Online:The War Council
This page is currently being rewritten as part of the Online Quest Project. The page is being both written and checked. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines. Detail
Quick Summary: written by Runs-in-Rivers, checked by MolagBallet
Quest Stages: written by MolagBallet, not checked |
|
Quick Walkthrough[edit]
- Follow Lord Vurlop to the keep door.
- Talk to Naryu Virian.
- Loot the Jarl's Manor Key from the Stormfists.
- Talk to Naryu inside the Jarl's Manor.
- Find a way into the safe room.
- Talk to King Jorunn.
- Defeat Dhalen.
- Talk to Way-with-Words in the vault.
- Talk to Naryu Virian.
- Talk to Prince Irnskar.
Detailed Walkthrough[edit]
Thane Harvald fears that the Stormfists spies may try to ambush the king. Lord Vurlop suggested you should make sure the king is safe. Lord Vurlop will unlock the door to let you in.
You can follow Vurlop to the door, or you can head there and he will follow. When you reach the door, it becomes apparent that this was a trap. Two Covenant Soldiers appear by Vurlop's side as the Nord nobleman tells you that you're going to die. Suddenly, Naryu Virian appears, dispatches the Covenant soldiers and stabs a fearful Lord Vurlop. When you talk to her, she reveals that she didn't want you to walk into this obvious trap alone. She has been tracking Dhalen, a Breton illusionist who took a contract for Fildgor, and believes he is inside the keep. She promises to meet up with you later, and if you have the Persuasion Perk you can compliment her on her dress.
Enter the Fort Amol Courtyard. You need to find the key to the Jarl's Manor. The courtyard is full of Stormfists, whom you can fight and take the Jarl's Manor Key off of. Once you have the key, enter the manor and talk to Naryu Virian, who has changed back into her Morag Tong gear. She has found two locked doors, but no sign of the king. She surmises he is behind one of them, but you will have to find some way to open them.
Upstairs, in a northern room, is a Note to King Jorunn. The note tells you to look for a warrior blowing a horn. If you enter the main room, you'll see a large statue of a warrior blowing a horn. In front of the statue is another clue: The Quiet Room. Now, head downstairs to the room behind the stairs and examine the Argonian relic in the northeastern corner. It contains the Safe Room Key. The safe room is west of the stairs. Inside, is a purple projection of someone who looks like King Jorunn.
It's Dhalen. He reveals that Vurlop killed Guard Hloenor and that Fildgor will kill King Jorunn. Instead of Jorunn's body, they will find Dhalen the Breton's body—he is the one you are speaking to—and never suspect their brave king. You need to defeat Dhalen. He is upstairs behind the statue but will only appear after you kill fake Commander Yjarnn, who is to the left of the statue. When the Stormfists are dead, enter the vault on the eastern side of the second floor room. Talk to Way-with-Words. The king's meeting was absolutely rigged with Stormfist cronies, and one of them disguised as Jorunn's servant used a daedric concoction to poison Jorunn's meal. Way-with-Words and Dohna Indoril dragged the king upstairs into the vault when the fighting broke out, and if Naryu Virian hadn't arrived, they would all be dead.
You need to find help for King Jorunn. Talk to Naryu Virian outside the vault. You completed her contract when you killed Dhalen. She has to return to Mournhold, and you need to speak to Prince Irnskar, who has just arrived with Thane Oda Wolf-Sister. The Prince is at the entrance to the manor, flanked several Pact soldiers. He blames the Dunmer and the Argonians because they supposedly "did nothing to protect his father". However, you reply that a Dark Elf and an Argonian are taking care of King Jorunn in the vault. He considers you his ally, at least for now, and prepares to go see his father.
Quest Stages[edit]
<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.