Skyrim:Conjuration Ritual Spell
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Walkthrough: written by Chezburgar, not checked
Reward: written by Chezburgar, checked by RobinHood70 |
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Quick Walkthrough[edit]
- Speak with Phinis Gestor, after reaching level 90 Conjuration, and receive the spell, Summon Unbound Dremora.
- Go to the top of the Hall of Attainment and cast Summon Unbound Dremora. Speak to it, then defeat it.
- Cast Summon Unbound Dremora again and speak to it.
- Defeat the Unbound Dremora and summon it again. Talk to it and receive the Sigil Stone.
- Talk to Phinis Gestor and receive your reward of the Master Conjuration Spell, Flame Thrall.
Detailed Walkthrough[edit]
To start this quest, go to the College of Winterhold when you have level 90 in Conjuration. Talk to Phinis Gestor and ask him if you can learn more about Conjuration. He will need a Sigil Stone. He will give you the spell Summon Unbound Dremora. Head to the top of the Hall of Attainment. Note that you need to go outside. Stand in the circle and use the spell. This will summon an Unbound Dremora. Summoning the Unbound Dremora will initiate a conversation:
"You dare bring me here? You will be punished.".
At this point, two dialogue options will appear:
"You will do as I say!" | "I summoned you. I control you now." |
"I serve no mortal!" | "You control nothing, mortal!" |
At this point it will engage in combat and you must kill him. After he is dead you must summon him in the circle again, and he will speak again:
"I am not your plaything, worm!"
At this point another two dialogue options will appear:
"Are you ready to submit?" | "Admit that I control you." |
"Never!" | "I'll tear your heart out first!" |
At this time he will become hostile and you must kill him. Summon him again and speak to him:
"I am not yours to toy with!"
From here you can reply with:
"Will you submit, or do I need to banish you again?" | "I can do this all day." |
"I...I submit. What is your bidding, master." | "No, I... I submit. No more."
"What is your bidding?" |
Both of these options will lead to you saying:
"Bring me a Sigil Stone. Now."
He will then say:
"Yes, my lord/mistress. Summon me again, and I shall have your stone."
At this point in the quest, he will banish himself and you must summon the Unbound Dremora once more. When you do it will say:
"Your Sigil Stone. Lord Dagon is... less than pleased at its loss."
The Sigil Stone will be added to your inventory and the Quest Objective, Deliver the stone to Phinis, is assigned. Bring the Sigil Stone to Phinis Gestor and he will give you Flame Thrall. You will also, now have the option to buy the Master level Conjuration Spells; Frost Thrall, Storm Thrall, and Dead Thrall.
Notes[edit]
- The Sigil Stone you are rewarded in this quest is used to unlock the full potential of the Atronach Forge. Daedric Atronach Forge recipes, both with and without the Sigil Stone, will begin to show up in random loot after you receive the objective to "Report to Savos Aren" during Good Intentions, regardless of this quest.
- The final Unbound Dremora will remain until it is killed and can move outside of the circle in response to any threats or danger.
- If you have the Disarming Bash perk, you can disarm the Unbound Dremora and then pick up his weapon.
- If you cancel the dialogue and sneak behind it, it is possible to pickpocket its weapon with a high enough skill. It carries a random enchanted main weapon and an iron dagger. You may also attack it from behind to weaken it before talking to it and resuming dialogue. But if you kill it without resuming dialogue, you will not be able to summon it again.
- It is possible to defeat the Unbound Dremora and pick up his weapon before he has been banished.
- It is possible to get two Sigil Stones. Once the Sigil Stone has been received from the Unbound Dremora, it can be placed in the Atronach Forge. You can then go to Phinis Gestor and 'give' him the stone, when you talk to him again and ask "What did you see?" he will thank you and give you the second Sigil Stone and Flame Thrall.
Bugs[edit]
- The Unbound Dremora summoning sequence may result in freezes or may not complete.
- If it gets stuck, reloading and trying again should fix it.
- The Dremora will automatically attack Delphine, Esbern, and most animals such as Barbas or any pets you have with you. This will make the quest impossible to complete, as the Dremora will not open dialogue and these characters cannot be killed.
- Taking them to another zone and telling them to stop following you, will allow you to continue.
- If you need to keep your follower, then summon something else far enough away (maybe a Dremora Lord if you purchased the spell) and tell your follower to attack it. While they are fighting, run to the summoning spot. The quest should proceed normally.
- The Dremora may not leave after having given you the Sigil at the last summoning. He will instead stand there in a state where he cannot be damaged nor interacted with. If you have finished the quest, however, this will not impact the ability to summon Dremora Lords or use the other Master spells.
- The Unofficial Skyrim Patch, version 1.2.4, fixes this bug.
- Once the Sigil Stone is delivered to Phinis Gestor, the Flame Thrall spell may not be given.
- If this occurs, loading the last save or autosave and trying again should fix the issue.
- Defeating the Unbound Dremora while it is paralyzed can cause it to die and leave a lootable corpse rather than simply be banished. This breaks the quest and requires you to reload a save to complete it.
- Disintegrating the Unbound Dremora will leave a lootable ash pile rather than banishing it. This also breaks the quest and you will need to reload. ?
- You might not be able to talk to Phinis if The Staff of Magnus quest is active.
- Completing that quest should fix the problem.
- After receiving the Sigil Stone and taking it to Phinis Gestor, he will not acknowledge it. He will go through the first two lines of dialogue then begin to walk around.
- The quest starter dialogue option should still be available, going through the full dialogue again fixes the problem.
- Reverse pick pocketing the sigil stone should allow him to recognize it in his inventory.
- If the Unbound Dremora is summoned during a dragon attack, the Dremora will run away.
- If you make your Conjuration skill Legendary before casting Summon Unbound Dremora, the Dremora won't speak with you.
Mod Notes: The entire quest is contingent on the player's Conjuration skill; when the skill drops below 90, the quest becomes inactive and the OnSpellCast event that updates the DremoraFlag variable stops firing.
- Raising your Conjuration skill to 90 or above once again will allow the quest to proceed normally.
- If you attempt to give Phinis the stone after waking him up he will acknowledge the stone and therefore the quest cannot be completed.
- Reloading the save and waiting until he is outside of the Hall of Countenance will fix this issue.
Quest Stages[edit]
Conjuration Ritual Spell (MGRitual03) | ||
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Stage | Finishes Quest | Journal Entry |
10 | Phinis Gestor has told me that in order to inscribe powerful Conjuration spells, he'll need a sigil stone from an Oblivion gate. To get one, I'll need to summon an Unbound Dremora and bend it to my will.
Objective 10: Summon and subdue an Unbound Dremora
|
|
70 | Phinis Gestor requires a sigil stone to inscribe powerful Conjuration spells for me. I subdued an Unbound Dremora and had it retrieve one for me, which I should now take to Phinis.
Objective 20: Deliver the stone to Phinis
|
|
200 | I have subdued an Unbound Dremora and had him retrieve a sigil stone for me, which Phinis Gestor has used to inscribe the Master Conjuration spells. In exchange for doing this, he has given me the first of the spells. |
- The following empty quest stages were omitted from the table: 20, 30, 40, 50, 60.
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game. - Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- On the PC, it is possible to use the console to advance through the quest by entering
setstage MGRitual03 stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest usingresetquest MGRitual03
.