The Deadlands

Online:Stricture Guard

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Stricture Guard
Home City Fargrave
Location Fargrave City District
Race Dremora Gender Varies
Health 10,229,568 (Invulnerable) Difficulty ON-misc-Boss 3.png
Reaction Justice Neutral
Pickpocket Hard Profession Guard
Other Information
Faction(s) Tamriel Guard
Grasp of the Stricture
Stricture Guard

Stricture Guards are Dremora peacekeepers in Fargrave. Unlike the Grasp of the Stricture, guards will deal justice to mortals as well as Daedra.

Related Quests[edit]

Quest-Related Events[edit]

A pair of guards can be found in the Fargrave Crafting Plaza, having apprehended some Waking Flame Cultists. Once you have spoken with the Anchorite, the guards will lead the cultists away:

Stricture Guard: "Move, mortal flea!"
Waking Flame Cultist: "You will see! Lord Dagon will devour you and your city!"
Stricture Guard: "Be silent! Your Prince has no power here."

Dialogue[edit]

When they catch a criminal, Stricture Guards will have various things to say. Depending on the choice you make, you will also overhear them comment on said choice.

Female Dremora[edit]

If alerted, they'll call for you to stop where you are.

""

They'll accost you when they catch up to you.

"Maybe parting with your precious coins will teach your time-shrunken brain to think."


If you pay your bounty, they'll be satisfied and let you go. The result is the same if you ask for clemency.

[Pay] Here's <payable bounty amount> gold and everything I've stolen. Clear my bounty.
""
[Clemency] I have powerful friends. My bounty has already been covered.
""

If you flee, the guard will utter an ambient line of dialogue before giving chase.

[Flee in <30> sec] I won't pay the bounty.
""

Male Dremora[edit]

If alerted, they'll call for you to stop where you are.

"Halt mortal!"
"Hold there, skrid!"
"Freeze, scum!"
"Don't take another step!"

They'll accost you when they catch up to you.

"Just the scrum I was looking for. Pay your bounty then scramble back to the shadows with the rest of the scamps."
"You think yourself cleverer than the Daedra? Pay up. Then contemplate the depth of your naivete."
"That's as far as you go, mortal. Pay up or be flayed alive."
"You made me run, Nirnling. Now, I'll make you pay."
"Bold move breaking the law of Oblivion. But every transgression has its cost."
"There is nowhere you can run that is beyond our sight. Make your atonement offering. Now."
"Another Daedrat…just like all the others. Pay your bounty, mortal, then get out of my sight."
"The laws of Mundus are mere paper. Our laws are flame. Now, pay in coin or you'll pay in blood."
"Going somewhere, mortal? Here in Oblivion, it's recompense or death. Choose wisely."
"You will find no soft hearts here, skrid. Pay the bounty or die."

If you pay your bounty, they'll be satisfied and let you go. The result is the same if you ask for clemency.

[Pay] Here's <payable bounty amount> gold and everything I've stolen. Clear my bounty.
"Don't make me do this again."
[Clemency] I have powerful friends. My bounty has already been covered.
""

If you flee, the guard will utter an ambient line of dialogue before giving chase.

[Flee in <30> sec] I won't pay the bounty.
"You will never escape Oblivion!"
"It's a blood price, then!"
"A runner? Hahaha…Excellent."
"Good choice, Nirnborn."
"You'll pay for this defiance!"
"You wish to die? I'll indulge you!"
"You cannot escape!"
"Yes! Fight me mortal."
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