Oblivion talk:Armorer

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Drain Armorer[edit]

On the Gripes page, someone said, "What is the purpose of the 'Drain Armourer' spell that can be bought from some NPC's? Really, would you pay 216 gold for that spell? (This may actually serve a purpose as a training spell. It can be purchased, and used to make a self targeting spell. By draining your own armorer stat you can train it much more quickly.)" Interesting, but I can't figure out where to buy that spell. If anyone knows and can update here, that would be great.— Unsigned comment by Montek (talkcontribs)

There is no Drain Armorer spell for sale (see List of Spells by Effect). However, if you buy any of the other Drain Skill spells, you can then create your own custom Drain Armorer spell at the Spellmaking Altar. The actual cost of your custom spell would be highly variable, depending upon the magnitude and duration of the spell AND your skill level in Destruction at the time you make the spell (see equations on the Spell Making page). In other words, you probably won't have to pay 216 gold for it; it would be possible to make a very functional self-draining spell for much less (50 pts for 2sec on self would be long enough to cast the spell and immediately pull up your journal; that should cost 60 gold at Destruction=33 but only 12 gold at Destruction=100). Hope that helps. Feel free to copy any of this info over to the section on the gripes page. --Nephele 10:13, 22 July 2006 (EDT)

Armor Degrading[edit]

The page says:

"Armorer has some influence on the wear and tear of armor. Those with a high armorer skill will degrade his armor less than one with a lower skill."

I haven't seen this mentioned elsewhere, and I haven't noticed it in the game (although I haven't paid close attention). Can anyone confirm whether Armorer skill influences the rate at which your armor gets damaged? --Nephele 16:10, 11 August 2006 (EDT)

I think that should read: "Those with a high armor skill will degrade his armor less than one with a lower skill." Meaning that as your Heavy Armor and Light Armor skills increase, your armor degrades slower. I don't think your Armorer skill has any bearing on this whatsoever, other than the fact that once you are an Expert, you can repair them to 125%, which effectively makes them last longer... --TheRealLurlock 19:53, 11 August 2006 (EDT)
Since that was my understanding, too, I deleted the sentences. --Nephele 19:57, 11 August 2006 (EDT)

New Layout[edit]

I've just experimented on this page with rearranging the content somewhat. Under the Mastery section there is now more than just a list of the skill perks. I've added a section on skill increases, which includes some of the tips on how to train the skill, as well as links to all the various ways to increase skill levels. And I moved the dialogue up into this section, since to me at least it seems related. I think it would be useful to do the same thing on the other skill pages... any reactions? --Nephele 18:45, 11 August 2006 (EDT)

Fortify Armorer, Dubious Benefit[edit]

If I'm understanding this correctly, then any spell/item/ability that gives you Fortify Armorer is actually a curse... the effect will make it so you get the best perks (repair magic armor, repair beyond 100%) slower.--Vilhazarog 18:52, 15 February 2007 (EST)

Depends upon what you mean by slower.... One misconception about Fortify Skill effects is that when you're using them, you need to gain more experience to increase your skill level. In general, that is not true (the only exception is skill boosts that are implemented as an ability, and there aren't too many of them; off hand I don't think there are any for Armorer). So if it would normally take you 10 repairs to get to the next skill level, it will still take you 10 repairs even if you're using a Fortify Armorer +100pts custom spell.
However, it is true that there are indirect ways that using Fortify Armorer may make it take a bit longer to increase your skill level. Let's say your cuirass was completely ruined (0 health) and at your normal skill level it would take 10 repairs for you to fix the cuirass; use that Fortify Armorer +100 boost and now it might only take 5 repairs to fix the cuirass (each repair fixes more damage/restores more health). So if you always wait until your equipment is ruined to fix it, then it probably will take you longer to increase your skill. But if you're really trying to train your armorer skill, it's best to repair your equipment as often as possible: hit a single creature with your sword and kill it; your sword will still be at 99% health, but repair it anyway. In that case, you'll train just as quickly using that +100 boost (and not break any hammers while you're at it!) as without the boost.
Hopefully that explanation makes sense... the mechanics of skill increases can get a bit complicated at times :) --Nephele 19:32, 15 February 2007 (EST)

Alternate skill raising technique[edit]

An alternative way to raise your Armorer skill is to use the Amulet of Disintegration found in the Shivering Isles, as part of the The Coming Storm quest. This amulet has a constant effect of 10000 points disintegration to armor and weapons on self. Hot key this item and then equip and un-equip it for each of the items you are wearing that you want to disintegrate and then repair. --Dongs 01:43, 2 April 2007 (EDT)

Journeyman perk and fortify[edit]

The article mentions that fortifying your armorer skill to 75+ doesn't give you the Expert perk, but fortifying it to 100+ does give you the Master perk. What about the Journeyman perk (repairing magic items)? Does fortifying (e.g. from 30-something to 50+) give you that perk? --Gaebrial 06:25, 29 August 2007 (EDT)

I just tried this on a character with 27 armorer skill. It didn't matter how much I fortified the skill I didn't get any of the perks, not even the master-level one when I got to 127 skill. I'm going to try to test a bit more, and maybe others can give it a go too so we can narrow this down. --RpehTalk 11:25, 29 August 2007 (EDT)
In general, fortifying your skill (for any skill) does not give you any of the mastery perks. And I know I've tested in the past and confirmed with Armorer that you don't get the Journeyman or Expert perks by fortifying your skill. With the Mastery perk, it's harder to be absolutely sure whether or not you have received the perk. But I have regularly fortified my Armorer skill to 100 and I've never had a hammer break when I've done so. So I'm pretty sure the Master level perk is one of the few exceptions, where fortifying it does give you the perk. --NepheleTalk 12:03, 29 August 2007 (EDT)

Armorer raises[edit]

The page appears to contradict itself. It says:

Your armorer skill increases by 1.5 experience points each time you use the skill, regardless of the amount of damage repaired or whether you break your repair hammer.

Then in the notes, it claims:

  • Repairing heavy armor appears to increase your armorer skill level more rapidly than light armor. This is because heavy armor has more total health (see Armor for armor health values). Since the health number you see in the game is a percentage of maximum health, repairing heavy armor from 90% to 100% might correspond to 100 health points, whereas for light armor it might only be 50 health points and require fewer repair sessions to fix.

Does armor health/type have any influence on armorer increases or doesn't it? JRM 10:46, 10 September 2007 (EDT)

Never mind, I get it. Higher armorer skills will repair more with each skill use, so the more there is to repair, the easier it will be to actually increase your skill. Duh. JRM 10:48, 10 September 2007 (EDT)

Bows Don't Take Damage[edit]

I'm playing the PS3 version and my bows never get damaged. They are always at 100 health, no matter how many arrows I shoot. NPCs, however, do damage their bows. Has anyone else experienced this?

I've had exactly the same thing happening to me, on the PS3 GotY version. The only way for me to damage the bow I was using was actually using it to block. Using it normally never damaged it. --Souliest 19:37, 28 March 2008 (EDT)
I can also confirm that bows do not take damage on the PS3 version (including the original release). Transient 03:36, 14 July 2008 (EDT)

Weapons Disappeared From Inventory[edit]

I had all of my weapons stored in a sack of grain in the Market District of the Imperial City (over 16000 lbs worth). I used my repair hammer to repair all of my weapons to 125 to consolidate the inventory. After I did this, I noticed that every dagger in my inventory (and God knows what else) has disappeared. Has anyone ever heard of this happening and have any advice? I have a save prior to doing the repairs, but i just spent considerable time upgrading my Mercantile skill and hate to throw that time away. Thank You Rhapsody 17:04, 11 August 2008 (EDT)

I doubt you've actually lost anything; it's probably just a display glitch. See Items Disappearing from Containers. --NepheleTalk 18:07, 11 August 2008 (EDT)

Actually, some of that is not true. Even if you put all your stuff in a container that does not belong to you, even if the text that says "Open Container" in yellow, it still does not belong to you. The Grand Champ 23:00, 2 April 2010

Um, my items just did the display glitch too, but there weren't nearly that many items in the container. In fact, this only happened after I repaired everything to 125 in it to get armorer skill. Then when I checked, I had to keep on taking items out for other items to show up. There was about 2000 pounds worth of stuff, but lots of duplicates and heavy things like battle axes and warhammers. I usually have twice as much in some other chests and as long as they aren't up to 125% health, they don't start disappearing.
Same problem: when repairing items to 125% only a few items in a chest cause the display bug. Items at 100% quality need a lot more items in a container for the display bug to manifest
I had the same problem, took all the items back to check if it was in fact the inventory display bug but it's not. The items are just gone. Like..gone gone. I tried emptying the chest and putting in only the upgraded items then checking the chest inventory without exiting the menu and still nothing. I tried taking 2 identical items, storing one, upgrading the other before storing it then checking. The 2 items stacked and showed 100% for both. Tried taking both out and into my character's inventory and both were gone completely. It seems as though any item that is at 125% and put in a storage container will disappear no matter what variables you do differently. Any idess? And pleas do not tell me it is the display bug because I checked and rechecked and rechecked just to make sure I wasn't just missing something. So...anyone else have this problem? Any ideas how to fix it? Anything helpful at all? — Unsigned comment by 207.231.4.62 (talk) at 21:28 on 14 June 2012

"Repairing" 125% items back to 100%[edit]

I have Oblivion v1.2.0416 without Shivering Isles, and repair merchants don't offer to repair my 125% items back to 100%. Did Bethesda change this? 68.59.255.243 17:28, 4 October 2008 (EDT)

Are you sure you have tried the "Repair All" button? --Timenn < talk > 05:19, 6 October 2008 (EDT)
The Repair All button is actually grayed out. Can anyone confirm that this has changed? 68.59.255.243 16:23, 6 October 2008 (EDT)
That usually just means you've done it once... I think. Try clicking it anyway. –RpehTCE 16:28, 6 October 2008 (EDT)
I tried clicking on the grayed out button, to no effect. What exactly do you mean by "done it once?" I've never actually repaired anything at a vendor. Too expensive! Do you need to have something in your inventory partially broken, perhaps? 68.59.255.243 17:06, 6 October 2008 (EDT)
Vendors will not list any items for repair if all your items have a health of 100% or greater, the option to repair all is grayed out, and pressing it yields no result. You need at least one item in your inventory that is below 100%, and then you can use the repair all option. This will repair all items in your inventory to 100% even if they didn't show up in the vendor repair list. There is no mention of this on the main page, and in fact the main page makes it sound as if you should be able to repair all of your 125% gear back to 100% without having to do anything extra. Additionally you can sell and buy an item to get the health back to 100%. --shalley303 (talkcontribs) 00:50, 22 January 2009 (EST)
I've attempted to correct the article. You're also free to edit articles yourself when you notice incorrect or misleading information in the articles -- it's definitely more reliable than hoping that a patroller will happen to notice a talk page comment and take the time to follow up on it. --NepheleTalk 18:18, 25 January 2009 (EST)
First You need a item with less than 100% and a item with 125% to get the item to go back to 100% by clicking the repair all button.
I'm using the same version, and am not presented with the option to restore items to 100% by an NPC repairer. Any item over 99% or over just doesn't get displayed. Can't see why you would want or need to anyway.--203.59.208.218 05:45, 19 June 2009 (EDT)

Sure them armorers can repair all your stuff to 100%, but that doesen't mean they will repair past 100%. They don't have any armorer skill nor does it say, trust me i tried, but they won't go past 100%. The Grand Champ 23:08, 2 April 2010 (UTC)

Breaking Point[edit]

Is there a forumla or something that figures out if the hammer will break or is it like a 1 to 99 random chance? Helper Unknown 15:30, 16 July 2009 (UTC)

I don't know what the formula is but there definitely is one. At low skill levels the hammers seem to break about 50% of the time, dropping to maybe 10% at high skill levels. –rpehTCE 17:53, 16 July 2009 (UTC)
I suspect it is fRepairSkillBreakBase + Skill * (fRepairSkillBreakMult - fRepairStrengthMult). Note that this chance is further decreased by half if the player is an apprentice. Aside from that jump, this would give you a linear decrease from 30% at 0 skill to 0% at 100 skill. But, 30% seems a bit low for the lower skill levels, so I'm not sure. --Bluedanieru 12:36, 8 February 2011 (UTC)

Fortifying Armorer to 100[edit]

Re:

Create a Fortify Armorer on self spell to boost your armorer skill to 100. This does not actually make you train armorer any faster, but it does ensure that you do not run out of repair hammers.

vs:

Create a Fortify Armorer on self spell to boost your armorer skill to 99, if you make it 100 you won't level up. This does not actually make you train armorer any faster, but it does ensure that you do not run out of repair hammers.

There is no reason to limit your Armorer skill to 99, because you will still level up if your skill is fortified to 100. When using a Fortify Skill spell, experience gained is determined by your base skill level, not your fortified skill level, so as long as you're using fortify to boost your Armorer skill to 100+ (which is what is explicitly suggested in the tip), you will still gain experience. See the Fortify Skill page; try it yourself in-game. Plus, you only gain the benefit of unbreakable repair hammers if you fortify to 100. --NepheleTalk 16:43, 8 September 2009 (UTC)

Thanks for clearing that up, Nephele. I was doubtful about the whole fortify-skill thing and how it affected leveling. Now I'm wiser. Krusty 17:06, 8 September 2009 (UTC)
Can you use the "Permanent Enchantment" glitch to fortify armorer to 100 and have the master level perk?Also,do you get the other armorer perks (Repair magical items,125% repair cap etc.)? 77.103.145.249 11:06, 11 September 2009 (UTC)
Enchantments (and thus permanent enchantments) use the Fortify Skill effect. Thus you will get the Master perk (unbreakable hammers) when you fortify Armorer to 100. This is an exception from the usual practice, normally Fortify Skill won't enable perks. So repairing magical items and 125% repair are not included when fortifying Armorer to their appropiate skill levels. --Timenn-<talk> 11:42, 11 September 2009 (UTC)
Ah,thank you for clearing that up. 77.103.145.249 12:32, 11 September 2009 (UTC)

Armorer Training Question[edit]

Other than the Boots of Springheel Jak, and the Ayleid Crown of Lindai, are there any other "ruined" or "broken" items in the game that can be used by the player to spam repairs until the player's Armorer skill is at 100? I'm quite sure that I remember seeing other items on this site that carried the particular status of "is broken, and can never again be fully repaired". CorinthMaxwell 01:03, 28 September 2009 (UTC)

Getting Skill above 100[edit]

If you create a custom spell of drain armorer 100pts on self for 1-3 seconds, cast the spell then use the repair hammer to repair your items, then you can get your skill above 100. Does this have any positive benefits like increasing max level? Forkorpl8 11:16, 13 December 2009 (UTC)Forkorpl8

Nope, sorry buddy. It doesn't work like that. But you can use that spell for armorer trainers so you can get less or free training. The Grand Champ 23:15, 2 April 2010 (UTC)

Effect of 125% durability on heavy vs light armor.[edit]

When a character has a skill of 100 in both light and heavy armor the armor provided by equivalent quality in each type is the same (ie; the armor bonus provided by Glass is the same as Daedric). Does this continue to be the case for armor that has been repaired past 100% durability? 67.149.196.9 21:24, 22 July 2011 (UTC)

Short answer: yes. Long answer: the increase in armor is directly proportional to the increase in duration, therefor they will always have the same armor rating

if they have the same durability. As long as you don't wear any heavy armor in the case of Glass. --Wizy (Talk/Contribs) 22:18, 28 July 2011 (UTC)

Fortifying above 100[edit]

Ok before anyone tells me I can't possibly be right I already know that this isn't supposed to happen but it is happening and I can only think of 1 explanation, I'm all ears if you can find another. So normally I train armorer by creating a custom disintegrate armor 3 points 1 sec on self spell and train destruction, restoration (fortify armorer spell), and armorer all at once. Because I wouldn't be doing very much damage between repairs I would never have noticed what I am about to describe. Since getting the Shivering Isles, I grabbed the amulet of disintegration and started using it to damage the armor instead as with a 2 sec fortify armorer spell I could constantly damage and then repair my armor without ever leaving the Journal. What I have noticed is that even thou my fortify armorer spell is boosting my armorer skill above 100 as I gain levels it continues to repair a little more per click. Since I've also noticed that fortifying armorer does repair more than not fortifying it at all then it would appear to me that the skill cap of 100 does not exist for how much gets repaired and fortifying it above 100 may in fact be of some use???? --Ewolfg1 (talk) 23:30, 7 December 2014 (GMT)