Online talk:Temper Expertise
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Fewer to 100 percent with better expertise?[edit]
isnt this backwards??? Seems like it would take fewer to reach 100 percent the better expertise you had? 24.112.194.125 18:25, 30 June 2016 (UTC)
- That's correct, it does take fewer tempers and that's also what the table shows. E.g. unskilled legendary improvement would cost you 20, having max expertise reduces it to 8. Tib (talk) 18:32, 30 June 2016 (UTC)
- OK, but what you just said isn't what the table shows at all - it shows an unskilled requiring 2 Tempering Alloy to have a 100% chance of improvement, while having max expertise requires 8 Tempering Alloy to have a 100% chance. It looks to me like the axis of the table got flipped - the row across the bottom should be the column on the right. I don't edit wikis though, so I'd only screw it up if I tried to fix it. — Unsigned comment by 24.85.124.3 (talk) at 04:46 on 6 July 2016 (UTC)
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- The table shows that you need 20 Tempering Alloys to have 100% chance with no Expertise, and 8 Tempering Alloys to have 100% chance at Expertise III. Thr only thing you require 2 of is Honing Stones, to get 100% chance at successful Green improvement at Expertise III. --Enodoc (talk) 10:28, 6 July 2016 (UTC)
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- There was a mistake that was fixed 3 weeks ago. Unregistered users often see an out-of-date version of the page, but I had no idea it was THIS out-of-date. If you register for an account (it's free after all), you'll have the most current versions of the pages. — TheRealLurlock (talk) 12:30, 6 July 2016 (UTC)
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