Semi Protection

Oblivion talk:Traps/Confirmation on Data

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
This is an archive of past Oblivion talk:Traps discussions. Do not edit the contents of this page, except for maintenance such as updating links.

As plenty of data on traps can't be read literally from the Construction Set, here is an overview of the data I worked with.

Physical Damage calculation

Conditions

  • Using the console command "setlevel" to test different levels.
  • Test trap are the Swinging Blades close to the entrance/exit of Lindai01.
  • Using the console command "tdt" to measure the exact health values.

Conclusions

  • Damage is calculated the moment you're hit, and is based on your character's level at that moment.
  • Damage is calculated for each actor. The skeletons who were so nice to get hit received damage dependent on their level.
  • Damage = fTrapDamage + fLevelledDamage * Level.

"fTrapDamage" and "fLevelledDamage" are both variables set in the trap object's scrip.

Test data

According to ARTrapSwingBladeFAST01SCRIPT:
fTrapDamage = 20
fLevelledDamage = 1.5

Level Damage
1 21.50
2 23.00
3 24.50
4 26.00
5 27.50
10 35.00
15 42.50
20 50.00
25 57.50
50 95.00
75 133.50
100 170.00


Editor ID's

For reference:

Trap/Trigger name Editor ID
Claw Lever OBClawSwitchTall
Pressure Plate CTrigPressurePlate01
Tripwire CTrigTripwire01
Avalanche OblivionAvalanche01
Ayleid Ruin Spike Pit ARTrapSpikePit01
Cave In CTrapCaveIn01
Ceiling Spikes ARFloorSMASHER01 (the raising floor)

ARTrapLongSpikes01 (the spikes in the ceiling)

Citadel Guillotine Blade HallwayTrackBladeTrap01
Citadel Trident Blade HallwayTrackBladeTrap02B
Citadel Spikes CitadelHall3waySpikeTrap01 (for a single wall)

CitadelHall90cornerSpikeTrap01 (for corners)
CitadelHallSpikeTrap01 (for two opposing walls)

Claw Trap ClawGateLeft01

ClawGateRight01

Crumbling Bridge ARTrapBridgeCrumble (Ayleid Ruins)

RFPitBridgeTrap (Forts)

Darts RFTrapDarts01
Falling Blades ARTrapBridgeBlade01
Falling Logs CTrapLogs01
Gas Trap ARTrapGasCloud (gas cloud)

ARTrapGasEmitter01
ARTrapGasEmitterRANDOM01

Gas Room ARTrapWallCorner01
Spike Pit RFTrapSpikes01
Spiked Barrier ARTrapChannelSpikes01
Swinging Blades ARTrapSwingBladeFAST01

ARTrapSwingBladeRANDOM01
ARTrapSwingBladeSLOW01

Swinging Log CTrapSwingLogLong01
Swinging Mace CTrapSwingMaceLong01 (cylinder shaped mace)

CTrapSwingMaceShort01 (sphere shaped mace)

Dark Welkynd Stone ARTrapEvilStone01 (casts Frost Damage)

ARTrapEvilStone02 (casts Shock Damage)

Fire Turret OBTurretBig01
Land Mine OBMineTrap01

--Timenn 14:42, 9 May 2007 (EDT)