Online:Shadow
The UESPWiki – Your source for The Elder Scrolls since 1995
This article is about the skill line. For shadowy NPCs and creatures, see Shadow (condition).
1 | Blur | ||||||||||||||||||||
4 | Shadow Cloak | ||||||||||||||||||||
Refreshing Shadows I | 8 | ||||||||||||||||||||
12 | Consuming Darkness | ||||||||||||||||||||
Shadow Barrier I | 14 | ||||||||||||||||||||
Refreshing Shadows II | 18 | ||||||||||||||||||||
20 | Path of Darkness | ||||||||||||||||||||
Dark Vigor I | 22 | ||||||||||||||||||||
Shadow Barrier II | 27 | ||||||||||||||||||||
30 | Aspect of Terror | ||||||||||||||||||||
Dark Vigor II | 36 | ||||||||||||||||||||
Dark Veil I | 39 | ||||||||||||||||||||
42 | Summon Shade | ||||||||||||||||||||
Dark Veil II | 50 | ||||||||||||||||||||
Shadow is one of three class skill lines available to Nightblades. Abilities in this line focus on self-preservation through limiting enemies' attacks and hiding. Known abilities in this skill are listed below.
Skill Perks[edit]
The Shadow skill line is immediately available to all Nightblades, and is leveled up by earning experience while Shadow skills are slotted. Skills include:
Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate Abilities[edit]
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
---|---|---|---|---|---|---|---|---|---|
Consuming Darkness | 12 | Instant | Area | – | 5 meters | 13 seconds | 200 Ultimate | ||
Duration: [10 / 11 / 12 / 13] seconds. Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 24897 Health over 4 seconds. |
|||||||||
Bolstering Darkness | Major Protection persists after leaving the area. Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection for [7 / 8 / 9 / 10] seconds, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 24897 Health over 4 seconds. |
||||||||
Veil of Blades | Enemies in the area take damage over time. Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing [3811 / 3853 / 3895 / 3936] Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 24897 Health over 4 seconds. |
||||||||
Active Abilities[edit]
These abilities must be activated manually, for a cost.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
---|---|---|---|---|---|---|---|---|---|
Blur | 1 | Instant | Self | – | – | 20 seconds | 3780 Magicka | ||
Duration: [17 / 18 / 19 / 20] seconds. Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for [17 / 18 / 19 / 20] seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second. |
|||||||||
Mirage | Grants Minor Resolve, increasing your Physical and Spell Resistance. Reduces the cost as the ability ranks up. Cost: [3780 / 3690 / 3600 / 3510] Magicka. Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 20% and increasing your Physical and Spell Resistance by 2974 for 20 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second. |
||||||||
Phantasmal Escape | Grants snare and immobilization immunity for a short duration. Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for [2.5 / 3 / 3.5 / 4] seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second. |
||||||||
Shadow Cloak | 4 | Instant | Self | – | – | 3 seconds | 4050 Magicka | ||
Cost: [4320 / 4230 / 4140 / 4050] Magicka. Cloak yourself in shadow to become invisible for 3 seconds. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629. |
|||||||||
Shadowy Disguise | Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up. Cost: [4050 / 3960 / 3870 / 3780] Magicka, Target: nil. Cloak yourself in shadow to become invisible for 3 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629. |
||||||||
Dark Cloak | No longer grants invisibility. Now heals over time based on your Max Health, and grants Minor Protection rather than Major Prophecy and Savagery. Shroud yourself in protective shadow to heal for [826 / 835 / 844 / 853] Health every 1 second, over 3 seconds, increasing by an additional 150% when you are not moving. This portion of the ability scales off your Max Health. While slotted on either bar, you gain Minor Protection, reducing your damage taken by 5%. |
||||||||
Path of Darkness | 20 | Instant | Area | – | 17 meters | 10 seconds | 3510 Magicka | ||
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing Movement Speed by 30%. Effect persists for [1 / 2 / 3 / 4] seconds after leaving the path. | |||||||||
Twisting Path | Reduces the cost and the path affects a larger conal area and deals damage. Cost: 2700 Magicka, Area: 15 meters, Target: Cone. Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing Movement Speed by 30% which persists for 4 seconds after leaving the path. Deals [1000 / 1010 / 1021 / 1032] Magic Damage to enemies in the target area every 1 second. |
||||||||
Refreshing Path | Path also heals you and your allies and increases their Magicka and Stamina Recovery. Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, Minor Endurance, and Minor Intellect, increasing Movement Speed by 30%, as well as Stamina and Magicka Recovery by 15%. Effect persists for 4 seconds after leaving the path. Heals [1154 / 1165 / 1178 / 1191] Health to you and allies in the area every 1 second. |
||||||||
Aspect of Terror | 30 | Instant | Area | – | 6 meters | 2 seconds | 3780 Magicka | ||
Cost: [4050 / 3960 / 3870 / 3780] Magicka. Summon a dark spirit to terrify nearby enemies, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon Damage and Spell Damage by 430. |
|||||||||
Mass Hysteria | The ability no longer has a cap of how many targets it can affect and the fear increases in duration as the ability ranks up. Duration: [2 / 2.3 / 2.7 / 3] seconds. Summon a dark spirit to terrify all nearby enemies, causing them to cower in fear for [2 / 2.3 / 2.7 / 3] seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430. |
||||||||
Manifestation of Terror | Reduces the cost and creates a trap at your target location instead, which fears enemies when triggered. Cost: [3510 / 3420 / 3330 / 3240] Magicka, Duration: 20 seconds, Range: 22 meters, Target: Ground. Conceal a sinister trap at the target location, which takes 2 seconds to arm and lasts for 20 seconds. When the trap is triggered, up to 6 enemies in the area become terrified, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon Damage and Spell Damage by 430. |
||||||||
Summon Shade | 42 | Instant | Self | – | – | 20 seconds | 2970 Magicka | ||
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing [1228 / 1241 / 1254 / 1268] Magic Damage once every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%. | |||||||||
Dark Shade | The summoned shade's attacks now hit in an area and deal increased damage. Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade attacks nearby enemies within 9 meters of it, dealing [1651 / 1669 / 1687 / 1705] Magic Damage once every 2 seconds and afflicting them with Minor Maim for 4 seconds, reducing their damage done by 5%. |
||||||||
Shadow Image | The summoned shade now is stationary and attacks from a range but costs more. Activating the ability again while the shade is active allows you to teleport to its position. Cost: 3780 Magicka. Summon a shade version of yourself to stay in place and attack an enemy from range for 20 seconds. The shade shoots at an enemy, dealing [1269 / 1282 / 1296 / 1310] Magic Damage every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%. While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location. |
||||||||
Passive Abilities[edit]
Passive abilities are active all the time.
Name | Line Rank | Skill Rank | Description | |
---|---|---|---|---|
Refreshing Shadows | 8 | Increases your Health, Stamina, and Magicka Recovery by 7%. | ||
18 | Increases your Health, Stamina, and Magicka Recovery by 15%. | |||
Shadow Barrier | 14 | Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 2 seconds for each piece of Heavy Armor equipped. Current duration: (25 × Heavy Armor #) seconds. | ||
27 | Casting a Shadow ability grants you Major Resolve for 12 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 2 seconds for each piece of Heavy Armor equipped. Current duration: (25 × Heavy Armor #) seconds | |||
Dark Vigor | 22 | Increases your Max Health by 2% for each Shadow ability slotted. | ||
36 | Increases your Max Health by 3% for each Shadow ability slotted. | |||
Dark Veil | 39 | Increases the duration of your non-invisibility based Shadow abilities by 1 second. | ||
50 | Increases the duration of your non-invisibility based Shadow abilities by 2 seconds. |
|