Online talk:Rona Berne
Dialogue[edit]
Can anyone point me to a point where intelligent people decided that bullet point lists with no information about how or when the dialogue is spoken was preferential to the way we've done things for years, because I've completely missed the boat on this one. At least this character has 3 lines, but even so there is no benefit to creating a whole section devoted to these lines without even a basic sentence explaining to the uninformed when, where, and how the lines are spoken, who they are spoken to, and for what purpose they are spoken. None of this information is obtainable by simply listing the dialogue. Silence is GoldenBreak the Silence 20:33, 15 July 2019 (UTC)
- I don't think this discussion has happened, as if it had done, I would have opposed it as a suggestion because it's inconsistent. The last discussion about dialogue documentation that I can find was this one about Oblivion and Skyrim dialogue, which used ESO dialogue as an example, but wasn't specifically about it. The discussion prior to that which was specifically about dialogue formatting appears to be this one, which definitely has "NPCs with no player response" delineated as prose. --Enodoc (talk) 21:02, 15 July 2019 (UTC)
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- I'd just refound that one too (archive 49), its the only one that specifically addressed ESO dialogue presentation. I was already aware of ESO's adopted format, stemming from that discussion, about branched lists, and the styles used in the example boxes are how things were being done. This new way is ignoring both the accepted format for NPCs with very limited dialogue and changing indents to bullet points. There certainly isn't any discussion on the community portal since then about changing things. Silence is GoldenBreak the Silence 21:19, 15 July 2019 (UTC)
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- Maybe for multiple instances of no-player-response like this, we could split the difference -
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- When spoken to, she hawks her wares:
- "Does watching battling criminals make you thirsty? Why not purchase a cold drink?",
- "Only the finest sweetrolls available, perfect for the arena! Portable, sizable, and delicious!",
- "Rotten fruit for sale! Perfect for throwing at criminals in the Kvatch arena!",
- and has no other dialogue.
- When spoken to, she hawks her wares:
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- Something like that keeps the separate lines for each line, but also keeps the context. Thoughts? --Enodoc (talk) 21:24, 15 July 2019 (UTC)
- Maybe for multiple instances of no-player-response like this, we could split the difference -
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