Skyrim Mod:Mod File Format/SNDR
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SNDR records contain data regarding individual sounds. Sounds belong to a Sound Category (SNCT), have one or more physical wav files, and are tied to a Sound Output Marker (SOPM)
C | SubRecord | Name | Type/Size | Info |
---|---|---|---|---|
+ | EDID | editorId | zstring | Editor id |
+ | CNAM | sound descriptor type | uint32 | CRC32 hash of the class name (i.e. "BGSStandardSoundDef") Note that Bethesda uses a non standard CRC. |
+ | GNAM | category | formID | Sound Category (SNCT) formid |
- | SNAM | sound | formID | reference to another (SNDR) formid |
- | FNAM | unknown | dword | |
* | ANAM | a track | zstring | path to .wav |
+ | ONAM | output model | formID | Output Model (SOPM) formid |
* | CTDA | condition data | CTDA | condition data |
- | LNAM | struct |
|
|
+ | BNAM | struct |
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