Oblivion talk:Traps/Confirmation on Data
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As plenty of data on traps can't be read literally from the Construction Set, here is an overview of the data I worked with.
Physical Damage calculation
Conditions
- Using the console command "setlevel" to test different levels.
- Test trap are the Swinging Blades close to the entrance/exit of Lindai01.
- Using the console command "tdt" to measure the exact health values.
Conclusions
- Damage is calculated the moment you're hit, and is based on your character's level at that moment.
- Damage is calculated for each actor. The skeletons who were so nice to get hit received damage dependent on their level.
- Damage = fTrapDamage + fLevelledDamage * Level.
"fTrapDamage" and "fLevelledDamage" are both variables set in the trap object's scrip.
Test data
According to ARTrapSwingBladeFAST01SCRIPT:
fTrapDamage = 20
fLevelledDamage = 1.5
Level | Damage |
---|---|
1 | 21.50 |
2 | 23.00 |
3 | 24.50 |
4 | 26.00 |
5 | 27.50 |
10 | 35.00 |
15 | 42.50 |
20 | 50.00 |
25 | 57.50 |
50 | 95.00 |
75 | 133.50 |
100 | 170.00 |
Editor ID's
For reference:
Trap/Trigger name | Editor ID |
---|---|
Claw Lever | OBClawSwitchTall |
Pressure Plate | CTrigPressurePlate01 |
Tripwire | CTrigTripwire01 |
Avalanche | OblivionAvalanche01 |
Ayleid Ruin Spike Pit | ARTrapSpikePit01 |
Cave In | CTrapCaveIn01 |
Ceiling Spikes | ARFloorSMASHER01 (the raising floor) ARTrapLongSpikes01 (the spikes in the ceiling) |
Citadel Guillotine Blade | HallwayTrackBladeTrap01 |
Citadel Trident Blade | HallwayTrackBladeTrap02B |
Citadel Spikes | CitadelHall3waySpikeTrap01 (for a single wall) CitadelHall90cornerSpikeTrap01 (for corners) |
Claw Trap | ClawGateLeft01 ClawGateRight01 |
Crumbling Bridge | ARTrapBridgeCrumble (Ayleid Ruins) RFPitBridgeTrap (Forts) |
Darts | RFTrapDarts01 |
Falling Blades | ARTrapBridgeBlade01 |
Falling Logs | CTrapLogs01 |
Gas Trap | ARTrapGasCloud (gas cloud) ARTrapGasEmitter01 |
Gas Room | ARTrapWallCorner01 |
Spike Pit | RFTrapSpikes01 |
Spiked Barrier | ARTrapChannelSpikes01 |
Swinging Blades | ARTrapSwingBladeFAST01 ARTrapSwingBladeRANDOM01 |
Swinging Log | CTrapSwingLogLong01 |
Swinging Mace | CTrapSwingMaceLong01 (cylinder shaped mace)
CTrapSwingMaceShort01 (sphere shaped mace) |
Dark Welkynd Stone | ARTrapEvilStone01 (casts Frost Damage)
ARTrapEvilStone02 (casts Shock Damage) |
Fire Turret | OBTurretBig01 |
Land Mine | OBMineTrap01 |
--Timenn 14:42, 9 May 2007 (EDT)