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Online:Wisteria

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Wisteria
Location Toothmaul Gully — side chamber
Race High Elf Gender Female
Reaction Friendly
Other Information
Faction(s) Garland Ring
Oleander

Wisteria is a High Elf member of the Garland Ring and Tanlorin's magic instructor. While investigating some leads in Auridon, she and Oleander were captured by the Ceythalmor.

You first encounter her in captivity within Toothmaul Gully.

Related Quests[edit]

Quest-Related Events[edit]

After you free Tanlorin from an ice trap, they ask you to accompany them to Monkey's Rest, where they were to meet with Oleander and Wisteria. However, when you arrive at the ruin, no one is there and there are signs they may have been captured by those they were hunting.

Getting in contact with Hyacinth he will say the pair were heading to Toothmaul Gully which was the suspected location of the hidden base they were looking for. Afterwards, Tanlorin will get the idea to use a Tracker Fly device, but needs to create a Resonating Fluid for it to work. As they know the recipe for the fluid keyed to Wisteria, Tanlorin will have you collect the reagents and brews the resonating fluid for you afterwards.

Once in Toothmaul Gully, the tracker fly is activated, and you follow it to a hidden side chamber. Inside, you and Tanlorin find a small camp of Ceythalmor agents, as well as the body of Oleander. At the end of the passage, you find the door to the interrogation chamber and a voice will call out as you approach:

Wisteria: "Hello? Is someone there?"
Tanlorin: "She's alive!"
<Tanlorin runs through the door.>

When inside, Tanlorin will walk up to the cage containing the injured Wisteria:

Tanlorin: "You're hurt! What did they do to you?"
Wisteria: "I … heh. I didn't play nice. Ow. It hurts to smile."
Tanlorin: "We're here thanks to my new friend. Talk to them for a moment while I work on this lock."
<Tanlorin begins picking at the lock of the cage.>

You can then speak with Wisteria to find out what happened:

"A new friend of Tanlorin's? They do have a propensity for picking up strays.
Sorry, that's rude of me. Blame it on the blood loss and broken ribs. Thank you for coming to my rescue."
Tanlorin was worried about you.
"They do that. Worry.
Tan, you should know. Oleander is dead. Neither of us would talk, but he …. You know Oleander. He couldn't help but make a scene. They made an example out of him. A threat to keep me in line."
What did they want to know?
"The locations of our greenhouses, our hideouts. Names of members, past and present. Information on jobs we've done, people we've talked to. That kind of thing.
Wait, what has Tanlorin told you exactly?"
Only that you're members of a group called the Garland Ring.
"I see. Well, don't let me overwhelm you with our problems.
Tan, do you need some help with that lock? Maybe your friend will have better luck with it."
I'll check with Tanlorin about their progress.

At this, the door will pop open:

Tanlorin: "Have some faith, it's unlocked. Let me help you, Wisteria."
<Wisteria is helped up and she begins walking to the exit.>
Wisteria: "Tan, if I'd known a broken rib would get you to fawn over me, I'd have done this ages ago."
Tanlorin: "Impressive, isn't she? Let's talk outside. I want to make sure she's all right."
<Tanlorin follows her outside.>

Once outside, you can meet them on the road:

Wisteria: "Tanlorin. I'm sorry about Oleander."
Tanlorin: "You're hurt and you're the one apologizing? I'll mourn Oleander soon enough. Right now, I'm just happy you're safe."
Wisteria: "You're incorrigible. Ow!"

If you talk to Wisteria before Tanlorin:

"Give me a moment to pull myself together. Tan's got that fidgety look that means they want to chat. Go talk to them."

While you speak with Tanlorin, you can ask they about recent events and they will want to check on Hyacinth in Greenshade. While you talk to Tanlorin, Wisteria will move over to a nearby rock to lean against and sit down. After you have finished talking to Tanlorin, they will mention they have a means to reach Greenshade quickly:

Tanlorin: "Listen, I have a boat tucked away on the Skywatch docks. We can use it to get to Greenshade, if you need it."
<Tanorlin then walks over to where Wisteria is resting and crouches beside her.>
Wisteria: "Tan, these people? They're dangerous. Promise me you'll keep clear of them."
Tanlorin: "I'll be fine. I learned from the best, after all."

You have the option of talking to Wisteria a bit before leaving:

"Thank you for helping Tanlorin. They're a torchbug, that one. A bright light, but prone to wanderlust.
They needed a rock today, and you fit the bill. I'm grateful. More than you know."
Will you be all right?
"I've gotten into worse scrapes. Tan and I can tend to my wounds, and I'll make for one of the greenhouses.
I appreciate the concern though. I'm not one to turn down a little attention. Especially from Tanlorin, when I can get them to focus."
Are you and Tanlorin close?
"Forward, aren't you? I'm Tanlorin's mentor. I've trained them in combat, infiltration, and how to channel magicka—despite those damned tattoos.
Beyond that? Well. Depends on the season, I suppose."
What do you think Tanlorin would say?
"If you get a clear answer, make sure to tell me. Tan has a tendency to exaggerate.
Did they tell you the one about the Whiterun Jarl's daughter? It's better when I tell it. I don't leave out the ice troll that threw Tanlorin into the lake."
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