Oblivion talk:First Time Players
Contents
- 1 Personality
- 2 Leveled Rewards
- 3 What's next--Start Over?
- 4 Link on Oblivion main page?
- 5 Morrowind Players
- 6 Added Recommendation on Page to Complete Amulet of Kings Quest
- 7 Sideways Cave
- 8 Difficulty slider =
- 9 No tips for thief characters?
- 10 Difficulty Slider Advice in article intro
- 11 Article flow and new sections
- 12 Should there be a version of this page for Skyrim players?
- 13 Incorrect gold sum from arena
Personality[edit]
The page includes:
- You probably want to choose Attributes that have large increases next to them; the one exception is Personality which rarely helps you, and should be avoided even if you have a +5 next to it.
but provides no explanation, and I can't figure it out from other stuff on this site. Please explain! -rlpowell
- Mostly, Personality just makes it easier to Persuade people. But since the Persuasion game is already so easy, there's little need for it. High personality actually becomes a hindrance, because there's one quest where it's required to have a LOW personality to start it. (Namira's shrine quest.) Persuasion perks are nice, but you can generally get a high enough disposition for most things even with a dismally low Personality, and later on, your Fame will more than make up for a low disposition in most cases. Even in the rare cases where it doesn't, a good Charm spell is pretty easy to come by. (One very easy early Mages Guild quest.) Thus, of all the attributes, Personality is by far the least useful.--TheRealLurlock 00:49, 15 August 2006 (EDT)
- I took the liberty of adding that, with some minor modifications, to Oblivion:Personality. --Rlpowell 13:11, 15 August 2006 (EDT)
- Just one bit of followup (in part to explain a bit of text I just removed): personality doesn't help with illusion spells. Although personality is the governing attribute for illusion, it has no actual effect on the spells (i.e., magicka cost, which spells are available, etc). If you're using illusion spells alot, you're much better off investing in intelligence or willpower (to improve how much magicka you have available) than in personality. --Nephele 11:15, 16 August 2006 (EDT)
- I took the liberty of adding that, with some minor modifications, to Oblivion:Personality. --Rlpowell 13:11, 15 August 2006 (EDT)
Leveled Rewards[edit]
It might be worthwhile to include some note here about when to start the guild questlines if you want to get the best leveled rewards. (i.e. Fighters and Thieves guilds at any time because the rewards are gold, Mages Guild and Dark Brotherhood at level 30+) --Abovedust 00:23, 17 August 2006 (EDT)
- I've already done some of that at Oblivion:Quest Timing. If you want to add to that, go ahead. We could also link to that page from here somewhere... --TheRealLurlock 01:00, 17 August 2006 (EDT)
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- I think linking it hear is a good idea, but in addition Quest Timing is rather hard to find; it's in to categories at all that I can tell, including Oblivion and Obilivion: Quests. --Rlpowell 01:14, 17 August 2006 (EDT)
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- That's great. I had never seen that page before, though it would have been really helpful when starting off. It is a bit hidden away in the Hints section. --Abovedust 01:43, 17 August 2006 (EDT)
There's some inconsistency regarding when to do the Mage questline. Some pages recommend you do it early, to get access to the arcane university as soon as possible, and this says wait until level 30+. Are there any good rules to resolve this? --kay
- Starting the Mages Guild questline is a good idea. The recommendation quests generally do not have leveled rewards, so there is no reason not to do them right away (the only leveled reward, from the Chorrol Recommendation, really isn't worth waiting for). And being able to get access to the Arcane University to make custom spells and custom enchantments is very useful. But if you stop as soon as you get access to the Arcane University (i.e., before completing the quest A Mage's Staff), you can then put off the remainder of the quests until higher levels, and get better leveled rewards when you decided to complete those quests. --NepheleTalk 19:34, 22 July 2007 (EDT)
What's next--Start Over?[edit]
I really like the way this section is written, but I was wondering if giving the unequivocal advice to new players to "start over" is really the best idea? Granted, I did a little bit of research before I created my first serious character, but when I encountered the leveling problem (almost exactly like the writer did here, at level 16 or so with a bear), I just had my character "hit the gym," so to speak--learned some alteration shield spells and learned how to enchant weapons and armor more intelligently, then set out to train my melee combat by hook or crook. After six or seven levels, I was packing 100 light armor and had drug my blade skill from the low 30s to the high 80s. The game got TOO easy before I knew it. I guess what I'm saying is that it can be a fun roleplaying opportunity to overcome the leveling problem without resorting to format C:. Particularly if you consider that many casual players may have invested a month or more getting their character up to level 16, and may not have the stamina or inclination to start from ground zero again, redoing quests and the like. My $0.02.--Arigem 21:24, 2 August 2007 (EDT)
Link on Oblivion main page?[edit]
I directed to uesp.net a friend who's just starting Oblivion for the first time, but then realized that there is no direct link to the "First-Time Players" page from the main Oblivion page (www.uesp.net/wiki/Oblivion:Oblivion). At least, I didn't notice an obvious link. I suggest that there should be one, so that first-timers can quickly find this introductory page. (I haven't inserted one myself because I don't feel competent enough in using the wiki.) In fact, I don't even see a link to this page from the "Hints" page; shouldn't there be one? Oban 02:24, 25 September 2008 (EDT)
- Done and done. It makes sense to have that linked a bit more prominently. –Rpeh•T•C•E• 03:04, 25 September 2008 (EDT)
Morrowind Players[edit]
Just an idea, I think a page called "Oblivion for Morrowind players" would be useful, highlighting the differences and similarities between them.--CB 20:54, 13 March 2009 (EDT)
- How about this page, called "Oblivion for Morrowind players", which is useful as it highlights the differences and between the two games? –Rpeh•T•C•E• 04:53, 14 March 2009 (EDT)
Added Recommendation on Page to Complete Amulet of Kings Quest[edit]
Probably should have notified or offered this beforehand, but I recommended that people finish the Amulet of Kings quest for the fact that the Amulet of Kings is removed from the player's inventory and that it is the only quest that takes place in Kvtach, which is otherwise useless to any quest and faction. If I didn't follow any guidelines, I apologize, but I hope it helps people out. (98.246.86.122 04:48, 10 January 2010 (UTC))
- You were acting completely according to the spirit of the wiki, you saw a section you thought could need improvement and went for it. I did remove the part about the recommendation of dropping off the Amulet of Kings because I felt giving that tip was not what the section was about. Instead the section tries to express the possibility for players to completely skip the Main Quest, and I thought that describing a part of the Main Quest would detract from that. --Timenn-<talk> 09:41, 14 January 2010 (UTC)
Sideways Cave[edit]
In the PS3 GOTY edition at least, we always find 1 or 2 magical items in Sideways Cave, just to the right after exiting the sewers at the start of the game. Mentioned this as it's jolly nice to have some form of magic item, no matter how irrelevant, early in the game. No idea whether happens on the PC or Xbox editions, though. — Unsigned comment by Ibrian (talk • contribs) on 22 February 2010
- It's just random. There are no fixed magic items there so you got lucky. rpeh •T•C•E• 12:25, 22 March 2010 (UTC)
Difficulty slider =[edit]
Mentioned the difficulty slider, but not sure if it's appropriately mentioned or not. Never realised about this until well into the game with a first character whom I abandoned because, not being a fighter, was having terrible trouble with inevitable combat situations and could not cope with them. Personally I find the difficulty slider on a third gives a more realistic feel to the game, and as a novice helps prevent unnecessary frustrations. I figure I'm not the only person to choose an easier setting on a first play with any game, rather than a "moderate" or "hard" one. :) — Unsigned comment by Ibrian (talk • contribs) on 23 February 2010
No tips for thief characters?[edit]
On the "Improving your Gameplay" section, the second bullet point says
"One or more of the pages on Combat, Magic Overview, and Sneak, depending upon which best describes your style of play."
Since the combat and magic links are to tactic pages (or whatever you want to call it), the sneak is a link to the skill itself, and not a tactic overview. I'm not sure if this is an oversight or just a lack of a tactics page for theif characters. If there is a page that better fits, could someone please provide the correct link? If not, I'd be happy to start one following the format of the other two pages. It just doesn't seem right to me how it is. — Unsigned comment by Justeazy (talk • contribs) on 10 April 2010
- I think it's intentional. The Sneak article does provide quite some sneaking tips. --Timenn-<talk> 10:21, 12 April 2010 (UTC)
Difficulty Slider Advice in article intro[edit]
Do this really need to be here any longer? It is already mentioned further on into the article making it redundant, and it's not really neutrally worded despite being advice that not everyone agrees with. Jadrax 03:06, 11 July 2010 (UTC)
Article flow and new sections[edit]
Several of the sections don't really go into much detail at all, I'm going to try to flesh them out.
I'm also considering adding sections on starting exploration and a starters' checklist (for each character type), anyone think that's a good idea? — Unsigned comment by HominidMachinae (talk • contribs) at 16:55 on June 20, 2011
I think that's a great idea.Although there is one problem.Please sign your comments.You hear me sign your comments or suffer the wrath of Dagon.--Skyrimplayer 01:23, 16 July 2012 (UTC)
Should there be a version of this page for Skyrim players?[edit]
Nowadays it's going to be very rare for anyone to start playing Oblivion as their first ES game, given the popularity of Skyrim; however I have seen a lot of signs that Skyrim players are picking up copies of Oblivion, and maybe there should be a page for helping people who are playing the series out of chronological order as it were. --Morrolan (talk) 22:58, 22 June 2013 (GMT)
- This page, Differences Between Morrowind? Silence is GoldenBreak the Silence 23:06, 22 June 2013 (GMT)
Incorrect gold sum from arena[edit]
I had edited the amount from 2900 to 5650 I believe was the sum, but see someone changed it back. The amount won after being Grand Champion is NOT 2900, backed by adding up each individual victory as listed on the Arena page as well as several playthroughs. This should be changed to reflect the correct amount. — Unsigned comment by 24.63.108.145 (talk) at 05:25 on 6 November 2018
- Yeah, you're right. This is my fault for not being careful enough checking the table. The table on the faction page lists the reward once until it increases, so you have to multiply by the number of matches each one applies to. —Dillonn241 (talk) 05:54, 6 November 2018 (UTC)