Online:Infinite Archive/Verses & Visions
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Verses and Visions are buffs that may be selected during a run through the Infinite Archive.
Verses are temporary buffs that last until the end of the next Stage.
Visions are permanent buffs that will be on your character until you finish the Infinite Archive.
Avatar Visions are three-part Visions, that can provide your character with a transformation Verse for an upcoming Stage. These cannot be stacked.
Contents
Verses[edit]
Verses are obtained after completing a Stage, Unknown or by using a Mystery Verse Scroll. These last for the duration of the next Stage. The resource, damage and healing values are affected by the player's build, amount of Visions collected and if the Ghostly Gratitude upgrade was purchased from Filer Tezurs.
Offensive Verses[edit]
Image | Verse - Offensive | Effect |
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Archival Assault | Cut your enemies down quicker! Your Assault Skills have their damage increased by 100%/130%. | |
Archival Weaponry | Strengthen your connection to the seasons you wield. Increases Damage Done of your Active Weapon Skills by 100%/125%. This bonus increases for each Weapon ability slotted. | |
Archival Worldliness | Hone your world skills and turn your prowess against the enemies! Increase Damage Done of your Active World Skill by 100%/125%. | |
Augmented Areas | Control the battlefield and take out your enemies! Your Area of Effect abilities have their damage increased by 50%/65%. | |
Beatdown | Weaken your enemies and rip their defenses to pieces! Your Heavy Attacks fracture your enemy's defenses, reducing their Physical and Spell Resistance by 90%/100% for 10 seconds. | |
Class Embodiment | You fight with all the skill and vigor of your chosen path. Your Class Skills have their damage increased by 50%/65%. | |
Cold Blast | Imbue your fallen enemies with the power of a blizzard! Every 10 seconds defeating an enemy will cause the enemy to shatter, dealing (?) Frost Damage to nearby enemies. | |
Exsanguinate | The wounds you inflict do not close. Your Direct Damage abilities cause enemies to bleed for (?) Bleed Damage every 1 second for 6 seconds. | |
Fire Orb | Fire Orbs appear near you! Fire Orbs create a tether between you and the orc, dealing 8132/(?) Flame Damage to enemies the tether intersects every 0.3 seconds. A Fire Orb is created every 15 seconds and they last 12 seconds. | |
Flame Aura | Flames roar all around you! You radiate intense heat dealing (?) Flame Damage every 1 second in a 4m/6m radius | |
Frenzied Zeal | Your Light Attacks damage is increased by 200%. In addition, every Light Attack adds a stack of Intensity. At 10 stacks of Intensity, you go into a Frenzy for 5 seconds increasing the damage of your Light Attacks by another 100%. Light Attacks refresh Frenzy. | |
Guardian of Pestilence | You are accompanied by a guardian of plague and rot! While in combat the guardian will slowly decay until it perishes. You or your ally may detonate its corpse, dealing (?) Disease Damage to enemies within 30 meters. After detonation, the corpse plagues the area for 30 seconds dealing (?) Disease damage every 1 second. | |
Guild Superiority | Fight with the might and knowledge taught by your chosen guild! Increases Damage Done of your Active Guild Skills by 100%/125%. This bonus increases for each Guild ability slotted. | |
Magical Multitudes | Your Area Effects create diverging energy. Once every 15 seconds a location-based Area Effect placed by you or an ally may begin to diverge, pulsing 4 paths of energy every 0.8 seconds for 10 seconds dealing (?) Magic Damage. | |
Orbiting Echoes | Unstable wells of magic orbit you. Whenever a well impacts an enemy, it echoes out creating another orb up to a maximum of 3. These deal 17993/(?) Magic Damage every 0.5 seconds. In addition, affected enemies take 5% increased damage from Orbiting Echoes per hit. | |
Pustulent Globs | Every 15/12 seconds, a defeated enemy will create a disease-ridden pustule that lasts for 10 seconds. Before the pustule deflates, you may throw it and cause it to detonate at a new location. The exploding pustule deals (?)/(?) Disease Damage to all enemies within 6 meters and increases their Damage taken by 10%/15% for 5 seconds. | |
Swift Gale | Your Light Attacks are infused with magic, causing small ice storms to burst forth with every swing! Each storm swirls forward dealing (?) Frost Damage every 0.5 seconds to nearby enemies. | |
Tempest | A powerful Tempest Caller comes to your aid! Summon the aid of a Tempest Caller who generates an immense storm on your location dealing 4880/(?) Shock Damage to nearby enemies. In addition, a constant bombardment of lightning strikes target enemies within 25 meters. This can be used every 30 seconds. |
Defensive Verses[edit]
Image | Verse - Defensive | Effect |
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Archival Evasion | Large-scale attacks just don't hurt as much as they used to. Damage taken from Area Effects is reduced by 25%/30%. | |
Defensive Maneuver | You are exceptionally nimble after successfully blocking an attack! After successfully blocking an attack the cost of Roll Dodge is reduced by 100% for 3 seconds. This can occur every 10 seconds. | |
Enhanced Remedy | Improve your restorative magic! Healing Done increased by 50%/60%. | |
Eye Catching | Summon a friendly servant of Harmaeus Mora to entice nearby enemies! Every 30 seconds you may summon the aid of the Knower's Eye who draws nearby enemies' focus away from you and to itself. This creature lasts for 15/20 seconds or until killed. When the Knower's Eye is destroyed, it will weaken nearby enemies, reducing their damage dealt by 40% for 30 seconds. | |
Fortified Dexterity | You can create additional leverage with quick reflexes! After successfully dodging an attack the cost of Block is reduced by 100% for 3/5 seconds. This can occur every 10 seconds. | |
Head-On Defense | Be better defended from anyone foolish enough to hit you! Damage taken from Direct Damage is reduced by 20%/25%. | |
Phalanx | Request the aid of ghostly defenders! You may call a defensive wall of soldiers to blockade your position. Every 1 second the soldiers will attempt to stagger nearby foes. In addition, while behind the soldiers you gain a Damage Shield every 5 seconds equal to 10220/(?). This can be used once every 30 seconds. | |
Reactive Curse | Curse Attackers with your successful blocks! Blocking an attack causes the target to become Reactive. Impacting Reactive targets with a fully charged Heavy Attack curses them, reducing their damage done by 25%/35% for 15 seconds. This can occur every 2.5 seconds. | |
Rebirth | You have the gift of life! When you die, you instead become immune to damage and negative effects. After 6 seconds you are brought back from the dead, healing for (?), and radiating out a wave of renewal energy dealing (?)/(?) Magic Damage and stunning enemies for 4/5 seconds. This can occur only once. | |
Redirecting Bonds | You fortify yourself and snare nearby enemies after using Break Free. After successfully using Break Free, reduce your damage taken by 35%/50% for 5 seconds. In addition, nearby enemies are snared which reduces their movement speed by 60%/80% for 5 seconds. These effects can occur every 10 seconds. | |
Reflected Ruin | Store Blocked Damage and release it at enemies using Bash! Blocking damage instantly heals your party for 33% of the amount blocked. Bash triggers Reflected Ruin which consumes all stored damage and deals Physical damage in the amount of the stored damage. The damage increases based on your maximum health. Bashing with at least 8000 damage stored expands Reflected Ruin to hit all enemies within 20 meters. | |
Regenerating Bastion | Protective shields slowly regenerate around you. Every 15 seconds you will gain a protective shield that grants you 5%/7% reduced damage taken. This effect stacks up to 3 times. Removing a shield places an Area Effect that lasts for 15 seconds and grants you and nearby allies a Damage Shield that absorbs 20%/30% of Max Health. This can be used once every 30 seconds. | |
Restorative Elixirs | Slain enemies leave behind a restorative elixir! Whenever you defeat an enemy a Restorative Elixir is placed at their location. When you or an ally approaches the elixir, it floods the area with magic, healing players in a large area for (?)/(?). The elixir is destroyed when this occurs. This can occur every 5 seconds. | |
Restorative Enabling | Critical heals create an aura of immunity! Whenever you critically heal yourself or an ally an aura of immunity is placed at their location that lasts for 10 seconds. Allies entering the aura are immune to any effect that would disable them. This can occur every 20 seconds. | |
Sequential Shield | You are periodically warded against harm. Every 20 seconds you will gain a Damage Shield that absorbs (?)/(?) for 15 seconds. | |
Shackled Resolve | Nearby enemies are tethered by your immovable resolve! Up to 10 nearby enemies become linked to you. For every enemy linked, you take 5% reduced damage. You may enhance the link once every 15 seconds to grant yourself a Damage Shield for 5 seconds. Each linked enemy increases the Damage Shield. | |
Siphoning Vigor | You draw vitality from slain enemies granting you temporary defensive capabilities. Slain enemies will grant you a Major Buff. This can occur every 5 seconds. | |
Transfusion | Recover health when you damage your enemies! Each tick of your Damage over Time effects heals you for (?)/(?). |
Utility Verses[edit]
Image | Verse - Utility | Effect |
---|---|---|
Bountiful Resources | Your Heavy Attacks restore more resources! Whenever you hit a target with a fully-charged Heavy Attack you restore (?) Magicka, (?) Stamina, (?) Health, and generate (?) Ultimate. This can occur every 3 seconds. | |
Energetic Expiration | Defeated enemies create an aura of endurance! Slain enemies will leave behind an aura. Allies residing in the aura have their Max Stamina increased by 15000/20000. This aura lasts for 10 seconds and may trigger once every 20 seconds. | |
Extravagant Elixirs | Careful consumption creates countless constricting elixirs! Consuming a potion creates a shower of elixirs that target nearby enemies and random nearby locations. Enemies affected by an elixir are reduced in size for 15 seconds. During this time, their Damage Done is reduced by 25%, Damage Taken is increased by 25% and their movement speed is increased by 50%. | |
Gilded Sleight | You are able to sense wealthy enemies! Every 15 seconds an enemy with bountiful wealth will become highlighted. Use the Shakedown synergy to charge the enemy dealing (?)/(?) Physical Damage and scattering their coins nearby. Shakedown has a maximum of 10 uses. | |
Glamorous Scholar | Successfully dodging an attack summons a charming book! Successfully dodging an attack will summon a floating book. Every 15 seconds it will attempt to Charm nearby enemies, luring them to its location over 3 seconds. The book can be triggered every 30 seconds and lasts for 30 seconds. | |
Grasping Limbs | The dead lend you a helping hand. Every 10 seconds a skeletal hand will ensnare enemies within 20 meters, immobilizing them for 3 seconds. Each snared enemy restores 236 Magicka and 559 Stamina. | |
Magical Expiration | Defeated enemies create an aura of magic! Slain enemies will leave behind an aura. Allies residing in the aura have their Max Magicka increased by 15000/20000. This aura lasts for 10 seconds and can trigger once every 20 seconds. | |
Magicka Renewal | Slain enemies leave behind an aura. When you or an ally steps into the aura, your Magicka will be restored to full. This aura lasts for 1 second/5 seconds and may trigger once every 20 seconds. | |
Mighty Bash | Your Bash now stuns enemies and triggers an explosion on successful interrupts! Whenever you Bash a target, they are stunned for 3 seconds. Successfully interrupting an enemy causes an explosion, dealing (?) Physical Damage to all nearby enemies. Each effect may only trigger once every 10 seconds. | |
Stamina Renewal | Slain enemies leave behind an aura. When you or an ally steps into the aura your Stamina will be restored to full. This aura lasts for 1 second/5 seconds and may trigger once every 20 seconds. | |
Temporal Speed | Your speed is unmatched! Your Movement Speed increases by 35%. In addition, every 1 second while you are moving you will leave a temporal echo in your wake which leeches speed from nearby enemies. 5 temporal echos can be up at a time. | |
Tomefoolery | You are accompanied by a Tomeshell! Every 20/10 seconds it begins a flourishing display, granting nearby allies 75/100 Ultimate after 5 seconds. In addition, the Tomeshell will periodically Mangle nearby enemies. | |
Unwitting Fortress | A nearby enemy will emit an aura of protection! Every 5 seconds the affected enemy will apply a Damage Shield to all your nearby allies that absorbs (?) damage. After the affected target is slain it will take 10 seconds for a new target to be selected. | |
Vital Expiration | Defeated enemies create an aura of fortitude! Slain enemies will leave behind an aura. Allies residing in the aura have their Max Health increased by 15000/20000. This aura lasts for 10 seconds and may trigger once every 20 seconds. |
Visions[edit]
Visions are obtained after completing a Cycle or an Arc. These are permanent for the entire run in the Infinite Archive. The values here will differ by the player's build and if the Aramril's Training upgrade was purchased from Filer Tezurs.
Offensive Visions[edit]
Image | Vision - Offensive | Effect |
---|---|---|
Adaptive Conqueror | Your strength rises! For every 100 Ultimate you have, you deal 0%/(?) increased damage. When you reach 500 Ultimate, your damage is increased by another 5%. In addition, Ultimate costs are increased by 8% per stack. | |
Brawling Advantage | Your opportunities for stronger martial attacks grow! Critical Chance of Martial attacks increased by 5% per stack. Affects Physical, Poison, Disease and Bleed Damage. | |
Brawling Blitz | Fight well and do an increased amount of damage. Increases your Critical Damage with martial-based attacks by 10%/12% per stack. Affects Physical, Poison, Disease and Bleed damage. | |
Focused Efforts | Odds seem to be going your way. Chance to apply a status effect increased by 10% and damage done by status effects increased by 200% per stack. | |
Lasting Harm | Your damage over time effects last longer! Damage over time effect duration increased by 10%/12% per stack. | |
Lethal Sorcery | Your magical attacks are more potent! Critical Chance of Magical Attacks increased by 5% per stack. Affects Magic, Flame, Frost and Shock Damage. | |
Painful Proficient | Your direct damage increases! Direct damage increased by 2% per stack. | |
Persistent Pain | Your martial damage over time effects last longer. Martial damage over time effects increased by 5%/6% per stack. Affects Physical, Poison, Disease, and Bleed Damage. | |
Piercing Perfection | Your attacks slice through spells like butter! Offensive Penetration increased by 30% per stack. | |
Powerful Domain | Your area effects grow stronger! Area effects damage increased by 2% per stack. | |
Storm Projection | Your direct attacks arc bolts of lightning! Your Shock damage is increased by 2% per stack. In addition, any direct attacks against a target cause a bolt of lightning to arc from it to another nearby target dealing 10728/12138/(?) Shock Damage. This can happen once every 9/8/?/?/? seconds. | |
Targeted Ire | You deal more damage to Bosses. You deal 2% more damage to Bosses per stack. | |
Thaumic Boom | Your magic attacks deal more critical damage! Increases your Critical Damage with Magical based attacks by 5% per stack. Affects Magic, Flame, Frost and Shock damage. | |
Thumping Thaumaturgy | Your magical damage over time effects grow stronger. Magical damage over time effects increased by 2% per stack. Affects Magic, Flame, Frost and Shock damage. | |
Well-Trained Command | Your pets fight with fervor! Your pets deal 20% more damage to all enemies within 50 meters per stack. |
Defensive Visions[edit]
Image | Vision - Defensive | Effect |
---|---|---|
Adaptive Defender | Reinforce your defenses when you are more vulnerable! For every 25%/14%/10%/?/?I got 20% of missing health, you take 1% less damage. This reduction has a limit based on the number of stacks obtained. Each stack increases the limit by 3%/4%. | |
Apocryphal Emissary | An emissary from Apocrypha comes to your defense! This protector aids you during combat and grants you permanent boons from Apocrypha's infinite pages. Each stack reduces the cost of Bash by 15%.
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Armored Shell | Protective energies gather around you! Damage taken by damage over time attacks reduced by 2%/3% per stack. | |
Bolstered Mending | Your opportunities for greater healing increase! Critical healing chance increased by 5%/6% per stack. | |
Curative Vigor | Your heals are stronger! Healing Done increased by 2% per stack. | |
Effortless Acrobatics | You leap and roll across the battlefield with ease! Dodge cost reduced by 5%/6% per stack. | |
Effortless Aegis | Blocking Attacks is easy! Block cost reduced by 5%/6% per stack. | |
Energized Salve | Heal a lot when you heal well! Critical Healing done increased by 5% per stack. | |
Hearty Vitality | You feel full of life! Max Health increased by 5% per stack. | |
Mystical Ward | Spells slide off you. Damage taken by Magical attacks decreased by 2%/3% per stack. Affects Magic, Flame, Frost, and Shock Damage. | |
Prickly Retort | Redirect blows back at their attacker! Enemies within 15 meters that deal direct damage to you are dealt 6474/6545 Physical Damage. Damage is increased by 20%/30% per stack. | |
Refined Restoration | Enemies may hit hard, but you feel better already! Health recovery increased by 30% per stack. | |
Restorative Protection | Healing energies sustain you and protect you from harm. Healing over time and Damage Shield effect duration increased by 20%/25% per stack. | |
Sweeping Guard | You dodge the damage from area of effect attacks! Incoming area effect damage decreased by 2% per stack. | |
Tempered Ward | Your damage shields are more efficient than ever! Damage Shield effectiveness increased by 2% per stack. | |
Unrestrained Endurance | Nothing can keep you trapped for long! Break Free cost reduced by 10%/12% per stack. |
Utility Visions[edit]
Image | Vision - Utility | Effect |
---|---|---|
Adaptive Athlete | Your resources replenish swiftly! For each 1% missing Magicka, you gain 1% Magicka Recovery, up to the limit. For each 1% missing Stamina, you gain 1% Stamina Recovery, up to the limit. The limit increases based on the number of stacks obtained. Each stack increases the limit by 15%/20. | |
Archival Endurance | Your stamina recovery rate grows. Stamina Recovery increased by 25%/31% per stack. | |
Archival Intelligence | Your magic recovery rate grows. Magicka Recovery increased by 25%/31% per stack. | |
Attuned Enhancements | Your weapon enchantments are more effective! Weapon enchant effectiveness increased by 60% per stack. | |
Boundless Potential | Your Ultimate costs less! Ultimate Cost reduced by 2% per stack. | |
Extended Favor | Your major and minor effects last longer. Major and Minor effect duration increased by 50% per stack. | |
Full Coffers | Your coin hoard grows! All gold gains increased by 25%/31% per stack. | |
Lessons Learned | Your experience grows at an accelerated rate. All experience gains increased by 10%/12% per stack. | |
Magicka Reserves | Your magical capacity grows! Max Magicka increased by 5%/6% per stack. | |
Quickened Tinctures | Your potions are more readily available! The cooldown of Potions is reduced by 1 second/2 seconds per stack. | |
Resolute Mind | No one makes your decisions for you. The duration of Crowd Control Immunity is increased by 1 second/2 seconds per stack. In addition, Break Free restores 1575/3471 Health, 1500/3283 Magicka and 1500/2842 Stamina. | |
Stamina Reserves | Your endurance grows! Max Stamina increased by 5%/6% per stack. | |
Supplemental Thread | Hermaeus Mora ties you to another Thread of Fate! You gain an additional attempt in Infinite Archive. You can only accept this gift once. | |
Vicious Poisons | Your poison enchantments are more effective. Poison enchantment effectiveness increased by 60% per stack. |
Avatar Visions[edit]
Avatar Visions are three-part Visions obtained after completing a Cycle or an Arc. Collecting all Avatar Visions of the same set have a chance of rewarding the player with a transformation Verse at the end of a Stage, Unknown or Mystery Verse Scrolls. These Visions are not stackable.
Ice Avatar[edit]
Iron Atronach[edit]
Image | Name | Type | Effect |
---|---|---|---|
Scorching Fortification | Defensive Vision | Laugh in the fire's face! Fire Damage taken decreased by 5%. | |
Scorching Strikes | Offensive Vision | The power of a forge waits at your fingertips! Damage dealt by Fire attacks increased by 15%. | |
Scorching Support | Utility Vision | Lava gathers where you stand! Every 15s during combat you have a 50% chance to place a lava pool at your feet. The lava pool deals (?)/(?) Flame Damage every 0.5 seconds and applies a 50%/62% snare to enemies within 5 meters. | |
Iron Atronach | Utility Verse | Transform into an Iron Atronach and melt enemies with fiery fury! Damage Taken: -25% Immune to Crowd Control |
Undead Avatar[edit]
Image | Name | Type | Effect |
---|---|---|---|
Necrotic Fortification | Defensive Vision | Magic breaks against your defenses! Magic Damage taken decreased by 5%. | |
Necrotic Strikes | Offensive Vision | The creeping power of undeath is at your disposal! Damage dealt by Magic attacks increased by 15%/(?). | |
Necrotic Support | Utility Vision | Fallen enemies restore your vigor! Every enemy slain during combat restores 1042 Health, 638 Magicka, and 1508 Stamina. | |
Undead Avatar | Offensive Verse | Transform into an Avatar of the undead. Slain enemies empower you, increasing your Damage Done by 5%. This effect stacks. Once every 30 seconds you may call Call the Dead and create a graveyard to call forth the fallen. These minions defend you until their death cast Fear on nearby enemies. Damage Taken: -30% Damage Done: 30% Immune to Crowd Control. |