Skyrim:Conjure Dremora Lord
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Conjure Dremora Lord | |||
---|---|---|---|
School | Conjuration | Difficulty | Expert |
Type | Offensive | Casting | Fire and Forget |
Delivery | Target Location | Equip | Either Hand |
Spell ID | 0010ddec | Editor ID | ConjureDremoraLord |
Base Cost | 358 | Charge Time | 0.5 |
Duration | 60 sec | Range | 24 ft |
Tome ID | 0010fd60 | Tome Value | 730 |
Appears in random loot at level | 35+ | ||
Purchase from (Conjuration lvl 65+) | |||
- Summons a Dremora Lord for 60 seconds.
Conjure Dremora Lord is an expert level Conjuration spell that summons a Dremora Lord to aid you in combat.
Effects[edit]
- Conjure Dremora Lord, for 60 secs
Perks[edit]
- Summoner, increase range to 48 ft at first rank or 72 ft at second rank.
- Atromancy, increases duration to 120 secs.
- Twin Souls, lets you have two Dremora Lords summoned at the same time.
Notes[edit]
- Conjured Dremora Lords leave no bodies when killed, and thus cannot be used to harvest Daedra Hearts or their enchanted weapons without exploiting glitches (see below).
- Dremora Lords can and will pick up nearby weapons and staves, which means they may swipe unique items should they enter combat near them. Once they have an item there is no way to retrieve it.
- This is the only viable way to convince the Lord to use any of his 4 One-handed perks or his battleaxe-specific perk, as otherwise he will only wield his default Greatsword.
- The stats of the Dremora Lord summoned are:
Creature (ID) | NLvl | Equipment | Sta. | Skills >15 | ||||
---|---|---|---|---|---|---|---|---|
Name | Level | Perks | ||||||
Dremora Lord (00016ff8) |
46 | 345 | 50 | 230 | One-handed | 100 | ||
Two-handed | 100 | |||||||
Block | 84 | |||||||
Heavy Armor | 84 | |||||||
Sneak | 51 |
Translated directly, this means his equipment, skills, and perks give him:
- 32.052% physical damage reduction from his armor.
- While blocking an attacker with base weapon damage d, he will block (30+0.452*e)% damage - for example, when fighting himself, he can block 40.848%.
- 50.4 physical damage per second from swinging his sword, plus 5.04 critical (bypasses armor) physical damage per second, plus 22.4 fire damage per second (the damage from the fire enchantment tapers).
- He can power attack, doubling only the first of the values above (to 100.8), which will cost him 64.5 Stamina; he recovers 23 Stamina per second, i.e. he needs 2.8 seconds to recover from Power Attacking, and at maximum Stamina he can attack 4 times in a row without needing a break.
Bugs[edit]
-
- Conjuring a Dremora Lord and then entering a different cell before the Dremora fully materializes, if timed properly, will result in the summoned Dremora not following you into this other cell and be left behind. If you then save the game and re-load before going back to the previous cell, they will find a permanent (and hostile) Dremora Lord in the same general area as the spot where the spell was cast, sometimes alongside the Dremora Lord summoned by your spell (which it will attack immediately). ?
- Summoning a Dremora Lord does not successfully work on certain surfaces. ?
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