery belonging to Thief stone is obviously intentional and not a bug, as is wrongly indicated in the bugs section. -72.235.27.99 01:37, 23 May 2013 (GMT)
- Is there any specific reason you think this is obvious, and intentional? There are far more things in the game that treat archery as a combat skill than as a sneak skill (in fact, this is only one of two that do). The Oghma Infinium, the Bards College quest rewards, most potions that affect it, the ck, etc. Silence is GoldenBreak the Silence 02:06, 23 May 2013 (GMT)
- Both the fighter and mage stones grant benefits to offensive and utility skill trees. Without archery, the rogue stone would be without any offense at all - and while 1h weapons fit the cloak and dagger rogue archetype more snugly, bows are commonly seen as rogue weapons in other TES games and fantasy games in general. It's obvious to me that bows were placed there intentionally. If "fighters" want to specialize in bow combat, they're free to, but by picking the fighter stone they have a slew of other offensive options available. The thief, without archery, would have none. Ergo, intentional. -72.235.27.99 13:09, 23 May 2013 (GMT)
- I fully agree that bows are treated as combat weapons just as much as any other combat weapon with regards to most of the mechanics - potions, buffs, etc that you mentioned, and that's by design. But the devs didn't just *randomly* put archery in the rogue stone list, and they certainly didn't do it by accident or oversight (like most bugs). They did it so anyone picking the rogue stone would have a quickly-leveling offensive option available. -72.235.27.99 13:16, 23 May 2013 (GMT)
- Sneak is a quick leveling offensive option, or at least one part of it is and it's not that hard to level a skill outside of your stone choice. The other problem is that adding archery to the thief stone gives the thief stone one more skill. Would the developers really intend to give thieves one more skill then the other stones and warriors one less?--~The wind, forsaken~ (talk) 15:29, 23 May 2013 (GMT)
- It isn't "obvious" enough for most players to view it as something that's meant to be intentional. As noted by Silencer, it's treated more often as a combat skill than a stealth skill. As noted by Anil, it makes the stones uneven. It's a notable exception, and without any clear indication that it isn't a bug, it makes sense to note it as one. — ABCface◥ 18:13, 23 May 2013 (GMT)
- Sneak is a quick leveling offensive option, or at least one part of it is and it's not that hard to level a skill outside of your stone choice. The other problem is that adding archery to the thief stone gives the thief stone one more skill. Would the developers really intend to give thieves one more skill then the other stones and warriors one less?--~The wind, forsaken~ (talk) 15:29, 23 May 2013 (GMT)
- As one just reading this i would like to say i sneak a lot and its is obvious because it allows for a longer range while sneaking almost every time i sneak i have a bow equipped for ranged stealth kills. — Unsigned comment by 162.219.112.46 (talk)
- I fully agree that bows are treated as combat weapons just as much as any other combat weapon with regards to most of the mechanics - potions, buffs, etc that you mentioned, and that's by design. But the devs didn't just *randomly* put archery in the rogue stone list, and they certainly didn't do it by accident or oversight (like most bugs). They did it so anyone picking the rogue stone would have a quickly-leveling offensive option available. -72.235.27.99 13:16, 23 May 2013 (GMT)
- Both the fighter and mage stones grant benefits to offensive and utility skill trees. Without archery, the rogue stone would be without any offense at all - and while 1h weapons fit the cloak and dagger rogue archetype more snugly, bows are commonly seen as rogue weapons in other TES games and fantasy games in general. It's obvious to me that bows were placed there intentionally. If "fighters" want to specialize in bow combat, they're free to, but by picking the fighter stone they have a slew of other offensive options available. The thief, without archery, would have none. Ergo, intentional. -72.235.27.99 13:09, 23 May 2013 (GMT)
Checking which stone you currently have active[edit]
It might be a good idea to add to this entry how to check to see which stone you currently have activated.