Skyrim:Alteration Spells
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< Skyrim: Magic: Spells(Redirected from Skyrim:Transmute)
This page lists Spells in the school of Alteration.
Spell Name (IDs) |
Skill Level | Tome |
Magicka Base Cost | Skill XP | Description and Effect Details | Where to Get | |
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Candlelight | 0 Novice |
44 | 21 | 2.5 | Creates a hovering light that lasts for 60 seconds:
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Oakflesh | 0 Novice |
44 | 103 | 103 | Improves the caster's armor rating by 40 points for 60 seconds:
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Teleport Pet: ArachniaCC | 0 Novice |
0 | 2.5 | Teleports Arachnia the spider |
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Teleport Pet: Bone WolfCC | 0 Novice |
0 | 2.5 | Teleports Bone Wolf to your side |
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Teleport Pet: Demented Elytra NymphCC | 0 Novice |
0 | 2.5 | Teleports pet Demented Elytra Nymph |
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Teleport Pet: Dwarven MudcrabCC | 0 Novice |
50 | 0 | 2.5 | Teleports pet Dwarven Mudcrab |
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Teleport Pet: HildaCC | 0 Novice |
0 | 2.5 | Teleports Hilda |
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Teleport Pet: Manic Elytra NymphCC | 0 Novice |
0 | 2.5 | Teleports pet Manic Elytra Nymph |
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Teleport Pet: Nix-HoundCC | 0 Novice |
0 | 2.5 | Teleports Nix-Hound | |||
Teleport Pet: SkritchCC | 0 Novice |
0 | 2.5 | Teleports Skritch |
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Teleport Pet: Sweet RollCC | 0 Novice |
0 | 2.5 | Teleports Sweet Roll |
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Teleport Pet: ThistleCC | 0 Novice |
0 | 2.5 | Teleports Thistle |
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Magelight | 25 Apprentice |
87 | 84 | 12 | Ball of light that lasts 60 seconds and sticks where it strikes:
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Stoneflesh | 25 Apprentice |
95 | 194 | 194 | Improves the caster's armor rating by 60 points for 60 seconds:
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Ash ShellDB | 50 Adept |
425 | 251 | 251 | Targets that fail to resist are immobilized in hardened ash for 30 seconds:
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Detect Life | 50 Adept |
332 | 100/s | 6.5/s per target | Nearby living creatures, but not undead, machines or daedra, can be seen through walls:
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Ironflesh | 50 Adept |
341 | 266 | 266 | Improves the caster's armor rating by 80 points for 60 seconds:
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Master TransmuteCC | 50 Adept |
200 | 100 | 15 (scripted) | Transmutes one piece of unrefined Iron or Silver ore to Gold if the caster is carrying any:
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Paralysis RuneCC | 50 Adept |
120 | 172 | 172 | Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them for 8 seconds.
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Telekinesis | 50 Adept |
326 | 170/s | 170/s | Can pull an object to you from a distance. Add it to your inventory or throw it:
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Telekinesis ArrowsCC | 50 Adept |
341 | 50/s | 0/s | Releases suspended Telekinesis Arrows: |
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Transmute | 50 Adept |
200 | 100 | 15 (scripted) | Transmutes one piece of unrefined Iron ore to Silver, or Silver ore to Gold if the caster is carrying any:
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Waterbreathing | 50 Adept |
340 | 222 | 222 | Can breathe water for 60 seconds:
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Ash RuneDB | 75 Expert |
635 | 418 | 418 | Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for 30 seconds:
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Detect Dead | 75 Expert |
600 | 148/s | 9.25/s per target | Nearby dead can be seen through walls:
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Ebonyflesh | 75 Expert |
650 | 341 | 341 | Improves the caster's armor rating by 100 points for 60 seconds:
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Paralyze | 75 Expert |
685 | 450 | 450 | Targets that fail to resist are paralyzed for 10 seconds:
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Dragonhide | 100 Master |
1389 | 837 | 837 | Caster ignores 80% of all physical damage for 30 seconds:
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Mass Paralysis | 100 Master |
1280 | 937 | 937 | All targets in the area that fail to resist are paralyzed for 15 seconds:
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Equilibrium | N/A | 250 | -25/s + 25 health/s | 0.01/s | Convert 25 points of health into magicka per second. Caster can be killed by this effect:
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Spell Notes
- The base cost for spells is the amount of magicka that would be necessary to cast the spell at 0 skill without any perks. The magicka cost at 100 skill is 41% less than the base cost; the cost can also be reduced via enchanted apparel and by unlocking various perks. See Spell Cost for the full magicka cost equation.
- Skill level indicates which skill perk needs to be unlocked to decrease the spell's magicka cost. "N/A" is used for special spells whose cost is not affected by any perks.
- The "Where to Get" column only lists guaranteed locations for obtaining the spell tomes. Most spell tomes are also available in random loot; see Spell Tome Locations and the table below for details.
- For higher-level spell tomes to become available for purchase, your skill in the school must be high enough (see the table below). Also, master-level spell tomes can only be acquired once that school's ritual spell quest has been completed.
- All spell tomes have a weight of 1.
- Skill XP can be modified by scripts and by the game engine itself under various circumstances. The exact XP you receive may vary from the numbers listed here.
- Magicka cost and skill XP are rounded down, both in game and on this page. Because of this, you may find that you cannot cast a spell even though it appears you have exactly enough magicka to do so.
Spell Level | Skill Level | Character Level, Boss Chest | Character Level, Random Chest |
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Novice | 0 | 1 | 1 |
Apprentice | 0 | 11 | 10 |
Adept | 40 | 23 | - |
Expert | 65 | 35 | - |
Master | 0/90† | - | - |
†Master level spell tomes require the appropriate ritual spell quest to be completed to be sold; while the quests have a skill level requirement of 90 to initiate, if you have completed the quest and reset the skill by making it legendary, the spell tome should still be available for sale.