Online:Patch/4.0.0

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Released on April 16 2018.

Welcome to The Elder Scrolls Online v4.0.0 and our next Chapter: Summerset! For the first time in history, the long-closed borders of Summerset are open to foreigners by decree of Queen Ayrenn. But darkness looms over the ancestral home of the High Elves, and whispers stir of Daedric followers organizing in the shadows.

For this week's first PTS testing cycle, we're focusing on the new player experience and would like you to create a new character to play through Summerset's quests and content. But don't worry, we have a high-level template available in case you'd like to expedite the testing of Jewelry Crafting or the new Trial. At this time, North American character copies from last month (March 15) are still accessible, but we plan to perform a fresh North American character copy next week.

In addition to an entirely new zone to explore, we've added the Psijic Order skill line. Should you join the order, you'll gain access to five Active Abilities, five Passive Abilities, and a powerful Ultimate. Also available is the highly anticipated Jewelry Crafting system that will now allow you to craft, upgrade, research, and transmute Rings and Necklaces. With the addition of Jewelry Crafting, there are 9 Traits that can be applied to jewelry – 6 of which are all new! These Traits can be discovered and researched by acquiring jewelry found in various activities throughout the game. We can't wait for you to try it out!

For a challenging group experience, you can gather your strongest allies to take on our newest 12-player Trial, Cloudrest, to face the Welkynar and their powerful gryphon companions. Similar to previous Trials, Cloudrest includes a normal and Veteran version (the latter geared toward our more experienced players looking for a tougher challenge) for a chance to obtain unique item sets and rewards.

The base game brings a number of changes and improvements, too. First, you'll find Battlegrounds are now available for all ESO players, and both Morrowind content and the Warden class can be purchased separately in the in-game Crown Store. We've also added a number of new Motifs, collectibles, and achievements, and have implemented a new Gifting system so you can send Crown Store items directly to your friends! And as always, you'll find a number of bug fixes and improvements to existing systems and the game overall.

Please remember if you're participating on the PTS and giving us feedback, Summerset's story content is under a strict NDA beyond the first quest titled "The Queen's Decree". You're free to discuss or stream anything else in Summerset including the Psijic Order skill line, other side quests, the new Trial, Jewelry Crafting, or anything in the base game.

We look forward to hearing what you think of our latest Chapter, which is approximately 9.3GB in size. Thank you, and enjoy your time in Summerset!

New Features / Updates / Big Changes[edit]

SUMMERSET
Summerset Zone

Queen Ayrenn's royal decree proclaims that Summerset, island home of the High Elves, now welcomes all visitors—travelers, traders, and immigrants alike! From the ports of Shimmerene to the throne city of Alinor, all of Summerset stretches before newcomers, providing endless opportunities for exploration and adventure. But not all High Elves agree with the royal decree. Worse, other threats arise during this period of change, including strange geysers, invading forces, and dangerous cultists that seek to overturn Altmer society. Summerset needs heroes. Are you ready to take up the challenge?

  • Summerset is a new Chapter in The Elder Scrolls Online, suitable for characters of all levels. You can travel to Summerset by a few different means:
    • Use a Wayshrine to travel directly there
    • Create a new character and complete the tutorial
    • Accept "The Queens Decree" quest from the Stories section in the Collections UI
    • A note in Artaeum if you social jump to someone there
  • This new Chapter includes a brand-new tutorial, zone story content, 6 Delves, 6 World Bosses, and 2 Public Dungeons – Sunhold and Karnwasten.
  • Abyssal Geysers provide a new group challenge, which you can read about more below.
  • New Item Sets found only in Summerset, detailed below.
  • New Outfit and Housing rewards for completing select achievements and quest content.
Psijic Order Skill Line

Become a member of the ancient Psijic Order Guild and gain access to never before seen Psijic techniques. As you advance your rank, you delve deeper into the foundations of magic. The Psijic Order Skill Line consists of five active abilities, five passive abilities, and an Ultimate. The active abilities include the following:

  • Time Stop: Slow down the passage of time so slow it eventually freezes, stunning all enemies in the area.
  • Imbue Weapon: Enhance your weapon with energy, causing the next Light Attack to deal additional damage.
  • Acceleration: Bend time and space around you, increasing you movement speed and the power of your Critical Strikes.
  • Mend Wounds: Invoke the Rites of Moawita replacing your next Light Attack with a heal over time, or your next Heavy Attack with a channeled heal.
  • Meditate: Learn to focus your mind into a relaxed state to restore Health, Magicka and Stamina.
  • Undo (Ultimate): Walk backwards through time, reappearing at a prior location with the exact same Health, Magicka and Stamina values from 4 seconds prior.
Cloudrest Trial

The city of Cloudrest is home to the Aerie of Eton Nir, where an elite force of battlemages (the Welkynar of Eton Nir) are garrisoned alongside their faithful companion gryphons. The Aerie has guarded Summerset since the First Age, but the city of Cloudrest below now lies vacant. The last Welkynar of Eton Nir, Olorime, has returned only to find the city fallen to some fell power. She was reporting to the Queen on the successful capture of an infamous Sea Sload shadowcaster named Z'Maja. It was so cowed by the Welkynar's valor that Z'Maja surrendered without a fight when they confronted her.

As you observe the city, you see black gryphons carrying black riders and giant shadowy tendrils from within the city itself. Eton Nir's roost is home to more than just gryphons now, and you will have to defeat challenges both in the mundus and in a twisted shadow copy if you wish to stop the darkness that grows in Summerset's very heart.

  • Cloudrest is a 12-player Trial located on the tallest mountain within Summerset, Eton Nir.
  • The Trial includes a normal and challenging Veteran version.
  • There are unique Item Sets (detailed further down) within the Trial including Perfected versions only found in the Veteran difficulty.
  • Unique Achievement awards are available for completing the Trial, including:
    • Unique Player Skin
    • Several Titles
    • Unique housing items
Jewelry Crafting

Jewelry Crafting is a new crafting Skill Line allowing you to craft, upgrade, research, and transmute Rings and Necklaces. Note that this skill line and use of the Jewelry Crafting station are only available to players who own the new Summerset chapter, but anyone can use crafted jewelry made by others. To gain the new Skill Line, simply touch one of the new Jewelry Crafting stations found all over the world: in towns, cities, and the Set Crafting locations.

  • Just like Blacksmithing, Clothier, and Woodworking, you gain Inspiration (crafting experience) in Jewelry Crafting by deconstructing items - in this case, Rings and Necklaces.
    • You gain less Inspiration for deconstructing Jewelry that you yourself crafted.
    • Note that any Rings or Necklaces obtained before Update 18 cannot be deconstructed. These items will have an additional note on their tooltip indicating as much. They can, however, be used for Research, or upgraded with Platings.
  • Jewelry is made with new precious metal materials found in Seams, which are found all over Tamriel in rocky outcroppings, in the shade of cliffsides, or in other stony places - in much the same places you might find the Metals used in Blacksmithing. You can harvest raw jewelry crafting materials (called Dust) from these Seams, regardless of whether or not you own Summerset.
    • Pewter: Lv. 1-25
    • Copper: Lv. 26-50
    • Silver: CP 10-60
    • Electrum: CP 70-140
    • Platinum: CP 150-160
  • Jewelry is improved by using Platings. Platings can be refined from Plating Grains, which can be obtained by refining raw Dust or by deconstructing Jewelry.
    • Terne: Improves from White to Green.
    • Iridium: Improves from Green to Blue.
    • Zircon: Improves from Blue to Purple.
    • Chromium: Improves from Purple to Gold.
  • Traits for Jewelry can be researched by obtaining a Ring or Necklace of the new trait and Researching it. The time required to research a new Trait is the same as other tradeskills - starting at 6 hours for your first trait, and doubling for each successive trait.
    • Just like with other tradeskills, you can research items crafted by other players or those you find in the world. See below for information about how to find Jewelry in all the new Traits for your researching needs.
    • Players with an ESO Plus membership will enjoy 10% faster research of all Jewelry Crafting Traits.
    • A Jewelry Crafting Research Scroll is available from Faustina Curio, the Achievement Mediator, for 10 Writ Vouchers, and requires you have the "Jewelry Crafter" achievement to be purchased. As with other Research Scrolls, the Jewelry Crafting Research Scroll has a 20 hour cooldown, and removes one day off of your remaining research time.
  • The Jewelry Crafting skill line has five new Passives.
    • Engraver: Allows you to use higher-level Base Materials. The first rank (allowing use of Pewter) is granted for free upon obtaining the skill line.
    • Keen Eye: Jewelry: Highlights Seams in the world with a golden glow.
    • Jewelry Extraction: Increases the chance of getting Jewelry materials from deconstructing Jewelry, and allows you to obtain more powerful Plating Grains from refining raw Dust.
    • Lapidary Research: Decreases the time required to research a new Trait.
      • Note that, unlike other tradeskills' research-improving passives, Lapidary Research will not allow you to research additional lines of equipment.
  • There are new Jewelry Crafting Writs you can perform. To become certified to do Jewelry Crafting Writs, visit Felarian outside the crafting district in the city of Alinor, in Summerset.
    • Once certified, you can pick up a Jewelry Crafting Writ from the Equipment Crafting Writ Boards in many cities across Tamriel.
  • You can now obtain Jewelry Crafting Master Writs as a potential reward from completing normal Jewelry Crafting Writs.
    • Much like other tradeskills' Master Writs, these come in a tradeable, sellable item. Once you consume the item, however, the quest is bound to you and must either be completed or abandoned.
    • Learning additional Traits in Jewelry Crafting will increase your chances of obtaining a Jewelry Crafting Master Writ.
  • You can craft Jewelry at the Set Crafting areas all around (and beyond) Tamriel.
    • Crafting a Ring or Necklace in a Crafted Set requires Trait knowledge. This is the same number of Traits you need to know for the other tradeskills - for instance, crafting a Hunding's Rage Ring requires knowing 6 different Traits for Rings.
  • You can now obtain Jewelry Crafting Stations from Faustina Curio, the Achievement Mediator.
    • A normal Jewelry Crafting station costs 125 Vouchers and requires the "Jewelry Crafter" achievement.
    • An Attunable Jewelry Crafting Station costs 250 Vouchers, and requires the "Jewelry Crafter" achievement. Attunable Stations can be used at any Set Crafting location in the world to attain that location's special set properties.
    • Reminder: You must own ESO: Summerset in order to use a Jewelry Crafting station.
Jewelry Crafting Traits

With the introduction of Jewelry Crafting, there are now nine Traits that can be applied to Rings and Necklaces. The six new Traits will not drop on existing item sets or from most sources in the game; rather, jewelry exhibiting each Trait can be acquired by participating in specific activities in the game. (The original three Traits - Arcane, Healthy, and Robust - will continue to appear on the jewelry found throughout the world).

  • Arcane: Increases Magicka
    • Arcane Rings and Necklaces can be found all over Tamriel as drops, quest rewards, or set items.
    • The Trait Material, Cobalt, can be created by refining Pulverized Cobalt, which is found by deconstructing Arcane jewelry or by refining raw Dust.
  • Healthy: Increases Health
    • Healthy Rings and Necklaces can be found all over Tamriel as drops, quest rewards, or set items.
    • The Trait Material, Antimony, can be created by refining Pulverized Antimony, which is found by deconstructing Healthy jewelry or by refining raw Dust.
  • Robust: Increases Stamina
    • Robust Rings and Necklaces can be found all over Tamriel as drops, quest rewards, or set items.
    • The Trait Material, Zinc, can be created by refining Pulverized Zinc, which is found by deconstructing Robust jewelry or by refining raw Dust.
  • Triune: Increases Health, Stamina, and Magicka
    • A Triune Ring is earned by completing the main quest line of Summerset. A Triune Necklace can be earned by completing the Psijic Order quest line.
    • The Trait Material, Dawn-Prism, is made by refining 10 Pulverized Dawn-Prisms. Pulverized Dawn-Prisms can be found in Seams all over the world, but are more common in Summerset.
  • Harmony: Increases the power of activated Synergy effects
    • You can occasionally earn a Harmony Ring or Necklace by completing a Weekly Trial quest at any difficulty.
    • The Trait Item, Dibellium, is earned from those same Weekly Trial quests, obtained whenever you don't get a Harmony Ring or Necklace.
  • Swift: Increases your non-mounted movement speed
    • You can obtain a Swift Ring or Necklace by completing your daily Jewelry Crafting Writs.
    • The Trait Material, Gilding Wax, can be purchased from Rolis Hlaalu, the Mastercraft Mediator, for 20 Vouchers.
  • Infused: Increases the power of the Enchantment on that piece of Jewelry
    • You can rarely obtain an Infused Ring or Necklace from Psijic Portals all over Tamriel (visible only if you have the Psijic Order skill line unlocked, available in the Summerset Chapter).
    • You can also obtain the Trait Material, Aurbic Amber, or its raw form, Pulverized Aurbic Amber, from Psijic Portals. The pre-refined form is much rarer than the raw form.
  • Protective: Increases Physical and Spell Resistance
    • You can rarely obtain a Protective Ring or Necklace by opening the Undaunted Chests in Undaunted Enclaves.
    • You can obtain the Trait Material, Titanium, or its raw form, Pulverized Titanium, from the first Dungeon LFG you complete in a day, per character. The pre-refined form is much rarer than the raw form.
  • Bloodthirsty: Increases the damage you deal to low-health foes
    • You can rarely obtain a Bloodthirsty Ring or Necklace from the Gladiator's Rucksacks, given as a reward for the new Conquest Missions Board daily quests, found in the base camps of each Alliance in Cyrodiil.
    • You can purchase the Trait Material, Slaughterstone, from the War Researchers in each Alliance's base camps, for 100,000 AP.
  • Once a trait is researched, you may use any Transmutation Station to change the Trait of your jewelry to that new trait. This costs the same amount of Transmute Stones (50) as transmuting any other piece of equipment.
New Item Sets

There are 10 new Item Sets available from a variety of sources. 3 Item Sets are available at crafting stations in Summerset, 3 Item Sets are available as drops throughout Summerset, and 4 Item Sets are available as drops in the new Trial, Cloudrest.

  • Crafted Sets
    • Adept Rider
      • 2 – 2975 Spell Resist
      • 3 – 2975 Physical Resist
      • 4 – 1206 Max Health
      • 5 – While mounted, you gain Major Evasion, increasing your dodge chance by 15%. Dismounting spawns a dust cloud at your position for 12 seconds that deals 1436 Physical Damage every 1 second to enemies who stand inside it. You and group members inside the dust cloud gain Major Evasion. The dust cloud can be created once every 12 seconds.
    • Sload's Semblance
      • 2 – 1096 Maximum Magicka
      • 3 – 1096 Maximum Stamina
      • 4 – 129 Spell Damage
      • 4 – 129 Weapon Damage
      • 5 – Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
    • Nocturnal's Favor
      • 2 – 129 Stamina Recovery
      • 3 – 1206 Max Health
      • 4 – 1206 Max Health
      • 5 – Whenever you successfully Dodge, heal yourself for 4000. This effect can occur every 2 seconds.
  • Summerset Zone Sets
    • Light - Wisdom of Vanus
      • 2 – 1096 Max Magicka
      • 3 – 129 Magicka Recovery
      • 4 – 1096 Max Magicka
      • 5 – After landing a Full Heavy Attack, gain Major Mending for 3 seconds, increasing your healing done by 25%. This duration is increased with each rank of the Restoration Staff passive Essence Drain when using a Restoration Staff.
    • Medium - Gryphon's Ferocity
      • 2 – 833 Weapon Critical
      • 3 – 833 Weapon Critical
      • 4 – 129 Weapon Damage
      • 5 – After dealing direct damage, gain Minor Force and Minor Expedition for 3 seconds, increasing your Critical Damage done by 10% and increasing your Movement Speed by 10%.
    • Heavy - Grace of Gloom
      • 2 – 1206 Max Health
      • 3 – 4% Healing Taken
      • 4 – 1206 Max Health
      • 5 – When you take damage from a single target direct attack or ability, you have a 10% chance to become a living shadow, causing your light and heavy attacks to heal you for 3440 and gaining Major Evasion for 5 seconds, increasing your dodge chance by 15%. This effect can occur every 15 seconds.
  • Trial Sets – These sets are based off the four Griffin Riders of the Trial and are the normal sets; the Perfected versions have a slightly higher 5 piece set bonus. Note these are likely to be adjusted before this update goes live to make them more interesting to use.
    • Light DPS - Mantle of Siroria
      • 2 – 129 Spell Damage
      • 3 – 833 Spell Critical
      • 4 – 1096 Maximum Magicka
      • 5 – After dealing damage to an enemy with a single target ability, you create a ring of fire beneath your target. After 1 seconds, the circle ignites enemies within it, dealing 2408 Flame Damage every 1 second for 5 seconds. This effect can occur every 10 seconds.
    • Light Healer - Vestment of Olorime
      • 2 – 129 Magicka Recovery
      • 3 – 129 Magicka Recovery
      • 4 – 1096 Max Magicka
      • 5 – Ground based effect abilities cast apply a healing circle on the ground which heals you and allies standing in the circle for 1032 every 1 second for 5 seconds. This effect can occur every 5 seconds.
    • Medium - Arms of Relequen
      • 2 – 833 Weapon Critical
      • 3 – 129 Stamina Recovery
      • 4 – 833 Weapon Critical
      • 5 – After landing a Critical Light or Heavy Attack on an Enemy, you have a 15% chance to curse them with harmful winds, dealing 1358 Physical Damage to them and nearby enemies every 1 second for 5 seconds.
    • Heavy - Aegis of Galanwe
      • 2 – 1206 Max Health
      • 3 – 4% Healing Taken
      • 4 – 129 Stamina Recovery
      • 5 – After successfully blocking, heal an ally within 15 meters for 3440. This effect can occur every 2 seconds.
New Collectibles

This update brings a number of new Collectibles to ESO for you to obtain from various sources:

  • Public Dungeons
    • The Big-Eared Ginger Kitten Pet is earned by finding the seven Runebox Fragments containing its collar, sleeping-basket, milk saucer, and other necessities from the Karnwasten Public Dungeon, and combining them into a Runebox.
    • The Sea Sload Dorsal Fin Memento is obtained by completing the quest "An Unexpected Betrayal" in the Karnwasten Public Dungeon.
    • The Psijic Glowglobe Emote is earned by finding its seven Runebox Fragments from the Sunhold Public Dungeon, and combining them into a Runebox.
    • The Gryphon Feather Talisman Memento is obtained by completing the quest "Sunhold Sundered" in the Sunhold Public Dungeon.
  • Trials
    • The Collectible Trophy of Z'Maja is obtained for completing the new Cloudrest Trial on any difficulty.
    • The Collectible Bust of Z'Maja is obtained for completing the new Cloudrest Trial on Veteran difficulty.
    • The Z'Maja's Shadow Skin is obtained by completing the new Cloudrest Trial achievement, Cloudrest Vanquisher, on Veteran Hard Mode.
  • Quests
    • The Psijic Skullcap Hat is earned by completing the quest "The Towers' Fall", in Summerset.
    • The Face Imprint of the Psijic Order, a Face Markings collectible, is obtained by completing the quest "The Shattered Staff", in Summerset.
    • The Body Imprint of the Psijic Order, a Body Markings collectible, is earned by completing the quest "The Towers' Remains" in Summerset.
    • The Mystic Eye Psijic Cuirass, an Outfit Style, is obtained by completing the quest "The Crystal Tower", in Summerset.
    • The Psijic Warden Gauntlets, an Outfit Style, is obtained by completing the quest "Lost in Translation", in Summerset.
    • The Fan of False-Face, a Collectible Furnishing, is obtained by completing the Relics of Summerset achievement.
Psijic Portals

Psijic Portals are invisible to the untrained eye - only those with the "See the Unseen" passive, granted as part of the Psijic Skill Line, can see these portals and interact with them.

  • Psijic Portals appear rarely, in similar places to those one might expect to find Enchanting resources - near ancient ruins, destroyed buildings, and other relics of the past.
  • Psijic Portals contain items based on the location you find them in. This includes:
    • A random Set Item, from the Sets that can drop from monsters or treasure chests in the place you found it. For instance, a Psijic Portal found in Auridon might drop a piece of the Elegance set. These set items will always be at least Blue quality, and may sometimes be Purple quality.
    • An Aspect, Essence, and Potency Rune.
      • The Aspect Rune is never a Ta (white) rune. It is always at least green-quality, and may be up to gold-quality.
      • The Essence rune may be any Essence rune currently in the game, including, rarely, a Prismatic rune.
      • The Potency rune is based on your Level or Passive rank, in a 50/50 split.
    • Rarely, you may obtain a Motif chapter from a Psijic Portal. These Motif chapters are from a Motif found within that zone - for instance, a Psijic Portal in Clockwork City could grant you a Clockwork Apostle motif chapter.
    • Psijic Portals may include Infused jewelry, or its associated trait materials; Pulverized Aurbic Amber, or refined Aurbic Amber, as noted above in the Jewelry Crafting section.
    • Very rarely, a Psijic Portal may contain a single draught of Psijic Ambrosia.
Abyssal Geysers

Abyssal Geysers are new events found only in Summerset, pitting you and your allies against wave upon wave of foes, capped off by a fight against a boss monster. Depending on how well you and your allies perform, you may fight against a Yaghra Monstrosity or one of a number of deadlier, more rewarding named bosses.

  • Fighting a Yaghra Monstrosity provides a guaranteed Ring or Necklace in either the Grace of Gloom, Gryphon's Ferocity, or Wisdom of Vanus item sets, among other loot.
  • Fighting one of the named Bosses guarantees the Ring or Necklace will be at least Blue quality, and sometimes Purple quality. In addition, you'll receive a guaranteed Jewelry Enchantment of at least Blue quality, among other loot.
  • Regardless of which Boss you fight, at the end of the Geyser, you'll be able to open a Shell Trove for additional rewards: another Set Ring or Necklace, a chance at Psijic Motif chapters, and a chance at unique clammy furnishings.
New Houses

There are three new homes in Summerset available to test during this PTS cycle.

  • Golden Gryphon Garret: A modest, single-room dwelling, but the advantage of this inn apartment is its unrivaled location, just steps from the gates of Alinor. That, and the rare prestige of an Alinor address!
  • Alinor Crest Townhouse: On the heights of Alinor, with easy access to the Royal Palace, this splendid mansion was built as a consulate for the Bosmeri Ambassador of the Camoran Dynasty. With the ambassador now in Elden Root, the townhouse is available for you!
  • Colossal Aldmeri Grotto: Once a watering stop for the High Elf navy, this great cavernous grotto on the Summerset coast west of Dusk features shipboard compartments, magnificent Aldmeri ruins, weathered wood from several shipwrecks, and a sparkling subterranean waterfall.

Base Game[edit]

Battlegrounds Moving to Base Game

Battlegrounds are now available to all ESO players! We've also implemented several improvements for Battlegrounds to go along with this change.

  • Battleground match making now adds an additional multiplier to the value of players who are grouped. This value scales differently between 2, 3, and 4 player groups.
    • This change is intended to improve the quality of matches between players. Pre-formed groups will generally be pitted against pre-formed groups, and solo players will generally be pitted against other solo players.
  • Decreased the rate at which the system expands the range of players to be evaluated for a potential match.
    • These changes were done in an effort to make Battleground matches more competitive. With these adjustments, there may be longer queue times to produce better competition in Battlegrounds, but we will be monitoring their impact and adjusting if necessary.
  • The Activity Finder now includes a Daily reward for completing Random Battlegrounds, as well as bonus XP. You must come in 1st or 2nd place to earn these rewards. Further queuing for the Random Battleground will give bonus XP if you come in 1st or 2nd.
  • You can now choose to queue for specific game types, similar to choosing specific Dungeons in the Dungeon Finder. No bonus rewards are granted for using this queue method, but you are guaranteed to get a game of your choosing when picking Deathmatch, Flag Games or Land Grab games. You can also choose to queue for more than one game type.
Morrowind and the Warden Available in the Crown Store

The zone of Vvardenfell and its associated story content are now available in the in-game Crown Store for crowns and is also accessible with an active ESO Plus membership. The Warden class is available for purchase separately in the Crown Store. Note if you already own Morrowind, this will not affect you or how you access the content or class.

New Motifs

There are four new Motifs coming for crafters with Update 18: Psijic, Sapiarch, Fang Lair and Scalecaller.

  • The Psijic Motif chapters (or very rarely, the full book) will come from adventuring around Summerset.
    • Activities that may reward a Psijic Motif chapter are, in order of most to least likely:
      • Completing Abyssal Geysers
      • Killing World Bosses
      • Completing Abyssal Pools
      • Treasure Chests (with higher-difficulty locks being more likely, and easier locks being less likely)
      • Killing Delve bosses
      • Killing monsters
    • The chance to obtain a Psijic Motif chapter or book from these sources increases with your rank in the Psijic Order skill line, with Rank 10 giving you a ten times increase over those not versed in the ways of the Psijic Order.
    • The Style Item for the Psijic Motif, Vitrified Malondo, drops from the same sources as above, more commonly than do the Chapters.
  • The Sapiarch Motif chapters (or very rarely, the full book) come from completing Daily Quests for the Divine Prosecution in Alinor.
    • The Style Item for Sapiarch Motifs, Culanda Lacquer, come from those same daily quests, but much more commonly than the Chapters.
  • The Fang Lair and Scalecaller Motif chapters and Style Items will begin dropping from their respective dungeons shortly after the launch of Summerset.
    • The Fang Lair motif chapters drop from the final boss in Fang Lair; rarely on Normal, more often on Veteran, and guaranteed on Veteran Hard Mode. The Style Item, Dragon Bone, drops from all bosses in the dungeon; more often on Veteran than on Normal, always from the final boss, and more from the final boss on Veteran Hard mode.
    • The Scalecaller motif chapters drop from the final boss in Scalecaller Peak; rarely on Normal, more often on Veteran, and guaranteed on Veteran Hard Mode. The Style Item, Infected Flesh, drops from all bosses in the dungeon; more often on Veteran than on Normal, always from the final boss, and more from the final boss on Veteran Hard mode.
New Achievements

We've added a new series of achievements and a new meta-achievement.

  • "Fledgling Style Master", "Budding Style Master", and "True Style Master" require 10, 25, and 50 Motifs fully learned, respectively. Completing the True Style Master achievement will earn you the title, "Style Master".
  • Completing the "Grand Master Crafter" meta-achievement requires mastery of all tradeskills, including Jewelry Crafting, and will grant you the long-sought-after title, "Grand Master Crafter" as well as a new Outfit Style for one-handed weapons, the Skyforge Smith Hammer.
New Alliance War and Battleground Collectibles

This update brings a number of new Collectibles for PvP players to obtain from Cyrodiil and Battlegrounds:

  • The Arena Gladiator Helm, a Hat collectible, can be earned by acquiring 20 Arena Gladiator Proofs from the new Conquest Board dailies in Cyrodiil, and then consuming an Arena Gladiator's Recognition, available for purchase from the War Researchers in Cyrodiil base camps. This creates a Runebox of the Arena Gladiator Helm, which you may use, sell, or trade.
  • Outfit Style Pages of Fanged Worm and Horned Dragon equipment can be occasionally obtained from Battlemaster Rivyn's Reward Boxes, which are obtained by completing your first Battleground LFG in a day on that character. These Style Pages are account bound, and will not drop if you already have that item in your inventory or that outfit style unlocked.
New Alchemy Reagents

In your travels along the shores of Summerset you may run across giant clams. These clams, when looted, may yield up to two of the following:

  • Two new alchemy reagents: Powdered Mother of Pearl and Clam Gall
    • Clam Gall is an offensively oriented reagent, while Powdered Mother of Pearl is more defensively oriented, granting new combinations of survival effects
  • Fish meat, for provisioning
  • Bait, including fish roe, guts, and worms
  • Grease solvents for alchemical poisons
  • Or, very rarely, clam-themed furnishings for your home
Crown Store Gifting

Beginning with Update 18, many Crown Store products (with the exception of Houses and Instant Unlocks such as Vampire bites) will be available to gift to other players!

  • When a gift is received, the recipient is notified via the notifications system, and receives a link to take them directly to their gift inventory where they can open the gift.
  • When a gift is sent, the sending player retains a receipt of the transaction within their "Sent Gifts" section of the gift box.
    • The Gift Inventory for sent gifts is categorized into Unclaimed and Claimed gifts.
    • The Gift Inventory is found within the Crown Store UI.
  • All gifts have a 14 day expiration timer, at which point the gift is returned to the gifting player.
    • Returned gifts live within the "Returns" section of the Gift Inventory.
    • Returned gifts cannot be claimed by the player who purchased the gift originally, but can be gifted to another player.
Champion Point Increase

The Champion Point cap has been raised by a total of 30 points (10 in each red/blue/green constellation) for a total of 750 Champion Points. The Champion Point experience curve has been automatically adjusted with this new cap, so that earlier Champion Points require less experience and can be earned faster.

Available Templates[edit]

There is one character template available to use during this PTS cycle, aptly named "Summerset", and will start you in – where else? – Summerset.

  • Your character will be a CP 750, the new CP cap for this update.
  • The new Item Sets available in Summerset and the Cloudrest Trial (including the Perfect versions from the Cloudrest Trial) will be in the boxes of equipment in the character's inventory.
  • The character is maxed out in Jewelry Crafting, with all Jewelry Crafting Traits learned.
  • The character will not have the Psijic Order Skill Line…yet. We'd like you to obtain the Psijic Skill Line naturally to help test that system.
    • We'll be adding the Psijic Order Skill Line to the character template in a future PTS update.
  • The Character Templates now have Motif knowledge directly implanted into their brains. This includes all of the new Motifs available during Update 18: Psijic Order, Sapiarch, Fang Lair, and Scalecaller.
    • The Books will also already be in your Eidetic Memory.
  • The Crafter's Materials Crate now contains a copy of itself, allowing you to generate as many crafting materials as you wish.
  • The Tester's Lunch Box now includes a few more common consumables that we've seen requested including Longfin Pasty with Melon Sauce and the Lusty Argonian Maid Mazte.
  • Added the Crushing and Weakening enchantments to the Weapon Enchantment Box, found in the Ewer of Enchantments.
  • Added 19 Arena Gladiator's Proofs to the Character Template inventory. We'd like you to obtain the 20th Gladiator Proof naturally, and use them (and the Arena Gladiator's Recognition) naturally.

Clockwork City Fixes & Improvements[edit]

Art & Animation[edit]

General

  • Reduced the red spot on top of the Spider Firepot monster to conform with the look of the rest of the spider.

Combat & Gameplay[edit]

World Bosses

  • The Imperfect's self-awareness protocol has been rewritten to bypass combat subroutines. Its gears no longer blush while pulverizing its adversaries.

Dungeons & Group Content[edit]

Asylum Sanctorium Trial

  • Saint Olms the Just has had his invisibility cloak taken away and will no longer disappear from view periodically.

Housing[edit]

Furnishings

  • Fixed an issue where the "Bust: Saint Olms the Just" collectible furnishing did not include a display pillar.

Quests & Zones[edit]

Quests = To the Clockwork City: You will no longer be able to acquire this (uncompletable) quest if you do not have the Clockwork City DLC Game Pack or are not an ESO Plus subscriber.

Dark Brotherhood Fixes & Improvements[edit]

Art & Animation[edit]

General

  • The Marked for Death book once again stays open once you open it.

Fixtures

  • Khajiit heads are now fully covered when equipping the Cadaverous Assassin polymorph with larger neck sizes.

Quests & Zones[edit]

Quests

  • Dark Revelations: Green-Venom-Tongue will no longer magically conjure up a clipboard under the book he's reading when you talk to him at the beginning of this quest.

UI[edit]

General

  • The icon for epaulets crafted in the Assassins League style now matches their in-game appearance.

Dragon Bones Fixes & Improvements[edit]

Exploration & Itemization[edit]

General

  • Fixed an issue where Ironblood Helms would drop in Fang Lair. The helms have been shipped back to Falkreath Hold, where they should be.

Imperial City Fixes & Improvements[edit]

Alliance War & PVP[edit]

Imperial City

  • Leovic's worshipers will no longer respawn automatically in certain scenarios.

Art & Animation[edit]

General

  • Adjusted the Xivkyn style shields so they are more in contact with your character's body both on the back and while equipped.

The shoulders of the Xivkyn Augur, Xivkyn Dreadguard, and Xivkyn Tormentor polymorphs now appear as the same height on male characters.

Morrowind Fixes & Improvements[edit]

Art & Animation[edit]

General

  • Atazha the Guild Trader no longer appears with a detached arm.
  • Rashishi's hands now rests on his knees.
  • The banners inside "Telvanni Tailors" in Vivec City now display the name of the shop when you look at them.

Combat & Gameplay[edit]

Monsters

  • Dwarven Sentries outside Nchuleftingth have received long-awaited oil rations and now animate properly in combat.

Crafting & Economy[edit]

General

  • Fixed an issue where you could use an attunable crafting station without being inside the Randas Ancestral Tomb.

Dungeons & Group Content[edit]

Halls of Fabrication Trial

  • Improved the game performance during the encounter with the Refabrication Committee.

Exploration & Itemization[edit]

Eidetic Memory

  • The Pierced Note is now also available outside the Redoran Kinhouse in Balmora after completing the quest "Family Reunion."

Quests & Zones[edit]

Quests

  • Heart of a Telvanni: Fixed an issue where the scene between Eoki and Sun-in-Shadow would not properly advance your step at a pivotal moment.

Vivec City

  • The Stablemaster in Vivec City now has their own map pin.
  • Thieves Guild footpads no longer stand in the way of NPCs fleeing the murderous rampage of vile Dark Brotherhood agents.
  • Timely Escape thieves are now more consistently spawned compared to their colleagues in other major cities.
  • Fixed an issue where some Guards were using unintended abilities.

Orsinium Fixes & Improvements[edit]

Exploration & Itemization[edit]

Maelstrom Arena

Quests & Zones[edit]

Quests

  • The Ashes of Our Fathers: Fixed an issue where other player characters would appear to look like NPCs after exiting the memory.

Shadows of the Hist Fixes & Improvements[edit]

Exploration & Itemization[edit]

Motifs

  • Fixed an issue where Silken Ring Motif chapters were dropping more often than intended in Normal Cradle of Shadows, and less often as intended in Veteran Cradle of Shadows.

Thieves Guild Fixes & Improvements[edit]

Combat & Gameplay[edit]

Thieves Guild Skill Line

  • Clarified the tooltip for the Veil of Shadows passive ability to make it clearer that it reduces the range at which crimes can be detected.

Monsters

  • Dead Mournful Aegises no longer vibrate.

Exploration & Itemization[edit]

Heists

  • Fixed an issue where the "Professional Thief's Satchel of Laundered Goods" appeared lower quality than the "Satchel of Laundered Goods". The contents of these containers have not changed.

Combat & Gameplay[edit]

Combat Balance[edit]

General

  • Rebalanced the Light and Heavy Attack damage scaling ratios so that Light and Heavy Attacks now scale their damage in the same way that normal abilities do – Max Magicka and Max Stamina is now a greater contributing factor towards their damage.
  • Rebalanced Light and Heavy Attack damage across weapon types to reinforce the concept that Light Attacks are for dealing damage and Heavy Attacks are for restoring resources. In general, this means:
    • Light Attacks with One Hand and Shield, Dual Wield, Bow, Destruction Staff, and Restoration Staff weapons will deal more damage.
    • Light Attacks with Two Handed weapons will deal less damage.
    • Heavy Attacks with Destruction Staff and Restoration Staff weapons will deal more damage.
    • Heavy Attacks with Two Handed, One Hand and Shield, Dual Wield, and Bow weapons will deal less damage.
  • Adjusted the ability to dodge various abilities and item set procs:
  • The Shadow (Mundus Stone) now only affects Critical Damage, and does not affect Critical Healing.
  • Due to the high number of gameplay changes in this update, we're temporarily reducing the respec cost to one gold once the patch goes live.

Player Abilities

Developer Comments – Ability Changes
We've made numerous ability changes with this latest update – some have global implications, while others are specific tweaks and quality of life changes. Some of our major goals with these changes include:
  • Improving unpopular abilities and morph choices: Most of the abilities tweaks are targeting underused skills or morphs that we've found few players utilize.
  • Increasing the viability of all classes to perform the tank and healer roles: Some class skills have received significant updates to help improve their ability to tank and heal dungeon and Trial content.
  • Reducing the effectiveness of long duration snares: A few snares have had their strength reduced to better balance their high uptime on enemy targets.
  • DPS Balancing: Some abilities and item sets have had their damage values and procs adjusted to improve the damage disparity between Magicka and Stamina builds. Other changes were focused on creating better parity between Melee and Ranged builds.

Buffs and Debuffs

  • Empower: This buff category now increases the damage done by your next Light Attack by 40%, instead of increasing the damage done of any attack by 20%.
    • Developer Comments: This makes Empower a friendly buff to use in rotations, and decreases some of the burst potential of combining it with other abilities.
  • Major and Minor Force: These buff categories now only affect Critical Damage, and do not affect Critical Healing.

Dragonknight

  • Ardent Flame
    • Cauterize (Inferno morph): Increased the range of the heal from this morph to 28 meters from 15 meters.
    • Combustion: This passive ability now also restores 250/500 Magicka or Stamina to you when you apply the Burning or Poisoned status effects to an enemy. These effects can occur once every 5 seconds.
    • Empowering Chains (Fiery Grip morph): This morph now grants you 2 stacks of the Empower buff, up from 1.
    • Shifting Standard (Dragonknight Standard morph): Decreased the cost of this morph to 225 Ultimate from 250 Ultimate.
  • Draconic Power
  • Earthen Heart
    • Ash Cloud: This ability now heals you and your allies in the area and snares enemies; note the Eruption morph remains unchanged.
    • Cinder Storm (Ash Cloud morph): This morph now increases the healing done.
    • Obsidian Shard (Stonefist morph): Increased the healing done by this morph by approximately 25%.
    • Obsidian Shield: This ability now grants you Major Mending for 2.5 seconds as a baseline effect, but no longer grants you a stronger damage shield that absorbs 200% more damage. In addition, we've also made adjustments to both morphs:
    • Igneous Shield: This morph now grants you a stronger damage shield that absorbs 200% more damage.
    • Fragmented Shield: This morph now increases the duration of Major Mending to 4.5 seconds.
    • Shattering Rocks (Petrify morph): This morph has been redesigned so that when the stun ends, it causes the enemy's next attack to heal their target.
    • Stone Giant (Stonefist morph): This morph now also grants Minor Ward in additional to Minor Resolve.

Nightblade

  • Assassination
    • Assassin's Blade: This ability and its morphs now deal their bonus execute damage when the target is below 25% Health, down from 26% Health.
    • Lotus Fan (Teleport Strike morph): The snare applied by this morph now reduces Movement Speed by 40%, down from 70%.
  • Shadow
    • Bolstering Darkness (Consuming Darkness morph): This morph now causes the Major Protection buff to remain on you even after leaving the area. The buff will persist for the duration of the ability.
    • Dark Cloak (Shadow Cloak morph): This morph no longer grants invisibility; instead it heals you for 32% of your Max Health over 3 seconds and grants Minor Protection for the duration.
    • Dark Shades (Summon Shade morph):
      • Renamed this morph to "Dark Shade". Singular. Because…
      • This morph now summons one shade instead of two, and the shade will occasionally deal a point blank area of effect damage around it.
    • Manifestation of Terror (Aspect of Terror morph): Reduced the arming time of the traps created by this morph to 2 seconds from 3 seconds.
    • Path of Darkness: Reduced the damage and healing done by this ability and Refreshing Path morph by approximately 5%, and reduced the damage done by the Twisting Path morph by approximately 9%.
    • Shadow Image (Summon Shade morph): This morph can now be cast without an enemy target.
  • Siphoning
    • Debilitate (Cripple morph): This morph now refunds 100% of the ability's cost if the enemy dies while affected by it, increased from 50%.
    • Malevolent Offering: This ability and its morphs now smart heal an ally in front of you instantly, instead of healing a specific target over time. Each cast of these abilities will place a damage over time effect on you that drains your health over 8 seconds.
    • Soul Siphon (Soul Shred morph): Increased the radius of the heal applied by this morph to 28 meters from 15 seconds.
    • Strife: Increased the cost of this ability and its morphs to 2700 Magicka from 1891 Magicka.
      • Developer Comment: This change was made to put the Strife ability cost more in line with other similar types of abilities, such as Force Shock.

Sorcerer

  • Dark Magic
    • Blood Magic: Increased the healing done when this passive ability procs to 5/10% of your Max Health from 4/8%.
    • Daedric Mines: Decreased the cost of this ability and its morphs to 5400 Magicka from 6480 Magicka.
    • Negate Magic: Increased the duration of this ability and its morphs to 12 seconds from 10 seconds.
      • Developer Comments: This was done to make up for the fact that the Persistence passive was redesigned (details below) and no longer affects this iconic Ultimate ability. The net effect is the total duration will remain unchanged.
    • Persistence: This passive now reduces the cost of your next Magicka or Stamina ability used within 4 seconds by 7/15% after you block an attack.
    • Rune Cage (Rune Prison morph): This morph now deals its damage when the stun ends (i.e.: if it is broken early or if the ability ends naturally), instead of when the stun completes.
    • Rune Prison: Increased the duration of the stun applied by this ability and its morphs to 5 seconds from 2.5 seconds.
  • Daedric Summoning
    • Bound Armor: This ability and its morphs are no longer toggle abilities. Slotting Bound Armor will continue to grant you an increase to Max Magicka, and activating these abilities will increase the amount of damage you can block by 20% for 3 seconds.
    • Bound Aegis (Bound Armor morph): This morph now grants Minor Ward and Minor Resolve while it is slotted.
    • Bound Armaments (Bound Armor morph): This morph converts the ability into a Stamina ability and now increases your damage done with Light Attacks while slotted, instead of Heavy Attacks.
    • Conjured Ward: Increased the strength of the damage shield summoned by this ability and its morphs by approximately 10%.
    • Hardened Ward (Conjured Ward morph): Decreased this morph's bonus to your own damage shield to 20% from 30%.
      • Developer Comment: Combined with the change to the base ability, Conjured Ward, there is no net change to the strength of the shield that Hardened Ward provides.
    • Summon Storm Atronach: Increased the health of the Atronach summoned by this ability and the Charged Atronach morph by approximately 70%.
    • Summon Unstable Familiar: The pet summoned from this ability now has a basic area of effect special ability that can be used while the pet is active.
    • Summon Winged Twilight: The pet summoned from this ability now has a basic heal special ability that can be used while the pet is active.
  • Storm Calling

Templar

  • Aedric Spear
    • Burning Light: Increased the damage done by this passive ability by approximately 9%.
    • Piercing Spear: This passive ability now only affects Critical Damage, and does not affect Critical Healing.
    • Puncturing Sweep (Puncturing Strikes morph): Increased the healing done by this morph to 40% of the damage done from 35%.
      • Developer Comments: This puts Templar healing while damaging more in line with other classes, and takes into account they don't have Major Mending active at all times.
  • Dawn's Wrath
    • Solar Disturbance (Nova morph): This morph now increases the duration of the Major Maim debuff it applies to 4 seconds.
    • Solar Flare: This ability and the Dark Flare morph now grant the Empower buff instantly after being cast, instead of when the projectile hits the enemy target.
    • Enduring Rays:
      • This passive ability now increases the duration of your Sun Fire, Eclipse, and Nova abilities by 2 seconds, instead of 15/30%.
      • This passive will now affect Solar Flare and its morphs (this includes the abilities' Empower duration).
      • It now also increases the duration of the debuffs applied by Solar Flare and its morphs.
        • Developer Comments: This eliminates the extra fractional duration from some damage over time abilities that weren't actually getting extra damage. It also gives short abilities like Solar Barrage an additional tick.
  • Restoring Light
    • Breath of Life (Rushed Ceremony morph): Reduced the healing done from this morph's secondary heal by approximately 33%.
    • Hasty Prayer (Healing Ritual morph): This morph now grants Minor Expedition to you and your allies for 5 seconds.
    • Healing Ritual: This ability and its morphs no longer have a cast time; they are now instant cast abilities that heal for the same amount. Their costs have been increased to 7290 Magicka from 3780 Magicka.
    • Honor the Dead (Rushed Ceremony morph): This morph now refunds part of the ability's cost over 6 seconds, down from 8 seconds.

Warden

  • Animal Companions
    • Deep Fissure (Scorch morph): This morph no longer stuns the closest enemy hit. It now applies Major Breach to all enemies hit for 5 seconds.
      • Developer Comments: In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC.
    • Screaming Cliff Racer (Dive morph): Increased the travel speed of the Cliff Racer by approximately 33% to make up for the fact that it cannot be dodged.
    • Subterranean Assault (Scorch morph): This morph no longer applies Major Breach to enemies hit – it only applies Major Fracture. The duration of Major Fracture has been reduced to 5 seconds, down from 10 seconds.
  • Green Balance
    • Bursting Vines (Nature's Grasp morph): This morph now grants 10 Ultimate when used on an ally under 60% Health, and added a 4 second cooldown.
    • Nature's Grasp: This ability and the Nature's Embrace morph now grant 3 Ultimate when the healing over time completes.
  • Winter's Embrace
    • Arctic Wind: Increased the initial heal done by this ability and its morphs to 12% of your Max Health from 10%.
    • Crystallized Shield: Increased the cost of this ability and its morphs to 3240 Magicka from 2701.
    • Frozen Gate: This ability and its morphs now deal Frost Damage to the enemy when the trap is triggered.

Weapon

  • One Hand and Shield
    • Shield Charge: Increased the duration of the stun applied by this ability and its morphs to 3 seconds from 2 seconds.
  • Dual Wield
  • Bow
    • Rapid Fire: This ability and the Toxic Barrage morph now grant you crowd control immunity while you are channeling them.
      • Developer Comments: This puts these abilities more in line with the Soul Strike ability, which provides similar protections. We don't want players to activate an Ultimate and have it easily and immediately negated.

World

  • Werewolf
    • Brutal Pounce (Pounce morph): This morph now deals full damage to the primary target and partial damage to secondary targets, rather than hitting the primary target twice with partial damage. The total damage dealt remains unchanged.

Guild

  • Fighters Guild
    • Silver Leash (Silver Bolts morph): This ability will now fire a bolt that, upon hitting and damaging an enemy, will instantly pull them toward you and apply a snare on them.

Champion System

  • The Lady
    • Bulwark: This ability now only requires you have a Frost Staff equipped to obtain its bonus, instead of requiring a Frost Staff and the Tri Focus passive. It can still also be obtained by having a Shield equipped.

Combat Fixes & Improvements[edit]

General

  • Fixed an issue where some charge abilities (Critical Charge, Focused Charge, and Shield Charge) would charge you directly inside of the target player character.
  • Fixed an issue where passive abilities, such as Scaled Armor, were not granting enough resistances to max level characters.

Dragonknight

  • Draconic Power
    • Spiked Armor: Updated the tooltip for this ability and its morphs to better clarify the types of attacks it will return damage against.

Nightblade

  • Assassination
    • Executioner: Fixed an issue where this passive was not restoring resources to you if an Assassination ability was the killing blow.
    • Merciless Resolve (Grim Focus morph): Fixed an issue where the snare from this morph would not apply to a target that blocked the damage.
    • Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
  • Shadow
    • Manifestation of Terror (Aspect of Terror morph): Fixed an issue where the traps created by this morph would not trigger if an enemy walked over the trap while they were blocking. The traps will now always trigger if an enemy that is able to be feared walks over them, and will not trigger if the enemy is unable to be feared.
    • Shadowy Disguise (Shadow Cloak morph):
      • Fixed an issue where this morph's effect was causing all your healing over time effects to critically strike, and not consume the effect.
      • Fixed an issue where this morph would cause your next damage over time tick to critically strike and consume the effect. This morph's effect now only works on your next direct damage attack.
    • Shadow Image (Summon Shade morph): Fixed an issue where the shade summoned by this morph would not apply Minor Maim to an enemy that blocked its projectile attack.
  • Siphoning

Sorcerer

  • Dark Magic
    • Blood Magic: Fixed an issue where this passive ability would not trigger if you hit an enemy immune to snares with your Daedric Mine abilities.
  • Storm Calling
    • Ball of Lightning (Bolt Escape morph): Fixed an issue where the ball summoned from this morph could intercept channeled beam attacks instead of only projectiles.

Templar

  • Aedric Spear
    • Spear Shards: Fixed an issue where this ability and the Luminous Shards morph were not displaying hostile red telegraphs to enemy players.
    • Blazing Spear (Spear Shards morph): Fixed an issue where the hostile red telegraph from this morph was not indicative of its actual radius.

Warden

  • Animal Companions
    • Eternal Guardian (Feral Guardian morph): Fixed an issue where the bear's respawn would prevent you from resurrecting another player, and cause that player to be permanently unable to be resurrected until they relogged.
      • Known Issue: The bear's respawn should be less disruptive toward your ability to do other actions or cast other abilities, but may still interfere with resurrecting an ally or other abilities with cast and channel times.
    • Swarm: Fixed an issue where the projectile fired from this ability and its morphs would immediately aggro monsters before it reached them.
  • Green Balance
    • Healing Seed: Fixed a rare issue where this ability and its morphs could fail to heal you and your allies in the area of effect.
  • Winter's Embrace
    • Crystallized Shield: Fixed an issue where the visual effects from this ability and its morphs were still appearing to enemies even if you were stealthed or invisible.
    • Frost Cloak: Fixed an issue where this ability and its morphs would not apply their Major Resolve and Major Ward buffs to you if other allies were nearby. It now always applies those buffs to you and the closest 5 allies.

Weapon

  • One Hand and Shield
    • Deep Slash (Low Slash morph): Fixed an issue where this morph would fail to apply Minor Maim to the primary target if it hit more than one enemy.
    • Defensive Posture: Fixed an issue where the visual effects from this ability and the Defensive Stance morph were not being removed if you recast the ability multiple times.
  • Bow
    • Acid Spray (Arrow Spray morph): Fixed an issue where the damage over time aspect of this morph could be reflected.
  • Destruction Staff
    • Destructive Touch: Fixed an issue where the Frost Clench and Frost Reach morphs were not displaying their visuals effects and scrolling combat text damage values correctly if they were used repeatedly on an enemy target.
    • Elemental Rage (Elemental Storm morph): Fixed an issue where Fiery Rage was not increasing the damage dealt by this morph by 10%.
    • Pulsar (Impulse morph): Fixed an issue where Rank 1 of Flame Pulsar was not applying Minor Mangle to enemies hit.
    • Wall of Elements: Fixed an issue where Wall of Frost and its morphs were not snaring enemies further than 5 meters away from the beginning of the wall.
  • Restoration Staff
    • Fixed an issue where the Heavy Attack from Restoration Staves wouldn't play correctly when canceled with Blessing of Protection.

World

  • Soul Magic
    • Soul Strike: Fixed an issue where this ability and the Shatter Soul morph were still snaring the enemy target. The snare has been removed from all versions of this ability.
  • Werewolf
    • Brutal Pounce (Pounce morph): Fixed an issue where this morph would stun any secondary target, even if they were not already Off Balance.
    • Claws of Anguish (Infectious Claws morph): Fixed an issue where the Major Defile debuff applied by this morph was not reducing Health Recovery.

Guild

  • Fighters Guild
    • Silver Bolts: Fixed an issue where the snare from by this ability and the Silver Shards morph would not apply to a target that blocked the damage.
  • Mages Guild
    • Entropy: Fixed an issue where you could dodge individual damage over time ticks from this ability and its morphs.
  • Undaunted
    • Trapping Webs: The morphs for this ability now have unique icons.
    • Spiked Bone Shield (Bone Shield morph): Updated the tooltip for this ability and its morphs to better clarify the types of attacks it will return damage against.

Racial

  • Argonian
    • Argonian Resistance: Updated this ability's tooltip to indicate it grants immunity to the Poisoned and Diseased status effects.
  • Dark Elf
    • Resist Flame: Updated this ability's tooltip to indicate it grants immunity to the Burning status effect.
  • Nord
    • Resist Frost: Updated this ability's tooltip to indicate it grants immunity to the Chill status effect.
  • Wood Elf
    • Resist Affliction: Updated this ability's tooltip to indicate it grants immunity to the Poisoned and Diseased status effects.

Champion System

  • The Lord
    • Expert Defender: Updated the tooltip for this ability to indicate it only works on Player Light and Heavy Attacks.

Itemization & Balance[edit]

General

  • Two Handed, Bow, Destruction Staff, and Restoration Staff weapons now count for two pieces towards any item set bonus. Rejoice!

Consumables

  • Decreased the strength of the snare applied by the Hindrance poison to 40% from 50%.

Item Sets

  • The Master, Maelstrom, and Asylum 2-Handed weapon sets now require 2 pieces to complete the set.
    • Since 2-Handed weapons always grant 2 pieces of an item set bonus, this change is purely cosmetic.
  • Archer's Mind: This item set now only affects Critical Damage, and not Critical Healing.
  • Coward's Gear: This item set now requires that you are both Sprinting and moving to obtain its bonuses.
  • Cruel Flurry: This item set now only works on damage over time abilities you cast from your bar, and not damage over time procs such as Twin Blade and Blunt.
  • Earthgore: This item set now heals for the same amount over 6 seconds instead of 3 seconds.
    • Developer Comment: Earthgore was too bursty for a strong AOE heal. This change will keep the high power heal, but make it less destructive in PvP gameplay, where an entire group is near invulnerable over the 3 seconds that the old Earthgore would be activated.
  • Hircine's Veneer: This item set now reduces the cost of all Stamina abilities by 4% instead of increasing Stamina Recovery for you and your group by 12%.
  • Night Mother's Gaze: This item set now applies Major Fracture to the enemy when you deal Critical Damage, instead of reducing their Physical Resistance by 2580.
  • Prisoner's Rags: This item set now requires that you are both Sprinting and moving to obtain its bonuses.
  • Sunderflame:
    • This item set now applies Minor Breach and Minor Fracture to the enemy when you deal damage with a fully-charged Heavy Attack, instead of reducing their Physical Resistance by 3440.
    • Increased the bonus Flame Damage dealt with a fully-charged Heavy Attack to 4000 from 774.

Itemization Fixes & Improvements[edit]

Item Sets

  • Akaviri Dragonguard: Fixed an issue where this item set was not reducing the cost of Overload's Light and Heavy Attacks.
  • Blessing of Potentates: Fixed an issue where this item set was not reducing the cost of Overload's Light and Heavy Attacks.
  • Caluurion's Legacy: Fixed an issue where this item set could not trigger from the Inferno and Flames of Oblivion abilities.
  • Cruel Flurry: Fixed an issue where this item set's bonus was being consumed by the Poison Injection morph but was not actually benefiting from it.
  • Galerion's Revenge: Fixed an issue where Lightning and Restoration Staff Heavy Attacks would apply multiple stacks of this item set's debuff.
  • Jorvuld's Guidance: Fixed an issue where this item set's bonus was not increasing the duration of Major Slayer or Major Aegis.
  • Shroud of the Lich: Fixed an issue where this item set's proc was not increasing your out-of-combat Magicka Recovery.

Base Game Fixes & Improvements[edit]

Alliance War & PVP[edit]

General

  • Refactored the implementation of a number of character passive abilities to improve server performance.
    • Developer Comment: We converted several requirements that were previously part of ability passives to server side encoded checks, which will cut down on the amount of requirements calculated per ability use. This will lead to better server performance, particularly in Cyrodiil, but does not change how passive abilities function for you.
  • Adjusted the draw distance around all Keeps in an effort to improve the client framerate.
  • Fixed an issue that would occasionally cause Keep pieces to appear invisible.

Battlegrounds

  • Added new Battleground Camps to the cities of Daggerfall, Davon's Watch, and Vulkhel Guard.
    • The Battlemaster and a cadre of merchants with a flair for the ferocious are now present in or just outside of the cities of Daggerfall (at a camp along the way to the docks), Davon's Watch (outside of the city proper along the eastern road), and Vulkhel Guard (amidst the various merchants and dockworkers of the city).
    • You may turn in Battleground quests at any of these locations, regardless of your alliance.
  • The "Battleground King" achievement now requires you to control at least two Capture Points simultaneously in a Crazy King match. Previously, an error caused it to require simultaneous control of four points.

Keeps

  • Alliance Points earned from defending objectives no longer require you to wait in an objective for the tick (the distribution of Alliance Points after combat subsides). Instead, each type of objective will track whether you've earned credit towards a defense or offense tick.
    • Getting on the credit list is achieved by several actions that already occur in a keep siege, which include:
      • Assisting in killing other player characters within a Keep's area that results in earning AP from that kill.
      • Healing and damaging Keep pieces within the area of a Keep.
      • Resurrecting a player character within a Keep's area in which the player who was resurrected is located, rather than where the player doing the resurrection is standing.
      • Effective healing (non-self) within a Keep's area of a player(s) in a battle that would have resulted in AP being granted from a kill. This includes cases where a player is worth 0 or reduced AP from a recent death, such as respawning at a Forward Camp.
      • If a credit is sourced between players that are both in areas associated with an objective, the AP awarded to the pool is split 50/50 between the two objectives.
    • Offensive (Capture) ticks still have a base value that will be granted regardless of being on the credit list, but any bonus AP earned by combat around and inside an objective will only be granted to players that are on the credit lists.
    • You can be on all credit lists for a single Keep Superstructure at the same time (Keep, Mine, Lumbermill and Farm). However, if you attack or defend a new structure (i.e. – a different mine) your credit for the prior structure will be removed.
      • Outposts, Towns and Imperial districts will all overwrite each other in terms of credit lists.
    • Entering a Delve in Cyrodiil wipes your credit from all lists.
    • If your character dies, you will not be cleared from a credit list, but logging out of the game will.
  • Increased the amount of Alliance Points you can earn from a Keep Defense with a multiplier based on the lowest ranking resource level of that Keep.
    • For example, Keeps that have higher ranks in food, ore and wood, will have a higher defense tick for that Keep.
    • For Resources and Outposts, there is a flat rate increase to the AP you can earn on the defense tick.
    • Districts do not have a modifier to defensive AP.
    • Remember, to earn Defensive AP, you must participate in the defense and not simply show up to watch the fight.
  • Added a new Keep Upgrade to more defensive siege weapons. The higher the keep levels are on wood, food and ore, the more siege weapons defenders can place.
    • Currently the defensive cap is 30 weapons playable on a fully upgraded Keep.
      • Developer Comments: The main goal for these systems was to be more forgiving and allow more movement in the battlefield, without feeling like you have to magnetize yourself to a keep or resource after you've taken it over. It's meant to reinforce clearing the area and moving to your next target without regret of loss.
  • Keep upgrades that spawn new structures will no longer cause invisible or missing fixtures when that Keep has more than 60 upgrades.
  • Made several changes to Keep and Resource Upgrades:
    • Moved the Honor Guard Ability upgrades to Food Rank 5.
    • Moved the Mage Guard Ability upgrades to Food Rank 2.
    • Towers now have health regeneration enabled on Defense Rank 5.
    • Updated the tooltip for Tower\Wall regeneration to properly indicate each upgrade of regeneration is 75% instead of 25%.

Quests

  • Added new daily quests with a new quest board. These quests include an old favorite such as "Kill 40 Enemy Players", but also include "Capture Any 3 Keeps", "Capture Any 9 Resources" and "Capture All 3 Towns". The "any" quests are a new quest condition and you must capture unique structures meaning you can't get credit by capturing Aleswell 3 times.
    • These quests will rarely grant costume pieces exclusive to Cyrodiil, plus other goodies such as sealed parcels containing crafting materials and treasure maps.
    • In this update, the costume reward includes the Arena Gladiator Helm (Hat).
    • The Arena Gladiator Helm can be acquired by combining 20 Arena Gladiator's Proofs, available by completing Conquest Missions in Cyrodiil. These are then combined with an Arena Gladiator's Recognition, available for purchase from War Researchers in Cyrodiil.
      • Developer Comment: These new quests are meant to give a bit of direction and support actions players take in Cyrodiil that contribute to the war on a greater scale.
  • Aldmeri and Daggerfall quests boards in Cyrodiil now have the proper camera view when interacting with them.

Campaign Scoring

  • Drastically reduced the under-population and Underdog evaluation periods. This will result in alliances getting Underdog or under-population bonus scoring adjustments more frequently.
  • While under the benefit of Underdog or under-population, capturing and holding your native objectives will give a bonus towards Campaign Scoring.
  • Emperors associated with closed Campaigns will now find they are Former Emperors.

Monsters

  • Monsters and guards in CP-enabled campaigns have learned how to handle CP-enabled characters; they will be a bit more difficult to kill and will also hit a bit harder.
    • Imperial City remains untouched in this regard across all campaigns.
  • The Guard's version of Eclipse will now properly grant CC immunity when Eclipse wears off.

Siege

  • Catapults now have their area damage persist in the world for 8 seconds after impact, resulting in better area denial.
    • For example, a meatbag catapult will leave an area of healing reduction and damage over time for 8 seconds, instead of just applying those effects on impact to players in the area.
  • Increased the Ballista damage versus Siege weapons by approximately 17%.
  • Reduced the Ballista damage versus players by 10%.
  • You can once again destroy siege weapons without being interrupted when getting hit by virtually anything.
    • Developer Comment: Ballista Damage versus players was higher than intended because the weapon's main purpose is to attack and destroy other siege weapons. It was underperforming in that aspect, which is why the damage versus siege was increased.

Art & Animation[edit]

General

  • Adjusted the textures from the Shadowrend, Molag Kena, and Ilambris Undaunted sets to work better with our dye system. We'll plan to continue updating the remaining Undaunted sets in the future.

Animation

  • Monsters using the mummy model now turn more naturally.
  • Fixed an issue where characters would clip through some chairs when sitting.
  • Generic shared death animations now play for all races.
  • Dwarven Sentries now animate correctly when they die.

Figure

  • The Minotaur Homespun robes no longer clip through large belts.
  • Fixed an issue where you could see through the inside of the Shroud of the Lich helm while equipped on smaller Argonian males.
  • Fixed an issue with the Dro-m'Athra Skin displaying texture seams on shoulders and heads.
  • Fixed a visible gap when the Hollowjack Homespun shoes were paired with Iron Mercenary Greaves.
  • Your facial hair (specifically Bosun's Droop, Handlebar Mustache and Modest Manly Mustache) no longer changes color based on the dye used on the Glass Rawhide helmet.

Fixture

  • Improved the collision preventing players from walking into and through various assets found within the game.
  • Improved camera collision, preventing it from interpenetrating a variety of assets.
  • Reduced the number of objects floating in the world.
  • Fixed a number of gaps found in the world (i.e. archways, walls, etc.)
  • Added additional geometry to assets to improve the game's visual appearance.
  • Improved the level of detail on some models to help with the overall visual quality and performance.

Terrain

  • Improved the collision on various terrain assets (such as trees or rocks).
  • Added missing geometry to a variety of assets to improve the visual look in the game.
  • Improved the level of detail to a variety of assets.

Combat & Gameplay[edit]

Justice System

  • Fixed an issue that could cause your character to be locked in place when accosted by a guard while in first person.
  • The denizens of Tamriel are now more likely to greet you with suspicion when you talk to them while you have a bounty. This is a cosmetic change, and does not impact any services they may provide.

Monsters & NPCs

  • Monsters are no longer vulnerable to elements.
    • They will not proc Explosion, Disintegration, Deep Freeze, Pestilence, or Venom due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
    • Likewise, monsters no longer have resistance values reduced against damage dealt by these elements.
  • Monsters are no longer resistant to elements.
    • They can now proc Burning, Concussion, Chill, Diseased, or Poison due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
    • Likewise, monsters no longer have resistance values raised against damage dealt by these elements.
  • Monsters that dodge roll no longer always move in the same direction.
  • Injured soldiers in Eagle's Strand can no longer be attacked.
  • Attacking or killing a critter no longer takes you into combat.
  • Skavenger critters will no longer grant Ultimate.

Monster Abilities

  • Allies of the player are no longer capable of healing the player's enemies.

Crafting & Economy[edit]

General

  • With the introduction of Jewelry Crafting – and its use of Copper as a base material – we've changed the name of the Style Item for the Barbarian style from "Copper" to "Bronze".
  • Fixed an issue where you couldn't attune crafting stations in certain areas at a number of set crafting locations, and could attune stations outside of several other set crafting locations.

Alchemy

  • Max rank immovability potions created with three matching ingredients now correctly last longer than those created with two matching ingredients.

Outfit System

  • Fixed an issue that caused weapons to fail to display the visual effects for their enchants when part of an outfit.
  • Fixed a number of issues with unnamed or incorrectly named Outfit Station banners, as well as replaced some old Dye Station banners with the new Outfit Station banner.

Crown Store & Crown Crates[edit]

General

  • Moved the Fang Lair Courser mount to the "Special" mount category in the Crown Store and Housing Editor.
  • Moved the Mournhold Packrat pet from the "Daedric" to "Exotic" pet category in the Crown Store.
  • Moved the Redoran Manor and Hlaalu Manor from the "Classic" to "Notable" house category in the Crown Store.
  • Adjusted the preview camera distance for camel mounts in the Crown Store to make it easier to see the Stamina upgrade visuals.

Dungeons & Group Content[edit]

General

  • The Following Dungeons have been adjusted to require CP300 in order to queue using the Activity Finder:
    • Veteran Bloodroot Forge
    • Veteran Cradle of Shadows
    • Veteran Falkreath Hold
    • Veteran Fang Lair
    • Veteran Imperial City Prison
    • Veteran Ruins of Mazzatun
    • Veteran Scalecaller Peak
    • Veteran White-Gold Tower

Dragonstar Arena

  • Your character will no longer inexplicably be killed in a tiny corner of the staging area of the final arena.

Trials

  • Hel Ra Citadel
    • Yokeda Kai will now consistently grant points when defeated.

Exploration & Itemization[edit]

General

  • Fixed an issue where very low level gear equipped by high level players could appear not to have a damage value, and could have different trait values than intended.

Achievements

  • The Aldmeri Master Explorer achievement now correctly lists "Khenarthi's Roost Pathfinder" as a requirement, instead of listing "Khenarthi Explorer".

Dungeons

  • Uncracked Transmutation Geodes obtained from completing Veteran Hard Mode Undaunted Pledges (or rarely from defeating dungeons' final bosses) will now always grant at least two Transmute Stones.

Housing[edit]

General

  • Simplified the categorization of Pets and Mounts in the Housing Editor to match their categorization in the Crown Store
  • Fixed an issue specifically affecting Gamepad Mode where you could be forced to third person when decorating in first person.

Furnishings

  • The "Redguard Sofa, Desert Flame" furnishing now supports sitting.
  • Target dummies will now always output their correct name in the chat log, even after placing more than one at a time.
  • Fixed an issue that made it hard to adjust small items placed on top of a number of rugs and carpets associated with the Great Houses of Morrowind.
  • Fixed an issue where the "Target Mournful Aegis" furnishing from the Hubalajad's Final Treasure furnishing pack would appear sunken into the ground when previewed.
  • Fixed an issue that caused the "Hlaalu Trinket Box, Curious Turtle" to not display the names of its open and closed states when previewed.
  • Fixed an issue where the collision was offset from the visuals for the "Clockwork Data Plaques, Folded" furnishing.
  • Fixed an issue that caused the "Stablemaster's Sign, Large" furnishing to appear as Bind on Equip. The ancient art of sign wielding has not been seen in Tamriel since time immemorial.
  • Fixed an issue where the Attuned Crafting Stations for the Night Mother's Gaze item set didn't include the word "Gaze" in their names.
  • Filled in missing textures on the back of the "Redguard Cupboard, Lattice" and "Orcish Figurine, Strength" furnishings.
  • Added a new "Bathing Goods" subcategory to the Suite category of the housing editor. The following items have been moved to this new category:
    • High Elf Basin, Standing
    • Hlaalu Towels, Folded
    • Hlaalu Bath Tub, Masterwork
    • Hlaalu Bath Tub, Empty Basin

Homes

  • Increased the Collectible Furnishing limit for Notable homes to 50 (from 40), doubled to 100 for ESO Plus Subscribers. You can now display all available collectible furnishings in your manor at the same time!
  • Clarified the map UI for a number of homes, to make it easier to tell which areas are accessible and which are not.
  • Serenity Falls Estate
    • Fixed an issue where two copies of the "Khajiit Dresser, Faded" furnishings would appear at the same exact location when previewing the furnished version of this home.
    • Fixed an issue where small gaps were visible along the edges of certain interior walls.
  • Pariah's Pinnacle
    • Sealed a small gap beneath the outer edge of a wall on the western stairs.
    • Sealed a small gap in the ceiling near the top of the central stairs.

Miscellaneous[edit]

Performance

  • Increased the amount of CPU cores used by the client, which will improve the overall framerate for players on mid- to high-end CPUs. This will be most notable in PvP or graphically intense scenarios.
  • Improved character compositing, resulting in faster character loads and less framerate spikes.
  • Fixed issues with character loading that would cause the all black stand-in character models to persist for longer than expected.
  • Made some improvements to the issue where the framerate could decrease over time, most notably while in Cyrodiil.
  • Implemented additional fixes to prevent long load times across the game.
  • Fixed various issues that were causing players in your group to appear invisible.

Quests & Zones[edit]

Auridon

  • A Hostile Situation: Speaking to Razum-dar through the jail bars will no longer shove your camera up against his shoulder.
  • Lost Bet: The ghost of Beddi will no longer show up in unlikely places.

Bleakrock Isle

  • Underfoot: The Gnarled Wand you use to break the curse now looks more like the one you actually pick up. Don't worry, it's been bugging us for years too.

Craglorn

  • The Missing Guardian: Kelmen will no longer forget to speak a particular line not far into the instance of Reinhold's Retreat.
  • The Precursor: Left and right arms will now be consistently named.

Deshaan

  • Vision Quest: Fixed an issue where Tedras might not appear for you after going back to the library and collecting necessary reagents.

Eastmarch

  • Merriment and Mystery: Fixed an issue where the text "SAT Music" would mistakenly appear in chat during this quest.

Grahtwood

  • Eyes of Azura: The interaction camera with Azura's Shrine will no longer be facing behind her.

Greenshade

  • The Flooded Grove: The interaction with Hermaeus-Mora will no longer appear behind him.

Khenarthi's Roost

  • Fixed an issue where certain NPCs laying on cots could be attacked.
  • Tears of the Two Moons: Gathwen will no longer repeat her lines after the bone summoning rituals are stopped, and her health is no longer inexplicably reduced.

Main Quest

  • Soul Shriven in Coldharbour: Fixed an issue where you could not advance the Hooded Figure's conversation if you started a character in Vvardenfell, then journeyed to Coldharbour and acquired this quest for the first time.
  • Council of the Five Companions: If you log out and immediately back in during Varen's vision, you will now teleport out once you come back in.

Malabal Tor

  • Velyn Harbor: Marantar is no longer attempting to levitate over his chair.

Reaper's March

  • The First Step: Khali will now respawn if she somehow gets stuck in the room where you see visions of her history.

Rivenspire

Stonefalls

  • Tormented Spire: You can no longer be knocked through doors in this zone, and will no longer face a wall upon entering.

Stormhaven

  • Weeping Giant: Speaking to Utheccan Sterone will no longer place your camera inside a crate.

The Rift

  • Stomping Sinmur: Sinmur now has pips next to his health bar to designate him as a boss.

UI[edit]

General

  • Treasure types and Furniture behaviors are now listed alphabetically in the UI.
  • The resurrect icon no longer fades in and out.
  • DLC achievements are now in their own categories with subcategories, making them easier to look through.
  • Items with a category in the Collections menu will now be separated by Collected and Not Collected groupings.
  • Fixed an issue where the chat box could become unresponsive after hiding and unhiding the UI.

Addons

  • Fixed an issue where calling the Lua API function SetFloatingMarkerInfo could cause your game to crash.
  • Fixed an issue where your game could crash when scrolling through the addon list quickly.

Alliance War

  • Fixed an issue where the icons for the Perfect and Praetorian ranks were swapped in the Alliance War UI.
  • The group leader is now the only one who can leave a group queue for Cyrodiil.

Collectibles

  • Renamed the "Facial Accessories" category to "Major Adornments", and the "Jewelry" category to "Minor Adornments" to better reflect the variety of options found in these categories.

Crafting

  • Item Improvement will now keep the item slotted and default to a 100% improvement chance to help prevent accidental improvements that could result in the item being destroyed.
  • Attempting to craft a non-set item at an Item Craft Station will now display a confirmation dialog before finalizing the craft.
  • Clarified the error message that displays when attempting to use a dye stamp on a costume that cannot be dyed.
  • Fixed an issue where improving Bind on Equip items mistakenly showed the result as Bound.

Crown Store

  • Fixed an issue where items could be improperly sorted in the Gem Extraction menu.
  • The new indicator on Crown Store categories will now be removed if new collectibles within the category are purchased.
  • Fix an issue where you could get kicked to the log in screen when performing multiple searches in the Crown Store.

Gamepad Mode

  • Added a new Screenshot Mode as an option found in Video Settings.
    • When used, UI elements will fade out, and pressing any button (other than movement and jump) will display the option to Exit Screenshot mode.
  • Swapped the order of tabs in the Set Crafting stations; the Set will now be the first option.
  • Fixed an issue where the tooltips in the Champion UI could have extra blank space at the top.
  • Selecting "Convert to Imperial/Morag Tong style" will now display a message that the functionality has been moved to the Outfit Station.
  • Fixed an issue where the store buyback screen failed to categorize properly.
  • Fixed an issue where grammar tags would display in the Outfit selector header.
  • Fixed issue with potential morph tooltips being formatted incorrectly.
  • Fixed an issue in the Achievements menu where you could navigate to UI elements not visibly present on the screen.
  • Fixed a UI error that could occur when opening the guild heraldry window.

Gameplay

  • Fixed an issue where ability icons on the ability bar could flicker when your resources were close to the cost.

Added an error alert when you try to mount while in werewolf form.

Help & Tutorials

  • Made a number of minor improvements and corrected a number of small typos in the in-game Help Menu.

Corrected the Damage Shield image in the Help Menu.

Housing

  • When copying permissions between owned houses, the list of houses is now alphabetized.

Fixed an issue where previewing furniture from a vendor would force dismount you and kick you out of the UI window.

Maps

  • The Daggerfall Outlaws Refuge now has a map pin for Zulgozu, the guild trader.

Quests

  • New quests will now be automatically tracked as they are picked up.

Known Issues[edit]

Audio[edit]

General

  • Final music has not yet been added, but is coming soon!
  • You may run into various audio issues when playing in Cyrodiil. Please let us know if you notice something that doesn't sound correct.
  • Final audio is still being completed, and you may notice some missing audio from the following:
    • Psijic Order skill line abilities
    • The last boss' abilities from the Psijic Guild quest line
    • Various art fixtures
    • The Illumination Academy quest line
    • A few final bosses from some Summerset quests
    • Some Summerset monsters
    • Some world effects and animations

Combat & Gameplay[edit]

Sorcerer

  • Bolt Escape may get stuck and not teleport when you cast it on uneven terrain or stairs.

Crafting & Economy[edit]

Jewelry Crafting

  • The "Instant All Research" scrolls don't advance Jewelry Crafting research yet.
  • Jewelry Crafting surveys in Coldharbour, Wrothgar, and Craglorn are not being consumed correctly when you collect the surveyed materials.
  • Certain precious metal Seams at survey locations are floating. These will settle down and start obeying gravity soon.
  • Trait Materials for Jewelry incorrectly reference armor, rather than jewelry, in their general description.
  • Jewelry Crafting furnishing plans currently require Aspect Runes instead of Jewelry Platings.

Exploration & Itemization[edit]

Collectibles

  • The Runebox: Arena Gladiator's Helm cannot currently be opened if you own the Soul-Shriven Skin. This will be fixed in a future PTS update!

Housing[edit]

Furnishings

  • The Fan of False-Face collectible furnishing cannot currently be interacted with when placed in your home.

Quests & Zones[edit]

Summerset

  • Your game may freeze or crash if you loiter too long around the Sarcophagi in Direnni Acropolis. Just… don't stop and smell the skeletons.