Skyrim talk:Lodi
Papyrus logs[edit]
I noticed while using the trace logging facility to diagnose some CTD issues in the Soul Cairn that my Papyrus logs were full of these messages:
[02/11/2013 - 10:00:22PM] Error: (000D5637): has no AI process, so no idle can be played..
stack:
[ (000D5637)].Actor.PlayIdle() - "<native>" Line ?
[ (0010C67A)].SF_BardSongsInstrumentalWedd_0010C67A.Fragment_0() - "SF_BardSongsInstrumentalWedd_0010C67A.psc" Line 32
[02/11/2013 - 10:00:22PM] Error: (000D5637): has no AI process, so no idle can be played..
stack:
[ (000D5637)].Actor.PlayIdle() - "<native>" Line ?
[ (0010C67B)].SF_BardSongsInstrumentalWedd_0010C67B.Fragment_0() - "SF_BardSongsInstrumentalWedd_0010C67B.psc" Line 88
[02/11/2013 - 10:00:22PM] Error: (000D5637): has no AI process, so no idle can be played..
stack:
[ (000D5637)].Actor.PlayIdle() - "<native>" Line ?
[ (0010C67A)].SF_BardSongsInstrumentalWedd_0010C67A.Fragment_0() - "SF_BardSongsInstrumentalWedd_0010C67A.psc" Line 32
[02/11/2013 - 10:00:23PM] Error: (000D5637): has no AI process, so no idle can be played..
stack:
[ (000D5637)].Actor.PlayIdle() - "<native>" Line ?
[ (0010C67B)].SF_BardSongsInstrumentalWedd_0010C67B.Fragment_0() - "SF_BardSongsInstrumentalWedd_0010C67B.psc" Line 88
[02/11/2013 - 10:00:23PM] Error: (000D5637): has no AI process, so no idle can be played..
stack:
[ (000D5637)].Actor.PlayIdle() - "<native>" Line ?
[ (0010C67A)].SF_BardSongsInstrumentalWedd_0010C67A.Fragment_0() - "SF_BardSongsInstrumentalWedd_0010C67A.psc" Line 32
From what I can tell, the game is attempting to process the idle actor events (play one of two songs) for this NPC a couple times per second on average...but there isn't an AI thread associated with him, so it generates these log errors.
I have 100k lines in my last log file, and 99.9% were repetitions of this. I have already completed the Dark Brotherhood questline, and at no point during my gameplay for this log was I in Solitude. I started in the Soul Cairn and was proceeding along the Dawnguard questline as a vampire.
What's also interesting is that I had used the console to kill, disable, and mark this NPC for deletion in a previous savegame. Upon loading the game and resuming play, there was a period of just over 3 minutes during which these messages did not appear. I presume that I crossed a cell boundary and triggered some script that began looking for this clown, and afterward these log entries started popping up about twice per second on average. --Rolandito (talk) 08:51, 12 February 2013 (GMT)